builtins: Add insertBits

CTS tests: https://github.com/gpuweb/cts/pull/1012

Bug: tint:1371
Change-Id: Idd55c0bc9dad1dffb558d0bc57d744f65e9041b5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton 2022-02-23 21:18:09 +00:00
parent d868e860e0
commit fe08ba4677
91 changed files with 6564 additions and 2715 deletions

File diff suppressed because it is too large Load Diff

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@ -336,6 +336,8 @@ fn frexp<N: num>(vec<N, f32>) -> __frexp_result_vec<N>
[[stage("fragment")]] fn fwidthCoarse<N: num>(vec<N, f32>) -> vec<N, f32> [[stage("fragment")]] fn fwidthCoarse<N: num>(vec<N, f32>) -> vec<N, f32>
[[stage("fragment")]] fn fwidthFine(f32) -> f32 [[stage("fragment")]] fn fwidthFine(f32) -> f32
[[stage("fragment")]] fn fwidthFine<N: num>(vec<N, f32>) -> vec<N, f32> [[stage("fragment")]] fn fwidthFine<N: num>(vec<N, f32>) -> vec<N, f32>
fn insertBits<T: iu32>(T, T, u32, u32) -> T
fn insertBits<N: num, T: iu32>(vec<N, T>, vec<N, T>, u32, u32) -> vec<N, T>
fn inverseSqrt(f32) -> f32 fn inverseSqrt(f32) -> f32
fn inverseSqrt<N: num>(vec<N, f32>) -> vec<N, f32> fn inverseSqrt<N: num>(vec<N, f32>) -> vec<N, f32>
[[deprecated]] fn isFinite(f32) -> bool [[deprecated]] fn isFinite(f32) -> bool

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@ -1760,6 +1760,16 @@ class ProgramBuilder {
Expr(std::forward<RHS>(rhs))); Expr(std::forward<RHS>(rhs)));
} }
/// @param lhs the left hand argument to the xor operation
/// @param rhs the right hand argument to the xor operation
/// @returns a `ast::BinaryExpression` bitwise xor-ing `lhs` and `rhs`
template <typename LHS, typename RHS>
const ast::BinaryExpression* Xor(LHS&& lhs, RHS&& rhs) {
return create<ast::BinaryExpression>(ast::BinaryOp::kXor,
Expr(std::forward<LHS>(lhs)),
Expr(std::forward<RHS>(rhs)));
}
/// @param lhs the left hand argument to the greater than operation /// @param lhs the left hand argument to the greater than operation
/// @param rhs the right hand argument to the greater than operation /// @param rhs the right hand argument to the greater than operation
/// @returns a `ast::BinaryExpression` of `lhs` > `rhs` /// @returns a `ast::BinaryExpression` of `lhs` > `rhs`

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@ -443,6 +443,11 @@ sem::BuiltinType GetBuiltin(SpvOp opcode) {
switch (opcode) { switch (opcode) {
case SpvOpBitCount: case SpvOpBitCount:
return sem::BuiltinType::kCountOneBits; return sem::BuiltinType::kCountOneBits;
case SpvOpBitFieldInsert:
return sem::BuiltinType::kInsertBits;
case SpvOpBitFieldSExtract:
case SpvOpBitFieldUExtract:
return sem::BuiltinType::kExtractBits;
case SpvOpBitReverse: case SpvOpBitReverse:
return sem::BuiltinType::kReverseBits; return sem::BuiltinType::kReverseBits;
case SpvOpDot: case SpvOpDot:
@ -463,9 +468,6 @@ sem::BuiltinType GetBuiltin(SpvOp opcode) {
return sem::BuiltinType::kDpdxCoarse; return sem::BuiltinType::kDpdxCoarse;
case SpvOpDPdyCoarse: case SpvOpDPdyCoarse:
return sem::BuiltinType::kDpdyCoarse; return sem::BuiltinType::kDpdyCoarse;
case SpvOpBitFieldSExtract:
case SpvOpBitFieldUExtract:
return sem::BuiltinType::kExtractBits;
case SpvOpFwidthCoarse: case SpvOpFwidthCoarse:
return sem::BuiltinType::kFwidthCoarse; return sem::BuiltinType::kFwidthCoarse;
default: default:

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@ -901,6 +901,78 @@ TEST_F(SpvUnaryBitTest, BitReverse_IntVector_IntVector) {
<< body; << body;
} }
TEST_F(SpvUnaryBitTest, InsertBits_Int) {
const auto assembly = BitTestPreamble() + R"(
%1 = OpBitFieldInsert %v2int %int_30 %int_40 %uint_10 %uint_20
OpReturn
OpFunctionEnd
)";
auto p = parser(test::Assemble(assembly));
ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
auto fe = p->function_emitter(100);
EXPECT_TRUE(fe.EmitBody()) << p->error();
auto ast_body = fe.ast_body();
auto body = test::ToString(p->program(), ast_body);
EXPECT_THAT(body,
HasSubstr("let x_1 : vec2<i32> = insertBits(30, 40, 10u, 20u);"))
<< body;
}
TEST_F(SpvUnaryBitTest, InsertBits_IntVector) {
const auto assembly = BitTestPreamble() + R"(
%1 = OpBitFieldInsert %v2int %v2int_30_40 %v2int_40_30 %uint_10 %uint_20
OpReturn
OpFunctionEnd
)";
auto p = parser(test::Assemble(assembly));
ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
auto fe = p->function_emitter(100);
EXPECT_TRUE(fe.EmitBody()) << p->error();
auto ast_body = fe.ast_body();
auto body = test::ToString(p->program(), ast_body);
EXPECT_THAT(
body,
HasSubstr(
R"(let x_1 : vec2<i32> = insertBits(vec2<i32>(30, 40), vec2<i32>(40, 30), 10u, 20u);)"))
<< body;
}
TEST_F(SpvUnaryBitTest, InsertBits_Uint) {
const auto assembly = BitTestPreamble() + R"(
%1 = OpBitFieldInsert %v2uint %uint_20 %uint_10 %uint_10 %uint_20
OpReturn
OpFunctionEnd
)";
auto p = parser(test::Assemble(assembly));
ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
auto fe = p->function_emitter(100);
EXPECT_TRUE(fe.EmitBody()) << p->error();
auto ast_body = fe.ast_body();
auto body = test::ToString(p->program(), ast_body);
EXPECT_THAT(
body, HasSubstr("let x_1 : vec2<u32> = insertBits(20u, 10u, 10u, 20u);"))
<< body;
}
TEST_F(SpvUnaryBitTest, InsertBits_UintVector) {
const auto assembly = BitTestPreamble() + R"(
%1 = OpBitFieldInsert %v2uint %v2uint_10_20 %v2uint_20_10 %uint_10 %uint_20
OpReturn
OpFunctionEnd
)";
auto p = parser(test::Assemble(assembly));
ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
auto fe = p->function_emitter(100);
EXPECT_TRUE(fe.EmitBody()) << p->error();
auto ast_body = fe.ast_body();
auto body = test::ToString(p->program(), ast_body);
EXPECT_THAT(
body,
HasSubstr(
R"(let x_1 : vec2<u32> = insertBits(vec2<u32>(10u, 20u), vec2<u32>(20u, 10u), 10u, 20u);)"))
<< body;
}
TEST_F(SpvUnaryBitTest, ExtractBits_Int) { TEST_F(SpvUnaryBitTest, ExtractBits_Int) {
const auto assembly = BitTestPreamble() + R"( const auto assembly = BitTestPreamble() + R"(
%1 = OpBitFieldSExtract %v2int %int_30 %uint_10 %uint_20 %1 = OpBitFieldSExtract %v2int %int_30 %uint_10 %uint_20
@ -973,8 +1045,6 @@ TEST_F(SpvUnaryBitTest, ExtractBits_UintVector) {
<< body; << body;
} }
// TODO(dneto): OpBitFieldInsert
} // namespace } // namespace
} // namespace spirv } // namespace spirv
} // namespace reader } // namespace reader

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@ -147,6 +147,9 @@ BuiltinType ParseBuiltinType(const std::string& name) {
if (name == "fwidthFine") { if (name == "fwidthFine") {
return BuiltinType::kFwidthFine; return BuiltinType::kFwidthFine;
} }
if (name == "insertBits") {
return BuiltinType::kInsertBits;
}
if (name == "inverseSqrt") { if (name == "inverseSqrt") {
return BuiltinType::kInverseSqrt; return BuiltinType::kInverseSqrt;
} }
@ -436,6 +439,8 @@ const char* str(BuiltinType i) {
return "fwidthCoarse"; return "fwidthCoarse";
case BuiltinType::kFwidthFine: case BuiltinType::kFwidthFine:
return "fwidthFine"; return "fwidthFine";
case BuiltinType::kInsertBits:
return "insertBits";
case BuiltinType::kInverseSqrt: case BuiltinType::kInverseSqrt:
return "inverseSqrt"; return "inverseSqrt";
case BuiltinType::kIsFinite: case BuiltinType::kIsFinite:

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@ -73,6 +73,7 @@ enum class BuiltinType {
kFwidth, kFwidth,
kFwidthCoarse, kFwidthCoarse,
kFwidthFine, kFwidthFine,
kInsertBits,
kInverseSqrt, kInverseSqrt,
kIsFinite, kIsFinite,
kIsInf, kIsInf,

