Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 320
OpName %main "main"
OpName %a "a"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_int_values"
OpName %_ ""
OpName %v "v"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "_GLF_uniform_float_values"
OpName %__0 ""
OpName %m "m"
OpName %indexable "indexable"
OpName %_GLF_color "_GLF_color"
OpDecorate %_arr_int_uint_2 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_arr_float_uint_4 ArrayStride 16
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %buf1 Block
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 1
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
%buf0 = OpTypeStruct %_arr_int_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int_0 = OpConstant %int 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%uint_4 = OpConstant %uint 4
%_arr_float_uint_4 = OpTypeArray %float %uint_4
%buf1 = OpTypeStruct %_arr_float_uint_4
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%__0 = OpVariable %_ptr_Uniform_buf1 Uniform
%int_2 = OpConstant %int 2
%_ptr_Uniform_float = OpTypePointer Uniform %float
%mat3v4float = OpTypeMatrix %v4float 3
%_ptr_Function_mat3v4float = OpTypePointer Function %mat3v4float
%int_3 = OpConstant %int 3
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%mat4v4float = OpTypeMatrix %v4float 4
%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float
%uint_1 = OpConstant %uint 1
%int_1 = OpConstant %int 1
%bool = OpTypeBool
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %15
%42 = OpLabel
%a = OpVariable %_ptr_Function_int Function
%v = OpVariable %_ptr_Function_v4float Function
%m = OpVariable %_ptr_Function_mat3v4float Function
%indexable = OpVariable %_ptr_Function_mat4v4float Function
%43 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%44 = OpLoad %int %43
OpStore %a %44
%45 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_2
%46 = OpLoad %float %45
%47 = OpCompositeConstruct %v4float %46 %46 %46 %46
OpStore %v %47
%48 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_3
%49 = OpLoad %float %48
%50 = OpCompositeConstruct %v4float %49 %float_0 %float_0 %float_0
%51 = OpCompositeConstruct %v4float %float_0 %49 %float_0 %float_0
%52 = OpCompositeConstruct %v4float %float_0 %float_0 %49 %float_0
%53 = OpCompositeConstruct %mat3v4float %50 %51 %52
OpStore %m %53
%54 = OpLoad %int %a
%55 = OpLoad %int %a
%56 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_0
%57 = OpLoad %float %56
%58 = OpAccessChain %_ptr_Function_float %m %54 %55
OpStore %58 %57
%59 = OpLoad %int %a
%60 = OpLoad %mat3v4float %m
%61 = OpCompositeExtract %float %60 0 0
%62 = OpCompositeExtract %float %60 0 1
%63 = OpCompositeExtract %float %60 0 2
%64 = OpCompositeExtract %float %60 0 3
%65 = OpCompositeExtract %float %60 1 0
%66 = OpCompositeExtract %float %60 1 1
%67 = OpCompositeExtract %float %60 1 2
%68 = OpCompositeExtract %float %60 1 3
%69 = OpCompositeExtract %float %60 2 0
%70 = OpCompositeExtract %float %60 2 1
%71 = OpCompositeExtract %float %60 2 2
%72 = OpCompositeExtract %float %60 2 3
%73 = OpCompositeConstruct %v4float %61 %62 %63 %64
%74 = OpCompositeConstruct %v4float %65 %66 %67 %68
%75 = OpCompositeConstruct %v4float %69 %70 %71 %72
%76 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_1
%77 = OpCompositeConstruct %mat4v4float %73 %74 %75 %76
%78 = OpLoad %int %a
%79 = OpLoad %int %a
OpStore %indexable %77
%80 = OpAccessChain %_ptr_Function_float %indexable %78 %79
%81 = OpLoad %float %80
%82 = OpAccessChain %_ptr_Function_float %v %59
%83 = OpLoad %float %82
%84 = OpFAdd %float %83 %81
%85 = OpAccessChain %_ptr_Function_float %v %59
OpStore %85 %84
%86 = OpAccessChain %_ptr_Function_float %v %uint_1
%87 = OpLoad %float %86
%88 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_1
%89 = OpLoad %float %88
%90 = OpFOrdEqual %bool %87 %89
OpSelectionMerge %91 None
OpBranchConditional %90 %92 %93
%92 = OpLabel
