clang-win compile files for skia-dawn.

Do explicit uint8_t -> float conversions (as was previously done for TextureVk).
Add a missing #include.

Change-Id: If7616ec00e2ea2cf55b9b0cc966b0436a5a21d9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12280
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2019-10-15 19:29:58 +00:00 committed by Commit Bot service account
parent c57b180208
commit fd90d767ba
1 changed files with 3 additions and 1 deletions

View File

@ -539,7 +539,9 @@ namespace dawn_native { namespace d3d12 {
DAWN_TRY_ASSIGN(rtvHeap, descriptorHeapAllocator->AllocateCPUHeap(
D3D12_DESCRIPTOR_HEAP_TYPE_RTV, 1));
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = rtvHeap.GetCPUHandle(0);
const float clearColorRGBA[4] = {clearColor, clearColor, clearColor, clearColor};
const float fClearColor = static_cast<float>(clearColor);
const float clearColorRGBA[4] = {fClearColor, fClearColor, fClearColor,
fClearColor};
// TODO(natlee@microsoft.com): clear all array layers for 2D array textures
for (uint32_t i = baseMipLevel; i < baseMipLevel + levelCount; i++) {