Refactor CopyTextureForBrowserTests to use compute shader
CopyTextureForBrowserTests will cover incoming color format conversion cases. While it is OK for |unorm| formats to compare their pixel values on the CPU side, we cannot do such comparisons for the |float| formats because we may meet the precision issues when comparing a value generated at the CPU side to the one from the GPU side. Refactor this test suites by using compute shader and do bit-by-bit comparison from source texture and destination texture. BUG=dawn:465 Change-Id: I979fcf1a1d96bbe9f8a4cf2f1a305d488e88b257 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36140 Commit-Queue: Shaobo Yan <shaobo.yan@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -16,6 +16,7 @@
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/TestUtils.h"
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#include "utils/TextureFormatUtils.h"
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#include "utils/WGPUHelpers.h"
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@ -23,14 +24,17 @@
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class CopyTextureForBrowserTests : public DawnTest {
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protected:
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static constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
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static constexpr uint64_t kDefaultTextureWidth = 4;
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static constexpr uint64_t kDefaultTextureHeight = 4;
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struct TextureSpec {
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wgpu::Origin3D copyOrigin;
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wgpu::Extent3D textureSize;
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uint32_t level;
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wgpu::Origin3D copyOrigin = {};
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wgpu::Extent3D textureSize = {kDefaultTextureWidth, kDefaultTextureHeight};
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uint32_t level = 0;
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wgpu::TextureFormat format = kTextureFormat;
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};
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static std::vector<RGBA8> GetExpectedTextureData(const utils::TextureDataCopyLayout& layout) {
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static std::vector<RGBA8> GetSourceTextureData(const utils::TextureDataCopyLayout& layout) {
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std::vector<RGBA8> textureData(layout.texelBlockCount);
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for (uint32_t layer = 0; layer < layout.mipSize.depth; ++layer) {
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const uint32_t sliceOffset = layout.texelBlocksPerImage * layer;
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@ -48,43 +52,87 @@ class CopyTextureForBrowserTests : public DawnTest {
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return textureData;
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}
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static void PackTextureData(const RGBA8* srcData,
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uint32_t width,
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uint32_t height,
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uint32_t srcTexelsPerRow,
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RGBA8* dstData,
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uint32_t dstTexelsPerRow,
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const wgpu::CopyTextureForBrowserOptions* options) {
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bool isFlipY = options != nullptr && options->flipY;
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for (uint32_t y = 0; y < height; ++y) {
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for (uint32_t x = 0; x < width; ++x) {
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uint32_t srcYIndex =
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isFlipY ? (height - y - 1) * srcTexelsPerRow : y * srcTexelsPerRow;
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uint32_t src = x + srcYIndex;
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uint32_t dst = x + y * dstTexelsPerRow;
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dstData[dst] = srcData[src];
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void SetUp() override {
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DawnTest::SetUp();
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testPipeline = MakeTestPipeline();
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uint32_t uniformBufferData[] = {
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0, // copy have flipY option
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};
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wgpu::BufferDescriptor uniformBufferDesc = {};
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uniformBufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
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uniformBufferDesc.size = sizeof(uniformBufferData);
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uniformBuffer = device.CreateBuffer(&uniformBufferDesc);
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}
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// Do the bit-by-bit comparison between the source and destination texture with GPU (compute
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// shader) instead of CPU after executing CopyTextureForBrowser() to avoid the errors caused by
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// comparing a value generated on CPU to the one generated on GPU.
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wgpu::ComputePipeline MakeTestPipeline() {
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wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[block]] struct Uniforms {
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[[offset(0)]] dstTextureFlipY : u32;
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};
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[[block]] struct OutputBuf {
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[[offset(0)]] result : [[stride(4)]] array<u32>;
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};
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[[group(0), binding(0)]] var src : texture_2d<f32>;
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[[group(0), binding(1)]] var dst : texture_2d<f32>;
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[[group(0), binding(2)]] var<storage_buffer> output : OutputBuf;
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[[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
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[[builtin(global_invocation_id)]] var<in> GlobalInvocationID : vec3<u32>;
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() -> void {
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// Current CopyTextureForBrowser only support full copy now.
