replace AdvanceSubpass with Begin/EndRenderSubpass

and replace subpassActive with VALIDATION_ASPECT_RENDER_SUBPASS
This commit is contained in:
Kai Ninomiya
2017-06-29 23:53:08 -07:00
committed by Corentin Wallez
parent fffe6dfa16
commit fa37f2239c
20 changed files with 145 additions and 86 deletions

View File

@@ -144,11 +144,13 @@ void frame() {
static const uint32_t vertexBufferOffsets[1] = {0};
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(renderpass, framebuffer)
.BeginRenderSubpass()
.SetPipeline(pipeline)
.SetBindGroup(0, bindGroup)
.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
.SetIndexBuffer(indexBuffer, 0, nxt::IndexFormat::Uint32)
.DrawElements(3, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();