Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 320
OpName %main "main"
OpName %v0 "v0"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_float_values"
OpName %_ ""
OpName %v1 "v1"
OpName %a "a"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "_GLF_uniform_int_values"
OpName %__0 ""
OpName %c "c"
OpName %_GLF_color "_GLF_color"
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %buf1 Block
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 1
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf0 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Function_int = OpTypePointer Function %int
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf1 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%__0 = OpVariable %_ptr_Uniform_buf1 Uniform
%_ptr_Uniform_int = OpTypePointer Uniform %int
%bool = OpTypeBool
%int_3 = OpConstant %int 3
%int_2 = OpConstant %int 2
%_ptr_Function_float = OpTypePointer Function %float
%float_3 = OpConstant %float 3
%float_1 = OpConstant %float 1
%36 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%uint_0 = OpConstant %uint 0
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %15
%39 = OpLabel
%v0 = OpVariable %_ptr_Function_v4float Function
%v1 = OpVariable %_ptr_Function_v4float Function
%a = OpVariable %_ptr_Function_int Function
%c = OpVariable %_ptr_Function_int Function
%40 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%41 = OpLoad %float %40
%42 = OpCompositeConstruct %v4float %41 %41 %41 %41
OpStore %v0 %42
%43 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%44 = OpLoad %float %43
%45 = OpCompositeConstruct %v4float %44 %44 %44 %44
OpStore %v1 %45
%46 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%47 = OpLoad %int %46
OpStore %a %47
OpBranch %48
%48 = OpLabel
OpLoopMerge %49 %50 None
OpBranch %51
%51 = OpLabel
%52 = OpLoad %int %a
%53 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%54 = OpLoad %int %53
%55 = OpSLessThan %bool %52 %54
OpBranchConditional %55 %56 %49
%56 = OpLabel
%57 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_3
%58 = OpLoad %int %57
OpStore %c %58
OpBranch %59
%59 = OpLabel
OpLoopMerge %60 %61 None
OpBranch %62
%62 = OpLabel
%63 = OpLoad %int %c
%64 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_2
%65 = OpLoad %int %64
%66 = OpSLessThan %bool %63 %65
OpBranchConditional %66 %67 %60
%67 = OpLabel
%68 = OpLoad %int %c
%69 = OpExtInst %int %1 SClamp %68 %int_0 %int_3
%70 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%71 = OpLoad %float %70
%72 = OpAccessChain %_ptr_Function_float %v0 %69
%73 = OpLoad %float %72
%74 = OpFSub %float %73 %71
%75 = OpAccessChain %_ptr_Function_float %v0 %69
OpStore %75 %74
%76 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%77 = OpLoad %int %76
%78 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_3
%79 = OpLoad %int %78
%80 = OpIEqual %bool %77 %79
OpSelectionMerge %81 None
OpBranchConditional %80 %82 %81
%82 = OpLabel
%83 = OpLoad %int %a
%84 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%85 = OpLoad %float %84
%86 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%87 = OpLoad %float %86
%88 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%89 = OpLoad %float %88
%90 = OpCompositeConstruct %v4float %85 %87 %89 %float_3
%91 = OpLoad %v4float %v0
%92 = OpExtInst %v4float %1 SmoothStep %90 %36 %91
%93 = OpLoad %int %a
%94 = OpVectorExtractDynamic %float %92 %93
%95 = OpAccessChain %_ptr_Function_float %v1 %83
OpStore %95 %94
OpBranch %81
%81 = OpLabel
OpBranch %61
%61 = OpLabel
%96 = OpLoad %int %c
%97 = OpIAdd %int %96 %int_1
OpStore %c %97
OpBranch %59
%60 = OpLabel
OpBranch %50
%50 = OpLabel
%98 = OpLoad %int %a
%99 = OpIAdd %int %98 %int_1
OpStore %a %99
OpBranch %48
%49 = OpLabel
%100 = OpAccessChain %_ptr_Function_float %v1 %uint_0
%101 = OpLoad %float %100
%102 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%103 = OpLoad %float %102
%104 = OpFOrdEqual %bool %101 %103
OpSelectionMerge %105 None
OpBranchConditional %104 %106 %107
%106 = OpLabel
%108 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%109 = OpLoad %int %108
%110 = OpConvertSToF %float %109
%111 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_3
%112 = OpLoad %int %111
%113 = OpConvertSToF %float %112