%94 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%95 = OpLoad %int %94
%96 = OpConvertSToF %float %95
%97 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%98 = OpLoad %int %97
%99 = OpConvertSToF %float %98
%100 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%101 = OpLoad %int %100
%102 = OpConvertSToF %float %101
%103 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%104 = OpLoad %int %103
%105 = OpConvertSToF %float %104
%106 = OpCompositeConstruct %v4float %96 %99 %102 %105
OpStore %_GLF_color %106
OpBranch %91
%93 = OpLabel
%107 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%108 = OpLoad %int %107
%109 = OpConvertSToF %float %108
%110 = OpCompositeConstruct %v4float %109 %109 %109 %109
OpStore %_GLF_color %110
OpBranch %91
%91 = OpLabel
OpReturn
OpFunctionEnd

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void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3x4 m = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float4x4 indexable = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_44 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
a = x_44;
const float x_46 = asfloat(x_9[2].x);
v = float4(x_46, x_46, x_46, x_46);
const float x_49 = asfloat(x_9[3].x);
m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f));
const int x_54 = a;
const int x_55 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_57 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
set_float4(m[x_54], x_55, x_57);
const int x_59 = a;
const float3x4 x_60 = m;
const int x_78 = a;
const int x_79 = a;
indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f));
const float x_81 = indexable[x_78][x_79];
const float x_83 = v[x_59];
set_float4(v, x_59, (x_83 + x_81));
const float x_87 = v.y;
const float x_89 = asfloat(x_9[1].x);
if ((x_87 == x_89)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_98 = asint(x_6[1].x);
const int x_101 = asint(x_6[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_104 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_95), float(x_98), float(x_101), float(x_104));
} else {
const int x_108 = asint(x_6[1].x);
const float x_109 = float(x_108);
x_GLF_color = float4(x_109, x_109, x_109, x_109);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
int a = 0;
float4 v = 0.0f;
float3x4 m = float3x4(0.0f);
float4x4 indexable = float4x4(0.0f);
int const x_44 = x_6.x_GLF_uniform_int_values.arr[0].el;
a = x_44;
float const x_46 = x_9.x_GLF_uniform_float_values.arr[2].el;
v = float4(x_46, x_46, x_46, x_46);
float const x_49 = x_9.x_GLF_uniform_float_values.arr[3].el;
m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f));
int const x_54 = a;
int const x_55 = a;
float const x_57 = x_9.x_GLF_uniform_float_values.arr[0].el;
m[x_54][x_55] = x_57;
int const x_59 = a;
float3x4 const x_60 = m;
int const x_78 = a;
int const x_79 = a;
indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f));
float const x_81 = indexable[x_78][x_79];
float const x_83 = v[x_59];
v[x_59] = (x_83 + x_81);
float const x_87 = v.y;
float const x_89 = x_9.x_GLF_uniform_float_values.arr[1].el;
if ((x_87 == x_89)) {
int const x_95 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_98 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_101 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_104 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_95), float(x_98), float(x_101), float(x_104));
} else {
int const x_108 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_109 = float(x_108);
*(tint_symbol_4) = float4(x_109, x_109, x_109, x_109);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 141
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_int_values"
OpName %x_6 "x_6"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_float_values"
OpName %x_9 "x_9"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %a "a"
OpName %v "v"
OpName %m "m"
