mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-18 09:25:25 +00:00
Emit tint warning when creating shader module
Add the formatted tint messages in OwnedCompilationMessages, which will be emit after creating the shader module succeeds of fails. This patch also change the compilation messages handling in creating shader modules. Now the compilation messages are separated from sparseResult, and should be handled manually. A new method, ShaderModuleBase::InjectCompilationMessages, is introduced to move a given OwnedCompilationMessages into the shader module, and emit the formatted tint errors and warnings. This method should be called explicitly on a valid or error shader module. Bug: dawn:753 Change-Id: I5825186c6d9c4aa7725aebd0c302bfce5e1f37cf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53890 Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
bc245fcdef
commit
fdc35e604e
@@ -171,9 +171,9 @@ TEST_F(ShaderModuleValidationTest, GetCompilationMessages) {
|
||||
reinterpret_cast<dawn_native::ShaderModuleBase*>(shaderModule.Get());
|
||||
dawn_native::OwnedCompilationMessages* messages = shaderModuleBase->GetCompilationMessages();
|
||||
messages->ClearMessages();
|
||||
messages->AddMessage("Info Message");
|
||||
messages->AddMessage("Warning Message", wgpu::CompilationMessageType::Warning);
|
||||
messages->AddMessage("Error Message", wgpu::CompilationMessageType::Error, 3, 4);
|
||||
messages->AddMessageForTesting("Info Message");
|
||||
messages->AddMessageForTesting("Warning Message", wgpu::CompilationMessageType::Warning);
|
||||
messages->AddMessageForTesting("Error Message", wgpu::CompilationMessageType::Error, 3, 4);
|
||||
|
||||
auto callback = [](WGPUCompilationInfoRequestStatus status, const WGPUCompilationInfo* info,
|
||||
void* userdata) {
|
||||
|
||||
Reference in New Issue
Block a user