Move some files from d3d12 to d3d folder
Those files will be shared between d3d11 and d3d12 backends. Change-Id: I0ec01365ccc465dfb0e9843a313d87ce649c940e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123740 Auto-Submit: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
This commit is contained in:
parent
21c9f0f04c
commit
fb27a0a3e4
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@ -395,6 +395,18 @@ source_set("sources") {
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# Somehow use dxcompiler.lib makes CoreApp unable to activate
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# WinPIX should be added as third party tools and linked statically
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if (dawn_enable_d3d12) {
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sources += [
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"d3d/BlobD3D.cpp",
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"d3d/BlobD3D.h",
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"d3d/D3DError.cpp",
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"d3d/D3DError.h",
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"d3d/PlatformFunctions.cpp",
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"d3d/PlatformFunctions.h",
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"d3d/d3d_platform.h",
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]
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}
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if (dawn_enable_d3d12) {
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libs += [ "dxguid.lib" ]
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sources += [
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@ -406,8 +418,6 @@ source_set("sources") {
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"d3d12/BindGroupD3D12.h",
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"d3d12/BindGroupLayoutD3D12.cpp",
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"d3d12/BindGroupLayoutD3D12.h",
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"d3d12/BlobD3D12.cpp",
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"d3d12/BlobD3D12.h",
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"d3d12/BufferD3D12.cpp",
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"d3d12/BufferD3D12.h",
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"d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
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@ -422,8 +432,6 @@ source_set("sources") {
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"d3d12/ComputePipelineD3D12.h",
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"d3d12/D3D11on12Util.cpp",
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"d3d12/D3D11on12Util.h",
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"d3d12/D3D12Error.cpp",
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"d3d12/D3D12Error.h",
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"d3d12/D3D12Info.cpp",
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"d3d12/D3D12Info.h",
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"d3d12/DeviceD3D12.cpp",
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@ -446,8 +454,8 @@ source_set("sources") {
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"d3d12/PageableD3D12.h",
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"d3d12/PipelineLayoutD3D12.cpp",
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"d3d12/PipelineLayoutD3D12.h",
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"d3d12/PlatformFunctions.cpp",
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"d3d12/PlatformFunctions.h",
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"d3d12/PlatformFunctionsD3D12.cpp",
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"d3d12/PlatformFunctionsD3D12.h",
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"d3d12/QuerySetD3D12.cpp",
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"d3d12/QuerySetD3D12.h",
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"d3d12/QueueD3D12.cpp",
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@ -251,6 +251,18 @@ if (WINDOWS_STORE)
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target_link_libraries(dawn_native PRIVATE debug dxgi.lib)
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endif()
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if (DAWN_ENABLE_D3D12)
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target_sources(dawn_native PRIVATE
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"d3d/BlobD3D.cpp"
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"d3d/BlobD3D.h"
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"d3d/D3DError.cpp"
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"d3d/D3DError.h"
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"d3d/PlatformFunctions.cpp"
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"d3d/PlatformFunctions.h"
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"d3d/d3d_platform.h"
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)
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endif()
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if (DAWN_ENABLE_D3D12)
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target_sources(dawn_native PRIVATE
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"${DAWN_INCLUDE_DIR}/dawn/native/D3D12Backend.h"
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@ -262,8 +274,6 @@ if (DAWN_ENABLE_D3D12)
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"d3d12/BindGroupD3D12.h"
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"d3d12/BindGroupLayoutD3D12.cpp"
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"d3d12/BindGroupLayoutD3D12.h"
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"d3d12/BlobD3D12.cpp"
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"d3d12/BlobD3D12.h"
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"d3d12/BufferD3D12.cpp"
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"d3d12/BufferD3D12.h"
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"d3d12/CPUDescriptorHeapAllocationD3D12.cpp"
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@ -278,8 +288,6 @@ if (DAWN_ENABLE_D3D12)
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"d3d12/ComputePipelineD3D12.h"
