mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-01 10:53:33 +00:00
Add an internal ASSERT macro
This macro has some advantages over the standard library one: - It prints the place where the macro was triggered - It "references" the condition even in Release to avoid warnings - In release, if possible, it gives compiler hints It is basically is stripped down version of the ASSERT macros I wrote for the Daemon engine in src/common/Assert.h This commit also removes the stray "backend" namespaces for common/ code.
This commit is contained in:
parent
bd0594bab8
commit
fd589f3919
@ -30,6 +30,10 @@ set(NXT_DEFS "")
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set(NXT_INTERNAL_FLAGS "")
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set(NXT_INTERNAL_DEFS "")
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if(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
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list(APPEND NXT_DEFS "NXT_ENABLE_ASSERTS")
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endif()
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if (WIN32)
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# Define NOMINMAX to prevent conflicts between std::min/max and the min/max macros in WinDef.h
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list(APPEND NXT_DEFS "NOMINMAX")
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@ -15,6 +15,8 @@
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#include "nxt/nxt.h"
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#include "nxt/nxtcpp.h"
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#include "common/Assert.h"
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#include "backend/{{namespace}}/GeneratedCodeIncludes.h"
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namespace backend {
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@ -150,7 +152,7 @@ namespace {{namespace}} {
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if (!valid) {
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{{as_backendType(method.return_type)}} fakeResult = nullptr;
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bool shouldBeFalse = self->HandleResult(fakeResult);
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assert(shouldBeFalse == false);
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ASSERT(shouldBeFalse == false);
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}
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{% endif %}
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@ -15,13 +15,13 @@
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#include "wire/Wire.h"
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#include "wire/WireCmd.h"
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#include <cassert>
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#include <cstring>
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#include <memory>
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#include <vector>
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#include "common/Assert.h"
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#include <cstring>
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#include <iostream>
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#include <map>
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#include <memory>
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#include <vector>
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namespace nxt {
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namespace wire {
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@ -139,10 +139,10 @@ namespace wire {
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auto object = std::unique_ptr<T>(result);
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if (id >= objects.size()) {
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assert(id == objects.size());
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ASSERT(id == objects.size());
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objects.emplace_back(std::move(object), 0);
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} else {
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assert(objects[id].object == nullptr);
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ASSERT(objects[id].object == nullptr);
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//* TODO(cwallez@chromium.org): investigate if overflows could cause bad things to happen
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objects[id].serial++;
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objects[id].object = std::move(object);
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@ -337,7 +337,7 @@ namespace wire {
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void ClientBufferMapReadAsync(Buffer* buffer, uint32_t start, uint32_t size, nxtBufferMapReadCallback callback, nxtCallbackUserdata userdata) {
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uint32_t serial = buffer->readRequestSerial++;
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assert(buffer->readRequests.find(serial) == buffer->readRequests.end());
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ASSERT(buffer->readRequests.find(serial) == buffer->readRequests.end());
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Buffer::MapReadRequestData request;
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request.callback = callback;
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@ -15,7 +15,8 @@
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#include "wire/Wire.h"
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#include "wire/WireCmd.h"
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#include <cassert>
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#include "common/Assert.h"
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#include <cstring>
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#include <vector>
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@ -113,7 +114,7 @@ namespace wire {
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//* Marks an ID as deallocated
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void Free(uint32_t id) {
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assert(id < known.size());
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ASSERT(id < known.size());
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known[id].allocated = false;
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}
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@ -167,7 +168,7 @@ namespace wire {
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if (status != NXT_BUILDER_ERROR_STATUS_UNKNOWN) {
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//* Unknown is the only status that can be returned without a call to GetResult
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//* so we are guaranteed to have created an object.
