Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %data "data"
OpName %i "i"
OpName %gl_FragCoord "gl_FragCoord"
OpName %_GLF_color "_GLF_color"
OpDecorate %i RelaxedPrecision
OpDecorate %7 RelaxedPrecision
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %8 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%_ptr_Function__arr_float_uint_10 = OpTypePointer Function %_arr_float_uint_10
%float_0_100000001 = OpConstant %float 0.100000001
%float_0_200000003 = OpConstant %float 0.200000003
%float_0_300000012 = OpConstant %float 0.300000012
%float_0_400000006 = OpConstant %float 0.400000006
%float_0_5 = OpConstant %float 0.5
%float_0_600000024 = OpConstant %float 0.600000024
%float_0_699999988 = OpConstant %float 0.699999988
%float_0_800000012 = OpConstant %float 0.800000012
%float_0_899999976 = OpConstant %float 0.899999976
%float_1 = OpConstant %float 1
%28 = OpConstantComposite %_arr_float_uint_10 %float_0_100000001 %float_0_200000003 %float_0_300000012 %float_0_400000006 %float_0_5 %float_0_600000024 %float_0_699999988 %float_0_800000012 %float_0_899999976 %float_1
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %12
%42 = OpLabel
%data = OpVariable %_ptr_Function__arr_float_uint_10 Function
%i = OpVariable %_ptr_Function_int Function
OpStore %data %28
OpStore %i %int_0
OpBranch %43
%43 = OpLabel
OpLoopMerge %44 %45 None
OpBranch %46
%46 = OpLabel
%7 = OpLoad %int %i
%47 = OpSLessThan %bool %7 %int_10
OpBranchConditional %47 %48 %44
%48 = OpLabel
%49 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
%50 = OpLoad %float %49
%51 = OpFOrdLessThan %bool %50 %float_0
OpSelectionMerge %52 None
OpBranchConditional %51 %53 %52
%53 = OpLabel
OpKill
%52 = OpLabel
%8 = OpLoad %int %i
%54 = OpAccessChain %_ptr_Function_float %data %8
%55 = OpLoad %float %54
%56 = OpAccessChain %_ptr_Function_float %data %int_0
OpStore %56 %55
OpBranch %45
%45 = OpLabel
%9 = OpLoad %int %i
%10 = OpIAdd %int %9 %int_1
OpStore %i %10
OpBranch %43
%44 = OpLabel
%57 = OpAccessChain %_ptr_Function_float %data %int_0
%58 = OpLoad %float %57
%59 = OpCompositeConstruct %v4float %58 %float_0 %float_0 %float_1
OpStore %_GLF_color %59
OpReturn
OpFunctionEnd

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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float data[10] = (float[10])0;
int i = 0;
const float tint_symbol_4[10] = {0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f};
data = tint_symbol_4;
i = 0;
{
for(; (i < 10); i = (i + 1)) {
const float x_50 = gl_FragCoord.x;
if ((x_50 < 0.0f)) {
discard;
}
const float x_55 = data[i];
data[0] = x_55;
}
}
const float x_58 = data[0];
x_GLF_color = float4(x_58, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
tint_array_wrapper data = {};
int i = 0;
tint_array_wrapper const tint_symbol_4 = {.arr={0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f}};
data = tint_symbol_4;
i = 0;
while (true) {
int const x_7 = i;
if ((x_7 < 10)) {
} else {
break;
}
float const x_50 = (*(tint_symbol_6)).x;
if ((x_50 < 0.0f)) {
discard_fragment();
}
int const x_8 = i;
float const x_55 = data.arr[x_8];
data.arr[0] = x_55;
{
int const x_9 = i;
i = (x_9 + 1);
}
}
float const x_58 = data.arr[0];
*(tint_symbol_7) = float4(x_58, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(&(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 80
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main_1 "main_1"
OpName %data "data"
OpName %i "i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main "main"
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%11 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%_ptr_Function__arr_float_uint_10 = OpTypePointer Function %_arr_float_uint_10
%20 = OpConstantNull %_arr_float_uint_10
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%24 = OpConstantNull %int
%float_0_100000001 = OpConstant %float 0.100000001
%float_0_200000003 = OpConstant %float 0.200000003
%float_0_300000012 = OpConstant %float 0.300000012
%float_0_400000006 = OpConstant %float 0.400000006
