Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

View File

@@ -0,0 +1,113 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %performPartition_ "performPartition("
OpName %_GLF_color "_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %GLF_live0i "GLF_live0i"
OpName %i "i"
OpDecorate %performPartition_ RelaxedPrecision
OpDecorate %_GLF_color Location 0
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %GLF_live0i RelaxedPrecision
OpDecorate %i RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
%void = OpTypeVoid
%13 = OpTypeFunction %void
%int = OpTypeInt 32 1
%15 = OpTypeFunction %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%21 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%bool = OpTypeBool
%_ptr_Function_int = OpTypePointer Function %int
%int_1 = OpConstant %int 1
%false = OpConstantFalse %bool
%32 = OpUndef %int
%true = OpConstantTrue %bool
%main = OpFunction %void None %13
%34 = OpLabel
%9 = OpFunctionCall %int %performPartition_
OpReturn
OpFunctionEnd
%performPartition_ = OpFunction %int None %15
%35 = OpLabel
%GLF_live0i = OpVariable %_ptr_Function_int Function
%i = OpVariable %_ptr_Function_int Function
OpStore %_GLF_color %21
OpBranch %36
%36 = OpLabel
%10 = OpPhi %int %32 %35 %11 %37
OpLoopMerge %38 %37 None
OpBranch %39
%39 = OpLabel
%40 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%41 = OpLoad %float %40
%42 = OpFOrdLessThan %bool %41 %float_0
OpSelectionMerge %43 None
OpBranchConditional %42 %44 %45
%45 = OpLabel
OpStore %GLF_live0i %int_0
OpBranch %46
%46 = OpLabel
%47 = OpSLessThan %bool %int_0 %int_1
OpLoopMerge %48 %49 None
OpBranch %50
%50 = OpLabel
OpSelectionMerge %51 None
OpBranchConditional %42 %48 %51
%48 = OpLabel
OpSelectionMerge %52 None
OpBranchConditional %42 %53 %52
%51 = OpLabel
OpReturnValue %int_1
%49 = OpLabel
OpBranch %46
%53 = OpLabel
OpBranch %54
%54 = OpLabel
OpLoopMerge %55 %56 None
OpBranch %57
%57 = OpLabel
OpReturnValue %int_1
%56 = OpLabel
OpBranch %54
%55 = OpLabel
OpUnreachable
%52 = OpLabel
OpBranch %37
%44 = OpLabel
OpBranch %37
%43 = OpLabel
OpBranch %37
%37 = OpLabel
%11 = OpPhi %int %10 %44 %10 %52 %int_0 %43
OpBranchConditional %false %36 %38
%38 = OpLabel
OpReturnValue %11
OpFunctionEnd

View File

@@ -0,0 +1,86 @@
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
int performPartition_() {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
const int x_10 = x_10_phi;
bool x_42 = false;
const float x_41 = asfloat(x_6[0].y);
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
const bool x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1() {
const int x_9 = performPartition_();
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}

View File

@@ -0,0 +1,89 @@
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int performPartition_(constant buf0& x_6, thread float4* const tint_symbol_4) {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
int const x_10 = x_10_phi;
bool x_42 = false;
float const x_41 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
bool const x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) {
int const x_9 = performPartition_(x_6, tint_symbol_5);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

