Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %S "S"
OpMemberName %S 0 "f0"
OpMemberName %S 1 "f1"
OpName %ll "ll"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %sums "sums"
OpName %_GLF_color "_GLF_color"
OpMemberDecorate %S 0 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %_GLF_color Location 0
OpDecorate %12 RelaxedPrecision
OpDecorate %13 RelaxedPrecision
%void = OpTypeVoid
%15 = OpTypeFunction %void
%int = OpTypeInt 32 1
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%S = OpTypeStruct %int %v3bool
%_ptr_Function_S = OpTypePointer Function %S
%int_0 = OpConstant %int 0
%true = OpConstantTrue %bool
%22 = OpConstantComposite %v3bool %true %true %true
%23 = OpConstantComposite %S %int_0 %22
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_9 = OpConstant %uint 9
%_arr_float_uint_9 = OpTypeArray %float %uint_9
%_ptr_Function__arr_float_uint_9 = OpTypePointer Function %_arr_float_uint_9
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%main = OpFunction %void None %15
%39 = OpLabel
%ll = OpVariable %_ptr_Function_S Function
%sums = OpVariable %_ptr_Function__arr_float_uint_9 Function
OpStore %ll %23
OpBranch %40
%40 = OpLabel
OpLoopMerge %41 %42 None
OpBranch %43
%43 = OpLabel
%12 = OpLoad %S %ll
%9 = OpCompositeExtract %int %12 0
%44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%45 = OpLoad %float %44
%46 = OpConvertFToS %int %45
%47 = OpINotEqual %bool %9 %46
OpBranchConditional %47 %48 %41
%48 = OpLabel
%49 = OpAccessChain %_ptr_Function_float %sums %int_0
OpStore %49 %float_0
OpBranch %42
%42 = OpLabel
%13 = OpLoad %S %ll
%10 = OpCompositeExtract %int %13 0
%11 = OpIAdd %int %10 %int_1
%50 = OpLoad %S %ll
%51 = OpCompositeInsert %S %11 %50 0
OpStore %ll %51
OpBranch %40
%41 = OpLabel
%52 = OpAccessChain %_ptr_Function_float %sums %int_0
%53 = OpLoad %float %52
%54 = OpCompositeConstruct %v2float %53 %53
%55 = OpCompositeExtract %float %54 0
%56 = OpCompositeExtract %float %54 1
%57 = OpCompositeConstruct %v4float %float_1 %55 %56 %float_1
OpStore %_GLF_color %57
OpReturn
OpFunctionEnd

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struct S {
int f0;
bool3 f1;
};
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
S ll = (S)0;
float sums[9] = (float[9])0;
const S tint_symbol_3 = {0, bool3(true, true, true)};
ll = tint_symbol_3;
while (true) {
const S x_12 = ll;
const float x_45 = asfloat(x_7[0].y);
if ((x_12.f0 != int(x_45))) {
} else {
break;
}
sums[0] = 0.0f;
{
const S x_13 = ll;
S x_51_1 = ll;
x_51_1.f0 = (x_13.f0 + 1);
ll = x_51_1;
}
}
const float x_53 = sums[0];
const float2 x_54 = float2(x_53, x_53);
x_GLF_color = float4(1.0f, x_54.x, x_54.y, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct S {
int f0;
bool3 f1;
};
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
float arr[9];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
S ll = {};
tint_array_wrapper sums = {};
S const tint_symbol_3 = {.f0=0, .f1=bool3(true, true, true)};
ll = tint_symbol_3;
while (true) {
S const x_12 = ll;
float const x_45 = x_7.injectionSwitch.y;
if ((x_12.f0 != int(x_45))) {
} else {
break;
}
sums.arr[0] = 0.0f;
{
S const x_13 = ll;
S const x_50 = ll;
S x_51_1 = x_50;
x_51_1.f0 = (x_13.f0 + 1);
S const x_51 = x_51_1;
ll = x_51;
}
}
float const x_53 = sums.arr[0];
