Don't store unnessary SubresourceRange members in TextureBase
This is preparatory change for a subsequent CL that will deprecate TextureDescriptor::arrayLayerCount in favor of size.depth. Bug: dawn:157 Bug: dawn:22 Change-Id: Id64556dc81056fbe7751073ffe9872026c145e77 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23102 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -337,6 +337,12 @@ namespace dawn_native {
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}
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}
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}
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}
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// static
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SubresourceRange SubresourceRange::SingleSubresource(uint32_t baseMipLevel,
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uint32_t baseArrayLayer) {
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return {baseMipLevel, 1, baseArrayLayer, 1};
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}
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// TextureBase
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// TextureBase
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TextureBase::TextureBase(DeviceBase* device,
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TextureBase::TextureBase(DeviceBase* device,
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@ -346,7 +352,8 @@ namespace dawn_native {
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mDimension(descriptor->dimension),
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mDimension(descriptor->dimension),
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mFormat(device->GetValidInternalFormat(descriptor->format)),
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mFormat(device->GetValidInternalFormat(descriptor->format)),
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mSize(descriptor->size),
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mSize(descriptor->size),
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mRange({0, descriptor->mipLevelCount, 0, descriptor->arrayLayerCount}),
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mArrayLayerCount(descriptor->arrayLayerCount),
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mMipLevelCount(descriptor->mipLevelCount),
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mSampleCount(descriptor->sampleCount),
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mSampleCount(descriptor->sampleCount),
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mUsage(descriptor->usage),
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mUsage(descriptor->usage),
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mState(state) {
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mState(state) {
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@ -387,15 +394,15 @@ namespace dawn_native {
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}
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}
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uint32_t TextureBase::GetArrayLayers() const {
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uint32_t TextureBase::GetArrayLayers() const {
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ASSERT(!IsError());
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ASSERT(!IsError());
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return mRange.layerCount;
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return mArrayLayerCount;
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}
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}
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uint32_t TextureBase::GetNumMipLevels() const {
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uint32_t TextureBase::GetNumMipLevels() const {
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ASSERT(!IsError());
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ASSERT(!IsError());
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return mRange.levelCount;
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return mMipLevelCount;
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}
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}
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const SubresourceRange& TextureBase::GetAllSubresources() const {
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SubresourceRange TextureBase::GetAllSubresources() const {
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ASSERT(!IsError());
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ASSERT(!IsError());
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return mRange;
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return {0, mMipLevelCount, 0, mArrayLayerCount};
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}
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}
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uint32_t TextureBase::GetSampleCount() const {
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uint32_t TextureBase::GetSampleCount() const {
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ASSERT(!IsError());
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ASSERT(!IsError());
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@ -403,7 +410,7 @@ namespace dawn_native {
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}
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}
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uint32_t TextureBase::GetSubresourceCount() const {
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uint32_t TextureBase::GetSubresourceCount() const {
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ASSERT(!IsError());
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ASSERT(!IsError());
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return mRange.levelCount * mRange.layerCount;
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return mMipLevelCount * mArrayLayerCount;
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}
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}
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wgpu::TextureUsage TextureBase::GetUsage() const {
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wgpu::TextureUsage TextureBase::GetUsage() const {
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ASSERT(!IsError());
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ASSERT(!IsError());
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@ -47,9 +47,7 @@ namespace dawn_native {
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uint32_t baseArrayLayer;
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uint32_t baseArrayLayer;
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uint32_t layerCount;
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uint32_t layerCount;
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static SubresourceRange SingleSubresource(uint32_t baseMipLevel, uint32_t baseArrayLayer) {
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static SubresourceRange SingleSubresource(uint32_t baseMipLevel, uint32_t baseArrayLayer);
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return {baseMipLevel, 1, baseArrayLayer, 1};
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}
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};
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};
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class TextureBase : public ObjectBase {
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class TextureBase : public ObjectBase {
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@ -65,7 +63,7 @@ namespace dawn_native {
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const Extent3D& GetSize() const;
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const Extent3D& GetSize() const;
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uint32_t GetArrayLayers() const;
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uint32_t GetArrayLayers() const;
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uint32_t GetNumMipLevels() const;
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uint32_t GetNumMipLevels() const;
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const SubresourceRange& GetAllSubresources() const;
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SubresourceRange GetAllSubresources() const;
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uint32_t GetSampleCount() const;
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uint32_t GetSampleCount() const;
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uint32_t GetSubresourceCount() const;
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uint32_t GetSubresourceCount() const;
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wgpu::TextureUsage GetUsage() const;
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wgpu::TextureUsage GetUsage() const;
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@ -102,7 +100,8 @@ namespace dawn_native {
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// TODO(cwallez@chromium.org): This should be deduplicated in the Device
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// TODO(cwallez@chromium.org): This should be deduplicated in the Device
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const Format& mFormat;
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const Format& mFormat;
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Extent3D mSize;
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Extent3D mSize;
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SubresourceRange mRange;
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uint32_t mArrayLayerCount;
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uint32_t mMipLevelCount;
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uint32_t mSampleCount;
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uint32_t mSampleCount;
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wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
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wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
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TextureState mState;
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TextureState mState;
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