OpName %indexable "indexable"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_int_uint_2 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_float_uint_4 ArrayStride 16
OpDecorate %x_9 NonWritable
OpDecorate %x_9 DescriptorSet 0
OpDecorate %x_9 Binding 1
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
%buf0 = OpTypeStruct %_arr_int_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%float = OpTypeFloat 32
%uint_4 = OpConstant %uint 4
%_arr_float_uint_4 = OpTypeArray %float %uint_4
%buf1 = OpTypeStruct %_arr_float_uint_4
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%x_9 = OpVariable %_ptr_Uniform_buf1 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_int = OpTypePointer Function %int
%26 = OpConstantNull %int
%_ptr_Function_v4float = OpTypePointer Function %v4float
%mat3v4float = OpTypeMatrix %v4float 3
%_ptr_Function_mat3v4float = OpTypePointer Function %mat3v4float
%32 = OpConstantNull %mat3v4float
%mat4v4float = OpTypeMatrix %v4float 4
%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float
%36 = OpConstantNull %mat4v4float
%uint_0 = OpConstant %uint 0
%int_0 = OpConstant %int 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_2 = OpConstant %int 2
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_3 = OpConstant %int 3
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%uint_1 = OpConstant %uint 1
%float_1 = OpConstant %float 1
%94 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1
%int_1 = OpConstant %int 1
%bool = OpTypeBool
%main_out = OpTypeStruct %v4float
%129 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%a = OpVariable %_ptr_Function_int Function %26
%v = OpVariable %_ptr_Function_v4float Function %17
%m = OpVariable %_ptr_Function_mat3v4float Function %32
%indexable = OpVariable %_ptr_Function_mat4v4float Function %36
%40 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%41 = OpLoad %int %40
OpStore %a %41
%44 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_2
%45 = OpLoad %float %44
%46 = OpCompositeConstruct %v4float %45 %45 %45 %45
OpStore %v %46
%48 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_3
%49 = OpLoad %float %48
%51 = OpCompositeConstruct %v4float %49 %float_0 %float_0 %float_0
%52 = OpCompositeConstruct %v4float %float_0 %49 %float_0 %float_0
%53 = OpCompositeConstruct %v4float %float_0 %float_0 %49 %float_0
%54 = OpCompositeConstruct %mat3v4float %51 %52 %53
OpStore %m %54
%55 = OpLoad %int %a
%56 = OpLoad %int %a
%57 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_0
%58 = OpLoad %float %57
%60 = OpAccessChain %_ptr_Function_float %m %55 %56
OpStore %60 %58
%61 = OpLoad %int %a
%62 = OpLoad %mat3v4float %m
%63 = OpLoad %int %a
%64 = OpLoad %int %a
%65 = OpCompositeExtract %v4float %62 0
%66 = OpCompositeExtract %float %65 0
%67 = OpCompositeExtract %v4float %62 0
%68 = OpCompositeExtract %float %67 1
%69 = OpCompositeExtract %v4float %62 0
%70 = OpCompositeExtract %float %69 2
%71 = OpCompositeExtract %v4float %62 0
%72 = OpCompositeExtract %float %71 3
%73 = OpCompositeConstruct %v4float %66 %68 %70 %72
%75 = OpCompositeExtract %v4float %62 1
%76 = OpCompositeExtract %float %75 0
%77 = OpCompositeExtract %v4float %62 1
%78 = OpCompositeExtract %float %77 1
%79 = OpCompositeExtract %v4float %62 1
%80 = OpCompositeExtract %float %79 2
%81 = OpCompositeExtract %v4float %62 1
%82 = OpCompositeExtract %float %81 3
%83 = OpCompositeConstruct %v4float %76 %78 %80 %82
%84 = OpCompositeExtract %v4float %62 2
%85 = OpCompositeExtract %float %84 0
%86 = OpCompositeExtract %v4float %62 2
%87 = OpCompositeExtract %float %86 1
%88 = OpCompositeExtract %v4float %62 2
%89 = OpCompositeExtract %float %88 2
%90 = OpCompositeExtract %v4float %62 2
%91 = OpCompositeExtract %float %90 3
%92 = OpCompositeConstruct %v4float %85 %87 %89 %91
%95 = OpCompositeConstruct %mat4v4float %73 %83 %92 %94
OpStore %indexable %95
%96 = OpAccessChain %_ptr_Function_float %indexable %63 %64
%97 = OpLoad %float %96
