Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %j "j"
OpName %_GLF_color "_GLF_color"
OpName %a "a"
OpDecorate %j RelaxedPrecision
OpDecorate %6 RelaxedPrecision
OpDecorate %7 RelaxedPrecision
OpDecorate %_GLF_color Location 0
OpDecorate %8 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
%void = OpTypeVoid
%14 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%26 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%int_3 = OpConstant %int 3
%int_4 = OpConstant %int 4
%int_5 = OpConstant %int 5
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Output_float = OpTypePointer Output %float
%_ptr_Function_float = OpTypePointer Function %float
%main = OpFunction %void None %14
%34 = OpLabel
%j = OpVariable %_ptr_Function_int Function
%a = OpVariable %_ptr_Function_float Function
OpStore %j %int_0
OpBranch %35
%35 = OpLabel
OpLoopMerge %36 %37 None
OpBranch %38
%38 = OpLabel
%6 = OpLoad %int %j
%39 = OpSLessThan %bool %6 %int_2
OpBranchConditional %39 %40 %36
%40 = OpLabel
%7 = OpLoad %int %j
%41 = OpSLessThan %bool %7 %int_1
OpSelectionMerge %42 None
OpBranchConditional %41 %43 %42
%43 = OpLabel
OpStore %_GLF_color %26
OpBranch %42
%42 = OpLabel
%8 = OpLoad %int %j
%44 = OpINotEqual %bool %8 %int_3
OpSelectionMerge %45 None
OpBranchConditional %44 %46 %45
%46 = OpLabel
%9 = OpLoad %int %j
%47 = OpINotEqual %bool %9 %int_4
OpSelectionMerge %48 None
OpBranchConditional %47 %49 %48
%49 = OpLabel
%10 = OpLoad %int %j
%50 = OpIEqual %bool %10 %int_5
OpSelectionMerge %51 None
OpBranchConditional %50 %52 %53
%52 = OpLabel
%54 = OpExtInst %float %1 Ldexp %float_1 %int_2
%55 = OpAccessChain %_ptr_Output_float %_GLF_color %uint_0
OpStore %55 %54
OpBranch %51
%53 = OpLabel
%56 = OpExtInst %float %1 Ldexp %float_1 %int_2
OpStore %a %56
OpStore %_GLF_color %26
OpBranch %51
%51 = OpLabel
OpBranch %48
%48 = OpLabel
OpBranch %45
%45 = OpLabel
OpBranch %37
%37 = OpLabel
%11 = OpLoad %int %j
%12 = OpIAdd %int %11 %int_1
OpStore %j %12
OpBranch %35
%36 = OpLabel
OpReturn
OpFunctionEnd

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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int j = 0;
float a = 0.0f;
j = 0;
{
for(; (j < 2); j = (j + 1)) {
if ((j < 1)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
if ((j != 3)) {
if ((j != 4)) {
if ((j == 5)) {
x_GLF_color.x = ldexp(1.0f, 2);
} else {
a = ldexp(1.0f, 2);
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
int j = 0;
float a = 0.0f;
j = 0;
while (true) {
int const x_6 = j;
if ((x_6 < 2)) {
} else {
break;
}
int const x_7 = j;
if ((x_7 < 1)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
int const x_8 = j;
if ((x_8 != 3)) {
int const x_9 = j;
if ((x_9 != 4)) {
int const x_10 = j;
if ((x_10 == 5)) {
(*(tint_symbol_4)).x = ldexp(1.0f, 2);
} else {
a = ldexp(1.0f, 2);
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
}
{
int const x_11 = j;
j = (x_11 + 1);
}
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 76
; Schema: 0
OpCapability Shader
%60 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %j "j"
OpName %a "a"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%15 = OpConstantNull %int
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpConstantNull %float
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%38 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%int_3 = OpConstant %int 3
%int_4 = OpConstant %int 4
%int_5 = OpConstant %int 5
