OpenGL: Fix rendering to a layer of a depth/stencil texture

Bug: dawn:430
Change-Id: Ifb6c72374707a05054cfef021840bc8305b4f9d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22320
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Austin Eng
2020-05-28 08:53:23 +00:00
committed by Commit Bot service account
parent 09987b88f1
commit f874525de3
2 changed files with 40 additions and 14 deletions

View File

@@ -155,9 +155,9 @@ TEST_P(SubresourceOutputAttachmentTest, DISABLED_StencilTexture) {
DoTest(Type::Stencil);
}
// TODO(crbug.com/dawn/430): Not implemented on OpenGL
DAWN_INSTANTIATE_TEST(SubresourceOutputAttachmentTest,
D3D12Backend(),
D3D12Backend({}, {"use_d3d12_render_pass"}),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());