Use GetBindGroupLayout in ComputeIndirectTests
Bug: dawn:276 Change-Id: Ic54ce6d47d9ecf7291b824c829d76831258ab6e6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14023 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -44,19 +44,11 @@ class ComputeIndirectTests : public DawnTest {
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void ComputeIndirectTests::BasicTest(std::initializer_list<uint32_t> bufferList,
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uint64_t indirectOffset) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer},
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{1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
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});
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// Set up shader and pipeline
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wgpu::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shaderSource);
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.layout = pl;
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csDesc.computeStage.module = module;
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csDesc.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
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@ -78,7 +70,7 @@ void ComputeIndirectTests::BasicTest(std::initializer_list<uint32_t> bufferList,
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// Set up bind group and issue dispatch
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wgpu::BindGroup bindGroup =
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utils::MakeBindGroup(device, bgl,
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utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, expectedBuffer, 0, 3 * sizeof(uint32_t)},
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{1, dst, 0, 3 * sizeof(uint32_t)},
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