mirror of
https://github.com/encounter/dawn-cmake.git
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Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
bd3edb564f
commit
f7e73d4ee3
@@ -0,0 +1,61 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %func_ "func("
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OpName %x "x"
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OpName %gl_FragCoord "gl_FragCoord"
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OpName %_GLF_color "_GLF_color"
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OpDecorate %gl_FragCoord BuiltIn FragCoord
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OpDecorate %_GLF_color Location 0
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%11 = OpTypeFunction %v4float
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%_ptr_Function_float = OpTypePointer Function %float
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%float_1 = OpConstant %float 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Input_float = OpTypePointer Input %float
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%float_0 = OpConstant %float 0
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%bool = OpTypeBool
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%float_0_5 = OpConstant %float 0.5
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_GLF_color = OpVariable %_ptr_Output_v4float Output
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%22 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%false = OpConstantFalse %bool
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%main = OpFunction %void None %8
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%24 = OpLabel
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OpStore %_GLF_color %22
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OpBranch %25
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%25 = OpLabel
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%26 = OpFunctionCall %v4float %func_
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OpStore %_GLF_color %26
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OpLoopMerge %27 %25 None
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OpBranchConditional %false %25 %27
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%27 = OpLabel
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OpReturn
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OpFunctionEnd
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%func_ = OpFunction %v4float None %11
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%28 = OpLabel
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%x = OpVariable %_ptr_Function_float Function
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OpStore %x %float_1
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%29 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
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%30 = OpLoad %float %29
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%31 = OpFOrdLessThan %bool %30 %float_0
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OpSelectionMerge %32 None
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OpBranchConditional %31 %33 %32
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%33 = OpLabel
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OpStore %x %float_0_5
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OpBranch %32
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%32 = OpLabel
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%34 = OpLoad %float %x
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%35 = OpCompositeConstruct %v4float %34 %float_0 %float_0 %float_1
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OpReturnValue %35
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OpFunctionEnd
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@@ -0,0 +1,44 @@
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 func_() {
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float x = 0.0f;
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x = 1.0f;
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const float x_30 = gl_FragCoord.x;
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if ((x_30 < 0.0f)) {
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x = 0.5f;
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}
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return float4(x, 0.0f, 0.0f, 1.0f);
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}
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void main_1() {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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while (true) {
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const float4 x_26 = func_();
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x_GLF_color = x_26;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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@@ -0,0 +1,44 @@
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float4 func_(thread float4* const tint_symbol_5) {
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float x = 0.0f;
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x = 1.0f;
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float const x_30 = (*(tint_symbol_5)).x;
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if ((x_30 < 0.0f)) {
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x = 0.5f;
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}
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float const x_34 = x;
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return float4(x_34, 0.0f, 0.0f, 1.0f);
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}
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void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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while (true) {
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float4 const x_26 = func_(tint_symbol_7);
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*(tint_symbol_6) = x_26;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(&(tint_symbol_9), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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@@ -0,0 +1,107 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 58
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
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OpExecutionMode %main OriginUpperLeft
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OpName %gl_FragCoord "gl_FragCoord"
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OpName %x_GLF_color "x_GLF_color"
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OpName %tint_symbol "tint_symbol"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %func_ "func_"
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OpName %x "x"
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OpName %main_1 "main_1"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %tint_symbol_3 "tint_symbol_3"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %main "main"
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OpDecorate %tint_symbol BuiltIn FragCoord
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OpDecorate %tint_symbol_2 Location 0