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@ -55,7 +55,7 @@ struct BuiltinPolyfill::State {
if (width == 1) { if (width == 1) {
return b.ty.u32(); return b.ty.u32();
} }
return b.ty.vec<ProgramBuilder::u32>(width); return b.ty.vec<u32>(width);
}; };
auto V = [&](uint32_t value) -> const ast::Expression* { auto V = [&](uint32_t value) -> const ast::Expression* {
return ScalarOrVector(width, value); return ScalarOrVector(width, value);
@ -117,7 +117,7 @@ struct BuiltinPolyfill::State {
if (width == 1) { if (width == 1) {
return b.ty.u32(); return b.ty.u32();
} }
return b.ty.vec<ProgramBuilder::u32>(width); return b.ty.vec<u32>(width);
}; };
auto V = [&](uint32_t value) -> const ast::Expression* { auto V = [&](uint32_t value) -> const ast::Expression* {
return ScalarOrVector(width, value); return ScalarOrVector(width, value);
@ -187,7 +187,7 @@ struct BuiltinPolyfill::State {
if (width == 1) { if (width == 1) {
return value; return value;
} }
return b.Construct(b.ty.vec<ProgramBuilder::u32>(width), value); return b.Construct(b.ty.vec<u32>(width), value);
}; };
ast::StatementList body = { ast::StatementList body = {
@ -236,7 +236,7 @@ struct BuiltinPolyfill::State {
if (width == 1) { if (width == 1) {
return b.ty.u32(); return b.ty.u32();
} }
return b.ty.vec<ProgramBuilder::u32>(width); return b.ty.vec<u32>(width);
}; };
auto V = [&](uint32_t value) -> const ast::Expression* { auto V = [&](uint32_t value) -> const ast::Expression* {
return ScalarOrVector(width, value); return ScalarOrVector(width, value);
@ -317,7 +317,7 @@ struct BuiltinPolyfill::State {
if (width == 1) { if (width == 1) {
return b.ty.u32(); return b.ty.u32();
} }
return b.ty.vec<ProgramBuilder::u32>(width); return b.ty.vec<u32>(width);
}; };
auto V = [&](uint32_t value) -> const ast::Expression* { auto V = [&](uint32_t value) -> const ast::Expression* {
return ScalarOrVector(width, value); return ScalarOrVector(width, value);
@ -373,16 +373,90 @@ struct BuiltinPolyfill::State {
return name; return name;
} }
/// Builds the polyfill function for the `insertBits` builtin
/// @param ty the parameter and return type for the function
/// @return the polyfill function name
Symbol insertBits(const sem::Type* ty) {
auto name = b.Symbols().New("tint_insert_bits");
uint32_t width = WidthOf(ty);
constexpr uint32_t W = 32u; // 32-bit
auto V = [&](auto value) -> const ast::Expression* {
const ast::Expression* expr = b.Expr(value);
if (!ty->is_unsigned_scalar_or_vector()) {
expr = b.Construct<i32>(expr);
}
if (ty->Is<sem::Vector>()) {
expr = b.Construct(T(ty), expr);
}
return expr;
};
auto U = [&](auto value) -> const ast::Expression* {
if (width == 1) {
return b.Expr(value);
}
return b.vec(b.ty.u32(), width, value);
};
ast::StatementList body = {
b.Decl(b.Const("s", nullptr, b.Call("min", "offset", W))),
b.Decl(b.Const("e", nullptr, b.Call("min", W, b.Add("s", "count")))),
};
switch (polyfill.insert_bits) {
case Level::kFull:
// let mask = ((1 << s) - 1) ^ ((1 << e) - 1)
body.emplace_back(b.Decl(b.Const(
"mask", nullptr,
b.Xor(b.Sub(b.Shl(1u, "s"), 1u), b.Sub(b.Shl(1u, "e"), 1u)))));
// return ((n << s) & mask) | (v & ~mask)
body.emplace_back(b.Return(b.Or(b.And(b.Shl("n", U("s")), V("mask")),
b.And("v", V(b.Complement("mask"))))));
break;
case Level::kClampParameters:
body.emplace_back(
b.Return(b.Call("insertBits", "v", "n", "s", b.Sub("e", "s"))));
break;
default:
TINT_ICE(Transform, b.Diagnostics())
<< "unhandled polyfill level: "
<< static_cast<int>(polyfill.insert_bits);
return {};
}
b.Func(name,
{
b.Param("v", T(ty)),
b.Param("n", T(ty)),
b.Param("offset", b.ty.u32()),
b.Param("count", b.ty.u32()),
},
T(ty), body);
return name;
}
private: private:
/// Aliases
using u32 = ProgramBuilder::u32;
using i32 = ProgramBuilder::i32;
/// @returns the AST type for the given sem type
const ast::Type* T(const sem::Type* ty) const { const ast::Type* T(const sem::Type* ty) const {
return CreateASTTypeFor(ctx, ty); return CreateASTTypeFor(ctx, ty);
} }
/// @returns 1 if `ty` is not a vector, otherwise the vector width
uint32_t WidthOf(const sem::Type* ty) const { uint32_t WidthOf(const sem::Type* ty) const {
if (auto* v = ty->As<sem::Vector>()) { if (auto* v = ty->As<sem::Vector>()) {
return v->Width(); return v->Width();
} }
return 1; return 1;
} }
/// @returns a scalar or vector with the given width, with each element with
/// the given value.
template <typename T> template <typename T>
const ast::Expression* ScalarOrVector(uint32_t width, T value) const { const ast::Expression* ScalarOrVector(uint32_t width, T value) const {
if (width == 1) { if (width == 1) {
@ -430,6 +504,11 @@ bool BuiltinPolyfill::ShouldRun(const Program* program,
return true; return true;
} }
break; break;
case sem::BuiltinType::kInsertBits:
if (builtins.insert_bits != Level::kNone) {
return true;
}
break;
default: default:
break; break;
} }
@ -494,6 +573,13 @@ void BuiltinPolyfill::Run(CloneContext& ctx,
}); });
} }
break; break;
case sem::BuiltinType::kInsertBits:
if (builtins.insert_bits != Level::kNone) {
polyfill = utils::GetOrCreate(polyfills, builtin, [&] {
return s.insertBits(builtin->ReturnType());
});
}
break;
default: default:
break; break;
} }