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"d3d12/D3D11on12Util.cpp"
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"d3d12/D3D11on12Util.h"
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"d3d12/D3D12Error.cpp"
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"d3d12/D3D12Error.h"
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"d3d12/D3D12Info.cpp"
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"d3d12/D3D12Info.h"
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"d3d12/DeviceD3D12.cpp"
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@ -302,8 +310,8 @@ if (DAWN_ENABLE_D3D12)
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"d3d12/PageableD3D12.h"
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"d3d12/PipelineLayoutD3D12.cpp"
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"d3d12/PipelineLayoutD3D12.h"
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"d3d12/PlatformFunctions.cpp"
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"d3d12/PlatformFunctions.h"
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"d3d12/PlatformFunctionsD3D12.cpp"
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"d3d12/PlatformFunctionsD3D12.h"
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"d3d12/QuerySetD3D12.cpp"
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"d3d12/QuerySetD3D12.h"
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"d3d12/QueueD3D12.cpp"
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@ -24,7 +24,7 @@
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#include "dawn/common/Platform.h"
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#if DAWN_PLATFORM_IS(WINDOWS)
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#include "dawn/native/d3d12/d3d12_platform.h"
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#include "dawn/native/d3d/d3d_platform.h"
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#endif // DAWN_PLATFORM_IS(WINDOWS)
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// Forward declare IUnknown
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d12/BlobD3D12.h"
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#include "dawn/native/d3d/BlobD3D.h"
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namespace dawn::native {
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@ -12,8 +12,11 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D_BLOBD3D_H_
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#define SRC_DAWN_NATIVE_D3D_BLOBD3D_H_
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#include "dawn/native/Blob.h"
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#include "dawn/native/d3d12/d3d12_platform.h"
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#include "dawn/native/d3d/d3d_platform.h"
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namespace dawn::native {
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@ -21,3 +24,5 @@ Blob CreateBlob(ComPtr<ID3DBlob> blob);
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Blob CreateBlob(ComPtr<IDxcBlob> blob);
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_D3D_BLOBD3D_H_
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@ -12,16 +12,16 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d12/D3D12Error.h"
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#include "dawn/native/d3d/D3DError.h"
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#include <iomanip>
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#include <sstream>
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#include <string>
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namespace dawn::native::d3d12 {
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namespace dawn::native::d3d {
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const char* HRESULTAsString(HRESULT result) {
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// There's a lot of possible HRESULTS, but these ones are the ones specifically listed as
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// being returned from D3D12, in addition to fake codes used internally for testing.
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// being returned from D3D11 and D3D12, in addition to fake codes used internally for testing.
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// https://docs.microsoft.com/en-us/windows/win32/direct3d12/d3d12-graphics-reference-returnvalues
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switch (result) {
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case S_OK:
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@ -83,4 +83,4 @@ MaybeError CheckOutOfMemoryHRESULTImpl(HRESULT result, const char* context) {
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return CheckHRESULTImpl(result, context);
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}
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} // namespace dawn::native::d3d12
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} // namespace dawn::native::d3d
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@ -12,14 +12,14 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D12_D3D12ERROR_H_
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#define SRC_DAWN_NATIVE_D3D12_D3D12ERROR_H_
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#ifndef SRC_DAWN_NATIVE_D3D_D3DERROR_H_
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#define SRC_DAWN_NATIVE_D3D_D3DERROR_H_
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#include <d3d12.h>
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#include <winerror.h>
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#include "dawn/native/Error.h"
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#include "dawn/native/ErrorInjector.h"
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namespace dawn::native::d3d12 {
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namespace dawn::native::d3d {
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constexpr HRESULT E_FAKE_ERROR_FOR_TESTING = MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0xFF);
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constexpr HRESULT E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING =
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// Uses CheckRESULT but returns OOM specific error when recoverable.
