Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %func_ "func("
OpName %x "x"
OpName %gl_FragCoord "gl_FragCoord"
OpName %_GLF_color "_GLF_color"
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%11 = OpTypeFunction %v4float
%_ptr_Function_float = OpTypePointer Function %float
%float_1 = OpConstant %float 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_0_5 = OpConstant %float 0.5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%22 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%false = OpConstantFalse %bool
%main = OpFunction %void None %8
%24 = OpLabel
OpStore %_GLF_color %22
OpBranch %25
%25 = OpLabel
%26 = OpFunctionCall %v4float %func_
OpStore %_GLF_color %26
OpLoopMerge %27 %25 None
OpBranchConditional %false %25 %27
%27 = OpLabel
OpReturn
OpFunctionEnd
%func_ = OpFunction %v4float None %11
%28 = OpLabel
%x = OpVariable %_ptr_Function_float Function
OpStore %x %float_1
%29 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
%30 = OpLoad %float %29
%31 = OpFOrdLessThan %bool %30 %float_0
OpSelectionMerge %32 None
OpBranchConditional %31 %33 %32
%33 = OpLabel
OpStore %x %float_0_5
OpBranch %32
%32 = OpLabel
%34 = OpLoad %float %x
%35 = OpCompositeConstruct %v4float %34 %float_0 %float_0 %float_1
OpReturnValue %35
OpFunctionEnd

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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 func_() {
float x = 0.0f;
x = 1.0f;
const float x_30 = gl_FragCoord.x;
if ((x_30 < 0.0f)) {
x = 0.5f;
}
return float4(x, 0.0f, 0.0f, 1.0f);
}
void main_1() {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
while (true) {
const float4 x_26 = func_();
x_GLF_color = x_26;
if (false) {
} else {
break;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float4 func_(thread float4* const tint_symbol_5) {
float x = 0.0f;
x = 1.0f;
float const x_30 = (*(tint_symbol_5)).x;
if ((x_30 < 0.0f)) {
x = 0.5f;
}
float const x_34 = x;
return float4(x_34, 0.0f, 0.0f, 1.0f);
}
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
while (true) {
float4 const x_26 = func_(tint_symbol_7);
*(tint_symbol_6) = x_26;
if (false) {
} else {
break;
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(&(tint_symbol_9), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 58
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %func_ "func_"
OpName %x "x"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main "main"
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
%11 = OpTypeFunction %v4float
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpConstantNull %float
%float_1 = OpConstant %float 1
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_0_5 = OpConstant %float 0.5
%void = OpTypeVoid
%31 = OpTypeFunction %void
%35 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%false = OpConstantFalse %bool
%main_out = OpTypeStruct %v4float
%45 = OpTypeFunction %void %main_out
%func_ = OpFunction %v4float None %11
%13 = OpLabel
%x = OpVariable %_ptr_Function_float Function %16
OpStore %x %float_1
%21 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%22 = OpLoad %float %21
%24 = OpFOrdLessThan %bool %22 %float_0
OpSelectionMerge %26 None
OpBranchConditional %24 %27 %26
%27 = OpLabel
OpStore %x %float_0_5
OpBranch %26
%26 = OpLabel
%29 = OpLoad %float %x
%30 = OpCompositeConstruct %v4float %29 %float_0 %float_0 %float_1
OpReturnValue %30
OpFunctionEnd
%main_1 = OpFunction %void None %31
%34 = OpLabel
OpStore %x_GLF_color %35
OpBranch %36
%36 = OpLabel
OpLoopMerge %37 %38 None
OpBranch %39
%39 = OpLabel
%40 = OpFunctionCall %v4float %func_
OpStore %x_GLF_color %40
OpSelectionMerge %42 None
OpBranchConditional %false %43 %44
%43 = OpLabel
OpBranch %42
%44 = OpLabel
OpBranch %37
%42 = OpLabel
OpBranch %38
%38 = OpLabel
OpBranch %36
%37 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %45
%tint_symbol_1 = OpFunctionParameter %main_out
%49 = OpLabel
%50 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %50
OpReturn
OpFunctionEnd
%main = OpFunction %void None %31
%52 = OpLabel
%53 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %53
%54 = OpFunctionCall %void %main_1
%56 = OpLoad %v4float %x_GLF_color
%57 = OpCompositeConstruct %main_out %56
%55 = OpFunctionCall %void %tint_symbol_3 %57
OpReturn
OpFunctionEnd