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@ -50,6 +50,8 @@ class BuiltinPolyfill : public Castable<BuiltinPolyfill, Transform> {
bool first_leading_bit = false; bool first_leading_bit = false;
/// Should `firstTrailingBit()` be polyfilled? /// Should `firstTrailingBit()` be polyfilled?
bool first_trailing_bit = false; bool first_trailing_bit = false;
/// Should `insertBits()` be polyfilled?
Level insert_bits = Level::kNone;
}; };
/// Config is consumed by the BuiltinPolyfill transform. /// Config is consumed by the BuiltinPolyfill transform.

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@ -889,6 +889,233 @@ fn f() {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
////////////////////////////////////////////////////////////////////////////////
// insertBits
////////////////////////////////////////////////////////////////////////////////
DataMap polyfillInsertBits(Level level) {
BuiltinPolyfill::Builtins builtins;
builtins.insert_bits = level;
DataMap data;
data.Add<BuiltinPolyfill::Config>(builtins);
return data;
}
TEST_F(BuiltinPolyfillTest, ShouldRunInsertBits) {
auto* src = R"(
fn f() {
insertBits(1234, 5678, 5u, 6u);
}
)";
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
EXPECT_FALSE(
ShouldRun<BuiltinPolyfill>(src, polyfillInsertBits(Level::kNone)));
EXPECT_TRUE(ShouldRun<BuiltinPolyfill>(
src, polyfillInsertBits(Level::kClampParameters)));
EXPECT_TRUE(
ShouldRun<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull)));
}
TEST_F(BuiltinPolyfillTest, InsertBits_Full_i32) {
auto* src = R"(
fn f() {
let r : i32 = insertBits(1234, 5678, 5u, 6u);
}
)";
auto* expect = R"(
fn tint_insert_bits(v : i32, n : i32, offset : u32, count : u32) -> i32 {
let s = min(offset, 32u);
let e = min(32u, (s + count));
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & i32(mask)) | (v & i32(~(mask))));
}
fn f() {
let r : i32 = tint_insert_bits(1234, 5678, 5u, 6u);
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull));
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, InsertBits_Full_u32) {
auto* src = R"(
fn f() {
let r : u32 = insertBits(1234u, 5678u, 5u, 6u);
}
)";
auto* expect = R"(
fn tint_insert_bits(v : u32, n : u32, offset : u32, count : u32) -> u32 {
let s = min(offset, 32u);
let e = min(32u, (s + count));
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
}
fn f() {
let r : u32 = tint_insert_bits(1234u, 5678u, 5u, 6u);
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull));
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, InsertBits_Full_vec3_i32) {
auto* src = R"(
fn f() {
let r : vec3<i32> = insertBits(vec3<i32>(1234), vec3<i32>(5678), 5u, 6u);
}
)";
auto* expect = R"(
fn tint_insert_bits(v : vec3<i32>, n : vec3<i32>, offset : u32, count : u32) -> vec3<i32> {
let s = min(offset, 32u);
let e = min(32u, (s + count));
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << vec3<u32>(s)) & vec3<i32>(i32(mask))) | (v & vec3<i32>(i32(~(mask)))));
}
fn f() {
let r : vec3<i32> = tint_insert_bits(vec3<i32>(1234), vec3<i32>(5678), 5u, 6u);
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull));
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, InsertBits_Full_vec3_u32) {
auto* src = R"(
fn f() {
let r : vec3<u32> = insertBits(vec3<u32>(1234u), vec3<u32>(5678u), 5u, 6u);
}
)";
auto* expect = R"(