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%5 = OpConstantNull %v4float
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%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%tint_symbol = OpVariable %_ptr_Input_v4float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
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%11 = OpTypeFunction %v4float
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%_ptr_Function_float = OpTypePointer Function %float
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%16 = OpConstantNull %float
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%float_1 = OpConstant %float 1
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Private_float = OpTypePointer Private %float
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%float_0 = OpConstant %float 0
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%bool = OpTypeBool
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%float_0_5 = OpConstant %float 0.5
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%void = OpTypeVoid
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%31 = OpTypeFunction %void
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%35 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%false = OpConstantFalse %bool
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%main_out = OpTypeStruct %v4float
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%45 = OpTypeFunction %void %main_out
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%func_ = OpFunction %v4float None %11
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%13 = OpLabel
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%x = OpVariable %_ptr_Function_float Function %16
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OpStore %x %float_1
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%21 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
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%22 = OpLoad %float %21
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%24 = OpFOrdLessThan %bool %22 %float_0
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OpSelectionMerge %26 None
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OpBranchConditional %24 %27 %26
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%27 = OpLabel
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OpStore %x %float_0_5
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OpBranch %26
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%26 = OpLabel
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%29 = OpLoad %float %x
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%30 = OpCompositeConstruct %v4float %29 %float_0 %float_0 %float_1
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OpReturnValue %30
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OpFunctionEnd
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%main_1 = OpFunction %void None %31
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%34 = OpLabel
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OpStore %x_GLF_color %35
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OpBranch %36
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%36 = OpLabel
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OpLoopMerge %37 %38 None
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OpBranch %39
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%39 = OpLabel
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%40 = OpFunctionCall %v4float %func_
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OpStore %x_GLF_color %40
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OpSelectionMerge %42 None
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OpBranchConditional %false %43 %44
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%43 = OpLabel
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OpBranch %42
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%44 = OpLabel
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OpBranch %37
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%42 = OpLabel
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OpBranch %38
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%38 = OpLabel
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OpBranch %36
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%37 = OpLabel
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OpReturn
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OpFunctionEnd
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%tint_symbol_3 = OpFunction %void None %45
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%tint_symbol_1 = OpFunctionParameter %main_out
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%49 = OpLabel
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%50 = OpCompositeExtract %v4float %tint_symbol_1 0
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OpStore %tint_symbol_2 %50
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %31
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%52 = OpLabel
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%53 = OpLoad %v4float %tint_symbol
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OpStore %gl_FragCoord %53
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%54 = OpFunctionCall %void %main_1
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%56 = OpLoad %v4float %x_GLF_color
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%57 = OpCompositeConstruct %main_out %56
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%55 = OpFunctionCall %void %tint_symbol_3 %57
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,39 @@
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() -> vec4<f32> {
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var x : f32;
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x = 1.0;
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let x_30 : f32 = gl_FragCoord.x;
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if ((x_30 < 0.0)) {
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x = 0.5;
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}
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let x_34 : f32 = x;
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return vec4<f32>(x_34, 0.0, 0.0, 1.0);
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}
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fn main_1() {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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loop {
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let x_26 : vec4<f32> = func_();
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x_GLF_color = x_26;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -0,0 +1,39 @@
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() -> vec4<f32> {
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var x : f32;
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x = 1.0;
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let x_30 : f32 = gl_FragCoord.x;
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if ((x_30 < 0.0)) {
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x = 0.5;
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}
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let x_34 : f32 = x;