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%main_out = OpTypeStruct %v4float
%64 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
%j = OpVariable %_ptr_Function_int Function %15
%a = OpVariable %_ptr_Function_float Function %18
OpStore %j %int_0
OpBranch %20
%20 = OpLabel
OpLoopMerge %21 %22 None
OpBranch %23
%23 = OpLabel
%24 = OpLoad %int %j
%26 = OpSLessThan %bool %24 %int_2
OpSelectionMerge %28 None
OpBranchConditional %26 %29 %30
%29 = OpLabel
OpBranch %28
%30 = OpLabel
OpBranch %21
%28 = OpLabel
%31 = OpLoad %int %j
%33 = OpSLessThan %bool %31 %int_1
OpSelectionMerge %34 None
OpBranchConditional %33 %35 %34
%35 = OpLabel
OpStore %x_GLF_color %38
OpBranch %34
%34 = OpLabel
%39 = OpLoad %int %j
%41 = OpINotEqual %bool %39 %int_3
OpSelectionMerge %42 None
OpBranchConditional %41 %43 %42
%43 = OpLabel
%44 = OpLoad %int %j
%46 = OpINotEqual %bool %44 %int_4
OpSelectionMerge %47 None
OpBranchConditional %46 %48 %47
%48 = OpLabel
%49 = OpLoad %int %j
%51 = OpIEqual %bool %49 %int_5
OpSelectionMerge %52 None
OpBranchConditional %51 %53 %54
%53 = OpLabel
%58 = OpAccessChain %_ptr_Private_float %x_GLF_color %uint_0
%59 = OpExtInst %float %60 Ldexp %float_1 %int_2
OpStore %58 %59
OpBranch %52
%54 = OpLabel
%61 = OpExtInst %float %60 Ldexp %float_1 %int_2
OpStore %a %61
OpStore %x_GLF_color %38
OpBranch %52
%52 = OpLabel
OpBranch %47
%47 = OpLabel
OpBranch %42
%42 = OpLabel
OpBranch %22
%22 = OpLabel
%62 = OpLoad %int %j
%63 = OpIAdd %int %62 %int_1
OpStore %j %63
OpBranch %20
%21 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %64
%tint_symbol = OpFunctionParameter %main_out
%68 = OpLabel
%69 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %69
OpReturn
OpFunctionEnd
%main = OpFunction %void None %8
%71 = OpLabel
%72 = OpFunctionCall %void %main_1
%74 = OpLoad %v4float %x_GLF_color
%75 = OpCompositeConstruct %main_out %74
%73 = OpFunctionCall %void %tint_symbol_2 %75
OpReturn
OpFunctionEnd

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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var j : i32;
var a : f32;
j = 0;
loop {
let x_6 : i32 = j;
if ((x_6 < 2)) {
} else {
break;
}
let x_7 : i32 = j;
if ((x_7 < 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
let x_8 : i32 = j;
if ((x_8 != 3)) {
let x_9 : i32 = j;
if ((x_9 != 4)) {
let x_10 : i32 = j;
if ((x_10 == 5)) {
x_GLF_color.x = ldexp(1.0, 2);
} else {
a = ldexp(1.0, 2);
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
}
}
continuing {
let x_11 : i32 = j;
j = (x_11 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var j : i32;
var a : f32;
j = 0;
loop {
let x_6 : i32 = j;
if ((x_6 < 2)) {
} else {
break;
}
let x_7 : i32 = j;
if ((x_7 < 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
let x_8 : i32 = j;
if ((x_8 != 3)) {
let x_9 : i32 = j;
if ((x_9 != 4)) {
let x_10 : i32 = j;
if ((x_10 == 5)) {
x_GLF_color.x = ldexp(1.0, 2);
} else {
a = ldexp(1.0, 2);
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
}
}
continuing {
let x_11 : i32 = j;
j = (x_11 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int j = 0;
float a = 0.0f;
j = 0;
{
for(; (j < 2); j = (j + 1)) {
if ((j < 1)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
if ((j != 3)) {
if ((j != 4)) {
if ((j == 5)) {
x_GLF_color.x = ldexp(1.0f, 2);
} else {
a = ldexp(1.0f, 2);
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
int j = 0;
float a = 0.0f;
j = 0;
while (true) {
int const x_6 = j;
if ((x_6 < 2)) {
} else {
break;
}
int const x_7 = j;