View File

@@ -0,0 +1,172 @@
SKIP: FAILED
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 87
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color "x_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_6 "x_6"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %performPartition_ "performPartition_"
OpName %GLF_live0i "GLF_live0i"
OpName %i "i"
OpName %x_11 "x_11"
OpName %x_10_phi "x_10_phi"
OpName %x_11_phi "x_11_phi"
OpName %x_42 "x_42"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%12 = OpTypeFunction %int
%_ptr_Function_int = OpTypePointer Function %int
%18 = OpConstantNull %int
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%24 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%_ptr_Function_bool = OpTypePointer Function %bool
%35 = OpConstantNull %bool
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%false = OpConstantFalse %bool
%void = OpTypeVoid
%70 = OpTypeFunction %void
%main_out = OpTypeStruct %v4float
%75 = OpTypeFunction %void %main_out
%performPartition_ = OpFunction %int None %12
%15 = OpLabel
%GLF_live0i = OpVariable %_ptr_Function_int Function %18
%i = OpVariable %_ptr_Function_int Function %18
%x_11 = OpVariable %_ptr_Function_int Function %18
%x_10_phi = OpVariable %_ptr_Function_int Function %18
%x_11_phi = OpVariable %_ptr_Function_int Function %18
%x_42 = OpVariable %_ptr_Function_bool Function %35
OpStore %x_GLF_color %24
OpStore %x_10_phi %int_0
OpBranch %26
%26 = OpLabel
OpLoopMerge %27 %28 None
OpBranch %29
%29 = OpLabel
%31 = OpLoad %int %x_10_phi
%40 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %uint_1
%41 = OpLoad %float %40
%42 = OpFOrdLessThan %bool %41 %float_0
OpStore %x_42 %42
%43 = OpLoad %bool %x_42
OpSelectionMerge %44 None
OpBranchConditional %43 %45 %46
%45 = OpLabel
OpStore %x_11_phi %31
OpBranch %28
%46 = OpLabel
OpStore %GLF_live0i %int_0
OpBranch %47
%47 = OpLabel
OpLoopMerge %48 %49 None
OpBranch %50
%50 = OpLabel
%52 = OpSLessThan %bool %int_0 %int_1
%53 = OpLoad %bool %x_42
OpSelectionMerge %54 None
OpBranchConditional %53 %55 %54
%55 = OpLabel
OpBranch %48
%54 = OpLabel
OpReturnValue %int_1
%49 = OpLabel
OpBranch %47
%48 = OpLabel
%56 = OpLoad %bool %x_42
OpSelectionMerge %57 None
OpBranchConditional %56 %58 %57
%58 = OpLabel
OpBranch %59
%59 = OpLabel
OpLoopMerge %60 %61 None
OpBranch %62
%62 = OpLabel
OpReturnValue %int_1
%61 = OpLabel
OpBranch %59
%60 = OpLabel
OpReturnValue %int_0
%57 = OpLabel
OpStore %x_11_phi %31
OpBranch %28
%44 = OpLabel
OpStore %x_11_phi %int_0
OpBranch %28
%28 = OpLabel
%63 = OpLoad %int %x_11_phi
OpStore %x_11 %63
%64 = OpLoad %int %x_11
OpStore %x_10_phi %64
OpSelectionMerge %66 None
OpBranchConditional %false %67 %68
%67 = OpLabel
OpBranch %66
%68 = OpLabel
OpBranch %27
%66 = OpLabel
OpBranch %26
%27 = OpLabel
%69 = OpLoad %int %x_11
OpReturnValue %69
OpFunctionEnd
%main_1 = OpFunction %void None %70
%73 = OpLabel
%74 = OpFunctionCall %int %performPartition_
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %75
%tint_symbol = OpFunctionParameter %main_out
%79 = OpLabel
%80 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %80
OpReturn
OpFunctionEnd
%main = OpFunction %void None %70
%82 = OpLabel
%83 = OpFunctionCall %void %main_1
%85 = OpLoad %v4float %x_GLF_color
%86 = OpCompositeConstruct %main_out %85
%84 = OpFunctionCall %void %tint_symbol_2 %86
OpReturn
OpFunctionEnd
1:1: The continue construct with the continue target 28[%28] is not post dominated by the back-edge block 66[%66]
%66 = OpLabel

View File

@@ -0,0 +1,72 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn performPartition_() -> i32 {
var GLF_live0i : i32;
var i : i32;
var x_11 : i32;
var x_10_phi : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_10_phi = 0;
loop {
var x_11_phi : i32;
let x_10 : i32 = x_10_phi;
var x_42 : bool;
let x_41 : f32 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0);
if (x_42) {
x_11_phi = x_10;
continue;
} else {
GLF_live0i = 0;
loop {
let x_47 : bool = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
loop {
return 1;
}
return 0;
}
x_11_phi = x_10;
continue;
}
x_11_phi = 0;
continuing {
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
fn main_1() {
let x_9 : i32 = performPartition_();
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

View File

@@ -0,0 +1,72 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn performPartition_() -> i32 {
var GLF_live0i : i32;
var i : i32;
var x_11 : i32;
var x_10_phi : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_10_phi = 0;
loop {
var x_11_phi : i32;
let x_10 : i32 = x_10_phi;
var x_42 : bool;
let x_41 : f32 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0);
if (x_42) {
x_11_phi = x_10;
continue;
} else {
GLF_live0i = 0;
loop {
let x_47 : bool = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
loop {
return 1;
}
return 0;
}
x_11_phi = x_10;
continue;
}
x_11_phi = 0;
continuing {
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
fn main_1() {
let x_9 : i32 = performPartition_();
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

View File

@@ -0,0 +1,86 @@
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
int performPartition_() {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
const int x_10 = x_10_phi;
bool x_42 = false;
const float x_41 = asfloat(x_6[0].y);
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
const bool x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1() {
const int x_9 = performPartition_();
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}

View File

@@ -0,0 +1,89 @@
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int performPartition_(constant buf0& x_6, thread float4* const tint_symbol_4) {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
int const x_10 = x_10_phi;
bool x_42 = false;
float const x_41 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
bool const x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) {
int const x_9 = performPartition_(x_6, tint_symbol_5);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

