replace AdvanceSubpass with Begin/EndRenderSubpass

and replace subpassActive with VALIDATION_ASPECT_RENDER_SUBPASS
This commit is contained in:
Kai Ninomiya
2017-06-29 23:53:08 -07:00
committed by Corentin Wallez
parent fffe6dfa16
commit fa37f2239c
20 changed files with 145 additions and 86 deletions

View File

@@ -271,11 +271,13 @@ void initCommandBuffers() {
.Dispatch(kNumParticles, 1, 1)
.BeginRenderPass(renderpass, framebuffer)
.BeginRenderSubpass()
.SetPipeline(renderPipeline)
.TransitionBufferUsage(bufferDst, nxt::BufferUsageBit::Vertex)
.SetVertexBuffers(0, 1, &bufferDst, zeroOffsets)
.SetVertexBuffers(1, 1, &modelBuffer, zeroOffsets)
.DrawArrays(3, kNumParticles, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();