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assert(builder->builtObjectId != 0);
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ASSERT(builder->builtObjectId != 0);
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Return{{Type}}ErrorCallbackCmd cmd;
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cmd.builtObjectId = builder->builtObjectId;
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@ -18,6 +18,7 @@
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#include "backend/Buffer.h"
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#include "backend/Device.h"
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#include "backend/Texture.h"
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#include "common/Assert.h"
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namespace backend {
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@ -15,6 +15,7 @@
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#include "backend/Buffer.h"
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#include "backend/Device.h"
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#include "common/Assert.h"
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#include <utility>
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#include <cstdio>
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@ -146,7 +147,7 @@ namespace backend {
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}
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void BufferBase::UpdateUsageInternal(nxt::BufferUsageBit usage) {
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assert(IsTransitionPossible(usage));
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ASSERT(IsTransitionPossible(usage));
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currentUsage = usage;
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}
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@ -15,6 +15,7 @@
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#include "backend/Builder.h"
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#include "backend/Device.h"
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#include "common/Assert.h"
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namespace backend {
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@ -14,13 +14,12 @@
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#include "backend/CommandAllocator.h"
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#include "common/Assert.h"
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#include "common/Math.h"
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#include <algorithm>
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#include <cassert>
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#include <climits>
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#include <cstdlib>
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#define ASSERT assert
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namespace backend {
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@ -24,6 +24,7 @@
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#include "backend/PipelineLayout.h"
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#include "backend/RenderPass.h"
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#include "backend/Texture.h"
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#include "common/Assert.h"
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#include "common/BitSetIterator.h"
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namespace backend {
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@ -487,7 +488,7 @@ namespace backend {
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break;
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default:
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assert(false);
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ASSERT(false);
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return false;
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}
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@ -15,11 +15,8 @@
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#ifndef BACKEND_FORWARD_H_
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#define BACKEND_FORWARD_H_
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#include <cassert>
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#include <cstdint>
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#define ASSERT assert
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namespace backend {
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class BindGroupBase;
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@ -18,6 +18,7 @@
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#include "backend/Device.h"
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#include "backend/RenderPass.h"
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#include "backend/Texture.h"
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#include "common/Assert.h"
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namespace backend {
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@ -15,6 +15,7 @@
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#include "backend/InputState.h"
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#include "backend/Device.h"
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#include "common/Assert.h"
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namespace backend {
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@ -15,14 +15,13 @@
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#ifndef BACKEND_PERSTAGE_H_
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#define BACKEND_PERSTAGE_H_
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#include "common/Assert.h"
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#include "common/BitSetIterator.h"
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#include "common/Constants.h"
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#include "nxt/nxtcpp.h"
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#include <array>
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#include <cassert>
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#define ASSERT assert
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namespace backend {
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@ -43,22 +42,22 @@ namespace backend {
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class PerStage {
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public:
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T& operator[](nxt::ShaderStage stage) {
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ASSERT(static_cast<uint32_t>(stage) < kNumStages);
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NXT_ASSERT(static_cast<uint32_t>(stage) < kNumStages);
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return data[static_cast<uint32_t>(stage)];
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}
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const T& operator[](nxt::ShaderStage stage) const {
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ASSERT(static_cast<uint32_t>(stage) < kNumStages);
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NXT_ASSERT(static_cast<uint32_t>(stage) < kNumStages);
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return data[static_cast<uint32_t>(stage)];
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}
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T& operator[](nxt::ShaderStageBit stageBit) {
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uint32_t bit = static_cast<uint32_t>(stageBit);
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ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
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NXT_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
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return data[Log2(bit)];
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}
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const T& operator[](nxt::ShaderStageBit stageBit) const {
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uint32_t bit = static_cast<uint32_t>(stageBit);
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ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
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NXT_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
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return data[Log2(bit)];
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}
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#include "backend/BindGroupLayout.h"
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#include "backend/Device.h"
