mirror of
https://github.com/encounter/dawn-cmake.git
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Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
bd3edb564f
commit
f7e73d4ee3
@@ -0,0 +1,58 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %_GLF_color %gl_FragCoord
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %_GLF_color "_GLF_color"
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OpName %gl_FragCoord "gl_FragCoord"
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OpDecorate %_GLF_color Location 0
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OpDecorate %gl_FragCoord BuiltIn FragCoord
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_GLF_color = OpVariable %_ptr_Output_v4float Output
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%bool = OpTypeBool
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%true = OpConstantTrue %bool
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Input_float = OpTypePointer Input %float
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%main = OpFunction %void None %6
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%19 = OpLabel
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OpStore %_GLF_color %12
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OpSelectionMerge %20 None
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OpBranchConditional %true %21 %20
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%21 = OpLabel
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%22 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
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%23 = OpLoad %float %22
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%24 = OpFOrdLessThan %bool %23 %float_0
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OpSelectionMerge %25 None
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OpBranchConditional %24 %26 %25
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%26 = OpLabel
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OpBranch %27
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%27 = OpLabel
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OpLoopMerge %28 %29 None
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OpBranch %30
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%30 = OpLabel
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OpStore %_GLF_color %12
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OpBranch %29
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%29 = OpLabel
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%31 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
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%32 = OpLoad %float %31
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%33 = OpFOrdLessThan %bool %32 %float_0
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OpBranchConditional %33 %27 %28
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%28 = OpLabel
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OpBranch %25
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%25 = OpLabel
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OpBranch %20
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%20 = OpLabel
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,41 @@
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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if (true) {
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const float x_23 = gl_FragCoord.x;
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if ((x_23 < 0.0f)) {
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while (true) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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{
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const float x_32 = gl_FragCoord.x;
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if ((x_32 < 0.0f)) {
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} else {
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break;
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}
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}
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}
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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@@ -0,0 +1,40 @@
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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if (true) {
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float const x_23 = (*(tint_symbol_6)).x;
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if ((x_23 < 0.0f)) {
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while (true) {
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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{
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float const x_32 = (*(tint_symbol_6)).x;
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if ((x_32 < 0.0f)) {
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} else {
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break;
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}
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}
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}
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(&(tint_symbol_8), &(tint_symbol_7));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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@@ -0,0 +1,104 @@
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SKIP: FAILED
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 53
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
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OpExecutionMode %main OriginUpperLeft
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OpName %x_GLF_color "x_GLF_color"
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OpName %gl_FragCoord "gl_FragCoord"
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OpName %tint_symbol "tint_symbol"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %main_1 "main_1"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %tint_symbol_3 "tint_symbol_3"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %main "main"
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OpDecorate %tint_symbol BuiltIn FragCoord
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OpDecorate %tint_symbol_2 Location 0
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%5 = OpConstantNull %v4float
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
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%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%tint_symbol = OpVariable %_ptr_Input_v4float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%17 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%bool = OpTypeBool
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%true = OpConstantTrue %bool
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Private_float = OpTypePointer Private %float
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%main_out = OpTypeStruct %v4float
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%40 = OpTypeFunction %void %main_out
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%main_1 = OpFunction %void None %11
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%14 = OpLabel
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OpStore %x_GLF_color %17
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OpSelectionMerge %20 None
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OpBranchConditional %true %21 %20
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%21 = OpLabel
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%25 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
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%26 = OpLoad %float %25
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%27 = OpFOrdLessThan %bool %26 %float_0
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OpSelectionMerge %28 None
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OpBranchConditional %27 %29 %28
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%29 = OpLabel
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OpBranch %30
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%30 = OpLabel
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OpLoopMerge %31 %32 None
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OpBranch %33
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%33 = OpLabel
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OpStore %x_GLF_color %17
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OpBranch %32
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%32 = OpLabel
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%34 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
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%35 = OpLoad %float %34
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%36 = OpFOrdLessThan %bool %35 %float_0
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OpSelectionMerge %37 None
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OpBranchConditional %36 %38 %39
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%38 = OpLabel
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OpBranch %37
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%39 = OpLabel
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OpBranch %31
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%37 = OpLabel
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OpBranch %30
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%31 = OpLabel
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OpBranch %28
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%28 = OpLabel
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OpBranch %20
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%20 = OpLabel
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OpReturn
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OpFunctionEnd
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%tint_symbol_3 = OpFunction %void None %40