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MaybeError CheckOutOfMemoryHRESULTImpl(HRESULT result, const char* context);
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#define CheckHRESULT(resultIn, contextIn) \
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::dawn::native::d3d12::CheckHRESULTImpl( \
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INJECT_ERROR_OR_RUN(resultIn, E_FAKE_ERROR_FOR_TESTING), contextIn)
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#define CheckOutOfMemoryHRESULT(resultIn, contextIn) \
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::dawn::native::d3d12::CheckOutOfMemoryHRESULTImpl( \
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INJECT_ERROR_OR_RUN(resultIn, E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING, \
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E_FAKE_ERROR_FOR_TESTING), \
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#define CheckHRESULT(resultIn, contextIn) \
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::dawn::native::d3d::CheckHRESULTImpl( \
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INJECT_ERROR_OR_RUN(resultIn, ::dawn::native::d3d::E_FAKE_ERROR_FOR_TESTING), contextIn)
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#define CheckOutOfMemoryHRESULT(resultIn, contextIn) \
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::dawn::native::d3d::CheckOutOfMemoryHRESULTImpl( \
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INJECT_ERROR_OR_RUN(resultIn, ::dawn::native::d3d::E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING, \
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::dawn::native::d3d::E_FAKE_ERROR_FOR_TESTING), \
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contextIn)
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} // namespace dawn::native::d3d12
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} // namespace dawn::native::d3d
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#endif // SRC_DAWN_NATIVE_D3D12_D3D12ERROR_H_
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#endif // SRC_DAWN_NATIVE_D3D_D3DERROR_H_
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@ -1,4 +1,4 @@
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// Copyright 2018 The Dawn Authors
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d12/PlatformFunctions.h"
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#include "dawn/native/d3d/PlatformFunctions.h"
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#include <comdef.h>
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#include "dawn/common/DynamicLib.h"
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namespace dawn::native::d3d12 {
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namespace dawn::native::d3d {
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namespace {
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// Extract Version from "10.0.{Version}.0" if possible, otherwise return 0.
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uint32_t GetWindowsSDKVersionFromDirectoryName(const char* directoryName) {
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PlatformFunctions::~PlatformFunctions() = default;
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MaybeError PlatformFunctions::LoadFunctions() {
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DAWN_TRY(LoadD3D12());
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DAWN_TRY(LoadDXGI());
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LoadDXCLibraries();
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DAWN_TRY(LoadFXCompiler());
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DAWN_TRY(LoadD3D11());
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LoadPIXRuntime();
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return {};
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}
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MaybeError PlatformFunctions::LoadD3D12() {
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#if DAWN_PLATFORM_IS(WINUWP)
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d3d12CreateDevice = &D3D12CreateDevice;
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d3d12GetDebugInterface = &D3D12GetDebugInterface;
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d3d12SerializeRootSignature = &D3D12SerializeRootSignature;
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d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer;
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d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature;
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d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer;
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#else
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std::string error;
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if (!mD3D12Lib.Open("d3d12.dll", &error) ||
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!mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) ||
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!mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) ||
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!mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) ||
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!mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer,
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"D3D12CreateRootSignatureDeserializer", &error) ||
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!mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature,
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"D3D12SerializeVersionedRootSignature", &error) ||
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!mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer,
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"D3D12CreateVersionedRootSignatureDeserializer", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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#endif
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return {};
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}
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MaybeError PlatformFunctions::LoadD3D11() {
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#if DAWN_PLATFORM_IS(WINUWP)
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d3d11on12CreateDevice = &D3D11On12CreateDevice;
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#else
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std::string error;
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if (!mD3D11Lib.Open("d3d11.dll", &error) ||
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!mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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#endif
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return {};
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}
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@ -240,28 +196,10 @@ MaybeError PlatformFunctions::LoadFXCompiler() {
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return {};
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}
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bool PlatformFunctions::IsPIXEventRuntimeLoaded() const {
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return mPIXEventRuntimeLib.Valid();
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}
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// Use Backend::IsDXCAvaliable if possible, which also check the DXC is no older than a given
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// version
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bool PlatformFunctions::IsDXCBinaryAvailable() const {
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return mDXILLib.Valid() && mDXCompilerLib.Valid();
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}
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void PlatformFunctions::LoadPIXRuntime() {
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// TODO(dawn:766):
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// In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib
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// So maybe we should put WinPixEventRuntime as a third party package
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// Currently PIX is not going to be loaded in UWP since the following
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// mPIXEventRuntimeLib.Open will fail.