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// TODO(dawn:465): Refactor this after CopyTextureForBrowser
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// support sub-rect copy.
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var size : vec2<i32> = textureDimensions(src);
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var dstTexCoord : vec2<i32> = vec2<i32>(GlobalInvocationID.xy);
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var srcTexCoord : vec2<i32> = dstTexCoord;
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if (uniforms.dstTextureFlipY == 1) {
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srcTexCoord.y = size.y - dstTexCoord.y - 1;
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}
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var srcColor : vec4<f32> = textureLoad(src, srcTexCoord);
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var dstColor : vec4<f32> = textureLoad(dst, dstTexCoord);
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var success : bool = all(srcColor == dstColor);
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var outputIndex : u32 = GlobalInvocationID.y * size.x + GlobalInvocationID.x;
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if (success) {
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output.result[outputIndex] = u32(1);
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} else {
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output.result[outputIndex] = u32(0);
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}
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}
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}
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)");
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.computeStage.module = csModule;
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csDesc.computeStage.entryPoint = "main";
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return device.CreateComputePipeline(&csDesc);
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}
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void DoTest(const TextureSpec& srcSpec,
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const TextureSpec& dstSpec,
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const wgpu::Extent3D& copySize,
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const wgpu::CopyTextureForBrowserOptions* options) {
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const wgpu::Extent3D& copySize = {kDefaultTextureWidth, kDefaultTextureHeight},
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const wgpu::CopyTextureForBrowserOptions options = {}) {
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wgpu::TextureDescriptor srcDescriptor;
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srcDescriptor.size = srcSpec.textureSize;
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srcDescriptor.format = kTextureFormat;
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srcDescriptor.format = srcSpec.format;
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srcDescriptor.mipLevelCount = srcSpec.level + 1;
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srcDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
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wgpu::TextureUsage::Sampled | wgpu::TextureUsage::OutputAttachment;
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srcDescriptor.usage =
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wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
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wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
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wgpu::Texture dstTexture;
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wgpu::TextureDescriptor dstDescriptor;
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dstDescriptor.size = dstSpec.textureSize;
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dstDescriptor.format = kTextureFormat;
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dstDescriptor.format = dstSpec.format;
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dstDescriptor.mipLevelCount = dstSpec.level + 1;
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dstDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
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dstDescriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled |
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wgpu::TextureUsage::OutputAttachment;
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dstTexture = device.CreateTexture(&dstDescriptor);
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{srcSpec.textureSize.width, srcSpec.textureSize.height, copySize.depth},
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srcSpec.level);
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const std::vector<RGBA8> textureArrayCopyData = GetExpectedTextureData(copyLayout);
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const std::vector<RGBA8> textureArrayCopyData = GetSourceTextureData(copyLayout);
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wgpu::TextureCopyView textureCopyView =
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utils::CreateTextureCopyView(srcTexture, srcSpec.level, {0, 0, srcSpec.copyOrigin.z});
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@ -109,7 +157,6 @@ class CopyTextureForBrowserTests : public DawnTest {
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textureArrayCopyData.size() * sizeof(RGBA8),
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&textureDataLayout, ©Layout.mipSize);
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const wgpu::Extent3D copySizePerSlice = {copySize.width, copySize.height, 1};
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// Perform the texture to texture copy
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wgpu::TextureCopyView srcTextureCopyView =
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utils::CreateTextureCopyView(srcTexture, srcSpec.level, srcSpec.copyOrigin);
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@ -119,41 +166,64 @@ class CopyTextureForBrowserTests : public DawnTest {
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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// Perform a copy here for testing.
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device.GetQueue().CopyTextureForBrowser(&srcTextureCopyView, &dstTextureCopyView, ©Size,
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options);
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&options);
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// Texels in single slice.