%98 = OpAccessChain %_ptr_Function_float %v %61
%99 = OpLoad %float %98
%100 = OpAccessChain %_ptr_Function_float %v %61
%101 = OpFAdd %float %99 %97
OpStore %100 %101
%102 = OpAccessChain %_ptr_Function_float %v %uint_1
%103 = OpLoad %float %102
%105 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_1
%106 = OpLoad %float %105
%107 = OpFOrdEqual %bool %103 %106
OpSelectionMerge %109 None
OpBranchConditional %107 %110 %111
%110 = OpLabel
%112 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%113 = OpLoad %int %112
%114 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%115 = OpLoad %int %114
%116 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%117 = OpLoad %int %116
%118 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%119 = OpLoad %int %118
%120 = OpConvertSToF %float %113
%121 = OpConvertSToF %float %115
%122 = OpConvertSToF %float %117
%123 = OpConvertSToF %float %119
%124 = OpCompositeConstruct %v4float %120 %121 %122 %123
OpStore %x_GLF_color %124
OpBranch %109
%111 = OpLabel
%125 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%126 = OpLoad %int %125
%127 = OpConvertSToF %float %126
%128 = OpCompositeConstruct %v4float %127 %127 %127 %127
OpStore %x_GLF_color %128
OpBranch %109
%109 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %129
%tint_symbol = OpFunctionParameter %main_out
%133 = OpLabel
%134 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %134
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%136 = OpLabel
%137 = OpFunctionCall %void %main_1
%139 = OpLoad %v4float %x_GLF_color
%140 = OpCompositeConstruct %main_out %139
%138 = OpFunctionCall %void %tint_symbol_2 %140
OpReturn
OpFunctionEnd

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@@ -0,0 +1,69 @@
type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 4>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var v : vec4<f32>;
var m : mat3x4<f32>;
var indexable : mat4x4<f32>;
let x_44 : i32 = x_6.x_GLF_uniform_int_values[0];
a = x_44;
let x_46 : f32 = x_9.x_GLF_uniform_float_values[2];
v = vec4<f32>(x_46, x_46, x_46, x_46);
let x_49 : f32 = x_9.x_GLF_uniform_float_values[3];
m = mat3x4<f32>(vec4<f32>(x_49, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_49, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_49, 0.0));
let x_54 : i32 = a;
let x_55 : i32 = a;
let x_57 : f32 = x_9.x_GLF_uniform_float_values[0];
m[x_54][x_55] = x_57;
let x_59 : i32 = a;
let x_60 : mat3x4<f32> = m;
let x_78 : i32 = a;
let x_79 : i32 = a;
indexable = mat4x4<f32>(vec4<f32>(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), vec4<f32>(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), vec4<f32>(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), vec4<f32>(0.0, 0.0, 0.0, 1.0));
let x_81 : f32 = indexable[x_78][x_79];
let x_83 : f32 = v[x_59];
v[x_59] = (x_83 + x_81);
let x_87 : f32 = v.y;
let x_89 : f32 = x_9.x_GLF_uniform_float_values[1];
if ((x_87 == x_89)) {
let x_95 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_98 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_101 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_104 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_95), f32(x_98), f32(x_101), f32(x_104));
} else {
let x_108 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_109 : f32 = f32(x_108);
x_GLF_color = vec4<f32>(x_109, x_109, x_109, x_109);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,69 @@
type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 4>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var v : vec4<f32>;
var m : mat3x4<f32>;
var indexable : mat4x4<f32>;
let x_44 : i32 = x_6.x_GLF_uniform_int_values[0];
a = x_44;
let x_46 : f32 = x_9.x_GLF_uniform_float_values[2];
v = vec4<f32>(x_46, x_46, x_46, x_46);
let x_49 : f32 = x_9.x_GLF_uniform_float_values[3];
m = mat3x4<f32>(vec4<f32>(x_49, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_49, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_49, 0.0));