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#include "common/Assert.h"
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namespace backend {
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@ -14,8 +14,7 @@
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#include "backend/RefCounted.h"
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#include <cassert>
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#define ASSERT assert
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#include "common/Assert.h"
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namespace backend {
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#include "backend/Buffer.h"
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#include "backend/Device.h"
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#include "backend/Texture.h"
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#include "common/Assert.h"
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namespace backend {
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#include "backend/Texture.h"
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#include "backend/Device.h"
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#include "common/Assert.h"
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namespace backend {
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@ -88,7 +89,7 @@ namespace backend {
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}
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void TextureBase::UpdateUsageInternal(nxt::TextureUsageBit usage) {
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assert(IsTransitionPossible(usage));
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ASSERT(IsTransitionPossible(usage));
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currentUsage = usage;
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}
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#include "backend/d3d12/D3D12Backend.h"
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#include "backend/d3d12/ResourceAllocator.h"
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#include "backend/d3d12/ResourceUploader.h"
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#include "common/Assert.h"
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namespace backend {
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namespace d3d12 {
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#include "backend/d3d12/D3D12Backend.h"
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#include "common/Assert.h"
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#include "common/BitSetIterator.h"
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namespace backend {
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#include "backend/d3d12/InputStateD3D12.h"
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#include "backend/d3d12/PipelineD3D12.h"
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#include "backend/d3d12/PipelineLayoutD3D12.h"
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#include "backend/d3d12/ResourceAllocator.h"
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#include "backend/d3d12/SamplerD3D12.h"
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#include "backend/d3d12/TextureD3D12.h"
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#include "backend/d3d12/ResourceAllocator.h"
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#include "common/Assert.h"
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namespace backend {
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namespace d3d12 {
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#include "backend/d3d12/BindGroupD3D12.h"
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#include "backend/d3d12/BindGroupLayoutD3D12.h"
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#include "backend/d3d12/BufferD3D12.h"
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#include "backend/d3d12/CommandAllocatorManager.h"
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#include "backend/d3d12/CommandBufferD3D12.h"
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#include "backend/d3d12/DescriptorHeapAllocator.h"
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#include "backend/d3d12/InputStateD3D12.h"
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#include "backend/d3d12/PipelineD3D12.h"
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#include "backend/d3d12/PipelineLayoutD3D12.h"
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#include "backend/d3d12/QueueD3D12.h"
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#include "backend/d3d12/ResourceAllocator.h"
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#include "backend/d3d12/ResourceUploader.h"
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#include "backend/d3d12/SamplerD3D12.h"
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#include "backend/d3d12/ShaderModuleD3D12.h"
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#include "backend/d3d12/TextureD3D12.h"
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#include "backend/d3d12/CommandAllocatorManager.h"
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#include "backend/d3d12/DescriptorHeapAllocator.h"
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#include "backend/d3d12/ResourceAllocator.h"
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#include "backend/d3d12/ResourceUploader.h"
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#include "common/Assert.h"
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namespace backend {
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namespace d3d12 {
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#include "backend/d3d12/DescriptorHeapAllocator.h"
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#include "backend/d3d12/D3D12Backend.h"
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#include "common/Assert.h"
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namespace backend {
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namespace d3d12 {
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#include "backend/d3d12/InputStateD3D12.h"
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#include "backend/d3d12/ShaderModuleD3D12.h"
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#include "backend/d3d12/PipelineLayoutD3D12.h"
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#include "common/Assert.h"
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#include <d3dcompiler.h>
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@ -16,6 +16,7 @@
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#include "backend/d3d12/D3D12Backend.h"
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#include "backend/d3d12/BindGroupLayoutD3D12.h"
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#include "common/Assert.h"
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using Microsoft::WRL::ComPtr;
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22
src/common/Assert.cpp
Normal file
22
src/common/Assert.cpp
Normal file
@ -0,0 +1,22 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Assert.h"
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#include <iostream>
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void HandleAssertionFailure(const char* file, const char* function, int line, const char* condition) {
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std::cerr << "Assertion failure at " << file << ":" << line << " (" << function << "): " << condition << std::endl;
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NXT_BREAKPOINT();
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}
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74
src/common/Assert.h
Normal file
74
src/common/Assert.h
Normal file
@ -0,0 +1,74 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef COMMON_ASSERT_H_
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#define COMMON_ASSERT_H_
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#include "common/Compiler.h"
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void HandleAssertionFailure(const char* file, const char* function, int line, const char* condition);
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/*
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* NXT asserts to be used instead of the regular C stdlib assert function (if you don't
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* use assert yet, you should start now!). In debug ASSERT(condition) will trigger an error,
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* otherwise in release it does nothing at runtime.