float2 const x_54 = float2(x_53, x_53);
*(tint_symbol_5) = float4(1.0f, x_54.x, x_54.y, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_7, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 80
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_7 "x_7"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %S "S"
OpMemberName %S 0 "f0"
OpMemberName %S 1 "f1"
OpName %ll "ll"
OpName %sums "sums"
OpName %x_51_1 "x_51_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_7 NonWritable
OpDecorate %x_7 DescriptorSet 0
OpDecorate %x_7 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 16
OpDecorate %_arr_float_uint_9 ArrayStride 4
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_7 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %9
%void = OpTypeVoid
%12 = OpTypeFunction %void
%int = OpTypeInt 32 1
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%S = OpTypeStruct %int %v3bool
%_ptr_Function_S = OpTypePointer Function %S
%22 = OpConstantNull %S
%uint = OpTypeInt 32 0
%uint_9 = OpConstant %uint 9
%_arr_float_uint_9 = OpTypeArray %float %uint_9
%_ptr_Function__arr_float_uint_9 = OpTypePointer Function %_arr_float_uint_9
%28 = OpConstantNull %_arr_float_uint_9
%int_0 = OpConstant %int 0
%true = OpConstantTrue %bool
%31 = OpConstantComposite %v3bool %true %true %true
%32 = OpConstantComposite %S %int_0 %31
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%_ptr_Function_int = OpTypePointer Function %int
%int_1 = OpConstant %int 1
%float_1 = OpConstant %float 1
%main_out = OpTypeStruct %v4float
%68 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %12
%15 = OpLabel
%ll = OpVariable %_ptr_Function_S Function %22
%sums = OpVariable %_ptr_Function__arr_float_uint_9 Function %28
%x_51_1 = OpVariable %_ptr_Function_S Function %22
OpStore %ll %32
OpBranch %33
%33 = OpLabel
OpLoopMerge %34 %35 None
OpBranch %36
%36 = OpLabel
%37 = OpLoad %S %ll
%41 = OpAccessChain %_ptr_Uniform_float %x_7 %uint_0 %uint_1
%42 = OpLoad %float %41
%43 = OpCompositeExtract %int %37 0
%44 = OpConvertFToS %int %42
%45 = OpINotEqual %bool %43 %44
OpSelectionMerge %46 None
OpBranchConditional %45 %47 %48
%47 = OpLabel
OpBranch %46
%48 = OpLabel
OpBranch %34
%46 = OpLabel
%50 = OpAccessChain %_ptr_Function_float %sums %int_0
OpStore %50 %float_0
OpBranch %35
%35 = OpLabel
%52 = OpLoad %S %ll
%53 = OpLoad %S %ll
OpStore %x_51_1 %53
%56 = OpAccessChain %_ptr_Function_int %x_51_1 %uint_0
%57 = OpCompositeExtract %int %52 0
%59 = OpIAdd %int %57 %int_1
OpStore %56 %59
%60 = OpLoad %S %x_51_1
OpStore %ll %60
OpBranch %33
%34 = OpLabel
%61 = OpAccessChain %_ptr_Function_float %sums %int_0
%62 = OpLoad %float %61
%63 = OpCompositeConstruct %v2float %62 %62
%65 = OpCompositeExtract %float %63 0
%66 = OpCompositeExtract %float %63 1
%67 = OpCompositeConstruct %v4float %float_1 %65 %66 %float_1
OpStore %x_GLF_color %67
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %68
%tint_symbol = OpFunctionParameter %main_out
%72 = OpLabel
%73 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %73
OpReturn
OpFunctionEnd
%main = OpFunction %void None %12
%75 = OpLabel
%76 = OpFunctionCall %void %main_1
%78 = OpLoad %v4float %x_GLF_color
%79 = OpCompositeConstruct %main_out %78
%77 = OpFunctionCall %void %tint_symbol_2 %79