%114 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_3
%115 = OpLoad %int %114
%116 = OpConvertSToF %float %115
%117 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%118 = OpLoad %int %117
%119 = OpConvertSToF %float %118
%120 = OpCompositeConstruct %v4float %110 %113 %116 %119
OpStore %_GLF_color %120
OpBranch %105
%107 = OpLabel
%121 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_3
%122 = OpLoad %int %121
%123 = OpConvertSToF %float %122
%124 = OpCompositeConstruct %v4float %123 %123 %123 %123
OpStore %_GLF_color %124
OpBranch %105
%105 = OpLabel
OpReturn
OpFunctionEnd

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void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
int a = 0;
int c = 0;
const float x_41 = asfloat(x_6[1].x);
v0 = float4(x_41, x_41, x_41, x_41);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
v1 = float4(x_44, x_44, x_44, x_44);
const int x_47 = asint(x_10[1].x);
a = x_47;
while (true) {
const int x_52 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_54 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_52 < x_54)) {
} else {
break;
}
const int x_58 = asint(x_10[3].x);
c = x_58;
while (true) {
const int x_63 = c;
const int x_65 = asint(x_10[2].x);
if ((x_63 < x_65)) {
} else {
break;
}
const int x_69 = clamp(c, 0, 3);
const float x_71 = asfloat(x_6[1].x);
const float x_73 = v0[x_69];
set_float4(v0, x_69, (x_73 - x_71));
const int x_77 = asint(x_10[1].x);
const int x_79 = asint(x_10[3].x);
if ((x_77 == x_79)) {
const int x_83 = a;
const float x_85 = asfloat(x_6[1].x);
const float x_87 = asfloat(x_6[1].x);
const float x_89 = asfloat(x_6[1].x);
set_float4(v1, x_83, smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), v0)[a]);
}
{
c = (c + 1);
}
}
{
a = (a + 1);
}
}
const float x_101 = v1.x;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_103 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_101 == x_103)) {
const int x_109 = asint(x_10[1].x);
const int x_112 = asint(x_10[3].x);
const int x_115 = asint(x_10[3].x);
const int x_118 = asint(x_10[1].x);
x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118));
} else {
const int x_122 = asint(x_10[3].x);
const float x_123 = float(x_122);
x_GLF_color = float4(x_123, x_123, x_123, x_123);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) {
float4 v0 = 0.0f;
float4 v1 = 0.0f;
int a = 0;
int c = 0;
float const x_41 = x_6.x_GLF_uniform_float_values.arr[1].el;
v0 = float4(x_41, x_41, x_41, x_41);
float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el;
v1 = float4(x_44, x_44, x_44, x_44);
int const x_47 = x_10.x_GLF_uniform_int_values.arr[1].el;
a = x_47;
while (true) {
int const x_52 = a;
int const x_54 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_52 < x_54)) {
} else {
break;
}
int const x_58 = x_10.x_GLF_uniform_int_values.arr[3].el;
c = x_58;
while (true) {
int const x_63 = c;
int const x_65 = x_10.x_GLF_uniform_int_values.arr[2].el;
if ((x_63 < x_65)) {
} else {
break;
}
int const x_68 = c;
int const x_69 = clamp(x_68, 0, 3);
float const x_71 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_73 = v0[x_69];
v0[x_69] = (x_73 - x_71);
int const x_77 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_79 = x_10.x_GLF_uniform_int_values.arr[3].el;
if ((x_77 == x_79)) {
int const x_83 = a;
float const x_85 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_87 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_89 = x_6.x_GLF_uniform_float_values.arr[1].el;
float4 const x_91 = v0;
int const x_93 = a;
v1[x_83] = smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), x_91)[x_93];
}
{
int const x_96 = c;
c = (x_96 + 1);
}
}
{
int const x_98 = a;
a = (x_98 + 1);
}
}
float const x_101 = v1.x;
float const x_103 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_101 == x_103)) {
int const x_109 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_112 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_115 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_118 = x_10.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_4) = float4(float(x_109), float(x_112), float(x_115), float(x_118));
} else {
int const x_122 = x_10.x_GLF_uniform_int_values.arr[3].el;
float const x_123 = float(x_122);
*(tint_symbol_4) = float4(x_123, x_123, x_123, x_123);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

