Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 320
OpName %main "main"
OpName %struct_base "struct_base"
OpMemberName %struct_base 0 "data"
OpMemberName %struct_base 1 "leftIndex"
OpMemberName %struct_base 2 "rightIndex"
OpName %struct_array "struct_array"
OpName %index "index"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %_GLF_color "_GLF_color"
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%int = OpTypeInt 32 1
%struct_base = OpTypeStruct %int %int %int
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_struct_base_uint_3 = OpTypeArray %struct_base %uint_3
%_ptr_Private__arr_struct_base_uint_3 = OpTypePointer Private %_arr_struct_base_uint_3
%struct_array = OpVariable %_ptr_Private__arr_struct_base_uint_3 Private
%int_1 = OpConstant %int 1
%17 = OpConstantComposite %struct_base %int_1 %int_1 %int_1
%18 = OpConstantComposite %_arr_struct_base_uint_3 %17 %17 %17
%_ptr_Function_int = OpTypePointer Function %int
%int_2 = OpConstant %int 2
%_ptr_Private_int = OpTypePointer Private %int
%bool = OpTypeBool
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int_0 = OpConstant %int 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_1 = OpConstant %uint 1
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%34 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%35 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%main = OpFunction %void None %10
%36 = OpLabel
%index = OpVariable %_ptr_Function_int Function
OpStore %struct_array %18
OpStore %index %int_1
%37 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %int_2
OpStore %37 %int_1
%38 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %int_1
%39 = OpLoad %int %38
%40 = OpIEqual %bool %39 %int_1
OpSelectionMerge %41 None
OpBranchConditional %40 %42 %43
%42 = OpLabel
%44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_0
%45 = OpLoad %float %44
%46 = OpConvertFToS %int %45
%47 = OpAccessChain %_ptr_Private_int %struct_array %46 %int_2
%48 = OpLoad %int %47
OpStore %index %48
OpBranch %41
%43 = OpLabel
%49 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%50 = OpLoad %float %49
%51 = OpConvertFToS %int %50
%52 = OpAccessChain %_ptr_Private_int %struct_array %51 %int_1
%53 = OpLoad %int %52
OpStore %index %53
OpBranch %41
%41 = OpLabel
%54 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %int_1
%55 = OpLoad %int %54
%56 = OpIEqual %bool %55 %int_1
OpSelectionMerge %57 None
OpBranchConditional %56 %58 %59
%58 = OpLabel
OpStore %_GLF_color %34
OpBranch %57
%59 = OpLabel
OpStore %_GLF_color %35
OpBranch %57
%57 = OpLabel
OpReturn
OpFunctionEnd

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struct struct_base {
int data;
int leftIndex;
int rightIndex;
};
static struct_base struct_array[3] = (struct_base[3])0;
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int index = 0;
const struct_base tint_symbol_3 = {1, 1, 1};
const struct_base tint_symbol_4 = {1, 1, 1};
const struct_base tint_symbol_5 = {1, 1, 1};
const struct_base tint_symbol_6[3] = {tint_symbol_3, tint_symbol_4, tint_symbol_5};
struct_array = tint_symbol_6;
index = 1;
struct_array[1].rightIndex = 1;
const int x_39 = struct_array[1].leftIndex;
if ((x_39 == 1)) {
const float x_45 = asfloat(x_8[0].x);
const int x_48 = struct_array[int(x_45)].rightIndex;
index = x_48;
} else {
const float x_50 = asfloat(x_8[0].y);
const int x_53 = struct_array[int(x_50)].leftIndex;
index = x_53;
}
const int x_55 = struct_array[1].leftIndex;
if ((x_55 == 1)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_7 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_7;
}

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#include <metal_stdlib>
using namespace metal;
struct struct_base {
int data;
int leftIndex;
int rightIndex;
};
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
struct_base arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_8, thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9) {
int index = 0;
struct_base const tint_symbol_3 = {.data=1, .leftIndex=1, .rightIndex=1};
struct_base const tint_symbol_4 = {.data=1, .leftIndex=1, .rightIndex=1};
struct_base const tint_symbol_5 = {.data=1, .leftIndex=1, .rightIndex=1};
tint_array_wrapper const tint_symbol_6 = {.arr={tint_symbol_3, tint_symbol_4, tint_symbol_5}};