View File

@@ -0,0 +1,172 @@
SKIP: FAILED
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 87
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color "x_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_6 "x_6"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %performPartition_ "performPartition_"
OpName %GLF_live0i "GLF_live0i"
OpName %i "i"
OpName %x_11 "x_11"
OpName %x_10_phi "x_10_phi"
OpName %x_11_phi "x_11_phi"
OpName %x_42 "x_42"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%12 = OpTypeFunction %int
%_ptr_Function_int = OpTypePointer Function %int
%18 = OpConstantNull %int
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%24 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%_ptr_Function_bool = OpTypePointer Function %bool
%35 = OpConstantNull %bool
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%false = OpConstantFalse %bool
%void = OpTypeVoid
%70 = OpTypeFunction %void
%main_out = OpTypeStruct %v4float
%75 = OpTypeFunction %void %main_out
%performPartition_ = OpFunction %int None %12
%15 = OpLabel
%GLF_live0i = OpVariable %_ptr_Function_int Function %18
%i = OpVariable %_ptr_Function_int Function %18
%x_11 = OpVariable %_ptr_Function_int Function %18
%x_10_phi = OpVariable %_ptr_Function_int Function %18
%x_11_phi = OpVariable %_ptr_Function_int Function %18
%x_42 = OpVariable %_ptr_Function_bool Function %35
OpStore %x_GLF_color %24
OpStore %x_10_phi %int_0
OpBranch %26
%26 = OpLabel
OpLoopMerge %27 %28 None
OpBranch %29
%29 = OpLabel
%31 = OpLoad %int %x_10_phi
%40 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %uint_1
%41 = OpLoad %float %40
%42 = OpFOrdLessThan %bool %41 %float_0
OpStore %x_42 %42
%43 = OpLoad %bool %x_42
OpSelectionMerge %44 None
OpBranchConditional %43 %45 %46
%45 = OpLabel
OpStore %x_11_phi %31
OpBranch %28
%46 = OpLabel
OpStore %GLF_live0i %int_0
OpBranch %47
%47 = OpLabel
OpLoopMerge %48 %49 None
OpBranch %50
%50 = OpLabel
%52 = OpSLessThan %bool %int_0 %int_1
%53 = OpLoad %bool %x_42
OpSelectionMerge %54 None
OpBranchConditional %53 %55 %54
%55 = OpLabel
OpBranch %48
%54 = OpLabel
OpReturnValue %int_1
%49 = OpLabel
OpBranch %47
%48 = OpLabel
%56 = OpLoad %bool %x_42
OpSelectionMerge %57 None
OpBranchConditional %56 %58 %57
%58 = OpLabel
OpBranch %59
%59 = OpLabel
OpLoopMerge %60 %61 None
OpBranch %62
%62 = OpLabel
OpReturnValue %int_1
%61 = OpLabel
OpBranch %59
%60 = OpLabel
OpReturnValue %int_0
%57 = OpLabel
OpStore %x_11_phi %31
OpBranch %28
%44 = OpLabel
OpStore %x_11_phi %int_0
OpBranch %28
%28 = OpLabel
%63 = OpLoad %int %x_11_phi
OpStore %x_11 %63
%64 = OpLoad %int %x_11
OpStore %x_10_phi %64
OpSelectionMerge %66 None
OpBranchConditional %false %67 %68
%67 = OpLabel
OpBranch %66
%68 = OpLabel
OpBranch %27
%66 = OpLabel
OpBranch %26
%27 = OpLabel
%69 = OpLoad %int %x_11
OpReturnValue %69
OpFunctionEnd
%main_1 = OpFunction %void None %70
%73 = OpLabel
%74 = OpFunctionCall %int %performPartition_
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %75
%tint_symbol = OpFunctionParameter %main_out
%79 = OpLabel
%80 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %80
OpReturn
OpFunctionEnd
%main = OpFunction %void None %70
%82 = OpLabel
%83 = OpFunctionCall %void %main_1
%85 = OpLoad %v4float %x_GLF_color
%86 = OpCompositeConstruct %main_out %85
%84 = OpFunctionCall %void %tint_symbol_2 %86
OpReturn
OpFunctionEnd
1:1: The continue construct with the continue target 28[%28] is not post dominated by the back-edge block 66[%66]
%66 = OpLabel

View File

@@ -0,0 +1,72 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn performPartition_() -> i32 {
var GLF_live0i : i32;
var i : i32;
var x_11 : i32;
var x_10_phi : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_10_phi = 0;
loop {
var x_11_phi : i32;
let x_10 : i32 = x_10_phi;
var x_42 : bool;
let x_41 : f32 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0);
if (x_42) {
x_11_phi = x_10;
continue;
} else {
GLF_live0i = 0;
loop {
let x_47 : bool = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
loop {
return 1;
}
return 0;
}
x_11_phi = x_10;
continue;
}
x_11_phi = 0;
continuing {
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
fn main_1() {
let x_9 : i32 = performPartition_();
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}