Improving OpenGL backend validation messages.

Improves validation messages in various OpenGL backend files:

 - BackendGL.cpp
 - BindGroupGL.cpp
 - CommandBufferGL.cpp
 - DeviceGL.cpp
 - PipelineGL.cpp
 - QueueGL.cpp
 - ShaderModuleGL.cpp

Bug: dawn:563
Change-Id: Idd5751b6f68ea435e5f3c045dcbfd0e5c049fce6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67144
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@google.com>
This commit is contained in:
Brandon Jones 2021-10-21 16:37:45 +00:00 committed by Dawn LUCI CQ
parent 08b9654751
commit fc5cae6a19
7 changed files with 71 additions and 96 deletions

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@ -278,17 +278,14 @@ namespace dawn_native { namespace opengl {
const AdapterDiscoveryOptionsBase* optionsBase) { const AdapterDiscoveryOptionsBase* optionsBase) {
// TODO(cwallez@chromium.org): For now only create a single OpenGL adapter because don't // TODO(cwallez@chromium.org): For now only create a single OpenGL adapter because don't
// know how to handle MakeCurrent. // know how to handle MakeCurrent.
if (mCreatedAdapter) { DAWN_INVALID_IF(mCreatedAdapter, "The OpenGL backend can only create a single adapter.");
return DAWN_VALIDATION_ERROR("The OpenGL backend can only create a single adapter");
}
ASSERT(static_cast<wgpu::BackendType>(optionsBase->backendType) == GetType()); ASSERT(static_cast<wgpu::BackendType>(optionsBase->backendType) == GetType());
const AdapterDiscoveryOptions* options = const AdapterDiscoveryOptions* options =
static_cast<const AdapterDiscoveryOptions*>(optionsBase); static_cast<const AdapterDiscoveryOptions*>(optionsBase);
if (options->getProc == nullptr) { DAWN_INVALID_IF(options->getProc == nullptr,
return DAWN_VALIDATION_ERROR("AdapterDiscoveryOptions::getProc must be set"); "AdapterDiscoveryOptions::getProc must be set");
}
std::unique_ptr<Adapter> adapter = std::make_unique<Adapter>( std::unique_ptr<Adapter> adapter = std::make_unique<Adapter>(
GetInstance(), static_cast<wgpu::BackendType>(optionsBase->backendType)); GetInstance(), static_cast<wgpu::BackendType>(optionsBase->backendType));

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@ -33,12 +33,13 @@ namespace dawn_native { namespace opengl {
if (bindingInfo.bindingType == BindingInfoType::StorageTexture) { if (bindingInfo.bindingType == BindingInfoType::StorageTexture) {
ASSERT(entry.textureView != nullptr); ASSERT(entry.textureView != nullptr);
const uint32_t textureViewLayerCount = entry.textureView->GetLayerCount(); const uint32_t textureViewLayerCount = entry.textureView->GetLayerCount();
if (textureViewLayerCount != 1 && DAWN_INVALID_IF(
textureViewLayerCount != entry.textureView->GetTexture()->GetArrayLayers()) { textureViewLayerCount != 1 &&
return DAWN_VALIDATION_ERROR( textureViewLayerCount != entry.textureView->GetTexture()->GetArrayLayers(),
"Currently the OpenGL backend only supports either binding a layer or " "%s binds %u layers. Currently the OpenGL backend only supports either binding "
"the entire texture as storage texture."); "1 layer or the all layers (%u) for storage texture.",
} entry.textureView, textureViewLayerCount,
entry.textureView->GetTexture()->GetArrayLayers());
} }
} }

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@ -645,10 +645,10 @@ namespace dawn_native { namespace opengl {
auto& dst = copy->destination; auto& dst = copy->destination;
Buffer* buffer = ToBackend(src.buffer.Get()); Buffer* buffer = ToBackend(src.buffer.Get());
if (dst.aspect == Aspect::Stencil) { DAWN_INVALID_IF(
return DAWN_VALIDATION_ERROR( dst.aspect == Aspect::Stencil,
"Copies to stencil textures unsupported on OpenGL"); "Copies to stencil textures are unsupported on the OpenGL backend.");
}
ASSERT(dst.aspect == Aspect::Color); ASSERT(dst.aspect == Aspect::Color);
buffer->EnsureDataInitialized(); buffer->EnsureDataInitialized();