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@@ -0,0 +1,227 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 145
; Schema: 0
OpCapability Shader
%73 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_float_values"
OpName %x_6 "x_6"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_int_values"
OpName %x_10 "x_10"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %v0 "v0"
OpName %v1 "v1"
OpName %a "a"
OpName %c "c"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpDecorate %x_10 NonWritable
OpDecorate %x_10 DescriptorSet 0
OpDecorate %x_10 Binding 1
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf0 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf1 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%x_10 = OpVariable %_ptr_Uniform_buf1 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Function_int = OpTypePointer Function %int
%29 = OpConstantNull %int
%uint_0 = OpConstant %uint 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_0 = OpConstant %int 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%bool = OpTypeBool
%int_3 = OpConstant %int 3
%int_2 = OpConstant %int 2
%_ptr_Function_float = OpTypePointer Function %float
%float_3 = OpConstant %float 3
%float_1 = OpConstant %float 1
%102 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%main_out = OpTypeStruct %v4float
%133 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%v0 = OpVariable %_ptr_Function_v4float Function %17
%v1 = OpVariable %_ptr_Function_v4float Function %17
%a = OpVariable %_ptr_Function_int Function %29
%c = OpVariable %_ptr_Function_int Function %29
%34 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%35 = OpLoad %float %34
%36 = OpCompositeConstruct %v4float %35 %35 %35 %35
OpStore %v0 %36
%38 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_0
%39 = OpLoad %float %38
%40 = OpCompositeConstruct %v4float %39 %39 %39 %39
OpStore %v1 %40
%42 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_1
%43 = OpLoad %int %42
OpStore %a %43
OpBranch %44
%44 = OpLabel
OpLoopMerge %45 %46 None
OpBranch %47
%47 = OpLabel
%48 = OpLoad %int %a
%49 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_0
%50 = OpLoad %int %49
%51 = OpSLessThan %bool %48 %50
OpSelectionMerge %53 None
OpBranchConditional %51 %54 %55
%54 = OpLabel
OpBranch %53
%55 = OpLabel
OpBranch %45
%53 = OpLabel
%57 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%58 = OpLoad %int %57
OpStore %c %58
OpBranch %59
%59 = OpLabel
OpLoopMerge %60 %61 None
OpBranch %62
%62 = OpLabel
%63 = OpLoad %int %c
%65 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_2
%66 = OpLoad %int %65
%67 = OpSLessThan %bool %63 %66
OpSelectionMerge %68 None
OpBranchConditional %67 %69 %70
%69 = OpLabel
OpBranch %68
%70 = OpLabel
OpBranch %60
%68 = OpLabel
%71 = OpLoad %int %c
%72 = OpExtInst %int %73 SClamp %71 %int_0 %int_3
%74 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%75 = OpLoad %float %74
%77 = OpAccessChain %_ptr_Function_float %v0 %72
%78 = OpLoad %float %77
%79 = OpAccessChain %_ptr_Function_float %v0 %72
%80 = OpFSub %float %78 %75
OpStore %79 %80
%81 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_1
%82 = OpLoad %int %81
%83 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%84 = OpLoad %int %83
%85 = OpIEqual %bool %82 %84
OpSelectionMerge %86 None
OpBranchConditional %85 %87 %86
%87 = OpLabel
%88 = OpLoad %int %a
%89 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%90 = OpLoad %float %89
%91 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%92 = OpLoad %float %91
%93 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%94 = OpLoad %float %93
%95 = OpLoad %v4float %v0
%96 = OpLoad %int %a
%97 = OpAccessChain %_ptr_Function_float %v1 %88
%100 = OpCompositeConstruct %v4float %90 %92 %94 %float_3
%98 = OpExtInst %v4float %73 SmoothStep %100 %102 %95
%103 = OpVectorExtractDynamic %float %98 %96
OpStore %97 %103
OpBranch %86
%86 = OpLabel
OpBranch %61
%61 = OpLabel
%104 = OpLoad %int %c
%105 = OpIAdd %int %104 %int_1
OpStore %c %105
OpBranch %59
%60 = OpLabel
OpBranch %46
%46 = OpLabel
%106 = OpLoad %int %a
%107 = OpIAdd %int %106 %int_1
OpStore %a %107
OpBranch %44
%45 = OpLabel
%108 = OpAccessChain %_ptr_Function_float %v1 %uint_0