*(tint_symbol_8) = tint_symbol_6;
index = 1;
(*(tint_symbol_8)).arr[1].rightIndex = 1;
int const x_39 = (*(tint_symbol_8)).arr[1].leftIndex;
if ((x_39 == 1)) {
float const x_45 = x_8.injectionSwitch.x;
int const x_48 = (*(tint_symbol_8)).arr[int(x_45)].rightIndex;
index = x_48;
} else {
float const x_50 = x_8.injectionSwitch.y;
int const x_53 = (*(tint_symbol_8)).arr[int(x_50)].leftIndex;
index = x_53;
}
int const x_55 = (*(tint_symbol_8)).arr[1].leftIndex;
if ((x_55 == 1)) {
*(tint_symbol_9) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_9) = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
thread tint_array_wrapper tint_symbol_10 = {};
thread float4 tint_symbol_11 = 0.0f;
main_1(x_8, &(tint_symbol_10), &(tint_symbol_11));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_11};
tint_symbol_1 const tint_symbol_7 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_7;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 75
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %struct_base "struct_base"
OpMemberName %struct_base 0 "data"
OpMemberName %struct_base 1 "leftIndex"
OpMemberName %struct_base 2 "rightIndex"
OpName %struct_array "struct_array"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_8 "x_8"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %index "index"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpMemberDecorate %struct_base 0 Offset 0
OpMemberDecorate %struct_base 1 Offset 4
OpMemberDecorate %struct_base 2 Offset 8
OpDecorate %_arr_struct_base_uint_3 ArrayStride 12
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_8 NonWritable
OpDecorate %x_8 DescriptorSet 0
OpDecorate %x_8 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%int = OpTypeInt 32 1
%struct_base = OpTypeStruct %int %int %int
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_struct_base_uint_3 = OpTypeArray %struct_base %uint_3
%_ptr_Private__arr_struct_base_uint_3 = OpTypePointer Private %_arr_struct_base_uint_3
%8 = OpConstantNull %_arr_struct_base_uint_3
%struct_array = OpVariable %_ptr_Private__arr_struct_base_uint_3 Private %8
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_8 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_int = OpTypePointer Function %int
%26 = OpConstantNull %int
%int_1 = OpConstant %int 1
%28 = OpConstantComposite %struct_base %int_1 %int_1 %int_1
%29 = OpConstantComposite %_arr_struct_base_uint_3 %28 %28 %28
%uint_2 = OpConstant %uint 2
%_ptr_Private_int = OpTypePointer Private %int
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%61 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%62 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%main_out = OpTypeStruct %v4float
%63 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%index = OpVariable %_ptr_Function_int Function %26
OpStore %struct_array %29
OpStore %index %int_1
%32 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %uint_2
OpStore %32 %int_1
%34 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %uint_1
%35 = OpLoad %int %34
%36 = OpIEqual %bool %35 %int_1
OpSelectionMerge %38 None
OpBranchConditional %36 %39 %40
%39 = OpLabel
%43 = OpAccessChain %_ptr_Uniform_float %x_8 %uint_0 %uint_0
%44 = OpLoad %float %43
%45 = OpConvertFToS %int %44
%46 = OpAccessChain %_ptr_Private_int %struct_array %45 %uint_2
%47 = OpLoad %int %46
OpStore %index %47
OpBranch %38
%40 = OpLabel
%48 = OpAccessChain %_ptr_Uniform_float %x_8 %uint_0 %uint_1
%49 = OpLoad %float %48
%50 = OpConvertFToS %int %49
%51 = OpAccessChain %_ptr_Private_int %struct_array %50 %uint_1
%52 = OpLoad %int %51
OpStore %index %52
OpBranch %38
%38 = OpLabel
%53 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %uint_1
%54 = OpLoad %int %53
%55 = OpIEqual %bool %54 %int_1
OpSelectionMerge %56 None
OpBranchConditional %55 %57 %58
%57 = OpLabel
OpStore %x_GLF_color %61
OpBranch %56
%58 = OpLabel
OpStore %x_GLF_color %62
OpBranch %56
%56 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %63
%tint_symbol = OpFunctionParameter %main_out
%67 = OpLabel
%68 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %68
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%70 = OpLabel
%71 = OpFunctionCall %void %main_1
%73 = OpLoad %v4float %x_GLF_color
%74 = OpCompositeConstruct %main_out %73
%72 = OpFunctionCall %void %tint_symbol_2 %74