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return vec4<f32>(x_34, 0.0, 0.0, 1.0);
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}
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fn main_1() {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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loop {
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let x_26 : vec4<f32> = func_();
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x_GLF_color = x_26;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -0,0 +1,44 @@
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 func_() {
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float x = 0.0f;
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x = 1.0f;
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const float x_30 = gl_FragCoord.x;
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if ((x_30 < 0.0f)) {
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x = 0.5f;
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}
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return float4(x, 0.0f, 0.0f, 1.0f);
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}
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void main_1() {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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while (true) {
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const float4 x_26 = func_();
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x_GLF_color = x_26;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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@@ -0,0 +1,44 @@
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float4 func_(thread float4* const tint_symbol_5) {
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float x = 0.0f;
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x = 1.0f;
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float const x_30 = (*(tint_symbol_5)).x;
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if ((x_30 < 0.0f)) {
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x = 0.5f;
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}
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float const x_34 = x;
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return float4(x_34, 0.0f, 0.0f, 1.0f);
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}
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void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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while (true) {
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float4 const x_26 = func_(tint_symbol_7);
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*(tint_symbol_6) = x_26;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
|
||||
thread float4 tint_symbol_8 = 0.0f;
|
||||
thread float4 tint_symbol_9 = 0.0f;
|
||||
tint_symbol_8 = gl_FragCoord_param;
|
||||
main_1(&(tint_symbol_9), &(tint_symbol_8));
|
||||
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
|
||||
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
|
||||
return tint_symbol_4;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 58
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
|
||||
OpExecutionMode %main OriginUpperLeft
|
||||
OpName %gl_FragCoord "gl_FragCoord"
|
||||
OpName %x_GLF_color "x_GLF_color"
|
||||
OpName %tint_symbol "tint_symbol"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %func_ "func_"
|
||||
OpName %x "x"
|
||||
OpName %main_1 "main_1"
|
||||
OpName %main_out "main_out"
|
||||
OpMemberName %main_out 0 "x_GLF_color_1"
|
||||
OpName %tint_symbol_3 "tint_symbol_3"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %main "main"
|
||||
OpDecorate %tint_symbol BuiltIn FragCoord
|
||||
OpDecorate %tint_symbol_2 Location 0
|
||||
OpMemberDecorate %main_out 0 Offset 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Private_v4float = OpTypePointer Private %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
|
||||
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%tint_symbol = OpVariable %_ptr_Input_v4float Input
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
|
||||
%11 = OpTypeFunction %v4float
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%16 = OpConstantNull %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%float_0 = OpConstant %float 0
|
||||
%bool = OpTypeBool
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%void = OpTypeVoid
|
||||
%31 = OpTypeFunction %void
|
||||
%35 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
|
||||
%false = OpConstantFalse %bool
|
||||
%main_out = OpTypeStruct %v4float
|
||||
%45 = OpTypeFunction %void %main_out
|
||||
%func_ = OpFunction %v4float None %11
|
||||
%13 = OpLabel
|
||||
%x = OpVariable %_ptr_Function_float Function %16
|
||||
OpStore %x %float_1
|
||||
%21 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
|
||||
%22 = OpLoad %float %21
|
||||
%24 = OpFOrdLessThan %bool %22 %float_0
|
||||
OpSelectionMerge %26 None
|
||||
OpBranchConditional %24 %27 %26
|
||||
%27 = OpLabel
|
||||
OpStore %x %float_0_5
|
||||
OpBranch %26
|
||||
%26 = OpLabel
|
||||
%29 = OpLoad %float %x
|
||||
%30 = OpCompositeConstruct %v4float %29 %float_0 %float_0 %float_1
|
||||
OpReturnValue %30
|
||||
OpFunctionEnd
|
||||
%main_1 = OpFunction %void None %31
|
||||
%34 = OpLabel
|
||||
OpStore %x_GLF_color %35
|
||||
OpBranch %36
|
||||
%36 = OpLabel
|
||||
OpLoopMerge %37 %38 None
|
||||
OpBranch %39
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %func_
|
||||
OpStore %x_GLF_color %40
|
||||
OpSelectionMerge %42 None
|
||||
OpBranchConditional %false %43 %44
|
||||
%43 = OpLabel
|
||||
OpBranch %42
|
||||
%44 = OpLabel
|
||||
OpBranch %37
|
||||
%42 = OpLabel
|
||||
OpBranch %38
|
||||
%38 = OpLabel
|
||||
OpBranch %36
|
||||
%37 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_3 = OpFunction %void None %45
|
||||
%tint_symbol_1 = OpFunctionParameter %main_out
|
||||
%49 = OpLabel
|
||||
%50 = OpCompositeExtract %v4float %tint_symbol_1 0
|
||||
OpStore %tint_symbol_2 %50
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %31
|
||||
%52 = OpLabel
|
||||
%53 = OpLoad %v4float %tint_symbol
|
||||
OpStore %gl_FragCoord %53
|
||||
%54 = OpFunctionCall %void %main_1
|
||||
%56 = OpLoad %v4float %x_GLF_color
|
||||
%57 = OpCompositeConstruct %main_out %56
|
||||
%55 = OpFunctionCall %void %tint_symbol_3 %57
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,39 @@
|
||||
var<private> gl_FragCoord : vec4<f32>;
|
||||
|
||||
var<private> x_GLF_color : vec4<f32>;
|
||||
|
||||
fn func_() -> vec4<f32> {
|
||||
var x : f32;
|
||||
x = 1.0;
|
||||
let x_30 : f32 = gl_FragCoord.x;
|
||||
if ((x_30 < 0.0)) {
|
||||
x = 0.5;
|
||||
}
|
||||
let x_34 : f32 = x;
|
||||
return vec4<f32>(x_34, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
fn main_1() {
|
||||
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||||
loop {
|
||||
let x_26 : vec4<f32> = func_();
|
||||
x_GLF_color = x_26;
|
||||
if (false) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
[[location(0)]]
|
||||
x_GLF_color_1 : vec4<f32>;
|
||||
};
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
|
||||
gl_FragCoord = gl_FragCoord_param;
|
||||
main_1();
|
||||
return main_out(x_GLF_color);
|
||||
}
|
||||
Reference in New Issue
Block a user