%float_0_5 = OpConstant %float 0.5
%float_0_600000024 = OpConstant %float 0.600000024
%float_0_699999988 = OpConstant %float 0.699999988
%float_0_800000012 = OpConstant %float 0.800000012
%float_0_899999976 = OpConstant %float 0.899999976
%float_1 = OpConstant %float 1
%35 = OpConstantComposite %_arr_float_uint_10 %float_0_100000001 %float_0_200000003 %float_0_300000012 %float_0_400000006 %float_0_5 %float_0_600000024 %float_0_699999988 %float_0_800000012 %float_0_899999976 %float_1
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%main_out = OpTypeStruct %v4float
%67 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %11
%14 = OpLabel
%data = OpVariable %_ptr_Function__arr_float_uint_10 Function %20
%i = OpVariable %_ptr_Function_int Function %24
OpStore %data %35
OpStore %i %int_0
OpBranch %37
%37 = OpLabel
OpLoopMerge %38 %39 None
OpBranch %40
%40 = OpLabel
%41 = OpLoad %int %i
%43 = OpSLessThan %bool %41 %int_10
OpSelectionMerge %45 None
OpBranchConditional %43 %46 %47
%46 = OpLabel
OpBranch %45
%47 = OpLabel
OpBranch %38
%45 = OpLabel
%50 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%51 = OpLoad %float %50
%53 = OpFOrdLessThan %bool %51 %float_0
OpSelectionMerge %54 None
OpBranchConditional %53 %55 %54
%55 = OpLabel
OpKill
%54 = OpLabel
%56 = OpLoad %int %i
%58 = OpAccessChain %_ptr_Function_float %data %56
%59 = OpLoad %float %58
%60 = OpAccessChain %_ptr_Function_float %data %int_0
OpStore %60 %59
OpBranch %39
%39 = OpLabel
%61 = OpLoad %int %i
%63 = OpIAdd %int %61 %int_1
OpStore %i %63
OpBranch %37
%38 = OpLabel
%64 = OpAccessChain %_ptr_Function_float %data %int_0
%65 = OpLoad %float %64
%66 = OpCompositeConstruct %v4float %65 %float_0 %float_0 %float_1
OpStore %x_GLF_color %66
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %67
%tint_symbol_1 = OpFunctionParameter %main_out
%71 = OpLabel
%72 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %72
OpReturn
OpFunctionEnd
%main = OpFunction %void None %11
%74 = OpLabel
%75 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %75
%76 = OpFunctionCall %void %main_1
%78 = OpLoad %v4float %x_GLF_color
%79 = OpCompositeConstruct %main_out %78
%77 = OpFunctionCall %void %tint_symbol_3 %79
OpReturn
OpFunctionEnd

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var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 10>;
var i : i32;
data = array<f32, 10>(0.100000001, 0.200000003, 0.300000012, 0.400000006, 0.5, 0.600000024, 0.699999988, 0.800000012, 0.899999976, 1.0);
i = 0;
loop {
let x_7 : i32 = i;
if ((x_7 < 10)) {
} else {
break;
}
let x_50 : f32 = gl_FragCoord.x;
if ((x_50 < 0.0)) {
discard;
}
let x_8 : i32 = i;
let x_55 : f32 = data[x_8];
data[0] = x_55;
continuing {
let x_9 : i32 = i;
i = (x_9 + 1);
}
}
let x_58 : f32 = data[0];
x_GLF_color = vec4<f32>(x_58, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

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var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 10>;
var i : i32;
data = array<f32, 10>(0.100000001, 0.200000003, 0.300000012, 0.400000006, 0.5, 0.600000024, 0.699999988, 0.800000012, 0.899999976, 1.0);
i = 0;
loop {
let x_7 : i32 = i;
if ((x_7 < 10)) {
} else {
break;
}
let x_50 : f32 = gl_FragCoord.x;
if ((x_50 < 0.0)) {
discard;
}
let x_8 : i32 = i;
let x_55 : f32 = data[x_8];
data[0] = x_55;
continuing {
let x_9 : i32 = i;
i = (x_9 + 1);
}
}
let x_58 : f32 = data[0];
x_GLF_color = vec4<f32>(x_58, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float data[10] = (float[10])0;
int i = 0;
const float tint_symbol_4[10] = {0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f};
data = tint_symbol_4;
i = 0;
{
for(; (i < 10); i = (i + 1)) {
const float x_50 = gl_FragCoord.x;
if ((x_50 < 0.0f)) {
discard;
}
const float x_55 = data[i];
data[0] = x_55;
}
}
const float x_58 = data[0];
x_GLF_color = float4(x_58, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
tint_array_wrapper data = {};
int i = 0;
tint_array_wrapper const tint_symbol_4 = {.arr={0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f}};