OpReturn
OpFunctionEnd

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struct struct_base {
data : i32;
leftIndex : i32;
rightIndex : i32;
};
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> struct_array : array<struct_base, 3>;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var index : i32;
struct_array = array<struct_base, 3>(struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1));
index = 1;
struct_array[1].rightIndex = 1;
let x_39 : i32 = struct_array[1].leftIndex;
if ((x_39 == 1)) {
let x_45 : f32 = x_8.injectionSwitch.x;
let x_48 : i32 = struct_array[i32(x_45)].rightIndex;
index = x_48;
} else {
let x_50 : f32 = x_8.injectionSwitch.y;
let x_53 : i32 = struct_array[i32(x_50)].leftIndex;
index = x_53;
}
let x_55 : i32 = struct_array[1].leftIndex;
if ((x_55 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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struct struct_base {
data : i32;
leftIndex : i32;
rightIndex : i32;
};
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> struct_array : array<struct_base, 3>;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var index : i32;
struct_array = array<struct_base, 3>(struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1));
index = 1;
struct_array[1].rightIndex = 1;
let x_39 : i32 = struct_array[1].leftIndex;
if ((x_39 == 1)) {
let x_45 : f32 = x_8.injectionSwitch.x;
let x_48 : i32 = struct_array[i32(x_45)].rightIndex;
index = x_48;
} else {
let x_50 : f32 = x_8.injectionSwitch.y;
let x_53 : i32 = struct_array[i32(x_50)].leftIndex;
index = x_53;
}
let x_55 : i32 = struct_array[1].leftIndex;
if ((x_55 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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struct struct_base {
int data;
int leftIndex;
int rightIndex;
};
static struct_base struct_array[3] = (struct_base[3])0;
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int index = 0;
const struct_base tint_symbol_3 = {1, 1, 1};
const struct_base tint_symbol_4 = {1, 1, 1};
const struct_base tint_symbol_5 = {1, 1, 1};
const struct_base tint_symbol_6[3] = {tint_symbol_3, tint_symbol_4, tint_symbol_5};
struct_array = tint_symbol_6;
index = 1;
struct_array[1].rightIndex = 1;
const int x_39 = struct_array[1].leftIndex;
if ((x_39 == 1)) {
const float x_45 = asfloat(x_8[0].x);
const int x_48 = struct_array[int(x_45)].rightIndex;
index = x_48;
} else {
const float x_50 = asfloat(x_8[0].y);
const int x_53 = struct_array[int(x_50)].leftIndex;
index = x_53;
}
const int x_55 = struct_array[1].leftIndex;
if ((x_55 == 1)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_7 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_7;
}

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#include <metal_stdlib>
using namespace metal;
struct struct_base {
int data;
int leftIndex;
int rightIndex;
};
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
struct_base arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_8, thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9) {
int index = 0;
struct_base const tint_symbol_3 = {.data=1, .leftIndex=1, .rightIndex=1};
struct_base const tint_symbol_4 = {.data=1, .leftIndex=1, .rightIndex=1};
struct_base const tint_symbol_5 = {.data=1, .leftIndex=1, .rightIndex=1};
tint_array_wrapper const tint_symbol_6 = {.arr={tint_symbol_3, tint_symbol_4, tint_symbol_5}};
*(tint_symbol_8) = tint_symbol_6;
index = 1;
(*(tint_symbol_8)).arr[1].rightIndex = 1;
int const x_39 = (*(tint_symbol_8)).arr[1].leftIndex;
if ((x_39 == 1)) {
float const x_45 = x_8.injectionSwitch.x;
int const x_48 = (*(tint_symbol_8)).arr[int(x_45)].rightIndex;
index = x_48;
} else {
float const x_50 = x_8.injectionSwitch.y;
int const x_53 = (*(tint_symbol_8)).arr[int(x_50)].leftIndex;
index = x_53;
}
int const x_55 = (*(tint_symbol_8)).arr[1].leftIndex;
if ((x_55 == 1)) {
*(tint_symbol_9) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_9) = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
thread tint_array_wrapper tint_symbol_10 = {};
thread float4 tint_symbol_11 = 0.0f;
main_1(x_8, &(tint_symbol_10), &(tint_symbol_11));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_11};
tint_symbol_1 const tint_symbol_7 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_7;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 75
