Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color %gl_FragCoord
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %_GLF_color "_GLF_color"
OpName %gl_FragCoord "gl_FragCoord"
OpDecorate %_GLF_color Location 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
%void = OpTypeVoid
%6 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%bool = OpTypeBool
%true = OpConstantTrue %bool
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%main = OpFunction %void None %6
%19 = OpLabel
OpStore %_GLF_color %12
OpSelectionMerge %20 None
OpBranchConditional %true %21 %20
%21 = OpLabel
%22 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
%23 = OpLoad %float %22
%24 = OpFOrdLessThan %bool %23 %float_0
OpSelectionMerge %25 None
OpBranchConditional %24 %26 %25
%26 = OpLabel
OpBranch %27
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
OpStore %_GLF_color %12
OpBranch %29
%29 = OpLabel
%31 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
%32 = OpLoad %float %31
%33 = OpFOrdLessThan %bool %32 %float_0
OpBranchConditional %33 %27 %28
%28 = OpLabel
OpBranch %25
%25 = OpLabel
OpBranch %20
%20 = OpLabel
OpReturn
OpFunctionEnd

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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
if (true) {
const float x_23 = gl_FragCoord.x;
if ((x_23 < 0.0f)) {
while (true) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
{
const float x_32 = gl_FragCoord.x;
if ((x_32 < 0.0f)) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
if (true) {
float const x_23 = (*(tint_symbol_6)).x;
if ((x_23 < 0.0f)) {
while (true) {
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
{
float const x_32 = (*(tint_symbol_6)).x;
if ((x_32 < 0.0f)) {
} else {
break;
}
}
}
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_8), &(tint_symbol_7));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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SKIP: FAILED
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 53
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color "x_GLF_color"
OpName %gl_FragCoord "gl_FragCoord"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main "main"
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%17 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%bool = OpTypeBool
%true = OpConstantTrue %bool
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%main_out = OpTypeStruct %v4float
%40 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %11
%14 = OpLabel
OpStore %x_GLF_color %17
OpSelectionMerge %20 None
OpBranchConditional %true %21 %20
%21 = OpLabel
%25 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%26 = OpLoad %float %25
%27 = OpFOrdLessThan %bool %26 %float_0
OpSelectionMerge %28 None
OpBranchConditional %27 %29 %28
%29 = OpLabel
OpBranch %30
%30 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
OpStore %x_GLF_color %17
OpBranch %32
%32 = OpLabel
%34 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%35 = OpLoad %float %34
%36 = OpFOrdLessThan %bool %35 %float_0
OpSelectionMerge %37 None
OpBranchConditional %36 %38 %39
%38 = OpLabel
OpBranch %37
%39 = OpLabel
OpBranch %31
%37 = OpLabel
OpBranch %30
%31 = OpLabel
OpBranch %28
%28 = OpLabel
OpBranch %20
%20 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %40
%tint_symbol_1 = OpFunctionParameter %main_out
%44 = OpLabel
%45 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %45
OpReturn
OpFunctionEnd
%main = OpFunction %void None %11
%47 = OpLabel
%48 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %48
%49 = OpFunctionCall %void %main_1
%51 = OpLoad %v4float %x_GLF_color
%52 = OpCompositeConstruct %main_out %51
%50 = OpFunctionCall %void %tint_symbol_3 %52
OpReturn
OpFunctionEnd
1:1: The continue construct with the continue target 32[%32] is not post dominated by the back-edge block 37[%37]
%37 = OpLabel

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var<private> x_GLF_color : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
if (true) {
let x_23 : f32 = gl_FragCoord.x;
if ((x_23 < 0.0)) {
loop {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
continuing {
let x_32 : f32 = gl_FragCoord.x;
if ((x_32 < 0.0)) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

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var<private> x_GLF_color : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
if (true) {
let x_23 : f32 = gl_FragCoord.x;
if ((x_23 < 0.0)) {
loop {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
continuing {
let x_32 : f32 = gl_FragCoord.x;
if ((x_32 < 0.0)) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
if (true) {
const float x_23 = gl_FragCoord.x;
if ((x_23 < 0.0f)) {
while (true) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
{
const float x_32 = gl_FragCoord.x;
if ((x_32 < 0.0f)) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
if (true) {
float const x_23 = (*(tint_symbol_6)).x;
if ((x_23 < 0.0f)) {
while (true) {
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
{
float const x_32 = (*(tint_symbol_6)).x;
if ((x_32 < 0.0f)) {
} else {
break;
}
}
}
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_8), &(tint_symbol_7));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}

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SKIP: FAILED
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 53
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color "x_GLF_color"
OpName %gl_FragCoord "gl_FragCoord"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main "main"
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%17 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%bool = OpTypeBool
%true = OpConstantTrue %bool
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%main_out = OpTypeStruct %v4float
%40 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %11
%14 = OpLabel
OpStore %x_GLF_color %17
OpSelectionMerge %20 None
OpBranchConditional %true %21 %20
%21 = OpLabel
%25 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%26 = OpLoad %float %25
%27 = OpFOrdLessThan %bool %26 %float_0
OpSelectionMerge %28 None
OpBranchConditional %27 %29 %28
%29 = OpLabel
OpBranch %30
%30 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
OpStore %x_GLF_color %17
OpBranch %32
%32 = OpLabel
%34 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%35 = OpLoad %float %34
%36 = OpFOrdLessThan %bool %35 %float_0
OpSelectionMerge %37 None
OpBranchConditional %36 %38 %39
%38 = OpLabel
OpBranch %37
%39 = OpLabel
OpBranch %31
%37 = OpLabel
OpBranch %30
%31 = OpLabel
OpBranch %28
%28 = OpLabel
OpBranch %20
%20 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %40
%tint_symbol_1 = OpFunctionParameter %main_out
%44 = OpLabel
%45 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %45
OpReturn
OpFunctionEnd
%main = OpFunction %void None %11
%47 = OpLabel
%48 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %48
%49 = OpFunctionCall %void %main_1
%51 = OpLoad %v4float %x_GLF_color
%52 = OpCompositeConstruct %main_out %51
%50 = OpFunctionCall %void %tint_symbol_3 %52
OpReturn
OpFunctionEnd
1:1: The continue construct with the continue target 32[%32] is not post dominated by the back-edge block 37[%37]
%37 = OpLabel

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var<private> x_GLF_color : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
if (true) {
let x_23 : f32 = gl_FragCoord.x;
if ((x_23 < 0.0)) {
loop {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
continuing {
let x_32 : f32 = gl_FragCoord.x;
if ((x_32 < 0.0)) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}