%109 = OpLoad %float %108
%110 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_0
%111 = OpLoad %float %110
%112 = OpFOrdEqual %bool %109 %111
OpSelectionMerge %113 None
OpBranchConditional %112 %114 %115
%114 = OpLabel
%116 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_1
%117 = OpLoad %int %116
%118 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%119 = OpLoad %int %118
%120 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%121 = OpLoad %int %120
%122 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_1
%123 = OpLoad %int %122
%124 = OpConvertSToF %float %117
%125 = OpConvertSToF %float %119
%126 = OpConvertSToF %float %121
%127 = OpConvertSToF %float %123
%128 = OpCompositeConstruct %v4float %124 %125 %126 %127
OpStore %x_GLF_color %128
OpBranch %113
%115 = OpLabel
%129 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%130 = OpLoad %int %129
%131 = OpConvertSToF %float %130
%132 = OpCompositeConstruct %v4float %131 %131 %131 %131
OpStore %x_GLF_color %132
OpBranch %113
%113 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %133
%tint_symbol = OpFunctionParameter %main_out
%137 = OpLabel
%138 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %138
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%140 = OpLabel
%141 = OpFunctionCall %void %main_1
%143 = OpLoad %v4float %x_GLF_color
%144 = OpCompositeConstruct %main_out %143
%142 = OpFunctionCall %void %tint_symbol_2 %144
OpReturn
OpFunctionEnd

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@@ -0,0 +1,101 @@
type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v0 : vec4<f32>;
var v1 : vec4<f32>;
var a : i32;
var c : i32;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[1];
v0 = vec4<f32>(x_41, x_41, x_41, x_41);
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
v1 = vec4<f32>(x_44, x_44, x_44, x_44);
let x_47 : i32 = x_10.x_GLF_uniform_int_values[1];
a = x_47;
loop {
let x_52 : i32 = a;
let x_54 : i32 = x_10.x_GLF_uniform_int_values[0];
if ((x_52 < x_54)) {
} else {
break;
}
let x_58 : i32 = x_10.x_GLF_uniform_int_values[3];
c = x_58;
loop {
let x_63 : i32 = c;
let x_65 : i32 = x_10.x_GLF_uniform_int_values[2];
if ((x_63 < x_65)) {
} else {
break;
}
let x_68 : i32 = c;
let x_69 : i32 = clamp(x_68, 0, 3);
let x_71 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_73 : f32 = v0[x_69];
v0[x_69] = (x_73 - x_71);
let x_77 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_79 : i32 = x_10.x_GLF_uniform_int_values[3];
if ((x_77 == x_79)) {
let x_83 : i32 = a;
let x_85 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_87 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_89 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_91 : vec4<f32> = v0;
let x_93 : i32 = a;
v1[x_83] = smoothStep(vec4<f32>(x_85, x_87, x_89, 3.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_91)[x_93];
}
continuing {
let x_96 : i32 = c;
c = (x_96 + 1);
}
}
continuing {
let x_98 : i32 = a;
a = (x_98 + 1);
}
}
let x_101 : f32 = v1.x;
let x_103 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_101 == x_103)) {
let x_109 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_112 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_115 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_118 : i32 = x_10.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_109), f32(x_112), f32(x_115), f32(x_118));
} else {
let x_122 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_123 : f32 = f32(x_122);
x_GLF_color = vec4<f32>(x_123, x_123, x_123, x_123);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,101 @@
type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v0 : vec4<f32>;
var v1 : vec4<f32>;
var a : i32;
var c : i32;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[1];
v0 = vec4<f32>(x_41, x_41, x_41, x_41);
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
v1 = vec4<f32>(x_44, x_44, x_44, x_44);
let x_47 : i32 = x_10.x_GLF_uniform_int_values[1];
a = x_47;
loop {
let x_52 : i32 = a;
let x_54 : i32 = x_10.x_GLF_uniform_int_values[0];
if ((x_52 < x_54)) {
} else {
break;
}
let x_58 : i32 = x_10.x_GLF_uniform_int_values[3];
c = x_58;
loop {
let x_63 : i32 = c;
let x_65 : i32 = x_10.x_GLF_uniform_int_values[2];
if ((x_63 < x_65)) {
} else {
break;
}
let x_68 : i32 = c;
let x_69 : i32 = clamp(x_68, 0, 3);