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %struct_base "struct_base"
OpMemberName %struct_base 0 "data"
OpMemberName %struct_base 1 "leftIndex"
OpMemberName %struct_base 2 "rightIndex"
OpName %struct_array "struct_array"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_8 "x_8"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %index "index"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpMemberDecorate %struct_base 0 Offset 0
OpMemberDecorate %struct_base 1 Offset 4
OpMemberDecorate %struct_base 2 Offset 8
OpDecorate %_arr_struct_base_uint_3 ArrayStride 12
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_8 NonWritable
OpDecorate %x_8 DescriptorSet 0
OpDecorate %x_8 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%int = OpTypeInt 32 1
%struct_base = OpTypeStruct %int %int %int
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_struct_base_uint_3 = OpTypeArray %struct_base %uint_3
%_ptr_Private__arr_struct_base_uint_3 = OpTypePointer Private %_arr_struct_base_uint_3
%8 = OpConstantNull %_arr_struct_base_uint_3
%struct_array = OpVariable %_ptr_Private__arr_struct_base_uint_3 Private %8
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_8 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_int = OpTypePointer Function %int
%26 = OpConstantNull %int
%int_1 = OpConstant %int 1
%28 = OpConstantComposite %struct_base %int_1 %int_1 %int_1
%29 = OpConstantComposite %_arr_struct_base_uint_3 %28 %28 %28
%uint_2 = OpConstant %uint 2
%_ptr_Private_int = OpTypePointer Private %int
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%61 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%62 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%main_out = OpTypeStruct %v4float
%63 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%index = OpVariable %_ptr_Function_int Function %26
OpStore %struct_array %29
OpStore %index %int_1
%32 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %uint_2
OpStore %32 %int_1
%34 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %uint_1
%35 = OpLoad %int %34
%36 = OpIEqual %bool %35 %int_1
OpSelectionMerge %38 None
OpBranchConditional %36 %39 %40
%39 = OpLabel
%43 = OpAccessChain %_ptr_Uniform_float %x_8 %uint_0 %uint_0
%44 = OpLoad %float %43
%45 = OpConvertFToS %int %44
%46 = OpAccessChain %_ptr_Private_int %struct_array %45 %uint_2
%47 = OpLoad %int %46
OpStore %index %47
OpBranch %38
%40 = OpLabel
%48 = OpAccessChain %_ptr_Uniform_float %x_8 %uint_0 %uint_1
%49 = OpLoad %float %48
%50 = OpConvertFToS %int %49
%51 = OpAccessChain %_ptr_Private_int %struct_array %50 %uint_1
%52 = OpLoad %int %51
OpStore %index %52
OpBranch %38
%38 = OpLabel
%53 = OpAccessChain %_ptr_Private_int %struct_array %int_1 %uint_1
%54 = OpLoad %int %53
%55 = OpIEqual %bool %54 %int_1
OpSelectionMerge %56 None
OpBranchConditional %55 %57 %58
%57 = OpLabel
OpStore %x_GLF_color %61
OpBranch %56
%58 = OpLabel
OpStore %x_GLF_color %62
OpBranch %56
%56 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %63
%tint_symbol = OpFunctionParameter %main_out
%67 = OpLabel
%68 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %68
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%70 = OpLabel
%71 = OpFunctionCall %void %main_1
%73 = OpLoad %v4float %x_GLF_color
%74 = OpCompositeConstruct %main_out %73
%72 = OpFunctionCall %void %tint_symbol_2 %74
OpReturn
OpFunctionEnd

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@@ -0,0 +1,51 @@
struct struct_base {
data : i32;
leftIndex : i32;
rightIndex : i32;
};
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> struct_array : array<struct_base, 3>;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var index : i32;
struct_array = array<struct_base, 3>(struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1));
index = 1;
struct_array[1].rightIndex = 1;
let x_39 : i32 = struct_array[1].leftIndex;
if ((x_39 == 1)) {
let x_45 : f32 = x_8.injectionSwitch.x;
let x_48 : i32 = struct_array[i32(x_45)].rightIndex;
index = x_48;
} else {
let x_50 : f32 = x_8.injectionSwitch.y;
let x_53 : i32 = struct_array[i32(x_50)].leftIndex;
index = x_53;
}
let x_55 : i32 = struct_array[1].leftIndex;
if ((x_55 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}