mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-20 10:25:28 +00:00
Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
bd3edb564f
commit
f7e73d4ee3
@@ -0,0 +1,49 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct buf0 {
|
||||
/* 0x0000 */ int zero;
|
||||
};
|
||||
struct tint_array_wrapper {
|
||||
int arr[1];
|
||||
};
|
||||
struct main_out {
|
||||
float4 x_GLF_color_1;
|
||||
};
|
||||
struct tint_symbol_1 {
|
||||
float4 x_GLF_color_1 [[color(0)]];
|
||||
};
|
||||
|
||||
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
|
||||
tint_array_wrapper x_9 = {};
|
||||
int x_10_phi = 0;
|
||||
tint_array_wrapper const x_33 = x_9;
|
||||
int const x_6 = x_33.arr[0u];
|
||||
while (true) {
|
||||
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
int const x_7 = x_5.zero;
|
||||
int const x_8 = x_9.arr[x_7];
|
||||
if ((x_8 == x_6)) {
|
||||
x_10_phi = 1;
|
||||
break;
|
||||
}
|
||||
x_10_phi = 2;
|
||||
break;
|
||||
}
|
||||
int const x_10 = x_10_phi;
|
||||
if (((x_10 == 1) || (x_10 == 2))) {
|
||||
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
} else {
|
||||
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
|
||||
thread float4 tint_symbol_5 = 0.0f;
|
||||
main_1(x_5, &(tint_symbol_5));
|
||||
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
||||
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user