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*
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* In case of name clashes (with for example a testing library), you can define the
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* NXT_SKIP_ASSERT_SHORTHANDS to only define the NXT_ prefixed macros.
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*
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* These asserts feature:
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* - Logging of the error with file, line and function information.
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* - Breaking in the debugger when an assert is triggered and a debugger is attached.
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* - Use the assert information to help the compiler optimizer in release builds.
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*/
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// MSVC triggers a warning in /W4 for do {} while(0). SDL worked around this by using
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// // (0,0) and points out that it looks like an owl face.
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#if defined(_MSC_VER)
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#define NXT_ASSERT_LOOP_CONDITION (0,0)
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#else
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#define NXT_ASSERT_LOOP_CONDITION (0)
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#endif
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// NXT_ASSERT_CALLSITE_HELPER generates the actual assert code. In Debug it does what you would
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// expect of an assert and in release it tries to give hints to make the compiler generate better code.
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#if defined(NXT_ENABLE_ASSERTS)
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#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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do { \
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if (!(condition)) { \
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HandleAssertionFailure(file, func, line, #condition); \
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} \
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} while(NXT_ASSERT_LOOP_CONDITION)
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#else
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#if defined(_MSC_VER)
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#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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__assume(condition)
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#elif defined(__clang__) && defined(__builtin_assume)
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#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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__builtin_assume(condition)
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#else
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#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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do { \
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(void) sizeof(condition); \
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} while(NXT_ASSERT_LOOP_CONDITION)
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#endif
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#endif
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#define NXT_ASSERT(condition) NXT_ASSERT_CALLSITE_HELPER(__FILE__, __func__, __LINE__, condition)
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#if !defined(NXT_SKIP_ASSERT_SHORTHANDS)
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#define ASSERT NXT_ASSERT
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#endif
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#endif // COMMON_ASSERT_H_
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#ifndef COMMON_BITSETITERATOR_H_
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#define COMMON_BITSETITERATOR_H_
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#include "common/Assert.h"
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#include "common/Math.h"