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@ -162,7 +162,7 @@ namespace dawn_native { namespace opengl {
Surface* surface, Surface* surface,
NewSwapChainBase* previousSwapChain, NewSwapChainBase* previousSwapChain,
const SwapChainDescriptor* descriptor) { const SwapChainDescriptor* descriptor) {
return DAWN_VALIDATION_ERROR("New swapchains not implemented."); return DAWN_FORMAT_VALIDATION_ERROR("New swapchains not implemented.");
} }
ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) { ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
return AcquireRef(new Texture(this, descriptor)); return AcquireRef(new Texture(this, descriptor));
@ -181,26 +181,23 @@ namespace dawn_native { namespace opengl {
MaybeError Device::ValidateEGLImageCanBeWrapped(const TextureDescriptor* descriptor, MaybeError Device::ValidateEGLImageCanBeWrapped(const TextureDescriptor* descriptor,
::EGLImage image) { ::EGLImage image) {
if (descriptor->dimension != wgpu::TextureDimension::e2D) { DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D,
return DAWN_VALIDATION_ERROR("EGLImage texture must be 2D"); "Texture dimension (%s) is not %s.", descriptor->dimension,
} wgpu::TextureDimension::e2D);
if (descriptor->usage & DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.",
(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding)) { descriptor->mipLevelCount);
return DAWN_VALIDATION_ERROR("EGLImage texture cannot have sampled or storage usage");
}
if (descriptor->mipLevelCount != 1) { DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1,
return DAWN_VALIDATION_ERROR("EGLImage mip level count must be 1"); "Array layer count (%u) is not 1.", descriptor->size.depthOrArrayLayers);
}
if (descriptor->size.depthOrArrayLayers != 1) { DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.",
return DAWN_VALIDATION_ERROR("EGLImage array layer count must be 1"); descriptor->sampleCount);
}
if (descriptor->sampleCount != 1) { DAWN_INVALID_IF(descriptor->usage & (wgpu::TextureUsage::TextureBinding |
return DAWN_VALIDATION_ERROR("EGLImage sample count must be 1"); wgpu::TextureUsage::StorageBinding),
} "Texture usage (%s) cannot have %s or %s.", descriptor->usage,
wgpu::TextureUsage::TextureBinding, wgpu::TextureUsage::StorageBinding);
return {}; return {};
} }
@ -229,7 +226,9 @@ namespace dawn_native { namespace opengl {
if (textureDescriptor->size.width != static_cast<uint32_t>(width) || if (textureDescriptor->size.width != static_cast<uint32_t>(width) ||
textureDescriptor->size.height != static_cast<uint32_t>(height) || textureDescriptor->size.height != static_cast<uint32_t>(height) ||
textureDescriptor->size.depthOrArrayLayers != 1) { textureDescriptor->size.depthOrArrayLayers != 1) {
ConsumedError(DAWN_VALIDATION_ERROR("EGLImage size doesn't match descriptor")); ConsumedError(DAWN_FORMAT_VALIDATION_ERROR(
"EGLImage size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.",
width, height, &textureDescriptor->size));
gl.DeleteTextures(1, &tex); gl.DeleteTextures(1, &tex);
return nullptr; return nullptr;
} }

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@ -68,9 +68,8 @@ namespace dawn_native { namespace opengl {
if (infoLogLength > 1) { if (infoLogLength > 1) {
std::vector<char> buffer(infoLogLength); std::vector<char> buffer(infoLogLength);
gl.GetShaderInfoLog(shader, infoLogLength, nullptr, &buffer[0]); gl.GetShaderInfoLog(shader, infoLogLength, nullptr, &buffer[0]);
std::stringstream ss; return DAWN_FORMAT_VALIDATION_ERROR("%s\nProgram compilation failed:\n%s",
ss << source << "\nProgram compilation failed:\n" << buffer.data(); source, buffer.data());
return DAWN_VALIDATION_ERROR(ss.str().c_str());
} }
} }
return shader; return shader;
@ -123,9 +122,7 @@ namespace dawn_native { namespace opengl {
if (infoLogLength > 1) { if (infoLogLength > 1) {
std::vector<char> buffer(infoLogLength); std::vector<char> buffer(infoLogLength);
gl.GetProgramInfoLog(mProgram, infoLogLength, nullptr, &buffer[0]); gl.GetProgramInfoLog(mProgram, infoLogLength, nullptr, &buffer[0]);
std::stringstream ss; return DAWN_FORMAT_VALIDATION_ERROR("Program link failed:\n%s", buffer.data());
ss << "Program link failed:\n" << buffer.data();
return DAWN_VALIDATION_ERROR(ss.str().c_str());
} }
} }