fn tint_insert_bits(v : vec3<u32>, n : vec3<u32>, offset : u32, count : u32) -> vec3<u32> {
let s = min(offset, 32u);
let e = min(32u, (s + count));
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << vec3<u32>(s)) & vec3<u32>(mask)) | (v & vec3<u32>(~(mask))));
}
fn f() {
let r : vec3<u32> = tint_insert_bits(vec3<u32>(1234u), vec3<u32>(5678u), 5u, 6u);
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull));
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, InsertBits_Clamp_i32) {
auto* src = R"(
fn f() {
let r : i32 = insertBits(1234, 5678, 5u, 6u);
}
)";
auto* expect = R"(
fn tint_insert_bits(v : i32, n : i32, offset : u32, count : u32) -> i32 {
let s = min(offset, 32u);
let e = min(32u, (s + count));
return insertBits(v, n, s, (e - s));
}
fn f() {
let r : i32 = tint_insert_bits(1234, 5678, 5u, 6u);
}
)";
auto got =
Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kClampParameters));
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, InsertBits_Clamp_u32) {
auto* src = R"(
fn f() {
let r : u32 = insertBits(1234u, 5678u, 5u, 6u);
}
)";
auto* expect = R"(
fn tint_insert_bits(v : u32, n : u32, offset : u32, count : u32) -> u32 {
let s = min(offset, 32u);
let e = min(32u, (s + count));
return insertBits(v, n, s, (e - s));
}
fn f() {
let r : u32 = tint_insert_bits(1234u, 5678u, 5u, 6u);
}
)";
auto got =
Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kClampParameters));
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, InsertBits_Clamp_vec3_i32) {
auto* src = R"(
fn f() {
let r : vec3<i32> = insertBits(vec3<i32>(1234), vec3<i32>(5678), 5u, 6u);
}
)";
auto* expect = R"(
fn tint_insert_bits(v : vec3<i32>, n : vec3<i32>, offset : u32, count : u32) -> vec3<i32> {
let s = min(offset, 32u);
let e = min(32u, (s + count));
return insertBits(v, n, s, (e - s));
}
fn f() {
let r : vec3<i32> = tint_insert_bits(vec3<i32>(1234), vec3<i32>(5678), 5u, 6u);
}
)";
auto got =
Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kClampParameters));
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, InsertBits_Clamp_vec3_u32) {
auto* src = R"(
fn f() {
let r : vec3<u32> = insertBits(vec3<u32>(1234u), vec3<u32>(5678u), 5u, 6u);
}
)";
auto* expect = R"(
fn tint_insert_bits(v : vec3<u32>, n : vec3<u32>, offset : u32, count : u32) -> vec3<u32> {
let s = min(offset, 32u);
let e = min(32u, (s + count));
return insertBits(v, n, s, (e - s));
}
fn f() {
let r : vec3<u32> = tint_insert_bits(vec3<u32>(1234u), vec3<u32>(5678u), 5u, 6u);
}
)";
auto got =
Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kClampParameters));
EXPECT_EQ(expect, str(got));
}
} // namespace } // namespace
} // namespace transform } // namespace transform
} // namespace tint } // namespace tint

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@ -59,6 +59,7 @@ Output Glsl::Run(const Program* in, const DataMap& inputs) const {
polyfills.extract_bits = BuiltinPolyfill::Level::kClampParameters; polyfills.extract_bits = BuiltinPolyfill::Level::kClampParameters;
polyfills.first_leading_bit = true; polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true; polyfills.first_trailing_bit = true;
polyfills.insert_bits = BuiltinPolyfill::Level::kClampParameters;
data.Add<BuiltinPolyfill::Config>(polyfills); data.Add<BuiltinPolyfill::Config>(polyfills);
manager.Add<BuiltinPolyfill>(); manager.Add<BuiltinPolyfill>();
} }