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if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") ||
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!mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") ||
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!mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") ||
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!mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) {
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mPIXEventRuntimeLib.Close();
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}
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}
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} // namespace dawn::native::d3d12
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} // namespace dawn::native::d3d
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@ -0,0 +1,78 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
|
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_
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#define SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_
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#include <d3dcompiler.h>
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#include <string>
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#include "dawn/native/d3d/d3d_platform.h"
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#include "dawn/common/DynamicLib.h"
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#include "dawn/native/Error.h"
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namespace dawn::native::d3d {
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// Loads the functions required from the platform dynamically so that we don't need to rely on
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// them being present in the system. For example linking against d3d12.lib would prevent
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// dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist.
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class PlatformFunctions {
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public:
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PlatformFunctions();
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virtual ~PlatformFunctions();
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MaybeError LoadFunctions();
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bool IsPIXEventRuntimeLoaded() const;
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bool IsDXCBinaryAvailable() const;
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// Functions from dxgi.dll
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using PFN_DXGI_GET_DEBUG_INTERFACE1 = HRESULT(WINAPI*)(UINT Flags,
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REFIID riid,
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_COM_Outptr_ void** pDebug);
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PFN_DXGI_GET_DEBUG_INTERFACE1 dxgiGetDebugInterface1 = nullptr;
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using PFN_CREATE_DXGI_FACTORY2 = HRESULT(WINAPI*)(UINT Flags,
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REFIID riid,
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_COM_Outptr_ void** ppFactory);
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PFN_CREATE_DXGI_FACTORY2 createDxgiFactory2 = nullptr;
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// Functions from dxcompiler.dll
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using PFN_DXC_CREATE_INSTANCE = HRESULT(WINAPI*)(REFCLSID rclsid,
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REFIID riid,
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_COM_Outptr_ void** ppCompiler);
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PFN_DXC_CREATE_INSTANCE dxcCreateInstance = nullptr;
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// Functions from d3d3compiler.dll
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pD3DCompile d3dCompile = nullptr;
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pD3DDisassemble d3dDisassemble = nullptr;
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private:
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MaybeError LoadDXGI();
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void LoadDXCLibraries();
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void LoadDXIL(const std::string& baseWindowsSDKPath);
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void LoadDXCompiler(const std::string& baseWindowsSDKPath);
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MaybeError LoadFXCompiler();
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void LoadPIXRuntime();
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DynamicLib mDXGILib;
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DynamicLib mDXILLib;
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DynamicLib mDXCompilerLib;
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DynamicLib mFXCompilerLib;
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};
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} // namespace dawn::native::d3d
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#endif // SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_
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@ -0,0 +1,36 @@
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// Copyright 2023 The Dawn Authors
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//
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||||
// Licensed under the Apache License, Version 2.0 (the "License");
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||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_
|
||||
#define SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_
|
||||
|
||||
// Pre-emptively include windows.h but remove its macros so that they aren't set when declaring the
|
||||
// COM interfaces. Otherwise ID3D12InfoQueue::GetMessage would be either GetMessageA or GetMessageW
|
||||
// which causes compilation errors.
|
||||
// NOLINTNEXTLINE(build/include_order)
|
||||
#include "dawn/common/windows_with_undefs.h"
|
||||
|
||||
#include <d3d11_2.h> // NOLINT(build/include_order)
|
||||
#include <dxcapi.h> // NOLINT(build/include_order)
|
||||
#include <dxgi1_4.h> // NOLINT(build/include_order)
|
||||
#include <wrl.h> // NOLINT(build/include_order)
|
||||
|
||||
// DXProgrammableCapture.h takes a dependency on other platform header
|
||||
// files, so it must be defined after them.
