Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %_GLF_color "_GLF_color"
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%bool = OpTypeBool
%true = OpConstantTrue %bool
%false = OpConstantFalse %bool
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%_ptr_Function__arr_float_uint_1 = OpTypePointer Function %_arr_float_uint_1
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Function_float = OpTypePointer Function %float
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%27 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%28 = OpUndef %float
%main = OpFunction %void None %7
%29 = OpLabel
%30 = OpVariable %_ptr_Function_float Function
OpBranch %31
%31 = OpLabel
%32 = OpPhi %float %28 %29 %33 %34
OpLoopMerge %35 %34 None
OpBranch %36
%36 = OpLabel
%33 = OpPhi %float %32 %31 %28 %37
%38 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_0
%39 = OpLoad %float %38
%40 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%41 = OpLoad %float %40
%42 = OpFOrdLessThan %bool %39 %41
OpSelectionMerge %43 None
OpBranchConditional %42 %44 %34
%37 = OpLabel
OpBranch %36
%44 = OpLabel
OpStore %_GLF_color %27
OpReturn
%43 = OpLabel
OpBranch %34
%34 = OpLabel
OpBranch %31
%35 = OpLabel
OpUnreachable
OpFunctionEnd

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cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
x_33_phi = x_32_phi;
const float x_33 = x_33_phi;
const float x_39 = asfloat(x_5[0].x);
const float x_41 = asfloat(x_5[0].y);
if ((x_39 < x_41)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
float const x_32 = x_32_phi;
x_33_phi = x_32;
float const x_33 = x_33_phi;
float const x_39 = x_5.injectionSwitch.x;
float const x_41 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 55
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_5 "x_5"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %x_30 "x_30"
OpName %x_32_phi "x_32_phi"
OpName %x_33_phi "x_33_phi"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_5 NonWritable
OpDecorate %x_5 DescriptorSet 0
OpDecorate %x_5 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_5 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %9
%void = OpTypeVoid
%12 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpConstantNull %float
%float_0 = OpConstant %float 0
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%42 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%43 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %12
%15 = OpLabel
%x_30 = OpVariable %_ptr_Function_float Function %18
%x_32_phi = OpVariable %_ptr_Function_float Function %18
%x_33_phi = OpVariable %_ptr_Function_float Function %18
OpStore %x_32_phi %float_0
OpBranch %21
%21 = OpLabel
OpLoopMerge %22 %23 None
OpBranch %24
%24 = OpLabel
%26 = OpLoad %float %x_32_phi
OpStore %x_33_phi %26
%27 = OpLoad %float %x_33_phi
%31 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_0
%32 = OpLoad %float %31
%34 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_1
%35 = OpLoad %float %34
%36 = OpFOrdLessThan %bool %32 %35
OpSelectionMerge %38 None
OpBranchConditional %36 %39 %40
%39 = OpLabel
OpStore %x_GLF_color %42
OpReturn
%40 = OpLabel
OpBranch %23
%38 = OpLabel
OpBranch %23
%23 = OpLabel
OpStore %x_32_phi %27
OpBranch %21
%22 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %43
%tint_symbol = OpFunctionParameter %main_out
%47 = OpLabel
%48 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %48
OpReturn
OpFunctionEnd
%main = OpFunction %void None %12
%50 = OpLabel
%51 = OpFunctionCall %void %main_1
%53 = OpLoad %v4float %x_GLF_color
%54 = OpCompositeConstruct %main_out %53
%52 = OpFunctionCall %void %tint_symbol_2 %54
OpReturn
OpFunctionEnd

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[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_30 : f32;
var x_32_phi : f32;
x_32_phi = 0.0;
loop {
var x_33_phi : f32;
let x_32 : f32 = x_32_phi;
x_33_phi = x_32;
let x_33 : f32 = x_33_phi;
let x_39 : f32 = x_5.injectionSwitch.x;
let x_41 : f32 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
} else {
continue;
}
continuing {
x_32_phi = x_33;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_30 : f32;
var x_32_phi : f32;
x_32_phi = 0.0;
loop {
var x_33_phi : f32;
let x_32 : f32 = x_32_phi;
x_33_phi = x_32;
let x_33 : f32 = x_33_phi;
let x_39 : f32 = x_5.injectionSwitch.x;
let x_41 : f32 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
} else {
continue;
}
continuing {
x_32_phi = x_33;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
x_33_phi = x_32_phi;
const float x_33 = x_33_phi;
const float x_39 = asfloat(x_5[0].x);
const float x_41 = asfloat(x_5[0].y);
if ((x_39 < x_41)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
float const x_32 = x_32_phi;
x_33_phi = x_32;
float const x_33 = x_33_phi;
float const x_39 = x_5.injectionSwitch.x;
float const x_41 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 55
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_5 "x_5"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %x_30 "x_30"
OpName %x_32_phi "x_32_phi"
OpName %x_33_phi "x_33_phi"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_5 NonWritable
OpDecorate %x_5 DescriptorSet 0
OpDecorate %x_5 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_5 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %9
%void = OpTypeVoid
%12 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpConstantNull %float
%float_0 = OpConstant %float 0
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%42 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%43 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %12
%15 = OpLabel
%x_30 = OpVariable %_ptr_Function_float Function %18
%x_32_phi = OpVariable %_ptr_Function_float Function %18
%x_33_phi = OpVariable %_ptr_Function_float Function %18
OpStore %x_32_phi %float_0
OpBranch %21
%21 = OpLabel
OpLoopMerge %22 %23 None
OpBranch %24
%24 = OpLabel
%26 = OpLoad %float %x_32_phi
OpStore %x_33_phi %26
%27 = OpLoad %float %x_33_phi
%31 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_0
%32 = OpLoad %float %31
%34 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_1
%35 = OpLoad %float %34
%36 = OpFOrdLessThan %bool %32 %35
OpSelectionMerge %38 None
OpBranchConditional %36 %39 %40
%39 = OpLabel
OpStore %x_GLF_color %42
OpReturn
%40 = OpLabel
OpBranch %23
%38 = OpLabel
OpBranch %23
%23 = OpLabel
OpStore %x_32_phi %27
OpBranch %21
%22 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %43
%tint_symbol = OpFunctionParameter %main_out
%47 = OpLabel
%48 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %48
OpReturn
OpFunctionEnd
%main = OpFunction %void None %12
%50 = OpLabel
%51 = OpFunctionCall %void %main_1
%53 = OpLoad %v4float %x_GLF_color
%54 = OpCompositeConstruct %main_out %53
%52 = OpFunctionCall %void %tint_symbol_2 %54
OpReturn
OpFunctionEnd

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[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_30 : f32;
var x_32_phi : f32;
x_32_phi = 0.0;
loop {
var x_33_phi : f32;
let x_32 : f32 = x_32_phi;
x_33_phi = x_32;
let x_33 : f32 = x_33_phi;
let x_39 : f32 = x_5.injectionSwitch.x;
let x_41 : f32 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
} else {
continue;
}
continuing {
x_32_phi = x_33;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}