let x_71 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_73 : f32 = v0[x_69];
v0[x_69] = (x_73 - x_71);
let x_77 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_79 : i32 = x_10.x_GLF_uniform_int_values[3];
if ((x_77 == x_79)) {
let x_83 : i32 = a;
let x_85 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_87 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_89 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_91 : vec4<f32> = v0;
let x_93 : i32 = a;
v1[x_83] = smoothStep(vec4<f32>(x_85, x_87, x_89, 3.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_91)[x_93];
}
continuing {
let x_96 : i32 = c;
c = (x_96 + 1);
}
}
continuing {
let x_98 : i32 = a;
a = (x_98 + 1);
}
}
let x_101 : f32 = v1.x;
let x_103 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_101 == x_103)) {
let x_109 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_112 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_115 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_118 : i32 = x_10.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_109), f32(x_112), f32(x_115), f32(x_118));
} else {
let x_122 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_123 : f32 = f32(x_122);
x_GLF_color = vec4<f32>(x_123, x_123, x_123, x_123);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,92 @@
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
int a = 0;
int c = 0;
const float x_41 = asfloat(x_6[1].x);
v0 = float4(x_41, x_41, x_41, x_41);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
v1 = float4(x_44, x_44, x_44, x_44);
const int x_47 = asint(x_10[1].x);
a = x_47;
while (true) {
const int x_52 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_54 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_52 < x_54)) {
} else {
break;
}
const int x_58 = asint(x_10[3].x);
c = x_58;
while (true) {
const int x_63 = c;
const int x_65 = asint(x_10[2].x);
if ((x_63 < x_65)) {
} else {
break;
}
const int x_69 = clamp(c, 0, 3);
const float x_71 = asfloat(x_6[1].x);
const float x_73 = v0[x_69];
set_float4(v0, x_69, (x_73 - x_71));
const int x_77 = asint(x_10[1].x);
const int x_79 = asint(x_10[3].x);
if ((x_77 == x_79)) {
const int x_83 = a;
const float x_85 = asfloat(x_6[1].x);
const float x_87 = asfloat(x_6[1].x);
const float x_89 = asfloat(x_6[1].x);
set_float4(v1, x_83, smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), v0)[a]);
}
{
c = (c + 1);
}
}
{
a = (a + 1);
}
}
const float x_101 = v1.x;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_103 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_101 == x_103)) {
const int x_109 = asint(x_10[1].x);
const int x_112 = asint(x_10[3].x);
const int x_115 = asint(x_10[3].x);
const int x_118 = asint(x_10[1].x);
x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118));
} else {
const int x_122 = asint(x_10[3].x);
const float x_123 = float(x_122);
x_GLF_color = float4(x_123, x_123, x_123, x_123);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}

View File

@@ -0,0 +1,107 @@
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) {
float4 v0 = 0.0f;
float4 v1 = 0.0f;
int a = 0;
int c = 0;
float const x_41 = x_6.x_GLF_uniform_float_values.arr[1].el;
v0 = float4(x_41, x_41, x_41, x_41);
float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el;
v1 = float4(x_44, x_44, x_44, x_44);
int const x_47 = x_10.x_GLF_uniform_int_values.arr[1].el;
a = x_47;
while (true) {
int const x_52 = a;
int const x_54 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_52 < x_54)) {
} else {
break;
}
int const x_58 = x_10.x_GLF_uniform_int_values.arr[3].el;
c = x_58;
while (true) {
int const x_63 = c;
int const x_65 = x_10.x_GLF_uniform_int_values.arr[2].el;
if ((x_63 < x_65)) {
} else {
break;
}
int const x_68 = c;
int const x_69 = clamp(x_68, 0, 3);
float const x_71 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_73 = v0[x_69];
v0[x_69] = (x_73 - x_71);
int const x_77 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_79 = x_10.x_GLF_uniform_int_values.arr[3].el;
if ((x_77 == x_79)) {
int const x_83 = a;
float const x_85 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_87 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_89 = x_6.x_GLF_uniform_float_values.arr[1].el;
float4 const x_91 = v0;
int const x_93 = a;