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#include <cassert>
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#include <bitset>
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#include <limits>
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#define ASSERT assert
|
||||
|
||||
// This is ANGLE's BitSetIterator class with a customizable return type
|
||||
// TODO(cwallez@chromium.org): it could be optimized, in particular when N <= 64
|
||||
|
||||
namespace backend {
|
||||
|
||||
template <typename T>
|
||||
T roundUp(const T value, const T alignment) {
|
||||
auto temp = value + alignment - static_cast<T>(1);
|
||||
@ -94,7 +91,7 @@ namespace backend {
|
||||
|
||||
template <size_t N, typename T>
|
||||
typename BitSetIterator<N, T>::Iterator& BitSetIterator<N, T>::Iterator::operator++() {
|
||||
ASSERT(mBits.any());
|
||||
NXT_ASSERT(mBits.any());
|
||||
mBits.set(mCurrentBit - mOffset, 0);
|
||||
mCurrentBit = getNextBit();
|
||||
return *this;
|
||||
@ -132,6 +129,4 @@ namespace backend {
|
||||
return BitSetIterator<N, uint32_t>(bitset);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // COMMON_BITSETITERATOR_H_
|
||||
|
@ -15,7 +15,10 @@
|
||||
set(COMMON_DIR ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
||||
list(APPEND COMMON_SOURCES
|
||||
${COMMON_DIR}/Assert.cpp
|
||||
${COMMON_DIR}/Assert.h
|
||||
${COMMON_DIR}/BitSetIterator.h
|
||||
${COMMON_DIR}/Compiler.h
|
||||
${COMMON_DIR}/Math.cpp
|
||||
${COMMON_DIR}/Math.h
|
||||
${COMMON_DIR}/Serial.h
|
||||
|
39
src/common/Compiler.h
Normal file
39
src/common/Compiler.h
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef COMMON_COMPILER_H_
|
||||
#define COMMON_COMPILER_H_
|
||||
|
||||
// Defines macros for compiler-specific functionality
|
||||
// - NXT_BREAKPOINT(): Raises an exception and breaks in the debugger
|
||||
|
||||
// Clang and GCC
|
||||
#ifdef __GNUC__
|
||||
|
||||
#if defined(__i386__) || defined(__x86_64__)
|
||||
#define NXT_BREAKPOINT() __asm__ __volatile__("int $3\n\t")
|
||||
#else
|
||||
#error "Implement BREAKPOINT on your platform"
|
||||
#endif
|
||||
|
||||
// MSVC
|
||||
#elif defined(_MSC_VER)
|
||||
extern void __cdecl __debugbreak(void);
|
||||
#define NXT_BREAKPOINT() __debugbreak()
|
||||
|
||||
#else
|
||||
#error "Unsupported compiler"
|
||||
#endif
|
||||
|
||||
#endif // COMMON_COMPILER_H_
|
@ -14,15 +14,12 @@
|
||||
|
||||
#include "common/Math.h"
|
||||
|
||||
#include "common/Assert.h"
|
||||
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
#include <intrin.h>
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#define ASSERT assert
|
||||
|
||||
namespace backend {
|
||||
|
||||
uint32_t ScanForward(uint32_t bits) {
|
||||
ASSERT(bits != 0);
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
@ -62,5 +59,3 @@ namespace backend {
|
||||
ASSERT(alignment != 0);
|
||||
return reinterpret_cast<void*>((reinterpret_cast<intptr_t>(ptr) + (alignment - 1)) & ~(alignment - 1));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -18,8 +18,6 @@
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
namespace backend {
|
||||
|
||||
// The following are not valid for 0
|
||||
uint32_t ScanForward(uint32_t bits);
|
||||
uint32_t Log2(uint32_t value);
|
||||
@ -38,6 +36,4 @@ namespace backend {
|
||||
return reinterpret_cast<const T*>(AlignVoidPtr(const_cast<T*>(ptr), alignment));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // COMMON_MATH_H_
|
||||
|
@ -15,16 +15,12 @@
|
||||
#ifndef COMMON_SERIALQUEUE_H_
|
||||
#define COMMON_SERIALQUEUE_H_
|
||||
|
||||
#include "common/Assert.h"
|
||||
#include "common/Serial.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#define ASSERT assert
|
||||
|
||||
namespace backend {
|
||||
|
||||
template<typename T>
|
||||
class SerialQueue {
|
||||
private:
|
||||
@ -121,7 +117,7 @@ namespace backend {
|
||||
|
||||
template<typename T>
|
||||
void SerialQueue<T>::Enqueue(const T& value, Serial serial) {
|
||||
ASSERT(Empty() || storage.back().first <= serial);
|
||||
NXT_ASSERT(Empty() || storage.back().first <= serial);
|
||||
|
||||
if (Empty() || storage.back().first < serial) {
|
||||
storage.emplace_back(SerialPair(serial, {}));
|
||||
@ -131,7 +127,7 @@ namespace backend {
|
||||
|
||||
template<typename T>