let x_54 : i32 = a;
let x_55 : i32 = a;
let x_57 : f32 = x_9.x_GLF_uniform_float_values[0];
m[x_54][x_55] = x_57;
let x_59 : i32 = a;
let x_60 : mat3x4<f32> = m;
let x_78 : i32 = a;
let x_79 : i32 = a;
indexable = mat4x4<f32>(vec4<f32>(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), vec4<f32>(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), vec4<f32>(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), vec4<f32>(0.0, 0.0, 0.0, 1.0));
let x_81 : f32 = indexable[x_78][x_79];
let x_83 : f32 = v[x_59];
v[x_59] = (x_83 + x_81);
let x_87 : f32 = v.y;
let x_89 : f32 = x_9.x_GLF_uniform_float_values[1];
if ((x_87 == x_89)) {
let x_95 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_98 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_101 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_104 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_95), f32(x_98), f32(x_101), f32(x_104));
} else {
let x_108 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_109 : f32 = f32(x_108);
x_GLF_color = vec4<f32>(x_109, x_109, x_109, x_109);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,68 @@
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3x4 m = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float4x4 indexable = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_44 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
a = x_44;
const float x_46 = asfloat(x_9[2].x);
v = float4(x_46, x_46, x_46, x_46);
const float x_49 = asfloat(x_9[3].x);
m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f));
const int x_54 = a;
const int x_55 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_57 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
set_float4(m[x_54], x_55, x_57);
const int x_59 = a;
const float3x4 x_60 = m;
const int x_78 = a;
const int x_79 = a;
indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f));
const float x_81 = indexable[x_78][x_79];
const float x_83 = v[x_59];
set_float4(v, x_59, (x_83 + x_81));
const float x_87 = v.y;
const float x_89 = asfloat(x_9[1].x);
if ((x_87 == x_89)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_98 = asint(x_6[1].x);
const int x_101 = asint(x_6[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_104 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_95), float(x_98), float(x_101), float(x_104));
} else {
const int x_108 = asint(x_6[1].x);
const float x_109 = float(x_108);
x_GLF_color = float4(x_109, x_109, x_109, x_109);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}

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@@ -0,0 +1,77 @@
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
int a = 0;
float4 v = 0.0f;
float3x4 m = float3x4(0.0f);
float4x4 indexable = float4x4(0.0f);
int const x_44 = x_6.x_GLF_uniform_int_values.arr[0].el;
a = x_44;
float const x_46 = x_9.x_GLF_uniform_float_values.arr[2].el;
v = float4(x_46, x_46, x_46, x_46);
float const x_49 = x_9.x_GLF_uniform_float_values.arr[3].el;
m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f));
int const x_54 = a;
int const x_55 = a;
float const x_57 = x_9.x_GLF_uniform_float_values.arr[0].el;
m[x_54][x_55] = x_57;
int const x_59 = a;
float3x4 const x_60 = m;
int const x_78 = a;
int const x_79 = a;
indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f));
float const x_81 = indexable[x_78][x_79];
float const x_83 = v[x_59];
v[x_59] = (x_83 + x_81);
float const x_87 = v.y;
float const x_89 = x_9.x_GLF_uniform_float_values.arr[1].el;
if ((x_87 == x_89)) {
int const x_95 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_98 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_101 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_104 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_95), float(x_98), float(x_101), float(x_104));
} else {
int const x_108 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_109 = float(x_108);
