mirror of
https://github.com/encounter/dawn-cmake.git
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Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
bd3edb564f
commit
f7e73d4ee3
@@ -0,0 +1,71 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %_GLF_color
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %buf0 "buf0"
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OpMemberName %buf0 0 "injectionSwitch"
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OpName %_ ""
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OpName %_GLF_color "_GLF_color"
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OpMemberDecorate %buf0 0 Offset 0
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OpDecorate %buf0 Block
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OpDecorate %_ DescriptorSet 0
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OpDecorate %_ Binding 0
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OpDecorate %_GLF_color Location 0
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%bool = OpTypeBool
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%true = OpConstantTrue %bool
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%false = OpConstantFalse %bool
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%float = OpTypeFloat 32
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%uint = OpTypeInt 32 0
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%uint_1 = OpConstant %uint 1
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%_arr_float_uint_1 = OpTypeArray %float %uint_1
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%_ptr_Function__arr_float_uint_1 = OpTypePointer Function %_arr_float_uint_1
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_float = OpTypePointer Function %float
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%v2float = OpTypeVector %float 2
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%buf0 = OpTypeStruct %v2float
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%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
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%_ = OpVariable %_ptr_Uniform_buf0 Uniform
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_GLF_color = OpVariable %_ptr_Output_v4float Output
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%27 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%28 = OpUndef %float
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%main = OpFunction %void None %7
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%29 = OpLabel
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%30 = OpVariable %_ptr_Function_float Function
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OpBranch %31
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%31 = OpLabel
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%32 = OpPhi %float %28 %29 %33 %34
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OpLoopMerge %35 %34 None
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OpBranch %36
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%36 = OpLabel
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%33 = OpPhi %float %32 %31 %28 %37
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%38 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_0
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%39 = OpLoad %float %38
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%40 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
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%41 = OpLoad %float %40
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%42 = OpFOrdLessThan %bool %39 %41
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OpSelectionMerge %43 None
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OpBranchConditional %42 %44 %34
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%37 = OpLabel
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OpBranch %36
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%44 = OpLabel
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OpStore %_GLF_color %27
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OpReturn
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%43 = OpLabel
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OpBranch %34
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%34 = OpLabel
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OpBranch %31
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%35 = OpLabel
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OpUnreachable
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OpFunctionEnd
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@@ -0,0 +1,44 @@
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float x_30 = 0.0f;
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float x_32_phi = 0.0f;
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x_32_phi = 0.0f;
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while (true) {
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float x_33_phi = 0.0f;
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x_33_phi = x_32_phi;
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const float x_33 = x_33_phi;
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const float x_39 = asfloat(x_5[0].x);
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const float x_41 = asfloat(x_5[0].y);
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if ((x_39 < x_41)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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} else {
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{
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x_32_phi = x_33;
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}
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continue;
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}
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{
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x_32_phi = x_33;
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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@@ -0,0 +1,48 @@
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
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float x_30 = 0.0f;
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float x_32_phi = 0.0f;
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x_32_phi = 0.0f;
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while (true) {
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float x_33_phi = 0.0f;
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float const x_32 = x_32_phi;
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x_33_phi = x_32;
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float const x_33 = x_33_phi;
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float const x_39 = x_5.injectionSwitch.x;
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float const x_41 = x_5.injectionSwitch.y;
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if ((x_39 < x_41)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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} else {
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{
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x_32_phi = x_33;
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}
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continue;
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}
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{
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x_32_phi = x_33;
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}
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_5, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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@@ -0,0 +1,104 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 55
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol_1
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OpExecutionMode %main OriginUpperLeft
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OpName %buf0 "buf0"