|
||||
#include <DXProgrammableCapture.h> // NOLINT(build/include_order)
|
||||
#include <dxgidebug.h> // NOLINT(build/include_order)
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
#endif // SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_
|
|
@ -20,10 +20,10 @@
|
|||
#include "dawn/common/Platform.h"
|
||||
#include "dawn/common/WindowsUtils.h"
|
||||
#include "dawn/native/Instance.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/BackendD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
#include "dawn/native/d3d12/UtilsD3D12.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#include "dawn/common/Log.h"
|
||||
#include "dawn/native/D3D12Backend.h"
|
||||
#include "dawn/native/Instance.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/AdapterD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
#include "dawn/native/d3d12/UtilsD3D12.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
|
|
@ -21,8 +21,8 @@
|
|||
#include "dawn/common/Math.h"
|
||||
#include "dawn/native/CommandBuffer.h"
|
||||
#include "dawn/native/DynamicUploader.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/CommandRecordingContext.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/HeapD3D12.h"
|
||||
#include "dawn/native/d3d12/ResidencyManagerD3D12.h"
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include "dawn/native/d3d12/CommandAllocatorManager.h"
|
||||
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
|
||||
#include "dawn/common/Assert.h"
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#include "dawn/native/d3d12/ComputePipelineD3D12.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/PipelineLayoutD3D12.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
#include "dawn/native/d3d12/QuerySetD3D12.h"
|
||||
#include "dawn/native/d3d12/RenderPassBuilderD3D12.h"
|
||||
#include "dawn/native/d3d12/RenderPipelineD3D12.h"
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/CommandAllocatorManager.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/HeapD3D12.h"
|
||||
#include "dawn/native/d3d12/ResidencyManagerD3D12.h"
|
||||
|
|
|
@ -18,11 +18,11 @@
|
|||
#include <utility>
|
||||
|
||||
#include "dawn/native/CreatePipelineAsyncTask.h"
|
||||
#include "dawn/native/d3d12/BlobD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/BlobD3D.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/PipelineLayoutD3D12.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
#include "dawn/native/d3d12/ShaderModuleD3D12.h"
|
||||
#include "dawn/native/d3d12/UtilsD3D12.h"
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "dawn/common/HashUtils.h"
|
||||
#include "dawn/common/Log.h"
|
||||
#include "dawn/native/D3D12Backend.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
|
|
@ -17,10 +17,10 @@
|
|||
#include <utility>
|
||||
|
||||
#include "dawn/common/GPUInfo.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/AdapterD3D12.h"
|
||||
#include "dawn/native/d3d12/BackendD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "dawn/native/D3D12Backend.h"
|
||||
#include "dawn/native/DynamicUploader.h"
|
||||
#include "dawn/native/Instance.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/AdapterD3D12.h"
|
||||
#include "dawn/native/d3d12/BackendD3D12.h"
|
||||
#include "dawn/native/d3d12/BindGroupD3D12.h"
|
||||
|
@ -31,10 +32,9 @@
|
|||
#include "dawn/native/d3d12/CommandBufferD3D12.h"
|
||||
#include "dawn/native/d3d12/ComputePipelineD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D11on12Util.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/ExternalImageDXGIImpl.h"
|
||||
#include "dawn/native/d3d12/PipelineLayoutD3D12.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
#include "dawn/native/d3d12/QuerySetD3D12.h"
|
||||
#include "dawn/native/d3d12/QueueD3D12.h"
|
||||
#include "dawn/native/d3d12/RenderPipelineD3D12.h"
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
|
||||
#include "dawn/common/Log.h"
|
||||
#include "dawn/native/Error.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include <utility>
|
||||
