mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-15 08:06:19 +00:00
Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
bd3edb564f
commit
f7e73d4ee3
@@ -0,0 +1,37 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %_GLF_color
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %_GLF_color "_GLF_color"
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OpDecorate %_GLF_color Location 0
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%void = OpTypeVoid
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%5 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%bool = OpTypeBool
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%false = OpConstantFalse %bool
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_GLF_color = OpVariable %_ptr_Output_v4float Output
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%15 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%main = OpFunction %void None %5
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%16 = OpLabel
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OpSelectionMerge %17 None
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OpSwitch %int_0 %17 0 %18
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%18 = OpLabel
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OpSelectionMerge %19 None
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OpBranchConditional %false %20 %19
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%20 = OpLabel
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OpBranch %19
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%19 = OpLabel
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OpBranch %17
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%17 = OpLabel
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OpStore %_GLF_color %15
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,30 @@
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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switch(0) {
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case 0: {
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if (false) {
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}
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break;
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}
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default: {
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break;
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}
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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@@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_4) {
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switch(0) {
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case 0: {
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if (false) {
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}
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break;
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}
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default: {
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break;
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}
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}
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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@@ -0,0 +1,69 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 36
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol_1
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OpExecutionMode %main OriginUpperLeft
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OpName %x_GLF_color "x_GLF_color"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %main_1 "main_1"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %tint_symbol "tint_symbol"
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OpName %main "main"
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OpDecorate %tint_symbol_1 Location 0
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%5 = OpConstantNull %v4float
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%bool = OpTypeBool
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%false = OpConstantFalse %bool
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%23 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%main_out = OpTypeStruct %v4float
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%24 = OpTypeFunction %void %main_out
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%main_1 = OpFunction %void None %8
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%11 = OpLabel
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OpSelectionMerge %12 None
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OpSwitch %int_0 %15 0 %16
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%16 = OpLabel
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OpSelectionMerge %19 None
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OpBranchConditional %false %20 %19
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%20 = OpLabel
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OpBranch %19
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%19 = OpLabel
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OpBranch %12
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%15 = OpLabel
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OpBranch %12
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%12 = OpLabel
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OpStore %x_GLF_color %23
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %24
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%tint_symbol = OpFunctionParameter %main_out
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%28 = OpLabel
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%29 = OpCompositeExtract %v4float %tint_symbol 0
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OpStore %tint_symbol_1 %29
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %8
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%31 = OpLabel
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%32 = OpFunctionCall %void %main_1
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%34 = OpLoad %v4float %x_GLF_color
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%35 = OpCompositeConstruct %main_out %34
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%33 = OpFunctionCall %void %tint_symbol_2 %35
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,25 @@
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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switch(0) {
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case 0: {
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if (false) {
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}
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}
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default: {
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}
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -0,0 +1,25 @@
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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switch(0) {
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case 0: {
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if (false) {
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}
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}
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default: {
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}
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -0,0 +1,30 @@
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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switch(0) {
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case 0: {
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if (false) {
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}
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break;
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}
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default: {
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break;
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}
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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@@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_4) {
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switch(0) {
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case 0: {
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if (false) {
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}
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break;
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}
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default: {
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break;
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}
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}
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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@@ -0,0 +1,69 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 36
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol_1
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OpExecutionMode %main OriginUpperLeft
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OpName %x_GLF_color "x_GLF_color"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %main_1 "main_1"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %tint_symbol "tint_symbol"
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OpName %main "main"
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OpDecorate %tint_symbol_1 Location 0
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%5 = OpConstantNull %v4float
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%bool = OpTypeBool
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%false = OpConstantFalse %bool
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%23 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%main_out = OpTypeStruct %v4float
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%24 = OpTypeFunction %void %main_out
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%main_1 = OpFunction %void None %8
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%11 = OpLabel
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OpSelectionMerge %12 None
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OpSwitch %int_0 %15 0 %16
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%16 = OpLabel
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OpSelectionMerge %19 None
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OpBranchConditional %false %20 %19
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%20 = OpLabel
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OpBranch %19
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%19 = OpLabel
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OpBranch %12
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%15 = OpLabel
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OpBranch %12
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%12 = OpLabel
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OpStore %x_GLF_color %23
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %24
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%tint_symbol = OpFunctionParameter %main_out
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%28 = OpLabel
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%29 = OpCompositeExtract %v4float %tint_symbol 0
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OpStore %tint_symbol_1 %29
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %8
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%31 = OpLabel
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%32 = OpFunctionCall %void %main_1
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%34 = OpLoad %v4float %x_GLF_color
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%35 = OpCompositeConstruct %main_out %34
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%33 = OpFunctionCall %void %tint_symbol_2 %35
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,25 @@
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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switch(0) {
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case 0: {
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if (false) {
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}
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}
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default: {
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}
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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