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const uint32_t texelCountInCopyRegion = utils::GetTexelCountInCopyRegion(
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copyLayout.bytesPerRow, copyLayout.bytesPerImage / copyLayout.bytesPerRow,
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copySizePerSlice, kTextureFormat);
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std::vector<RGBA8> expected(texelCountInCopyRegion);
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for (uint32_t slice = 0; slice < copySize.depth; ++slice) {
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std::fill(expected.begin(), expected.end(), RGBA8());
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const uint32_t texelIndexOffset = copyLayout.texelBlocksPerImage * slice;
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const uint32_t expectedTexelArrayDataStartIndex =
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texelIndexOffset +
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(srcSpec.copyOrigin.x + srcSpec.copyOrigin.y * copyLayout.texelBlocksPerRow);
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PackTextureData(&textureArrayCopyData[expectedTexelArrayDataStartIndex], copySize.width,
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copySize.height, copyLayout.texelBlocksPerRow, expected.data(),
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copySize.width, options);
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// Update uniform buffer based on test config
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uint32_t uniformBufferData[] = {
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options.flipY, // copy have flipY option
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};
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EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, dstSpec.copyOrigin.x,
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dstSpec.copyOrigin.y, copySize.width, copySize.height,
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dstSpec.level, dstSpec.copyOrigin.z + slice)
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<< "Texture to Texture copy failed copying region [(" << srcSpec.copyOrigin.x
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<< ", " << srcSpec.copyOrigin.y << "), (" << srcSpec.copyOrigin.x + copySize.width
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<< ", " << srcSpec.copyOrigin.y + copySize.height << ")) from "
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<< srcSpec.textureSize.width << " x " << srcSpec.textureSize.height
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<< " texture at mip level " << srcSpec.level << " layer "
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<< srcSpec.copyOrigin.z + slice << " to [(" << dstSpec.copyOrigin.x << ", "
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<< dstSpec.copyOrigin.y << "), (" << dstSpec.copyOrigin.x + copySize.width << ", "
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<< dstSpec.copyOrigin.y + copySize.height << ")) region of "
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<< dstSpec.textureSize.width << " x " << dstSpec.textureSize.height
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<< " texture at mip level " << dstSpec.level << " layer "
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<< dstSpec.copyOrigin.z + slice << std::endl;
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device.GetQueue().WriteBuffer(uniformBuffer, 0, uniformBufferData,
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sizeof(uniformBufferData));
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// Create output buffer to store result
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wgpu::BufferDescriptor outputDesc;
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outputDesc.size = copySize.width * copySize.height * sizeof(uint32_t);
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outputDesc.usage =
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer outputBuffer = device.CreateBuffer(&outputDesc);
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// Create texture views for test.
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wgpu::TextureViewDescriptor srcTextureViewDesc = {};
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srcTextureViewDesc.baseMipLevel = srcSpec.level;
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wgpu::TextureView srcTextureView = srcTexture.CreateView(&srcTextureViewDesc);
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wgpu::TextureViewDescriptor dstTextureViewDesc = {};
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dstTextureViewDesc.baseMipLevel = dstSpec.level;
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wgpu::TextureView dstTextureView = dstTexture.CreateView(&dstTextureViewDesc);
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// Create bind group based on the config.
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(
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device, testPipeline.GetBindGroupLayout(0),
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{{0, srcTextureView},
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{1, dstTextureView},
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{2, outputBuffer, 0, copySize.width * copySize.height * sizeof(uint32_t)},
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{3, uniformBuffer, 0, sizeof(uniformBufferData)}});
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// Start a pipeline to check pixel value in bit form.