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/HeapD3D12.h"
|
||||
#include "dawn/native/d3d12/ResidencyManagerD3D12.h"
|
||||
|
|
|
@ -19,10 +19,10 @@
|
|||
|
||||
#include "dawn/common/Assert.h"
|
||||
#include "dawn/common/BitSetIterator.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/BindGroupLayoutD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
|
|
|
@ -0,0 +1,99 @@
|
|||
// Copyright 2018 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
|
||||
#include <comdef.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <sstream>
|
||||
#include <utility>
|
||||
|
||||
#include "dawn/common/DynamicLib.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
||||
PlatformFunctions::PlatformFunctions() = default;
|
||||
PlatformFunctions::~PlatformFunctions() = default;
|
||||
|
||||
MaybeError PlatformFunctions::LoadFunctions() {
|
||||
DAWN_TRY(Base::LoadFunctions());
|
||||
|
||||
DAWN_TRY(LoadD3D12());
|
||||
DAWN_TRY(LoadD3D11());
|
||||
LoadPIXRuntime();
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError PlatformFunctions::LoadD3D12() {
|
||||
#if DAWN_PLATFORM_IS(WINUWP)
|
||||
d3d12CreateDevice = &D3D12CreateDevice;
|
||||
d3d12GetDebugInterface = &D3D12GetDebugInterface;
|
||||
d3d12SerializeRootSignature = &D3D12SerializeRootSignature;
|
||||
d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer;
|
||||
d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature;
|
||||
d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer;
|
||||
#else
|
||||
std::string error;
|
||||
if (!mD3D12Lib.Open("d3d12.dll", &error) ||
|
||||
!mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) ||
|
||||
!mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) ||
|
||||
!mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) ||
|
||||
!mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer,
|
||||
"D3D12CreateRootSignatureDeserializer", &error) ||
|
||||
!mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature,
|
||||
"D3D12SerializeVersionedRootSignature", &error) ||
|
||||
!mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer,
|
||||
"D3D12CreateVersionedRootSignatureDeserializer", &error)) {
|
||||
return DAWN_INTERNAL_ERROR(error.c_str());
|
||||
}
|
||||
#endif
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError PlatformFunctions::LoadD3D11() {
|
||||
#if DAWN_PLATFORM_IS(WINUWP)
|
||||
d3d11on12CreateDevice = &D3D11On12CreateDevice;
|
||||
#else
|
||||
std::string error;
|
||||
if (!mD3D11Lib.Open("d3d11.dll", &error) ||
|
||||
!mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) {
|
||||
return DAWN_INTERNAL_ERROR(error.c_str());
|
||||
}
|
||||
#endif
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
bool PlatformFunctions::IsPIXEventRuntimeLoaded() const {
|
||||
return mPIXEventRuntimeLib.Valid();
|
||||
}
|
||||
|
||||
void PlatformFunctions::LoadPIXRuntime() {
|
||||
// TODO(dawn:766):
|
||||
// In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib
|
||||
// So maybe we should put WinPixEventRuntime as a third party package
|
||||
// Currently PIX is not going to be loaded in UWP since the following
|
||||
// mPIXEventRuntimeLib.Open will fail.
|
||||
if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") ||
|
||||
!mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") ||
|
||||
!mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") ||
|
||||
!mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) {
|
||||
mPIXEventRuntimeLib.Close();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace dawn::native::d3d12
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
#include "dawn/native/d3d/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/d3d12_platform.h"
|
||||
|
||||
#include "dawn/common/DynamicLib.h"
|
||||
|
@ -29,14 +30,13 @@ namespace dawn::native::d3d12 {
|
|||
// Loads the functions required from the platform dynamically so that we don't need to rely on
|
||||
// them being present in the system. For example linking against d3d12.lib would prevent
|
||||
// dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist.