OpReturn
OpFunctionEnd

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struct S {
f0 : i32;
f1 : vec3<bool>;
};
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var ll : S;
var sums : array<f32, 9>;
ll = S(0, vec3<bool>(true, true, true));
loop {
let x_12 : S = ll;
let x_45 : f32 = x_7.injectionSwitch.y;
if ((x_12.f0 != i32(x_45))) {
} else {
break;
}
sums[0] = 0.0;
continuing {
let x_13 : S = ll;
let x_50 : S = ll;
var x_51_1 : S = x_50;
x_51_1.f0 = (x_13.f0 + 1);
let x_51 : S = x_51_1;
ll = x_51;
}
}
let x_53 : f32 = sums[0];
let x_54 : vec2<f32> = vec2<f32>(x_53, x_53);
x_GLF_color = vec4<f32>(1.0, x_54.x, x_54.y, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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struct S {
f0 : i32;
f1 : vec3<bool>;
};
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var ll : S;
var sums : array<f32, 9>;
ll = S(0, vec3<bool>(true, true, true));
loop {
let x_12 : S = ll;
let x_45 : f32 = x_7.injectionSwitch.y;
if ((x_12.f0 != i32(x_45))) {
} else {
break;
}
sums[0] = 0.0;
continuing {
let x_13 : S = ll;
let x_50 : S = ll;
var x_51_1 : S = x_50;
x_51_1.f0 = (x_13.f0 + 1);
let x_51 : S = x_51_1;
ll = x_51;
}
}
let x_53 : f32 = sums[0];
let x_54 : vec2<f32> = vec2<f32>(x_53, x_53);
x_GLF_color = vec4<f32>(1.0, x_54.x, x_54.y, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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struct S {
int f0;
bool3 f1;
};
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
S ll = (S)0;
float sums[9] = (float[9])0;
const S tint_symbol_3 = {0, bool3(true, true, true)};
ll = tint_symbol_3;
while (true) {
const S x_12 = ll;
const float x_45 = asfloat(x_7[0].y);
if ((x_12.f0 != int(x_45))) {
} else {
break;
}
sums[0] = 0.0f;
{
const S x_13 = ll;
S x_51_1 = ll;
x_51_1.f0 = (x_13.f0 + 1);
ll = x_51_1;
}
}
const float x_53 = sums[0];
const float2 x_54 = float2(x_53, x_53);
x_GLF_color = float4(1.0f, x_54.x, x_54.y, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct S {
int f0;
bool3 f1;
};
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
float arr[9];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
S ll = {};
tint_array_wrapper sums = {};
S const tint_symbol_3 = {.f0=0, .f1=bool3(true, true, true)};
ll = tint_symbol_3;
while (true) {
S const x_12 = ll;
float const x_45 = x_7.injectionSwitch.y;
if ((x_12.f0 != int(x_45))) {
} else {
break;
}
sums.arr[0] = 0.0f;
{
S const x_13 = ll;
S const x_50 = ll;
S x_51_1 = x_50;
x_51_1.f0 = (x_13.f0 + 1);
S const x_51 = x_51_1;
ll = x_51;
}
}
float const x_53 = sums.arr[0];
float2 const x_54 = float2(x_53, x_53);
*(tint_symbol_5) = float4(1.0f, x_54.x, x_54.y, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_7, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 80
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_7 "x_7"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %S "S"
OpMemberName %S 0 "f0"
OpMemberName %S 1 "f1"
OpName %ll "ll"
OpName %sums "sums"
OpName %x_51_1 "x_51_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_7 NonWritable
OpDecorate %x_7 DescriptorSet 0
OpDecorate %x_7 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 16
OpDecorate %_arr_float_uint_9 ArrayStride 4
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_7 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %9