|
||||
void SerialQueue<T>::Enqueue(T&& value, Serial serial) {
|
||||
ASSERT(Empty() || storage.back().first <= serial);
|
||||
NXT_ASSERT(Empty() || storage.back().first <= serial);
|
||||
|
||||
if (Empty() || storage.back().first < serial) {
|
||||
storage.emplace_back(SerialPair(serial, {}));
|
||||
@ -141,15 +137,15 @@ namespace backend {
|
||||
|
||||
template<typename T>
|
||||
void SerialQueue<T>::Enqueue(const std::vector<T>& values, Serial serial) {
|
||||
ASSERT(values.size() > 0);
|
||||
ASSERT(Empty() || storage.back().first <= serial);
|
||||
NXT_ASSERT(values.size() > 0);
|
||||
NXT_ASSERT(Empty() || storage.back().first <= serial);
|
||||
storage.emplace_back(SerialPair(serial, {values}));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void SerialQueue<T>::Enqueue(std::vector<T>&& values, Serial serial) {
|
||||
ASSERT(values.size() > 0);
|
||||
ASSERT(Empty() || storage.back().first <= serial);
|
||||
NXT_ASSERT(values.size() > 0);
|
||||
NXT_ASSERT(Empty() || storage.back().first <= serial);
|
||||
storage.emplace_back(SerialPair(serial, {values}));
|
||||
}
|
||||
|
||||
@ -190,7 +186,7 @@ namespace backend {
|
||||
|
||||
template<typename T>
|
||||
Serial SerialQueue<T>::FirstSerial() const {
|
||||
ASSERT(!Empty());
|
||||
NXT_ASSERT(!Empty());
|
||||
return storage.front().first;
|
||||
}
|
||||
|
||||
@ -331,6 +327,5 @@ namespace backend {
|
||||
}
|
||||
return *serialIterator;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // COMMON_SERIALQUEUE_H_
|
||||
|
@ -14,13 +14,11 @@
|
||||
|
||||
#include "tests/NXTTest.h"
|
||||
|
||||
#include "common/Assert.h"
|
||||
#include "utils/BackendBinding.h"
|
||||
|
||||
#include "GLFW/glfw3.h"
|
||||
|
||||
#include <cassert>
|
||||
#define ASSERT assert
|
||||
|
||||
namespace {
|
||||
|
||||
utils::BackendType ParamToBackendType(BackendType type) {
|
||||
@ -34,7 +32,7 @@ namespace {
|
||||
case VulkanBackend:
|
||||
return utils::BackendType::Vulkan;
|
||||
default:
|
||||
ASSERT(false);
|
||||
NXT_ASSERT(false);
|
||||
return utils::BackendType::Null;
|
||||
}
|
||||
}
|
||||
@ -50,7 +48,7 @@ namespace {
|
||||
case VulkanBackend:
|
||||
return "Vulkan";
|
||||
default:
|
||||
ASSERT(false);
|
||||
NXT_ASSERT(false);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@ -107,10 +105,10 @@ NXTTest::~NXTTest() {
|
||||
|
||||
void NXTTest::SetUp() {
|
||||
binding = utils::CreateBinding(ParamToBackendType(GetParam()));
|
||||
ASSERT(binding != nullptr);
|
||||
NXT_ASSERT(binding != nullptr);
|
||||
|
||||
GLFWwindow* testWindow = GetWindowForBackend(binding, GetParam());
|
||||
ASSERT(testWindow != nullptr);
|
||||
NXT_ASSERT(testWindow != nullptr);
|
||||
|
||||
binding->SetWindow(testWindow);
|
||||
|
||||
@ -231,7 +229,7 @@ void NXTTest::MapSlotsSynchronously() {
|
||||
|
||||
// static
|
||||
void NXTTest::SlotMapReadCallback(nxtBufferMapReadStatus status, const void* data, nxtCallbackUserdata userdata_) {
|
||||
ASSERT(status == NXT_BUFFER_MAP_READ_STATUS_SUCCESS);
|
||||
NXT_ASSERT(status == NXT_BUFFER_MAP_READ_STATUS_SUCCESS);
|
||||
|
||||
auto userdata = reinterpret_cast<MapReadUserdata*>(static_cast<uintptr_t>(userdata_));
|
||||
userdata->test->readbackSlots[userdata->slot].mappedData = data;
|
||||
@ -242,7 +240,7 @@ void NXTTest::SlotMapReadCallback(nxtBufferMapReadStatus status, const void* dat
|
||||
|
||||
void NXTTest::ResolveExpectations() {
|
||||
for(const auto& expectation : deferredExpectations) {
|
||||
ASSERT(readbackSlots[expectation.readbackSlot].mappedData != nullptr);
|
||||
NXT_ASSERT(readbackSlots[expectation.readbackSlot].mappedData != nullptr);
|
||||
|
||||
// Get a pointer to the mapped copy of the data for the expectation.
|
||||
const char* data = reinterpret_cast<const char*>(readbackSlots[expectation.readbackSlot].mappedData);
|
||||
@ -314,7 +312,7 @@ namespace detail {
|
||||
|
||||
template<typename T>
|
||||
testing::AssertionResult ExpectEq<T>::Check(const void* data, size_t size) {
|
||||
ASSERT(size == sizeof(T) * expected.size());
|
||||
NXT_ASSERT(size == sizeof(T) * expected.size());
|
||||
|
||||
const T* actual = reinterpret_cast<const T*>(data);
|
||||
for (size_t i = 0; i < expected.size(); ++i) {
|
||||
|
@ -18,8 +18,6 @@
|
||||
|
||||
// This is ANGLE's BitSetIterator_unittests.cpp file.
