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test: Add test cases for zero value constructors
Fixed: tint:477 Change-Id: I087c24904ab2f38524ab2c39092fbfb277fdba3b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55256 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
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3
test/expressions/zero_init/mat4x3/f32.wgsl
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test/expressions/zero_init/mat4x3/f32.wgsl
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fn f() {
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var v = mat4x3<f32>();
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}
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test/expressions/zero_init/mat4x3/f32.wgsl.expected.hlsl
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test/expressions/zero_init/mat4x3/f32.wgsl.expected.hlsl
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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void f() {
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float4x3 v = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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}
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test/expressions/zero_init/mat4x3/f32.wgsl.expected.msl
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test/expressions/zero_init/mat4x3/f32.wgsl.expected.msl
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#include <metal_stdlib>
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using namespace metal;
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void f() {
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float4x3 v = float4x3();
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}
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test/expressions/zero_init/mat4x3/f32.wgsl.expected.spvasm
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test/expressions/zero_init/mat4x3/f32.wgsl.expected.spvasm
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 13
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
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OpExecutionMode %unused_entry_point LocalSize 1 1 1
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OpName %unused_entry_point "unused_entry_point"
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OpName %f "f"
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OpName %v "v"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%mat4v3float = OpTypeMatrix %v3float 4
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%10 = OpConstantNull %mat4v3float
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%_ptr_Function_mat4v3float = OpTypePointer Function %mat4v3float
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%unused_entry_point = OpFunction %void None %1
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%4 = OpLabel
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OpReturn
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OpFunctionEnd
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%f = OpFunction %void None %1
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%6 = OpLabel
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%v = OpVariable %_ptr_Function_mat4v3float Function %10
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OpStore %v %10
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OpReturn
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OpFunctionEnd
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3
test/expressions/zero_init/mat4x3/f32.wgsl.expected.wgsl
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test/expressions/zero_init/mat4x3/f32.wgsl.expected.wgsl
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@@ -0,0 +1,3 @@
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fn f() {
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var v = mat4x3<f32>();
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}
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