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@ -607,6 +607,9 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
if (builtin->Type() == sem::BuiltinType::kExtractBits) { if (builtin->Type() == sem::BuiltinType::kExtractBits) {
return EmitExtractBits(out, expr); return EmitExtractBits(out, expr);
} }
if (builtin->Type() == sem::BuiltinType::kInsertBits) {
return EmitInsertBits(out, expr);
}
if (builtin->IsDataPacking()) { if (builtin->IsDataPacking()) {
return EmitDataPackingCall(out, expr, builtin); return EmitDataPackingCall(out, expr, builtin);
} }
@ -834,6 +837,28 @@ bool GeneratorImpl::EmitExtractBits(std::ostream& out,
return true; return true;
} }
bool GeneratorImpl::EmitInsertBits(std::ostream& out,
const ast::CallExpression* expr) {
out << "bitfieldInsert(";
if (!EmitExpression(out, expr->args[0])) {
return false;
}
out << ", ";
if (!EmitExpression(out, expr->args[1])) {
return false;
}
out << ", int(";
if (!EmitExpression(out, expr->args[2])) {
return false;
}
out << "), int(";
if (!EmitExpression(out, expr->args[3])) {
return false;
}
out << "))";
return true;
}
bool GeneratorImpl::EmitSelectCall(std::ostream& out, bool GeneratorImpl::EmitSelectCall(std::ostream& out,
const ast::CallExpression* expr) { const ast::CallExpression* expr) {
auto* expr_false = expr->args[0]; auto* expr_false = expr->args[0];

View File

@ -176,6 +176,11 @@ class GeneratorImpl : public TextGenerator {
/// @param expr the call expression /// @param expr the call expression
/// @returns true if the expression is emitted /// @returns true if the expression is emitted
bool EmitExtractBits(std::ostream& out, const ast::CallExpression* expr); bool EmitExtractBits(std::ostream& out, const ast::CallExpression* expr);
/// Handles generating a call to `bitfieldInsert`
/// @param out the output of the expression stream
/// @param expr the call expression
/// @returns true if the expression is emitted
bool EmitInsertBits(std::ostream& out, const ast::CallExpression* expr);
/// Handles generating a call to a texture function (`textureSample`, /// Handles generating a call to a texture function (`textureSample`,
/// `textureSampleGrad`, etc) /// `textureSampleGrad`, etc)
/// @param out the output of the expression stream /// @param out the output of the expression stream

View File

@ -615,6 +615,42 @@ void main() {
} }
)"); )");
} }
TEST_F(GlslGeneratorImplTest_Builtin, InsertBits) {
auto* v = Var("v", ty.vec3<u32>());
auto* n = Var("n", ty.vec3<u32>());
auto* offset = Var("offset", ty.u32());
auto* count = Var("count", ty.u32());
auto* call = Call("insertBits", v, n, offset, count);
WrapInFunction(v, n, offset, count, call);
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate()) << gen.error();
EXPECT_EQ(gen.result(), R"(#version 310 es
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void test_function() {
uvec3 v = uvec3(0u, 0u, 0u);
uvec3 n = uvec3(0u, 0u, 0u);
uint offset = 0u;
uint count = 0u;
uvec3 tint_symbol = tint_insert_bits(v, n, offset, count);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
test_function();
return;
}
)");
}
#if 0 #if 0
TEST_F(GlslGeneratorImplTest_Builtin, Pack4x8Snorm) { TEST_F(GlslGeneratorImplTest_Builtin, Pack4x8Snorm) {
auto* call = Call("pack4x8snorm", "p1"); auto* call = Call("pack4x8snorm", "p1");

View File

@ -150,6 +150,7 @@ SanitizedResult Sanitize(
polyfills.extract_bits = transform::BuiltinPolyfill::Level::kFull; polyfills.extract_bits = transform::BuiltinPolyfill::Level::kFull;
polyfills.first_leading_bit = true; polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true; polyfills.first_trailing_bit = true;
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kFull;
data.Add<transform::BuiltinPolyfill::Config>(polyfills); data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();
} }

View File

@ -134,6 +134,7 @@ SanitizedResult Sanitize(
transform::BuiltinPolyfill::Level::kClampParameters; transform::BuiltinPolyfill::Level::kClampParameters;
polyfills.first_leading_bit = true; polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true; polyfills.first_trailing_bit = true;
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kClampParameters;
data.Add<transform::BuiltinPolyfill::Config>(polyfills); data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();
} }
@ -1378,6 +1379,9 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
case sem::BuiltinType::kExtractBits: case sem::BuiltinType::kExtractBits:
out += "extract_bits"; out += "extract_bits";
break; break;
case sem::BuiltinType::kInsertBits:
out += "insert_bits";
break;
case sem::BuiltinType::kFwidth: case sem::BuiltinType::kFwidth:
case sem::BuiltinType::kFwidthCoarse: case sem::BuiltinType::kFwidthCoarse:
case sem::BuiltinType::kFwidthFine: case sem::BuiltinType::kFwidthFine:

View File

@ -131,6 +131,8 @@ const ast::CallExpression* GenerateCall(BuiltinType builtin,
return builder->Call(str.str(), "u2"); return builder->Call(str.str(), "u2");
case BuiltinType::kExtractBits: case BuiltinType::kExtractBits:
return builder->Call(str.str(), "u2", "u1", "u1"); return builder->Call(str.str(), "u2", "u1", "u1");
case BuiltinType::kInsertBits:
return builder->Call(str.str(), "u2", "u2", "u1", "u1");
case BuiltinType::kMax: case BuiltinType::kMax:
case BuiltinType::kMin: case BuiltinType::kMin:
if (type == ParamType::kF32) { if (type == ParamType::kF32) {
@ -239,6 +241,7 @@ INSTANTIATE_TEST_SUITE_P(
BuiltinData{BuiltinType::kFwidth, ParamType::kF32, "fwidth"}, BuiltinData{BuiltinType::kFwidth, ParamType::kF32, "fwidth"},
BuiltinData{BuiltinType::kFwidthCoarse, ParamType::kF32, "fwidth"}, BuiltinData{BuiltinType::kFwidthCoarse, ParamType::kF32, "fwidth"},
BuiltinData{BuiltinType::kFwidthFine, ParamType::kF32, "fwidth"}, BuiltinData{BuiltinType::kFwidthFine, ParamType::kF32, "fwidth"},
BuiltinData{BuiltinType::kInsertBits, ParamType::kU32, "insert_bits"},
BuiltinData{BuiltinType::kInverseSqrt, ParamType::kF32, "rsqrt"}, BuiltinData{BuiltinType::kInverseSqrt, ParamType::kF32, "rsqrt"},
BuiltinData{BuiltinType::kIsFinite, ParamType::kF32, "isfinite"}, BuiltinData{BuiltinType::kIsFinite, ParamType::kF32, "isfinite"},
BuiltinData{BuiltinType::kIsInf, ParamType::kF32, "isinf"}, BuiltinData{BuiltinType::kIsInf, ParamType::kF32, "isinf"},

View File

@ -267,6 +267,7 @@ SanitizedResult Sanitize(const Program* in,
transform::BuiltinPolyfill::Level::kClampParameters; transform::BuiltinPolyfill::Level::kClampParameters;
polyfills.first_leading_bit = true; polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true; polyfills.first_trailing_bit = true;
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kClampParameters;
data.Add<transform::BuiltinPolyfill::Config>(polyfills); data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();
} }
@ -2520,6 +2521,9 @@ uint32_t Builder::GenerateBuiltinCall(const sem::Call* call,
case BuiltinType::kFwidthFine: case BuiltinType::kFwidthFine:
op = spv::Op::OpFwidthFine; op = spv::Op::OpFwidthFine;
break; break;
case BuiltinType::kInsertBits:
op = spv::Op::OpBitFieldInsert;
break;
case BuiltinType::kIsInf: case BuiltinType::kIsInf:
op = spv::Op::OpIsInf; op = spv::Op::OpIsInf;
break; break;