if ((x_7 < 1)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
int const x_8 = j;
if ((x_8 != 3)) {
int const x_9 = j;
if ((x_9 != 4)) {
int const x_10 = j;
if ((x_10 == 5)) {
(*(tint_symbol_4)).x = ldexp(1.0f, 2);
} else {
a = ldexp(1.0f, 2);
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
}
{
int const x_11 = j;
j = (x_11 + 1);
}
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 76
; Schema: 0
OpCapability Shader
%60 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %j "j"
OpName %a "a"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%15 = OpConstantNull %int
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpConstantNull %float
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%38 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%int_3 = OpConstant %int 3
%int_4 = OpConstant %int 4
%int_5 = OpConstant %int 5
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%main_out = OpTypeStruct %v4float
%64 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
%j = OpVariable %_ptr_Function_int Function %15
%a = OpVariable %_ptr_Function_float Function %18
OpStore %j %int_0
OpBranch %20
%20 = OpLabel
OpLoopMerge %21 %22 None
OpBranch %23
%23 = OpLabel
%24 = OpLoad %int %j
%26 = OpSLessThan %bool %24 %int_2
OpSelectionMerge %28 None
OpBranchConditional %26 %29 %30
%29 = OpLabel
OpBranch %28
%30 = OpLabel
OpBranch %21
%28 = OpLabel
%31 = OpLoad %int %j
%33 = OpSLessThan %bool %31 %int_1
OpSelectionMerge %34 None
OpBranchConditional %33 %35 %34
%35 = OpLabel
OpStore %x_GLF_color %38
OpBranch %34
%34 = OpLabel
%39 = OpLoad %int %j
%41 = OpINotEqual %bool %39 %int_3
OpSelectionMerge %42 None
OpBranchConditional %41 %43 %42
%43 = OpLabel
%44 = OpLoad %int %j
%46 = OpINotEqual %bool %44 %int_4
OpSelectionMerge %47 None
OpBranchConditional %46 %48 %47
%48 = OpLabel
%49 = OpLoad %int %j
%51 = OpIEqual %bool %49 %int_5
OpSelectionMerge %52 None
OpBranchConditional %51 %53 %54
%53 = OpLabel
%58 = OpAccessChain %_ptr_Private_float %x_GLF_color %uint_0
%59 = OpExtInst %float %60 Ldexp %float_1 %int_2
OpStore %58 %59
OpBranch %52
%54 = OpLabel
%61 = OpExtInst %float %60 Ldexp %float_1 %int_2
OpStore %a %61
OpStore %x_GLF_color %38
OpBranch %52
%52 = OpLabel
OpBranch %47
%47 = OpLabel
OpBranch %42
%42 = OpLabel
OpBranch %22
%22 = OpLabel
%62 = OpLoad %int %j
%63 = OpIAdd %int %62 %int_1
OpStore %j %63
OpBranch %20
%21 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %64
%tint_symbol = OpFunctionParameter %main_out
%68 = OpLabel
%69 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %69
OpReturn
OpFunctionEnd
%main = OpFunction %void None %8
%71 = OpLabel
%72 = OpFunctionCall %void %main_1
%74 = OpLoad %v4float %x_GLF_color
%75 = OpCompositeConstruct %main_out %74
%73 = OpFunctionCall %void %tint_symbol_2 %75
OpReturn
OpFunctionEnd

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@@ -0,0 +1,48 @@
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var j : i32;
var a : f32;
j = 0;
loop {
let x_6 : i32 = j;
if ((x_6 < 2)) {
} else {
break;
}
let x_7 : i32 = j;
if ((x_7 < 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
let x_8 : i32 = j;
if ((x_8 != 3)) {
let x_9 : i32 = j;
if ((x_9 != 4)) {
let x_10 : i32 = j;
if ((x_10 == 5)) {
x_GLF_color.x = ldexp(1.0, 2);
} else {
a = ldexp(1.0, 2);
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
}
}
continuing {
let x_11 : i32 = j;
j = (x_11 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}