data = tint_symbol_4;
i = 0;
while (true) {
int const x_7 = i;
if ((x_7 < 10)) {
} else {
break;
}
float const x_50 = (*(tint_symbol_6)).x;
if ((x_50 < 0.0f)) {
discard_fragment();
}
int const x_8 = i;
float const x_55 = data.arr[x_8];
data.arr[0] = x_55;
{
int const x_9 = i;
i = (x_9 + 1);
}
}
float const x_58 = data.arr[0];
*(tint_symbol_7) = float4(x_58, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(&(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 80
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main_1 "main_1"
OpName %data "data"
OpName %i "i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main "main"
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%11 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%_ptr_Function__arr_float_uint_10 = OpTypePointer Function %_arr_float_uint_10
%20 = OpConstantNull %_arr_float_uint_10
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%24 = OpConstantNull %int
%float_0_100000001 = OpConstant %float 0.100000001
%float_0_200000003 = OpConstant %float 0.200000003
%float_0_300000012 = OpConstant %float 0.300000012
%float_0_400000006 = OpConstant %float 0.400000006
%float_0_5 = OpConstant %float 0.5
%float_0_600000024 = OpConstant %float 0.600000024
%float_0_699999988 = OpConstant %float 0.699999988
%float_0_800000012 = OpConstant %float 0.800000012
%float_0_899999976 = OpConstant %float 0.899999976
%float_1 = OpConstant %float 1
%35 = OpConstantComposite %_arr_float_uint_10 %float_0_100000001 %float_0_200000003 %float_0_300000012 %float_0_400000006 %float_0_5 %float_0_600000024 %float_0_699999988 %float_0_800000012 %float_0_899999976 %float_1
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%main_out = OpTypeStruct %v4float
%67 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %11
%14 = OpLabel
%data = OpVariable %_ptr_Function__arr_float_uint_10 Function %20
%i = OpVariable %_ptr_Function_int Function %24
OpStore %data %35
OpStore %i %int_0
OpBranch %37
%37 = OpLabel
OpLoopMerge %38 %39 None
OpBranch %40
%40 = OpLabel
%41 = OpLoad %int %i
%43 = OpSLessThan %bool %41 %int_10
OpSelectionMerge %45 None
OpBranchConditional %43 %46 %47
%46 = OpLabel
OpBranch %45
%47 = OpLabel
OpBranch %38
%45 = OpLabel
%50 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%51 = OpLoad %float %50
%53 = OpFOrdLessThan %bool %51 %float_0
OpSelectionMerge %54 None
OpBranchConditional %53 %55 %54
%55 = OpLabel
OpKill
%54 = OpLabel
%56 = OpLoad %int %i
%58 = OpAccessChain %_ptr_Function_float %data %56
%59 = OpLoad %float %58
%60 = OpAccessChain %_ptr_Function_float %data %int_0
OpStore %60 %59
OpBranch %39
%39 = OpLabel
%61 = OpLoad %int %i
%63 = OpIAdd %int %61 %int_1
OpStore %i %63
OpBranch %37
%38 = OpLabel
%64 = OpAccessChain %_ptr_Function_float %data %int_0
%65 = OpLoad %float %64
%66 = OpCompositeConstruct %v4float %65 %float_0 %float_0 %float_1
OpStore %x_GLF_color %66
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %67
%tint_symbol_1 = OpFunctionParameter %main_out
%71 = OpLabel
%72 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %72
OpReturn
OpFunctionEnd
%main = OpFunction %void None %11
%74 = OpLabel
%75 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %75
%76 = OpFunctionCall %void %main_1
%78 = OpLoad %v4float %x_GLF_color
%79 = OpCompositeConstruct %main_out %78
%77 = OpFunctionCall %void %tint_symbol_3 %79
OpReturn
OpFunctionEnd

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@@ -0,0 +1,44 @@
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 10>;
var i : i32;
data = array<f32, 10>(0.100000001, 0.200000003, 0.300000012, 0.400000006, 0.5, 0.600000024, 0.699999988, 0.800000012, 0.899999976, 1.0);
i = 0;
loop {
let x_7 : i32 = i;
if ((x_7 < 10)) {
} else {
break;
}
let x_50 : f32 = gl_FragCoord.x;
if ((x_50 < 0.0)) {
discard;
}
let x_8 : i32 = i;
let x_55 : f32 = data[x_8];
data[0] = x_55;
continuing {
let x_9 : i32 = i;
i = (x_9 + 1);
}
}
let x_58 : f32 = data[0];
x_GLF_color = vec4<f32>(x_58, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}