|
||||
|
||||
using namespace backend;
|
||||
|
||||
class BitSetIteratorTest : public testing::Test {
|
||||
protected:
|
||||
std::bitset<40> mStateBits;
|
||||
|
@ -16,8 +16,6 @@
|
||||
|
||||
#include "common/Math.h"
|
||||
|
||||
using namespace backend;
|
||||
|
||||
// Tests for ScanForward
|
||||
TEST(Math, ScanForward) {
|
||||
// Test extrema
|
||||
|
@ -16,11 +16,11 @@
|
||||
|
||||
#include "common/SerialQueue.h"
|
||||
|
||||
using SerialQueue = backend::SerialQueue<int>;
|
||||
using TestSerialQueue = SerialQueue<int>;
|
||||
|
||||
// A number of basic tests for SerialQueue that are difficult to split from one another
|
||||
TEST(SerialQueue, BasicTest) {
|
||||
SerialQueue queue;
|
||||
TestSerialQueue queue;
|
||||
|
||||
// Queue starts empty
|
||||
ASSERT_TRUE(queue.Empty());
|
||||
@ -57,7 +57,7 @@ TEST(SerialQueue, BasicTest) {
|
||||
|
||||
// Test enqueuing vectors works
|
||||
TEST(SerialQueue, EnqueueVectors) {
|
||||
SerialQueue queue;
|
||||
TestSerialQueue queue;
|
||||
|
||||
std::vector<int> vector1 = {1, 2, 3, 4};
|
||||
std::vector<int> vector2 = {5, 6, 7, 8};
|
||||
@ -78,7 +78,7 @@ TEST(SerialQueue, EnqueueVectors) {
|
||||
|
||||
// Test IterateUpTo
|
||||
TEST(SerialQueue, IterateUpTo) {
|
||||
SerialQueue queue;
|
||||
TestSerialQueue queue;
|
||||
|
||||
std::vector<int> vector1 = {1, 2, 3, 4};
|
||||
std::vector<int> vector2 = {5, 6, 7, 8};
|
||||
@ -99,7 +99,7 @@ TEST(SerialQueue, IterateUpTo) {
|
||||
|
||||
// Test ClearUpTo
|
||||
TEST(SerialQueue, ClearUpTo) {
|
||||
SerialQueue queue;
|
||||
TestSerialQueue queue;
|
||||
|
||||
std::vector<int> vector1 = {1, 2, 3, 4};
|
||||
std::vector<int> vector2 = {5, 6, 7, 8};
|
||||
@ -122,7 +122,7 @@ TEST(SerialQueue, ClearUpTo) {
|
||||
|
||||
// Test FirstSerial
|
||||
TEST(SerialQueue, FirstSerial) {
|
||||
SerialQueue queue;
|
||||
TestSerialQueue queue;
|
||||
|
||||
std::vector<int> vector1 = {1, 2, 3, 4};
|
||||
std::vector<int> vector2 = {5, 6, 7, 8};
|
||||
|
@ -14,18 +14,17 @@
|
||||
|
||||
#include "utils/BackendBinding.h"
|
||||
|
||||
#include "common/Assert.h"
|
||||
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include "GLFW/glfw3.h"
|
||||
#include "GLFW/glfw3native.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <initializer_list>
|
||||
#include <wrl.h>
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_4.h>
|
||||
|
||||
#define ASSERT assert
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
namespace backend {
|
||||
@ -229,7 +228,7 @@ namespace utils {
|
||||
ComPtr<ID3D12GraphicsCommandList> commandList;
|
||||
|
||||
static void ASSERT_SUCCESS(HRESULT hr) {
|
||||
assert(SUCCEEDED(hr));
|
||||
ASSERT(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
static bool GetHardwareAdapter(IDXGIFactory4* factory, IDXGIAdapter1** hardwareAdapter) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user