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OpMemberName %buf0 0 "injectionSwitch"
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OpName %x_5 "x_5"
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OpName %x_GLF_color "x_GLF_color"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %main_1 "main_1"
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OpName %x_30 "x_30"
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OpName %x_32_phi "x_32_phi"
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OpName %x_33_phi "x_33_phi"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %tint_symbol "tint_symbol"
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OpName %main "main"
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OpDecorate %buf0 Block
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OpMemberDecorate %buf0 0 Offset 0
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OpDecorate %x_5 NonWritable
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OpDecorate %x_5 DescriptorSet 0
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OpDecorate %x_5 Binding 0
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OpDecorate %tint_symbol_1 Location 0
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%buf0 = OpTypeStruct %v2float
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%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
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%x_5 = OpVariable %_ptr_Uniform_buf0 Uniform
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%v4float = OpTypeVector %float 4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%9 = OpConstantNull %v4float
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %9
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%void = OpTypeVoid
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%12 = OpTypeFunction %void
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%_ptr_Function_float = OpTypePointer Function %float
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%18 = OpConstantNull %float
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%float_0 = OpConstant %float 0
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%uint_1 = OpConstant %uint 1
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%bool = OpTypeBool
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%float_1 = OpConstant %float 1
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%42 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%main_out = OpTypeStruct %v4float
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%43 = OpTypeFunction %void %main_out
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%main_1 = OpFunction %void None %12
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%15 = OpLabel
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%x_30 = OpVariable %_ptr_Function_float Function %18
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%x_32_phi = OpVariable %_ptr_Function_float Function %18
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%x_33_phi = OpVariable %_ptr_Function_float Function %18
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OpStore %x_32_phi %float_0
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OpBranch %21
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%21 = OpLabel
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OpLoopMerge %22 %23 None
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OpBranch %24
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%24 = OpLabel
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%26 = OpLoad %float %x_32_phi
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OpStore %x_33_phi %26
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%27 = OpLoad %float %x_33_phi
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%31 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_0
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%32 = OpLoad %float %31
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%34 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_1
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%35 = OpLoad %float %34
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%36 = OpFOrdLessThan %bool %32 %35
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OpSelectionMerge %38 None
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OpBranchConditional %36 %39 %40
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%39 = OpLabel
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OpStore %x_GLF_color %42
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OpReturn
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%40 = OpLabel
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OpBranch %23
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%38 = OpLabel
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OpBranch %23
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%23 = OpLabel
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OpStore %x_32_phi %27
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OpBranch %21
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%22 = OpLabel
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %43
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%tint_symbol = OpFunctionParameter %main_out
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%47 = OpLabel
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%48 = OpCompositeExtract %v4float %tint_symbol 0
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OpStore %tint_symbol_1 %48
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %12
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%50 = OpLabel
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%51 = OpFunctionCall %void %main_1
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%53 = OpLoad %v4float %x_GLF_color
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%54 = OpCompositeConstruct %main_out %53
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%52 = OpFunctionCall %void %tint_symbol_2 %54
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,44 @@
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[[block]]
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struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_30 : f32;
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var x_32_phi : f32;
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x_32_phi = 0.0;
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loop {
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var x_33_phi : f32;
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let x_32 : f32 = x_32_phi;
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x_33_phi = x_32;
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let x_33 : f32 = x_33_phi;
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let x_39 : f32 = x_5.injectionSwitch.x;
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let x_41 : f32 = x_5.injectionSwitch.y;
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if ((x_39 < x_41)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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} else {
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continue;
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}
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continuing {
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x_32_phi = x_33;
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -0,0 +1,44 @@
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[[block]]
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struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_30 : f32;
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var x_32_phi : f32;
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x_32_phi = 0.0;
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loop {
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var x_33_phi : f32;
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let x_32 : f32 = x_32_phi;
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x_33_phi = x_32;
