Fix Vulkan Swiftshader build on macOS
There was a typo in macro name used to do platform detection. Bug: Change-Id: I81958419b4283d1d0498f5edc48efc385a648e09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15440 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -27,7 +27,7 @@
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constexpr char kSwiftshaderLibName[] = "libvk_swiftshader.so";
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# elif defined(DAWN_PLATFORM_WINDOWS)
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constexpr char kSwiftshaderLibName[] = "vk_swiftshader.dll";
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# elif defined(DAWN_PLATFORM_MAC)
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# elif defined(DAWN_PLATFORM_MACOS)
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constexpr char kSwiftshaderLibName[] = "libvk_swiftshader.dylib";
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# else
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# error "Unimplemented Swiftshader Vulkan backend platform"
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