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@ -56,9 +56,8 @@ namespace dawn_native { namespace opengl {
const void* data, const void* data,
const TextureDataLayout& dataLayout, const TextureDataLayout& dataLayout,
const Extent3D& writeSizePixel) { const Extent3D& writeSizePixel) {
if (destination.aspect == wgpu::TextureAspect::StencilOnly) { DAWN_INVALID_IF(destination.aspect == wgpu::TextureAspect::StencilOnly,
return DAWN_VALIDATION_ERROR("Writes to stencil textures unsupported on OpenGL"); "Writes to stencil textures unsupported on the OpenGL backend.");
}
TextureCopy textureCopy; TextureCopy textureCopy;
textureCopy.texture = destination.texture; textureCopy.texture = destination.texture;

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@ -80,29 +80,25 @@ namespace dawn_native { namespace opengl {
const spirv_cross::Compiler& compiler, BindingInfoType bindingType, const spirv_cross::Compiler& compiler, BindingInfoType bindingType,
BindingInfoArray* bindings, bool isStorageBuffer = false) -> MaybeError { BindingInfoArray* bindings, bool isStorageBuffer = false) -> MaybeError {
for (const auto& resource : resources) { for (const auto& resource : resources) {
if (!compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding)) { DAWN_INVALID_IF(
return DAWN_VALIDATION_ERROR("No Binding decoration set for resource"); !compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding),
} "No Binding decoration set for resource");
if (!compiler.get_decoration_bitset(resource.id) DAWN_INVALID_IF(
.get(spv::DecorationDescriptorSet)) { !compiler.get_decoration_bitset(resource.id).get(spv::DecorationDescriptorSet),
return DAWN_VALIDATION_ERROR("No Descriptor Decoration set for resource"); "No Descriptor Decoration set for resource");
}
BindingNumber bindingNumber( BindingNumber bindingNumber(
compiler.get_decoration(resource.id, spv::DecorationBinding)); compiler.get_decoration(resource.id, spv::DecorationBinding));
BindGroupIndex bindGroupIndex( BindGroupIndex bindGroupIndex(
compiler.get_decoration(resource.id, spv::DecorationDescriptorSet)); compiler.get_decoration(resource.id, spv::DecorationDescriptorSet));
if (bindGroupIndex >= kMaxBindGroupsTyped) { DAWN_INVALID_IF(bindGroupIndex >= kMaxBindGroupsTyped,
return DAWN_VALIDATION_ERROR("Bind group index over limits in the SPIRV"); "Bind group index over limits in the SPIRV");
}
const auto& it = const auto& it =
(*bindings)[bindGroupIndex].emplace(bindingNumber, ShaderBindingInfo{}); (*bindings)[bindGroupIndex].emplace(bindingNumber, ShaderBindingInfo{});
if (!it.second) { DAWN_INVALID_IF(!it.second, "Shader has duplicate bindings");
return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
}
ShaderBindingInfo* info = &it.first->second; ShaderBindingInfo* info = &it.first->second;
info->id = resource.id; info->id = resource.id;
@ -123,17 +119,14 @@ namespace dawn_native { namespace opengl {
SpirvBaseTypeToSampleTypeBit(textureComponentType); SpirvBaseTypeToSampleTypeBit(textureComponentType);
if (imageType.depth) { if (imageType.depth) {
if ((info->texture.compatibleSampleTypes & SampleTypeBit::Float) == 0) { DAWN_INVALID_IF(
return DAWN_VALIDATION_ERROR( (info->texture.compatibleSampleTypes & SampleTypeBit::Float) == 0,
"Depth textures must have a float type"); "Depth textures must have a float type");
}
info->texture.compatibleSampleTypes = SampleTypeBit::Depth; info->texture.compatibleSampleTypes = SampleTypeBit::Depth;
} }
if (imageType.ms && imageType.arrayed) { DAWN_INVALID_IF(imageType.ms && imageType.arrayed,
return DAWN_VALIDATION_ERROR( "Multisampled array textures aren't supported");
"Multisampled array textures aren't supported");
}
break; break;
} }
case BindingInfoType::Buffer: { case BindingInfoType::Buffer: {
@ -162,33 +155,28 @@ namespace dawn_native { namespace opengl {
} }
case BindingInfoType::StorageTexture: { case BindingInfoType::StorageTexture: {
spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id); spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id);
