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Stub out depth16unorm texture format
Allows us to match the upstream header's format list more closely. Bug: dawn:570 Change-Id: Iee5c6c0e45ab81fa335c3d8e63d8b2c5c455d26c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64522 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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Dawn LUCI CQ
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@@ -415,9 +415,9 @@ namespace {
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// TODO(dawn:690): Uncomment these depth/stencil formats after we implement them in Dawn.
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wgpu::TextureFormat depthStencilFormats[] = {
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wgpu::TextureFormat::Depth32Float, wgpu::TextureFormat::Depth24Plus,
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wgpu::TextureFormat::Stencil8, wgpu::TextureFormat::Depth24PlusStencil8,
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// wgpu::TextureFormat::Depth16Unorm,
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wgpu::TextureFormat::Stencil8, wgpu::TextureFormat::Depth16Unorm,
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wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
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wgpu::TextureFormat::Depth32Float,
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// wgpu::TextureFormat::Depth24UnormStencil8,
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// wgpu::TextureFormat::Depth32FloatStencil8,
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};
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