%void = OpTypeVoid
%12 = OpTypeFunction %void
%int = OpTypeInt 32 1
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%S = OpTypeStruct %int %v3bool
%_ptr_Function_S = OpTypePointer Function %S
%22 = OpConstantNull %S
%uint = OpTypeInt 32 0
%uint_9 = OpConstant %uint 9
%_arr_float_uint_9 = OpTypeArray %float %uint_9
%_ptr_Function__arr_float_uint_9 = OpTypePointer Function %_arr_float_uint_9
%28 = OpConstantNull %_arr_float_uint_9
%int_0 = OpConstant %int 0
%true = OpConstantTrue %bool
%31 = OpConstantComposite %v3bool %true %true %true
%32 = OpConstantComposite %S %int_0 %31
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%_ptr_Function_int = OpTypePointer Function %int
%int_1 = OpConstant %int 1
%float_1 = OpConstant %float 1
%main_out = OpTypeStruct %v4float
%68 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %12
%15 = OpLabel
%ll = OpVariable %_ptr_Function_S Function %22
%sums = OpVariable %_ptr_Function__arr_float_uint_9 Function %28
%x_51_1 = OpVariable %_ptr_Function_S Function %22
OpStore %ll %32
OpBranch %33
%33 = OpLabel
OpLoopMerge %34 %35 None
OpBranch %36
%36 = OpLabel
%37 = OpLoad %S %ll
%41 = OpAccessChain %_ptr_Uniform_float %x_7 %uint_0 %uint_1
%42 = OpLoad %float %41
%43 = OpCompositeExtract %int %37 0
%44 = OpConvertFToS %int %42
%45 = OpINotEqual %bool %43 %44
OpSelectionMerge %46 None
OpBranchConditional %45 %47 %48
%47 = OpLabel
OpBranch %46
%48 = OpLabel
OpBranch %34
%46 = OpLabel
%50 = OpAccessChain %_ptr_Function_float %sums %int_0
OpStore %50 %float_0
OpBranch %35
%35 = OpLabel
%52 = OpLoad %S %ll
%53 = OpLoad %S %ll
OpStore %x_51_1 %53
%56 = OpAccessChain %_ptr_Function_int %x_51_1 %uint_0
%57 = OpCompositeExtract %int %52 0
%59 = OpIAdd %int %57 %int_1
OpStore %56 %59
%60 = OpLoad %S %x_51_1
OpStore %ll %60
OpBranch %33
%34 = OpLabel
%61 = OpAccessChain %_ptr_Function_float %sums %int_0
%62 = OpLoad %float %61
%63 = OpCompositeConstruct %v2float %62 %62
%65 = OpCompositeExtract %float %63 0
%66 = OpCompositeExtract %float %63 1
%67 = OpCompositeConstruct %v4float %float_1 %65 %66 %float_1
OpStore %x_GLF_color %67
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %68
%tint_symbol = OpFunctionParameter %main_out
%72 = OpLabel
%73 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %73
OpReturn
OpFunctionEnd
%main = OpFunction %void None %12
%75 = OpLabel
%76 = OpFunctionCall %void %main_1
%78 = OpLoad %v4float %x_GLF_color
%79 = OpCompositeConstruct %main_out %78
%77 = OpFunctionCall %void %tint_symbol_2 %79
OpReturn
OpFunctionEnd

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@@ -0,0 +1,52 @@
struct S {
f0 : i32;
f1 : vec3<bool>;
};
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var ll : S;
var sums : array<f32, 9>;
ll = S(0, vec3<bool>(true, true, true));
loop {
let x_12 : S = ll;
let x_45 : f32 = x_7.injectionSwitch.y;
if ((x_12.f0 != i32(x_45))) {
} else {
break;
}
sums[0] = 0.0;
continuing {
let x_13 : S = ll;
let x_50 : S = ll;
var x_51_1 : S = x_50;
x_51_1.f0 = (x_13.f0 + 1);
let x_51 : S = x_51_1;
ll = x_51;
}
}
let x_53 : f32 = sums[0];
let x_54 : vec2<f32> = vec2<f32>(x_53, x_53);
x_GLF_color = vec4<f32>(1.0, x_54.x, x_54.y, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}