|
||||
class PlatformFunctions {
|
||||
class PlatformFunctions : public d3d::PlatformFunctions {
|
||||
public:
|
||||
PlatformFunctions();
|
||||
~PlatformFunctions();
|
||||
~PlatformFunctions() override;
|
||||
|
||||
MaybeError LoadFunctions();
|
||||
bool IsPIXEventRuntimeLoaded() const;
|
||||
bool IsDXCBinaryAvailable() const;
|
||||
|
||||
// Functions from d3d12.dll
|
||||
PFN_D3D12_CREATE_DEVICE d3d12CreateDevice = nullptr;
|
||||
|
@ -48,27 +48,6 @@ class PlatformFunctions {
|
|||
PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
|
||||
d3d12CreateVersionedRootSignatureDeserializer = nullptr;
|
||||
|
||||
// Functions from dxgi.dll
|
||||
using PFN_DXGI_GET_DEBUG_INTERFACE1 = HRESULT(WINAPI*)(UINT Flags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void** pDebug);
|
||||
PFN_DXGI_GET_DEBUG_INTERFACE1 dxgiGetDebugInterface1 = nullptr;
|
||||
|
||||
using PFN_CREATE_DXGI_FACTORY2 = HRESULT(WINAPI*)(UINT Flags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void** ppFactory);
|
||||
PFN_CREATE_DXGI_FACTORY2 createDxgiFactory2 = nullptr;
|
||||
|
||||
// Functions from dxcompiler.dll
|
||||
using PFN_DXC_CREATE_INSTANCE = HRESULT(WINAPI*)(REFCLSID rclsid,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void** ppCompiler);
|
||||
PFN_DXC_CREATE_INSTANCE dxcCreateInstance = nullptr;
|
||||
|
||||
// Functions from d3d3compiler.dll
|
||||
pD3DCompile d3dCompile = nullptr;
|
||||
pD3DDisassemble d3dDisassemble = nullptr;
|
||||
|
||||
// Functions from WinPixEventRuntime.dll
|
||||
using PFN_PIX_END_EVENT_ON_COMMAND_LIST =
|
||||
HRESULT(WINAPI*)(ID3D12GraphicsCommandList* commandList);
|
||||
|
@ -90,21 +69,14 @@ class PlatformFunctions {
|
|||
PFN_D3D11ON12_CREATE_DEVICE d3d11on12CreateDevice = nullptr;
|
||||
|
||||
private:
|
||||
using Base = d3d::PlatformFunctions;
|
||||
|
||||
MaybeError LoadD3D12();
|
||||
MaybeError LoadD3D11();
|
||||
MaybeError LoadDXGI();
|
||||
void LoadDXCLibraries();
|
||||
void LoadDXIL(const std::string& baseWindowsSDKPath);
|
||||
void LoadDXCompiler(const std::string& baseWindowsSDKPath);
|
||||
MaybeError LoadFXCompiler();
|
||||
void LoadPIXRuntime();
|
||||
|
||||
DynamicLib mD3D12Lib;
|
||||
DynamicLib mD3D11Lib;
|
||||
DynamicLib mDXGILib;
|
||||
DynamicLib mDXILLib;
|
||||
DynamicLib mDXCompilerLib;
|
||||
DynamicLib mFXCompilerLib;
|
||||
DynamicLib mPIXEventRuntimeLib;
|
||||
};
|
||||
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include <algorithm>
|
||||
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/UtilsD3D12.h"
|
||||
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
#include "dawn/native/CommandValidation.h"
|
||||
#include "dawn/native/Commands.h"
|
||||
#include "dawn/native/DynamicUploader.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/CommandBufferD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/UtilsD3D12.h"
|
||||
#include "dawn/platform/DawnPlatform.h"
|
||||
|
|
|
@ -22,11 +22,11 @@
|
|||
#include "dawn/common/Assert.h"
|
||||
#include "dawn/common/Log.h"
|
||||
#include "dawn/native/CreatePipelineAsyncTask.h"
|
||||
#include "dawn/native/d3d12/BlobD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/BlobD3D.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/PipelineLayoutD3D12.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
#include "dawn/native/d3d12/ShaderModuleD3D12.h"
|
||||
#include "dawn/native/d3d12/TextureD3D12.h"
|
||||
#include "dawn/native/d3d12/UtilsD3D12.h"
|
||||
|
|
|
@ -17,8 +17,8 @@
|
|||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/AdapterD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/Forward.h"
|
||||
#include "dawn/native/d3d12/HeapD3D12.h"
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include <limits>
|
||||
#include <utility>
|
||||
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/HeapAllocatorD3D12.h"
