Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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@@ -0,0 +1,77 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %f_ "f("
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %gl_FragCoord "gl_FragCoord"
OpName %_GLF_color "_GLF_color"
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_1 = OpConstant %float 1
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%false = OpConstantFalse %bool
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%26 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %f_
OpStore %_GLF_color %26
OpReturn
OpFunctionEnd
%f_ = OpFunction %void None %9
%29 = OpLabel
OpBranch %30
%30 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%35 = OpLoad %float %34
%36 = OpFOrdGreaterThan %bool %float_1 %35
OpSelectionMerge %37 None
OpBranchConditional %36 %38 %37
%38 = OpLabel
%39 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_1
%40 = OpLoad %float %39
%41 = OpFOrdLessThan %bool %40 %float_0
OpSelectionMerge %42 None
OpBranchConditional %41 %43 %32
%43 = OpLabel
OpBranch %32
%42 = OpLabel
OpBranch %32
%32 = OpLabel
OpBranchConditional %false %30 %31
%37 = OpLabel
OpKill
%31 = OpLabel
OpReturn
OpFunctionEnd

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cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void f_() {
while (true) {
const float x_35 = asfloat(x_7[0].y);
if ((1.0f > x_35)) {
const float x_40 = gl_FragCoord.y;
if ((x_40 < 0.0f)) {
{
if (false) {
} else {
break;
}
}
continue;
} else {
{
if (false) {
} else {
break;
}
}
continue;
}
{
if (false) {
} else {
break;
}
}
continue;
}
discard;
{
if (false) {
} else {
break;
}
}
}
return;
}
void main_1() {
f_();
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}

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@@ -0,0 +1,70 @@
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void f_(constant buf0& x_7, thread float4* const tint_symbol_5) {
while (true) {
float const x_35 = x_7.injectionSwitch.y;
if ((1.0f > x_35)) {
float const x_40 = (*(tint_symbol_5)).y;
if ((x_40 < 0.0f)) {
{
if (false) {
} else {
break;
}
}
continue;
} else {
{
if (false) {
} else {
break;
}
}
continue;
}
{
if (false) {
} else {
break;
}
}
continue;
}
discard_fragment();
{
if (false) {
} else {
break;
}
}
}
return;
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
f_(x_7, tint_symbol_6);
*(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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@@ -0,0 +1,125 @@
SKIP: FAILED
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 63
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_7 "x_7"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %f_ "f_"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_7 NonWritable
OpDecorate %x_7 DescriptorSet 0
OpDecorate %x_7 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_7 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %9
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %9
%void = OpTypeVoid
%15 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_1 = OpConstant %float 1
%bool = OpTypeBool
%_ptr_Private_float = OpTypePointer Private %float
%float_0 = OpConstant %float 0
%false = OpConstantFalse %bool
%49 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%50 = OpTypeFunction %void %main_out
%f_ = OpFunction %void None %15
%18 = OpLabel
OpBranch %19
%19 = OpLabel
OpLoopMerge %20 %21 None
OpBranch %22
%22 = OpLabel
%27 = OpAccessChain %_ptr_Uniform_float %x_7 %uint_0 %uint_1
%28 = OpLoad %float %27
%30 = OpFOrdGreaterThan %bool %float_1 %28
OpSelectionMerge %32 None
OpBranchConditional %30 %33 %32
%33 = OpLabel
%35 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_1
%36 = OpLoad %float %35
%38 = OpFOrdLessThan %bool %36 %float_0
OpSelectionMerge %39 None
OpBranchConditional %38 %40 %41
%40 = OpLabel
OpBranch %21
%41 = OpLabel
OpBranch %21
%39 = OpLabel
OpBranch %21
%32 = OpLabel
OpKill
%21 = OpLabel
OpSelectionMerge %43 None
OpBranchConditional %false %44 %45
%44 = OpLabel
OpBranch %43
%45 = OpLabel
OpBranch %20
%43 = OpLabel
OpBranch %19
%20 = OpLabel
OpReturn
OpFunctionEnd
%main_1 = OpFunction %void None %15
%47 = OpLabel
%48 = OpFunctionCall %void %f_
OpStore %x_GLF_color %49
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %50
%tint_symbol_1 = OpFunctionParameter %main_out
%54 = OpLabel
%55 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %55
OpReturn
OpFunctionEnd
%main = OpFunction %void None %15
%57 = OpLabel
%58 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %58
%59 = OpFunctionCall %void %main_1
%61 = OpLoad %v4float %x_GLF_color
%62 = OpCompositeConstruct %main_out %61
%60 = OpFunctionCall %void %tint_symbol_3 %62
OpReturn
OpFunctionEnd
1:1: The continue construct with the continue target 21[%21] is not post dominated by the back-edge block 43[%43]
%43 = OpLabel