v1[x_83] = smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), x_91)[x_93];
}
{
int const x_96 = c;
c = (x_96 + 1);
}
}
{
int const x_98 = a;
a = (x_98 + 1);
}
}
float const x_101 = v1.x;
float const x_103 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_101 == x_103)) {
int const x_109 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_112 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_115 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_118 = x_10.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_4) = float4(float(x_109), float(x_112), float(x_115), float(x_118));
} else {
int const x_122 = x_10.x_GLF_uniform_int_values.arr[3].el;
float const x_123 = float(x_122);
*(tint_symbol_4) = float4(x_123, x_123, x_123, x_123);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

View File

@@ -0,0 +1,227 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 145
; Schema: 0
OpCapability Shader
%73 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_float_values"
OpName %x_6 "x_6"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_int_values"
OpName %x_10 "x_10"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %v0 "v0"
OpName %v1 "v1"
OpName %a "a"
OpName %c "c"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpDecorate %x_10 NonWritable
OpDecorate %x_10 DescriptorSet 0
OpDecorate %x_10 Binding 1
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf0 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf1 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%x_10 = OpVariable %_ptr_Uniform_buf1 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Function_int = OpTypePointer Function %int
%29 = OpConstantNull %int
%uint_0 = OpConstant %uint 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_0 = OpConstant %int 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%bool = OpTypeBool
%int_3 = OpConstant %int 3
%int_2 = OpConstant %int 2
%_ptr_Function_float = OpTypePointer Function %float
%float_3 = OpConstant %float 3
%float_1 = OpConstant %float 1
%102 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%main_out = OpTypeStruct %v4float
%133 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%v0 = OpVariable %_ptr_Function_v4float Function %17
%v1 = OpVariable %_ptr_Function_v4float Function %17
%a = OpVariable %_ptr_Function_int Function %29
%c = OpVariable %_ptr_Function_int Function %29
%34 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%35 = OpLoad %float %34
%36 = OpCompositeConstruct %v4float %35 %35 %35 %35
OpStore %v0 %36
%38 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_0
%39 = OpLoad %float %38
%40 = OpCompositeConstruct %v4float %39 %39 %39 %39
OpStore %v1 %40
%42 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_1
%43 = OpLoad %int %42
OpStore %a %43
OpBranch %44
%44 = OpLabel
OpLoopMerge %45 %46 None
OpBranch %47
%47 = OpLabel
%48 = OpLoad %int %a
%49 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_0
%50 = OpLoad %int %49
%51 = OpSLessThan %bool %48 %50
OpSelectionMerge %53 None
OpBranchConditional %51 %54 %55
%54 = OpLabel
OpBranch %53
%55 = OpLabel
OpBranch %45
%53 = OpLabel
%57 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%58 = OpLoad %int %57
OpStore %c %58
OpBranch %59
%59 = OpLabel
OpLoopMerge %60 %61 None
OpBranch %62
%62 = OpLabel
%63 = OpLoad %int %c
%65 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_2
%66 = OpLoad %int %65
%67 = OpSLessThan %bool %63 %66
OpSelectionMerge %68 None
OpBranchConditional %67 %69 %70
%69 = OpLabel
OpBranch %68
%70 = OpLabel
OpBranch %60
%68 = OpLabel
%71 = OpLoad %int %c
%72 = OpExtInst %int %73 SClamp %71 %int_0 %int_3
%74 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%75 = OpLoad %float %74
%77 = OpAccessChain %_ptr_Function_float %v0 %72
%78 = OpLoad %float %77
%79 = OpAccessChain %_ptr_Function_float %v0 %72
%80 = OpFSub %float %78 %75
OpStore %79 %80
%81 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_1
%82 = OpLoad %int %81
%83 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%84 = OpLoad %int %83
%85 = OpIEqual %bool %82 %84
OpSelectionMerge %86 None
OpBranchConditional %85 %87 %86
%87 = OpLabel
%88 = OpLoad %int %a
%89 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%90 = OpLoad %float %89