if (flags.get(spv::DecorationNonReadable)) { DAWN_INVALID_IF(!flags.get(spv::DecorationNonReadable),
info->storageTexture.access = wgpu::StorageTextureAccess::WriteOnly; "Read-write storage textures are not supported.");
} else { info->storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
return DAWN_VALIDATION_ERROR(
"Read-write storage textures are not supported");
}
spirv_cross::SPIRType::ImageType imageType = spirv_cross::SPIRType::ImageType imageType =
compiler.get_type(info->base_type_id).image; compiler.get_type(info->base_type_id).image;
wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat storageTextureFormat =
SpirvImageFormatToTextureFormat(imageType.format); SpirvImageFormatToTextureFormat(imageType.format);
if (storageTextureFormat == wgpu::TextureFormat::Undefined) { DAWN_INVALID_IF(storageTextureFormat == wgpu::TextureFormat::Undefined,
return DAWN_VALIDATION_ERROR( "Invalid image format declaration on storage image.");
"Invalid image format declaration on storage image");
}
const Format& format = device->GetValidInternalFormat(storageTextureFormat); const Format& format = device->GetValidInternalFormat(storageTextureFormat);
if (!format.supportsStorageUsage) { DAWN_INVALID_IF(!format.supportsStorageUsage,
return DAWN_VALIDATION_ERROR( "The storage texture format (%s) is not supported.",
"The storage texture format is not supported"); storageTextureFormat);
}
if (imageType.ms) { DAWN_INVALID_IF(imageType.ms,
return DAWN_VALIDATION_ERROR( "Multisampled storage textures aren't supported.");
"Multisampled storage textures aren't supported");
} DAWN_INVALID_IF(imageType.depth,
if (imageType.depth) { "Depth storage textures aren't supported.");
return DAWN_VALIDATION_ERROR("Depth storage textures aren't supported");
}
info->storageTexture.format = storageTextureFormat; info->storageTexture.format = storageTextureFormat;
info->storageTexture.viewDimension = info->storageTexture.viewDimension =
SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed); SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
@ -199,7 +187,7 @@ namespace dawn_native { namespace opengl {
break; break;
} }
case BindingInfoType::ExternalTexture: { case BindingInfoType::ExternalTexture: {
return DAWN_VALIDATION_ERROR("External textures are not supported."); return DAWN_FORMAT_VALIDATION_ERROR("External textures are not supported.");
} }
} }
} }
@ -264,11 +252,8 @@ namespace dawn_native { namespace opengl {
tint::writer::spirv::Options options; tint::writer::spirv::Options options;
options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit); options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
auto result = tint::writer::spirv::Generate(GetTintProgram(), options); auto result = tint::writer::spirv::Generate(GetTintProgram(), options);
if (!result.success) { DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.",
std::ostringstream errorStream; result.error);
errorStream << "Generator: " << result.error << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
DAWN_TRY_ASSIGN(mGLBindings, ReflectShaderUsingSPIRVCross(GetDevice(), result.spirv)); DAWN_TRY_ASSIGN(mGLBindings, ReflectShaderUsingSPIRVCross(GetDevice(), result.spirv));
@ -293,11 +278,8 @@ namespace dawn_native { namespace opengl {
tintOptions.disable_workgroup_init = tintOptions.disable_workgroup_init =
GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit); GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
auto result = tint::writer::spirv::Generate(&program, tintOptions); auto result = tint::writer::spirv::Generate(&program, tintOptions);
if (!result.success) { DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.",
std::ostringstream errorStream; result.error);
errorStream << "Generator: " << result.error << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
std::vector<uint32_t> spirv = std::move(result.spirv); std::vector<uint32_t> spirv = std::move(result.spirv);
DAWN_TRY( DAWN_TRY(