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[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn f_() {
loop {
let x_35 : f32 = x_7.injectionSwitch.y;
if ((1.0 > x_35)) {
let x_40 : f32 = gl_FragCoord.y;
if ((x_40 < 0.0)) {
continue;
} else {
continue;
}
continue;
}
discard;
continuing {
if (false) {
} else {
break;
}
}
}
return;
}
fn main_1() {
f_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,52 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn f_() {
loop {
let x_35 : f32 = x_7.injectionSwitch.y;
if ((1.0 > x_35)) {
let x_40 : f32 = gl_FragCoord.y;
if ((x_40 < 0.0)) {
continue;
} else {
continue;
}
continue;
}
discard;
continuing {
if (false) {
} else {
break;
}
}
}
return;
}
fn main_1() {
f_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,71 @@
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void f_() {
while (true) {
const float x_35 = asfloat(x_7[0].y);
if ((1.0f > x_35)) {
const float x_40 = gl_FragCoord.y;
if ((x_40 < 0.0f)) {
{
if (false) {
} else {
break;
}
}
continue;
} else {
{
if (false) {
} else {
break;
}
}
continue;
}
{
if (false) {
} else {
break;
}
}
continue;
}
discard;
{
if (false) {
} else {
break;
}
}
}
return;
}
void main_1() {
f_();
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}

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@@ -0,0 +1,70 @@
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void f_(constant buf0& x_7, thread float4* const tint_symbol_5) {
while (true) {
float const x_35 = x_7.injectionSwitch.y;
if ((1.0f > x_35)) {
float const x_40 = (*(tint_symbol_5)).y;
if ((x_40 < 0.0f)) {
{
if (false) {
} else {
break;
}
}
continue;
} else {
{
if (false) {
} else {
break;
}
}
continue;
}
{
if (false) {
} else {
break;
}
}
continue;
}
discard_fragment();
{
if (false) {
} else {
break;
}
}
}
return;
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
f_(x_7, tint_symbol_6);
*(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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@@ -0,0 +1,125 @@
SKIP: FAILED
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 63
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_7 "x_7"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %f_ "f_"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_7 NonWritable
OpDecorate %x_7 DescriptorSet 0
OpDecorate %x_7 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_7 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %9
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %9
%void = OpTypeVoid
%15 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_1 = OpConstant %float 1
%bool = OpTypeBool
%_ptr_Private_float = OpTypePointer Private %float
%float_0 = OpConstant %float 0
%false = OpConstantFalse %bool
%49 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%50 = OpTypeFunction %void %main_out
%f_ = OpFunction %void None %15
%18 = OpLabel
OpBranch %19
%19 = OpLabel
OpLoopMerge %20 %21 None
OpBranch %22
%22 = OpLabel
%27 = OpAccessChain %_ptr_Uniform_float %x_7 %uint_0 %uint_1
%28 = OpLoad %float %27
%30 = OpFOrdGreaterThan %bool %float_1 %28
OpSelectionMerge %32 None
OpBranchConditional %30 %33 %32
%33 = OpLabel
%35 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_1
%36 = OpLoad %float %35
%38 = OpFOrdLessThan %bool %36 %float_0
OpSelectionMerge %39 None
OpBranchConditional %38 %40 %41
%40 = OpLabel
OpBranch %21
%41 = OpLabel
OpBranch %21
%39 = OpLabel
OpBranch %21
%32 = OpLabel
OpKill
%21 = OpLabel
OpSelectionMerge %43 None
OpBranchConditional %false %44 %45
%44 = OpLabel
OpBranch %43
%45 = OpLabel
OpBranch %20
%43 = OpLabel
OpBranch %19
%20 = OpLabel
OpReturn
OpFunctionEnd
%main_1 = OpFunction %void None %15
%47 = OpLabel
%48 = OpFunctionCall %void %f_
OpStore %x_GLF_color %49
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %50
%tint_symbol_1 = OpFunctionParameter %main_out
%54 = OpLabel
%55 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %55
OpReturn
OpFunctionEnd
%main = OpFunction %void None %15
%57 = OpLabel
%58 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %58
%59 = OpFunctionCall %void %main_1
%61 = OpLoad %v4float %x_GLF_color
%62 = OpCompositeConstruct %main_out %61
%60 = OpFunctionCall %void %tint_symbol_3 %62
OpReturn
OpFunctionEnd
1:1: The continue construct with the continue target 21[%21] is not post dominated by the back-edge block 43[%43]
%43 = OpLabel

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@@ -0,0 +1,52 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn f_() {
loop {
let x_35 : f32 = x_7.injectionSwitch.y;
if ((1.0 > x_35)) {
let x_40 : f32 = gl_FragCoord.y;
if ((x_40 < 0.0)) {
continue;
} else {
continue;
}
continue;
}
discard;
continuing {
if (false) {
} else {
break;
}
}
}
return;
}
fn main_1() {
f_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}