clang-win compile files for skia-dawn.
Do explicit uint8_t -> float conversions (as was previously done for TextureVk). Add a missing #include. Change-Id: If7616ec00e2ea2cf55b9b0cc966b0436a5a21d9d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12280 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -539,7 +539,9 @@ namespace dawn_native { namespace d3d12 {
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DAWN_TRY_ASSIGN(rtvHeap, descriptorHeapAllocator->AllocateCPUHeap(
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D3D12_DESCRIPTOR_HEAP_TYPE_RTV, 1));
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D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = rtvHeap.GetCPUHandle(0);
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const float clearColorRGBA[4] = {clearColor, clearColor, clearColor, clearColor};
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const float fClearColor = static_cast<float>(clearColor);
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const float clearColorRGBA[4] = {fClearColor, fClearColor, fClearColor,
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fClearColor};
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// TODO(natlee@microsoft.com): clear all array layers for 2D array textures
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for (uint32_t i = baseMipLevel; i < baseMipLevel + levelCount; i++) {
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