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wgpu::CommandEncoder testEncoder = device.CreateCommandEncoder();
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wgpu::CommandBuffer testCommands;
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(testPipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(copySize.width, copySize.height);
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pass.EndPass();
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testCommands = encoder.Finish();
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}
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queue.Submit(1, &testCommands);
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std::vector<uint32_t> expectResult(copySize.width * copySize.height, 1);
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EXPECT_BUFFER_U32_RANGE_EQ(expectResult.data(), outputBuffer, 0,
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copySize.width * copySize.height);
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}
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wgpu::Buffer uniformBuffer; // Uniform buffer to store dst texture meta info.
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wgpu::ComputePipeline testPipeline;
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};
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// Verify CopyTextureForBrowserTests works with internal pipeline.
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constexpr uint32_t kHeight = 1;
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TextureSpec textureSpec;
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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textureSpec.textureSize = {kWidth, kHeight};
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wgpu::CopyTextureForBrowserOptions options = {};
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DoTest(textureSpec, textureSpec, {kWidth, kHeight, 1}, &options);
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DoTest(textureSpec, textureSpec, {kWidth, kHeight});
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}
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TEST_P(CopyTextureForBrowserTests, VerifyCopyOnXDirection) {
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@ -182,12 +249,9 @@ TEST_P(CopyTextureForBrowserTests, VerifyCopyOnXDirection) {
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constexpr uint32_t kHeight = 1;
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TextureSpec textureSpec;
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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textureSpec.textureSize = {kWidth, kHeight};
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wgpu::CopyTextureForBrowserOptions options = {};
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DoTest(textureSpec, textureSpec, {kWidth, kHeight, 1}, &options);
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DoTest(textureSpec, textureSpec, {kWidth, kHeight});
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}
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TEST_P(CopyTextureForBrowserTests, VerifyCopyOnYDirection) {
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@ -198,12 +262,9 @@ TEST_P(CopyTextureForBrowserTests, VerifyCopyOnYDirection) {
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constexpr uint32_t kHeight = 1000;
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TextureSpec textureSpec;
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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textureSpec.textureSize = {kWidth, kHeight};
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wgpu::CopyTextureForBrowserOptions options = {};
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DoTest(textureSpec, textureSpec, {kWidth, kHeight, 1}, &options);
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DoTest(textureSpec, textureSpec, {kWidth, kHeight});
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}
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TEST_P(CopyTextureForBrowserTests, VerifyCopyFromLargeTexture) {
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@ -214,12 +275,9 @@ TEST_P(CopyTextureForBrowserTests, VerifyCopyFromLargeTexture) {
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constexpr uint32_t kHeight = 999;
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TextureSpec textureSpec;
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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textureSpec.textureSize = {kWidth, kHeight};
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wgpu::CopyTextureForBrowserOptions options = {};
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DoTest(textureSpec, textureSpec, {kWidth, kHeight, 1}, &options);
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DoTest(textureSpec, textureSpec, {kWidth, kHeight});
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}
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TEST_P(CopyTextureForBrowserTests, VerifyFlipY) {
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@ -230,13 +288,11 @@ TEST_P(CopyTextureForBrowserTests, VerifyFlipY) {
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constexpr uint32_t kHeight = 1001;
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TextureSpec textureSpec;
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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textureSpec.textureSize = {kWidth, kHeight};
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wgpu::CopyTextureForBrowserOptions options = {};
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options.flipY = true;
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DoTest(textureSpec, textureSpec, {kWidth, kHeight, 1}, &options);
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DoTest(textureSpec, textureSpec, {kWidth, kHeight}, options);
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}
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TEST_P(CopyTextureForBrowserTests, VerifyFlipYInSlimTexture) {
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constexpr uint32_t kHeight = 1001;
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TextureSpec textureSpec;
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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textureSpec.textureSize = {kWidth, kHeight};
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wgpu::CopyTextureForBrowserOptions options = {};
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options.flipY = true;
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DoTest(textureSpec, textureSpec, {kWidth, kHeight, 1}, &options);
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DoTest(textureSpec, textureSpec, {kWidth, kHeight}, options);
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}
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DAWN_INSTANTIATE_TEST(CopyTextureForBrowserTests,
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