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let x_33 : f32 = x_33_phi;
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let x_39 : f32 = x_5.injectionSwitch.x;
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let x_41 : f32 = x_5.injectionSwitch.y;
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if ((x_39 < x_41)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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} else {
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continue;
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}
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continuing {
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x_32_phi = x_33;
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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@@ -0,0 +1,44 @@
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float x_30 = 0.0f;
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float x_32_phi = 0.0f;
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x_32_phi = 0.0f;
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while (true) {
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float x_33_phi = 0.0f;
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x_33_phi = x_32_phi;
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const float x_33 = x_33_phi;
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const float x_39 = asfloat(x_5[0].x);
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const float x_41 = asfloat(x_5[0].y);
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if ((x_39 < x_41)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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} else {
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{
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x_32_phi = x_33;
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}
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continue;
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}
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{
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x_32_phi = x_33;
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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@@ -0,0 +1,48 @@
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
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float x_30 = 0.0f;
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float x_32_phi = 0.0f;
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x_32_phi = 0.0f;
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while (true) {
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float x_33_phi = 0.0f;
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float const x_32 = x_32_phi;
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x_33_phi = x_32;
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float const x_33 = x_33_phi;
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float const x_39 = x_5.injectionSwitch.x;
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float const x_41 = x_5.injectionSwitch.y;
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if ((x_39 < x_41)) {
|
||||
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
return;
|
||||
} else {
|
||||
{
|
||||
x_32_phi = x_33;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
{
|
||||
x_32_phi = x_33;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
|
||||
thread float4 tint_symbol_5 = 0.0f;
|
||||
main_1(x_5, &(tint_symbol_5));
|
||||
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
||||
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 55
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Fragment %main "main" %tint_symbol_1
|
||||
OpExecutionMode %main OriginUpperLeft
|
||||
OpName %buf0 "buf0"
|
||||
OpMemberName %buf0 0 "injectionSwitch"
|
||||
OpName %x_5 "x_5"
|
||||
OpName %x_GLF_color "x_GLF_color"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %main_1 "main_1"
|
||||
OpName %x_30 "x_30"
|
||||
OpName %x_32_phi "x_32_phi"
|
||||
OpName %x_33_phi "x_33_phi"
|
||||
OpName %main_out "main_out"
|
||||
OpMemberName %main_out 0 "x_GLF_color_1"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %tint_symbol "tint_symbol"
|
||||
OpName %main "main"
|
||||
OpDecorate %buf0 Block
|
||||
OpMemberDecorate %buf0 0 Offset 0
|
||||
OpDecorate %x_5 NonWritable
|
||||
OpDecorate %x_5 DescriptorSet 0
|
||||
OpDecorate %x_5 Binding 0
|
||||
OpDecorate %tint_symbol_1 Location 0
|
||||
OpMemberDecorate %main_out 0 Offset 0
|
||||
%float = OpTypeFloat 32
|
||||
%v2float = OpTypeVector %float 2
|
||||
%buf0 = OpTypeStruct %v2float
|
||||
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
|
||||
%x_5 = OpVariable %_ptr_Uniform_buf0 Uniform
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Private_v4float = OpTypePointer Private %v4float
|
||||
%9 = OpConstantNull %v4float
|
||||
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %9
|
||||
%void = OpTypeVoid
|
||||
%12 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpConstantNull %float
|
||||
%float_0 = OpConstant %float 0
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_float = OpTypePointer Uniform %float
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%bool = OpTypeBool
|
||||
%float_1 = OpConstant %float 1
|
||||
%42 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
|
||||
%main_out = OpTypeStruct %v4float
|
||||
%43 = OpTypeFunction %void %main_out
|
||||
%main_1 = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%x_30 = OpVariable %_ptr_Function_float Function %18
|
||||
%x_32_phi = OpVariable %_ptr_Function_float Function %18
|
||||
%x_33_phi = OpVariable %_ptr_Function_float Function %18
|
||||
OpStore %x_32_phi %float_0
|
||||
OpBranch %21
|
||||
%21 = OpLabel
|
||||
OpLoopMerge %22 %23 None
|
||||
OpBranch %24
|
||||
%24 = OpLabel
|
||||
%26 = OpLoad %float %x_32_phi
|
||||
OpStore %x_33_phi %26
|
||||
%27 = OpLoad %float %x_33_phi
|
||||
%31 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_0
|
||||
%32 = OpLoad %float %31
|
||||
%34 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_1
|
||||
%35 = OpLoad %float %34
|
||||
%36 = OpFOrdLessThan %bool %32 %35
|
||||
OpSelectionMerge %38 None
|
||||
OpBranchConditional %36 %39 %40
|
||||
%39 = OpLabel
|
||||
OpStore %x_GLF_color %42
|
||||
OpReturn
|
||||
%40 = OpLabel
|
||||
OpBranch %23
|
||||
%38 = OpLabel
|
||||
OpBranch %23
|
||||
%23 = OpLabel
|
||||
OpStore %x_32_phi %27
|
||||
OpBranch %21
|
||||
%22 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_2 = OpFunction %void None %43
|
||||
%tint_symbol = OpFunctionParameter %main_out
|
||||
%47 = OpLabel
|
||||
%48 = OpCompositeExtract %v4float %tint_symbol 0
|
||||
OpStore %tint_symbol_1 %48
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %12
|
||||
%50 = OpLabel
|
||||
%51 = OpFunctionCall %void %main_1
|
||||
%53 = OpLoad %v4float %x_GLF_color
|
||||
%54 = OpCompositeConstruct %main_out %53
|
||||
%52 = OpFunctionCall %void %tint_symbol_2 %54
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,44 @@
|
||||
[[block]]
|
||||
struct buf0 {
|
||||
injectionSwitch : vec2<f32>;
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
|
||||
|
||||
var<private> x_GLF_color : vec4<f32>;
|
||||
|
||||
fn main_1() {
|
||||
var x_30 : f32;
|
||||
var x_32_phi : f32;
|
||||
x_32_phi = 0.0;
|
||||
loop {
|
||||
var x_33_phi : f32;
|
||||
let x_32 : f32 = x_32_phi;
|
||||
x_33_phi = x_32;
|
||||
let x_33 : f32 = x_33_phi;
|
||||
let x_39 : f32 = x_5.injectionSwitch.x;
|
||||
let x_41 : f32 = x_5.injectionSwitch.y;
|
||||
if ((x_39 < x_41)) {
|
||||
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
return;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
|
||||
continuing {
|
||||
x_32_phi = x_33;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
[[location(0)]]
|
||||
x_GLF_color_1 : vec4<f32>;
|
||||
};
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn main() -> main_out {
|
||||
main_1();
|
||||
return main_out(x_GLF_color);
|
||||
}
|
||||
Reference in New Issue
Block a user