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var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> vec4<f32> {
var x : f32;
x = 1.0;
let x_30 : f32 = gl_FragCoord.x;
if ((x_30 < 0.0)) {
x = 0.5;
}
let x_34 : f32 = x;
return vec4<f32>(x_34, 0.0, 0.0, 1.0);
}
fn main_1() {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
loop {
let x_26 : vec4<f32> = func_();
x_GLF_color = x_26;
if (false) {
} else {
break;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

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var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> vec4<f32> {
var x : f32;
x = 1.0;
let x_30 : f32 = gl_FragCoord.x;
if ((x_30 < 0.0)) {
x = 0.5;
}
let x_34 : f32 = x;
return vec4<f32>(x_34, 0.0, 0.0, 1.0);
}
fn main_1() {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
loop {
let x_26 : vec4<f32> = func_();
x_GLF_color = x_26;
if (false) {
} else {
break;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 func_() {
float x = 0.0f;
x = 1.0f;
const float x_30 = gl_FragCoord.x;
if ((x_30 < 0.0f)) {
x = 0.5f;
}
return float4(x, 0.0f, 0.0f, 1.0f);
}
void main_1() {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
while (true) {
const float4 x_26 = func_();
x_GLF_color = x_26;
if (false) {
} else {
break;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float4 func_(thread float4* const tint_symbol_5) {
float x = 0.0f;
x = 1.0f;
float const x_30 = (*(tint_symbol_5)).x;
if ((x_30 < 0.0f)) {
x = 0.5f;
}
float const x_34 = x;
return float4(x_34, 0.0f, 0.0f, 1.0f);
}
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
while (true) {
float4 const x_26 = func_(tint_symbol_7);
*(tint_symbol_6) = x_26;
if (false) {
} else {
break;
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(&(tint_symbol_9), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 58
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %func_ "func_"
OpName %x "x"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main "main"
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
%11 = OpTypeFunction %v4float
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpConstantNull %float
%float_1 = OpConstant %float 1
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_0_5 = OpConstant %float 0.5
%void = OpTypeVoid
%31 = OpTypeFunction %void
%35 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%false = OpConstantFalse %bool
%main_out = OpTypeStruct %v4float
%45 = OpTypeFunction %void %main_out
%func_ = OpFunction %v4float None %11
%13 = OpLabel
%x = OpVariable %_ptr_Function_float Function %16
OpStore %x %float_1
%21 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%22 = OpLoad %float %21
%24 = OpFOrdLessThan %bool %22 %float_0
OpSelectionMerge %26 None
OpBranchConditional %24 %27 %26
%27 = OpLabel
OpStore %x %float_0_5
OpBranch %26
%26 = OpLabel
%29 = OpLoad %float %x
%30 = OpCompositeConstruct %v4float %29 %float_0 %float_0 %float_1
OpReturnValue %30
OpFunctionEnd
%main_1 = OpFunction %void None %31
%34 = OpLabel
OpStore %x_GLF_color %35
OpBranch %36
%36 = OpLabel
OpLoopMerge %37 %38 None
OpBranch %39
%39 = OpLabel
%40 = OpFunctionCall %v4float %func_
OpStore %x_GLF_color %40
OpSelectionMerge %42 None
OpBranchConditional %false %43 %44
%43 = OpLabel
OpBranch %42
%44 = OpLabel
OpBranch %37
%42 = OpLabel
OpBranch %38
%38 = OpLabel
OpBranch %36
%37 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %45
%tint_symbol_1 = OpFunctionParameter %main_out
%49 = OpLabel
%50 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %50
OpReturn
OpFunctionEnd
%main = OpFunction %void None %31
%52 = OpLabel
%53 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %53
%54 = OpFunctionCall %void %main_1
%56 = OpLoad %v4float %x_GLF_color
%57 = OpCompositeConstruct %main_out %56
%55 = OpFunctionCall %void %tint_symbol_3 %57
OpReturn
OpFunctionEnd

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var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> vec4<f32> {
var x : f32;
x = 1.0;
let x_30 : f32 = gl_FragCoord.x;
if ((x_30 < 0.0)) {
x = 0.5;
}
let x_34 : f32 = x;
return vec4<f32>(x_34, 0.0, 0.0, 1.0);
}
fn main_1() {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
loop {
let x_26 : vec4<f32> = func_();
x_GLF_color = x_26;
if (false) {
} else {
break;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}