*(tint_symbol_4) = float4(x_109, x_109, x_109, x_109);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

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@@ -0,0 +1,200 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 141
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_int_values"
OpName %x_6 "x_6"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_float_values"
OpName %x_9 "x_9"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %a "a"
OpName %v "v"
OpName %m "m"
OpName %indexable "indexable"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_int_uint_2 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_float_uint_4 ArrayStride 16
OpDecorate %x_9 NonWritable
OpDecorate %x_9 DescriptorSet 0
OpDecorate %x_9 Binding 1
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
%buf0 = OpTypeStruct %_arr_int_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%float = OpTypeFloat 32
%uint_4 = OpConstant %uint 4
%_arr_float_uint_4 = OpTypeArray %float %uint_4
%buf1 = OpTypeStruct %_arr_float_uint_4
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%x_9 = OpVariable %_ptr_Uniform_buf1 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_int = OpTypePointer Function %int
%26 = OpConstantNull %int
%_ptr_Function_v4float = OpTypePointer Function %v4float
%mat3v4float = OpTypeMatrix %v4float 3
%_ptr_Function_mat3v4float = OpTypePointer Function %mat3v4float
%32 = OpConstantNull %mat3v4float
%mat4v4float = OpTypeMatrix %v4float 4
%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float
%36 = OpConstantNull %mat4v4float
%uint_0 = OpConstant %uint 0
%int_0 = OpConstant %int 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_2 = OpConstant %int 2
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_3 = OpConstant %int 3
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%uint_1 = OpConstant %uint 1
%float_1 = OpConstant %float 1
%94 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1
%int_1 = OpConstant %int 1
%bool = OpTypeBool
%main_out = OpTypeStruct %v4float
%129 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%a = OpVariable %_ptr_Function_int Function %26
%v = OpVariable %_ptr_Function_v4float Function %17
%m = OpVariable %_ptr_Function_mat3v4float Function %32
%indexable = OpVariable %_ptr_Function_mat4v4float Function %36
%40 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%41 = OpLoad %int %40
OpStore %a %41
%44 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_2
%45 = OpLoad %float %44
%46 = OpCompositeConstruct %v4float %45 %45 %45 %45
OpStore %v %46
%48 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_3
%49 = OpLoad %float %48
%51 = OpCompositeConstruct %v4float %49 %float_0 %float_0 %float_0
%52 = OpCompositeConstruct %v4float %float_0 %49 %float_0 %float_0
%53 = OpCompositeConstruct %v4float %float_0 %float_0 %49 %float_0
%54 = OpCompositeConstruct %mat3v4float %51 %52 %53
OpStore %m %54
%55 = OpLoad %int %a
%56 = OpLoad %int %a
%57 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_0
%58 = OpLoad %float %57
%60 = OpAccessChain %_ptr_Function_float %m %55 %56
OpStore %60 %58
%61 = OpLoad %int %a
%62 = OpLoad %mat3v4float %m
%63 = OpLoad %int %a
%64 = OpLoad %int %a
%65 = OpCompositeExtract %v4float %62 0
%66 = OpCompositeExtract %float %65 0
%67 = OpCompositeExtract %v4float %62 0
%68 = OpCompositeExtract %float %67 1
%69 = OpCompositeExtract %v4float %62 0
%70 = OpCompositeExtract %float %69 2
%71 = OpCompositeExtract %v4float %62 0
%72 = OpCompositeExtract %float %71 3
%73 = OpCompositeConstruct %v4float %66 %68 %70 %72
%75 = OpCompositeExtract %v4float %62 1
%76 = OpCompositeExtract %float %75 0
%77 = OpCompositeExtract %v4float %62 1
%78 = OpCompositeExtract %float %77 1
%79 = OpCompositeExtract %v4float %62 1
%80 = OpCompositeExtract %float %79 2
%81 = OpCompositeExtract %v4float %62 1
%82 = OpCompositeExtract %float %81 3
%83 = OpCompositeConstruct %v4float %76 %78 %80 %82