%91 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%92 = OpLoad %float %91
%93 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_1
%94 = OpLoad %float %93
%95 = OpLoad %v4float %v0
%96 = OpLoad %int %a
%97 = OpAccessChain %_ptr_Function_float %v1 %88
%100 = OpCompositeConstruct %v4float %90 %92 %94 %float_3
%98 = OpExtInst %v4float %73 SmoothStep %100 %102 %95
%103 = OpVectorExtractDynamic %float %98 %96
OpStore %97 %103
OpBranch %86
%86 = OpLabel
OpBranch %61
%61 = OpLabel
%104 = OpLoad %int %c
%105 = OpIAdd %int %104 %int_1
OpStore %c %105
OpBranch %59
%60 = OpLabel
OpBranch %46
%46 = OpLabel
%106 = OpLoad %int %a
%107 = OpIAdd %int %106 %int_1
OpStore %a %107
OpBranch %44
%45 = OpLabel
%108 = OpAccessChain %_ptr_Function_float %v1 %uint_0
%109 = OpLoad %float %108
%110 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %int_0
%111 = OpLoad %float %110
%112 = OpFOrdEqual %bool %109 %111
OpSelectionMerge %113 None
OpBranchConditional %112 %114 %115
%114 = OpLabel
%116 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_1
%117 = OpLoad %int %116
%118 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%119 = OpLoad %int %118
%120 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%121 = OpLoad %int %120
%122 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_1
%123 = OpLoad %int %122
%124 = OpConvertSToF %float %117
%125 = OpConvertSToF %float %119
%126 = OpConvertSToF %float %121
%127 = OpConvertSToF %float %123
%128 = OpCompositeConstruct %v4float %124 %125 %126 %127
OpStore %x_GLF_color %128
OpBranch %113
%115 = OpLabel
%129 = OpAccessChain %_ptr_Uniform_int %x_10 %uint_0 %int_3
%130 = OpLoad %int %129
%131 = OpConvertSToF %float %130
%132 = OpCompositeConstruct %v4float %131 %131 %131 %131
OpStore %x_GLF_color %132
OpBranch %113
%113 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %133
%tint_symbol = OpFunctionParameter %main_out
%137 = OpLabel
%138 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %138
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%140 = OpLabel
%141 = OpFunctionCall %void %main_1
%143 = OpLoad %v4float %x_GLF_color
%144 = OpCompositeConstruct %main_out %143
%142 = OpFunctionCall %void %tint_symbol_2 %144
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,101 @@
type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v0 : vec4<f32>;
var v1 : vec4<f32>;
var a : i32;
var c : i32;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[1];
v0 = vec4<f32>(x_41, x_41, x_41, x_41);
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
v1 = vec4<f32>(x_44, x_44, x_44, x_44);
let x_47 : i32 = x_10.x_GLF_uniform_int_values[1];
a = x_47;
loop {
let x_52 : i32 = a;
let x_54 : i32 = x_10.x_GLF_uniform_int_values[0];
if ((x_52 < x_54)) {
} else {
break;
}
let x_58 : i32 = x_10.x_GLF_uniform_int_values[3];
c = x_58;
loop {
let x_63 : i32 = c;
let x_65 : i32 = x_10.x_GLF_uniform_int_values[2];
if ((x_63 < x_65)) {
} else {
break;
}
let x_68 : i32 = c;
let x_69 : i32 = clamp(x_68, 0, 3);
let x_71 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_73 : f32 = v0[x_69];
v0[x_69] = (x_73 - x_71);
let x_77 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_79 : i32 = x_10.x_GLF_uniform_int_values[3];
if ((x_77 == x_79)) {
let x_83 : i32 = a;
let x_85 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_87 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_89 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_91 : vec4<f32> = v0;
let x_93 : i32 = a;
v1[x_83] = smoothStep(vec4<f32>(x_85, x_87, x_89, 3.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_91)[x_93];
}
continuing {
let x_96 : i32 = c;
c = (x_96 + 1);
}
}
continuing {
let x_98 : i32 = a;
a = (x_98 + 1);
}
}
let x_101 : f32 = v1.x;
let x_103 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_101 == x_103)) {
let x_109 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_112 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_115 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_118 : i32 = x_10.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_109), f32(x_112), f32(x_115), f32(x_118));
} else {
let x_122 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_123 : f32 = f32(x_122);
x_GLF_color = vec4<f32>(x_123, x_123, x_123, x_123);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}