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%tint_symbol_1 = OpFunctionParameter %main_out
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%44 = OpLabel
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%45 = OpCompositeExtract %v4float %tint_symbol_1 0
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OpStore %tint_symbol_2 %45
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %11
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%47 = OpLabel
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%48 = OpLoad %v4float %tint_symbol
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OpStore %gl_FragCoord %48
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%49 = OpFunctionCall %void %main_1
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%51 = OpLoad %v4float %x_GLF_color
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%52 = OpCompositeConstruct %main_out %51
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%50 = OpFunctionCall %void %tint_symbol_3 %52
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OpReturn
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OpFunctionEnd
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1:1: The continue construct with the continue target 32[%32] is not post dominated by the back-edge block 37[%37]
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%37 = OpLabel
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@@ -0,0 +1,36 @@
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var<private> x_GLF_color : vec4<f32>;
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var<private> gl_FragCoord : vec4<f32>;
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fn main_1() {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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if (true) {
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let x_23 : f32 = gl_FragCoord.x;
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if ((x_23 < 0.0)) {
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loop {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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continuing {
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let x_32 : f32 = gl_FragCoord.x;
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if ((x_32 < 0.0)) {
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} else {
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break;
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}
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}
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}
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -0,0 +1,36 @@
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var<private> x_GLF_color : vec4<f32>;
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var<private> gl_FragCoord : vec4<f32>;
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fn main_1() {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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if (true) {
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let x_23 : f32 = gl_FragCoord.x;
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if ((x_23 < 0.0)) {
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loop {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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continuing {
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let x_32 : f32 = gl_FragCoord.x;
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if ((x_32 < 0.0)) {
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} else {
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break;
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}
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}
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}
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -0,0 +1,41 @@
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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if (true) {
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const float x_23 = gl_FragCoord.x;
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if ((x_23 < 0.0f)) {
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while (true) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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{
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const float x_32 = gl_FragCoord.x;
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if ((x_32 < 0.0f)) {
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} else {
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break;
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}
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}
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}
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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@@ -0,0 +1,40 @@
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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if (true) {
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float const x_23 = (*(tint_symbol_6)).x;
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if ((x_23 < 0.0f)) {
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while (true) {
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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{
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float const x_32 = (*(tint_symbol_6)).x;
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if ((x_32 < 0.0f)) {
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} else {
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break;
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}
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}
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}
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(&(tint_symbol_8), &(tint_symbol_7));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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@@ -0,0 +1,104 @@
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SKIP: FAILED
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 53
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
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OpExecutionMode %main OriginUpperLeft
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OpName %x_GLF_color "x_GLF_color"
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OpName %gl_FragCoord "gl_FragCoord"
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OpName %tint_symbol "tint_symbol"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %main_1 "main_1"
|
||||
OpName %main_out "main_out"
|
||||
OpMemberName %main_out 0 "x_GLF_color_1"
|
||||
OpName %tint_symbol_3 "tint_symbol_3"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %main "main"
|
||||
OpDecorate %tint_symbol BuiltIn FragCoord
|
||||
OpDecorate %tint_symbol_2 Location 0
|
||||
OpMemberDecorate %main_out 0 Offset 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Private_v4float = OpTypePointer Private %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
|
||||
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%tint_symbol = OpVariable %_ptr_Input_v4float Input
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_0 = OpConstant %float 0
|
||||
%17 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
|
||||
%bool = OpTypeBool
|
||||
%true = OpConstantTrue %bool
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%main_out = OpTypeStruct %v4float
|
||||
%40 = OpTypeFunction %void %main_out
|
||||
%main_1 = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
OpStore %x_GLF_color %17
|
||||
OpSelectionMerge %20 None
|
||||
OpBranchConditional %true %21 %20
|
||||
%21 = OpLabel
|
||||
%25 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
|
||||
%26 = OpLoad %float %25
|
||||
%27 = OpFOrdLessThan %bool %26 %float_0
|
||||
OpSelectionMerge %28 None
|
||||
OpBranchConditional %27 %29 %28
|
||||
%29 = OpLabel
|
||||
OpBranch %30
|
||||
%30 = OpLabel
|
||||
OpLoopMerge %31 %32 None
|
||||
OpBranch %33
|
||||
%33 = OpLabel
|
||||
OpStore %x_GLF_color %17
|
||||
OpBranch %32
|
||||
%32 = OpLabel
|
||||
%34 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
|
||||
%35 = OpLoad %float %34
|
||||
%36 = OpFOrdLessThan %bool %35 %float_0
|
||||
OpSelectionMerge %37 None
|
||||
OpBranchConditional %36 %38 %39
|
||||
%38 = OpLabel
|
||||
OpBranch %37
|
||||
%39 = OpLabel
|
||||
OpBranch %31
|
||||
%37 = OpLabel
|
||||
OpBranch %30
|
||||
%31 = OpLabel
|
||||
OpBranch %28
|
||||
%28 = OpLabel
|
||||
OpBranch %20
|
||||
%20 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_3 = OpFunction %void None %40
|
||||
%tint_symbol_1 = OpFunctionParameter %main_out
|
||||
%44 = OpLabel
|
||||
%45 = OpCompositeExtract %v4float %tint_symbol_1 0
|
||||
OpStore %tint_symbol_2 %45
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %11
|
||||
%47 = OpLabel
|
||||
%48 = OpLoad %v4float %tint_symbol
|
||||
OpStore %gl_FragCoord %48
|
||||
%49 = OpFunctionCall %void %main_1
|
||||
%51 = OpLoad %v4float %x_GLF_color
|
||||
%52 = OpCompositeConstruct %main_out %51
|
||||
%50 = OpFunctionCall %void %tint_symbol_3 %52
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
1:1: The continue construct with the continue target 32[%32] is not post dominated by the back-edge block 37[%37]
|
||||
%37 = OpLabel
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
var<private> x_GLF_color : vec4<f32>;
|
||||
|
||||
var<private> gl_FragCoord : vec4<f32>;
|
||||
|
||||
fn main_1() {
|
||||
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
if (true) {
|
||||
let x_23 : f32 = gl_FragCoord.x;
|
||||
if ((x_23 < 0.0)) {
|
||||
loop {
|
||||
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
|
||||
continuing {
|
||||
let x_32 : f32 = gl_FragCoord.x;
|
||||
if ((x_32 < 0.0)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
[[location(0)]]
|
||||
x_GLF_color_1 : vec4<f32>;
|
||||
};
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
|
||||
gl_FragCoord = gl_FragCoord_param;
|
||||
main_1();
|
||||
return main_out(x_GLF_color);
|
||||
}
|
||||
Reference in New Issue
Block a user