%84 = OpCompositeExtract %v4float %62 2
%85 = OpCompositeExtract %float %84 0
%86 = OpCompositeExtract %v4float %62 2
%87 = OpCompositeExtract %float %86 1
%88 = OpCompositeExtract %v4float %62 2
%89 = OpCompositeExtract %float %88 2
%90 = OpCompositeExtract %v4float %62 2
%91 = OpCompositeExtract %float %90 3
%92 = OpCompositeConstruct %v4float %85 %87 %89 %91
%95 = OpCompositeConstruct %mat4v4float %73 %83 %92 %94
OpStore %indexable %95
%96 = OpAccessChain %_ptr_Function_float %indexable %63 %64
%97 = OpLoad %float %96
%98 = OpAccessChain %_ptr_Function_float %v %61
%99 = OpLoad %float %98
%100 = OpAccessChain %_ptr_Function_float %v %61
%101 = OpFAdd %float %99 %97
OpStore %100 %101
%102 = OpAccessChain %_ptr_Function_float %v %uint_1
%103 = OpLoad %float %102
%105 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_1
%106 = OpLoad %float %105
%107 = OpFOrdEqual %bool %103 %106
OpSelectionMerge %109 None
OpBranchConditional %107 %110 %111
%110 = OpLabel
%112 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%113 = OpLoad %int %112
%114 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%115 = OpLoad %int %114
%116 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%117 = OpLoad %int %116
%118 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%119 = OpLoad %int %118
%120 = OpConvertSToF %float %113
%121 = OpConvertSToF %float %115
%122 = OpConvertSToF %float %117
%123 = OpConvertSToF %float %119
%124 = OpCompositeConstruct %v4float %120 %121 %122 %123
OpStore %x_GLF_color %124
OpBranch %109
%111 = OpLabel
%125 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%126 = OpLoad %int %125
%127 = OpConvertSToF %float %126
%128 = OpCompositeConstruct %v4float %127 %127 %127 %127
OpStore %x_GLF_color %128
OpBranch %109
%109 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %129
%tint_symbol = OpFunctionParameter %main_out
%133 = OpLabel
%134 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %134
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%136 = OpLabel
%137 = OpFunctionCall %void %main_1
%139 = OpLoad %v4float %x_GLF_color
%140 = OpCompositeConstruct %main_out %139
%138 = OpFunctionCall %void %tint_symbol_2 %140
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,69 @@
type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 4>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var v : vec4<f32>;
var m : mat3x4<f32>;
var indexable : mat4x4<f32>;
let x_44 : i32 = x_6.x_GLF_uniform_int_values[0];
a = x_44;
let x_46 : f32 = x_9.x_GLF_uniform_float_values[2];
v = vec4<f32>(x_46, x_46, x_46, x_46);
let x_49 : f32 = x_9.x_GLF_uniform_float_values[3];
m = mat3x4<f32>(vec4<f32>(x_49, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_49, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_49, 0.0));
let x_54 : i32 = a;
let x_55 : i32 = a;
let x_57 : f32 = x_9.x_GLF_uniform_float_values[0];
m[x_54][x_55] = x_57;
let x_59 : i32 = a;
let x_60 : mat3x4<f32> = m;
let x_78 : i32 = a;
let x_79 : i32 = a;
indexable = mat4x4<f32>(vec4<f32>(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), vec4<f32>(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), vec4<f32>(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), vec4<f32>(0.0, 0.0, 0.0, 1.0));
let x_81 : f32 = indexable[x_78][x_79];
let x_83 : f32 = v[x_59];
v[x_59] = (x_83 + x_81);
let x_87 : f32 = v.y;
let x_89 : f32 = x_9.x_GLF_uniform_float_values[1];
if ((x_87 == x_89)) {
let x_95 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_98 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_101 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_104 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_95), f32(x_98), f32(x_101), f32(x_104));
} else {
let x_108 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_109 : f32 = f32(x_108);
x_GLF_color = vec4<f32>(x_109, x_109, x_109, x_109);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}