|
||||
#include "dawn/native/d3d12/HeapD3D12.h"
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include <utility>
|
||||
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/HeapD3D12.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
|
|
@ -32,14 +32,14 @@
|
|||
#include "dawn/native/CacheRequest.h"
|
||||
#include "dawn/native/Pipeline.h"
|
||||
#include "dawn/native/TintUtils.h"
|
||||
#include "dawn/native/d3d/BlobD3D.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/AdapterD3D12.h"
|
||||
#include "dawn/native/d3d12/BackendD3D12.h"
|
||||
#include "dawn/native/d3d12/BindGroupLayoutD3D12.h"
|
||||
#include "dawn/native/d3d12/BlobD3D12.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/PipelineLayoutD3D12.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctions.h"
|
||||
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
|
||||
#include "dawn/native/d3d12/UtilsD3D12.h"
|
||||
#include "dawn/native/stream/BlobSource.h"
|
||||
#include "dawn/native/stream/ByteVectorSink.h"
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include <limits>
|
||||
#include <utility>
|
||||
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/GPUDescriptorHeapAllocationD3D12.h"
|
||||
#include "dawn/native/d3d12/ResidencyManagerD3D12.h"
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
#include <utility>
|
||||
|
||||
#include "dawn/common/Math.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "dawn/dawn_wsi.h"
|
||||
#include "dawn/native/Surface.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/TextureD3D12.h"
|
||||
|
||||
|
|
|
@ -25,10 +25,10 @@
|
|||
#include "dawn/native/IntegerTypes.h"
|
||||
#include "dawn/native/ResourceMemoryAllocation.h"
|
||||
#include "dawn/native/ToBackend.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/BufferD3D12.h"
|
||||
#include "dawn/native/d3d12/CommandRecordingContext.h"
|
||||
#include "dawn/native/d3d12/D3D11on12Util.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
#include "dawn/native/d3d12/Forward.h"
|
||||
#include "dawn/native/d3d12/HeapD3D12.h"
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
#include "dawn/common/Assert.h"
|
||||
#include "dawn/native/CommandValidation.h"
|
||||
#include "dawn/native/Format.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d12/BufferD3D12.h"
|
||||
#include "dawn/native/d3d12/CommandRecordingContext.h"
|
||||
#include "dawn/native/d3d12/D3D12Error.h"
|
||||
#include "dawn/native/d3d12/DeviceD3D12.h"
|
||||
|
||||
namespace dawn::native::d3d12 {
|
||||
|
|
|
@ -15,24 +15,9 @@
|
|||
#ifndef SRC_DAWN_NATIVE_D3D12_D3D12_PLATFORM_H_
|
||||
#define SRC_DAWN_NATIVE_D3D12_D3D12_PLATFORM_H_
|
||||
|
||||
// Pre-emptively include windows.h but remove its macros so that they aren't set when declaring the
|
||||
// COM interfaces. Otherwise ID3D12InfoQueue::GetMessage would be either GetMessageA or GetMessageW
|
||||
// which causes compilation errors.
|
||||
// NOLINTNEXTLINE(build/include_order)
|
||||
#include "dawn/common/windows_with_undefs.h"
|
||||
#include "dawn/native/d3d/d3d_platform.h"
|
||||
|
||||
#include <d3d11_2.h> // NOLINT(build/include_order)
|
||||
#include <d3d11on12.h> // NOLINT(build/include_order)
|
||||
#include <d3d12.h> // NOLINT(build/include_order)
|
||||
#include <dxcapi.h> // NOLINT(build/include_order)
|
||||
#include <dxgi1_4.h> // NOLINT(build/include_order)
|
||||
#include <wrl.h> // NOLINT(build/include_order)
|
||||
|
||||
// DXProgrammableCapture.h takes a dependency on other platform header
|
||||
// files, so it must be defined after them.
|
||||
#include <DXProgrammableCapture.h> // NOLINT(build/include_order)
|
||||
#include <dxgidebug.h> // NOLINT(build/include_order)
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
#endif // SRC_DAWN_NATIVE_D3D12_D3D12_PLATFORM_H_
|
||||
|
|
Loading…
Reference in New Issue