View File

@ -2708,6 +2708,176 @@ OpFunctionEnd
)"); )");
} }
TEST_F(BuiltinBuilderTest, Call_InsertBits_i32) {
auto* v = Var("v", ty.i32());
auto* n = Var("n", ty.i32());
auto* offset = Var("offset", ty.u32());
auto* count = Var("count", ty.u32());
auto* call = Call("insertBits", v, n, offset, count);
auto* func = WrapInFunction(v, n, offset, count, call);
spirv::Builder& b = Build();
ASSERT_TRUE(b.GenerateFunction(func)) << b.error();
EXPECT_EQ(DumpBuilder(b), R"(OpEntryPoint GLCompute %3 "test_function"
OpExecutionMode %3 LocalSize 1 1 1
OpName %3 "test_function"
OpName %5 "v"
OpName %9 "n"
OpName %10 "offset"
OpName %14 "count"
%2 = OpTypeVoid
%1 = OpTypeFunction %2
%7 = OpTypeInt 32 1
%6 = OpTypePointer Function %7
%8 = OpConstantNull %7
%12 = OpTypeInt 32 0
%11 = OpTypePointer Function %12
%13 = OpConstantNull %12
%3 = OpFunction %2 None %1
%4 = OpLabel
%5 = OpVariable %6 Function %8
%9 = OpVariable %6 Function %8
%10 = OpVariable %11 Function %13
%14 = OpVariable %11 Function %13
%16 = OpLoad %7 %5
%17 = OpLoad %7 %9
%18 = OpLoad %12 %10
%19 = OpLoad %12 %14
%15 = OpBitFieldInsert %7 %16 %17 %18 %19
OpReturn
OpFunctionEnd
)");
}
TEST_F(BuiltinBuilderTest, Call_InsertBits_u32) {
auto* v = Var("v", ty.u32());
auto* n = Var("n", ty.u32());
auto* offset = Var("offset", ty.u32());
auto* count = Var("count", ty.u32());
auto* call = Call("insertBits", v, n, offset, count);
auto* func = WrapInFunction(v, n, offset, count, call);
spirv::Builder& b = Build();
ASSERT_TRUE(b.GenerateFunction(func)) << b.error();
EXPECT_EQ(DumpBuilder(b), R"(OpEntryPoint GLCompute %3 "test_function"
OpExecutionMode %3 LocalSize 1 1 1
OpName %3 "test_function"
OpName %5 "v"
OpName %9 "n"
OpName %10 "offset"
OpName %11 "count"
%2 = OpTypeVoid
%1 = OpTypeFunction %2
%7 = OpTypeInt 32 0
%6 = OpTypePointer Function %7
%8 = OpConstantNull %7
%3 = OpFunction %2 None %1
%4 = OpLabel
%5 = OpVariable %6 Function %8
%9 = OpVariable %6 Function %8
%10 = OpVariable %6 Function %8
%11 = OpVariable %6 Function %8
%13 = OpLoad %7 %5
%14 = OpLoad %7 %9
%15 = OpLoad %7 %10
%16 = OpLoad %7 %11
%12 = OpBitFieldInsert %7 %13 %14 %15 %16
OpReturn
OpFunctionEnd
)");
}
TEST_F(BuiltinBuilderTest, Call_InsertBits_vec3_i32) {
auto* v = Var("v", ty.vec3<i32>());
auto* n = Var("n", ty.vec3<i32>());
auto* offset = Var("offset", ty.u32());
auto* count = Var("count", ty.u32());
auto* call = Call("insertBits", v, n, offset, count);
auto* func = WrapInFunction(v, n, offset, count, call);
spirv::Builder& b = Build();
ASSERT_TRUE(b.GenerateFunction(func)) << b.error();
EXPECT_EQ(DumpBuilder(b), R"(OpEntryPoint GLCompute %3 "test_function"
OpExecutionMode %3 LocalSize 1 1 1
OpName %3 "test_function"
OpName %5 "v"
OpName %10 "n"
OpName %11 "offset"
OpName %15 "count"
%2 = OpTypeVoid
%1 = OpTypeFunction %2
%8 = OpTypeInt 32 1
%7 = OpTypeVector %8 3
%6 = OpTypePointer Function %7
%9 = OpConstantNull %7
%13 = OpTypeInt 32 0
%12 = OpTypePointer Function %13
%14 = OpConstantNull %13
%3 = OpFunction %2 None %1
%4 = OpLabel
%5 = OpVariable %6 Function %9
%10 = OpVariable %6 Function %9
%11 = OpVariable %12 Function %14
%15 = OpVariable %12 Function %14
%17 = OpLoad %7 %5
%18 = OpLoad %7 %10
%19 = OpLoad %13 %11
%20 = OpLoad %13 %15
%16 = OpBitFieldInsert %7 %17 %18 %19 %20
OpReturn
OpFunctionEnd
)");
}
TEST_F(BuiltinBuilderTest, Call_InsertBits_vec3_u32) {
auto* v = Var("v", ty.vec3<u32>());
auto* n = Var("n", ty.vec3<u32>());
auto* offset = Var("offset", ty.u32());
auto* count = Var("count", ty.u32());
auto* call = Call("insertBits", v, n, offset, count);
auto* func = WrapInFunction(v, n, offset, count, call);
spirv::Builder& b = Build();
ASSERT_TRUE(b.GenerateFunction(func)) << b.error();
EXPECT_EQ(DumpBuilder(b), R"(OpEntryPoint GLCompute %3 "test_function"
OpExecutionMode %3 LocalSize 1 1 1
OpName %3 "test_function"
OpName %5 "v"
OpName %10 "n"
OpName %11 "offset"
OpName %14 "count"
%2 = OpTypeVoid
%1 = OpTypeFunction %2
%8 = OpTypeInt 32 0
%7 = OpTypeVector %8 3
%6 = OpTypePointer Function %7
%9 = OpConstantNull %7
%12 = OpTypePointer Function %8
%13 = OpConstantNull %8
%3 = OpFunction %2 None %1
%4 = OpLabel
%5 = OpVariable %6 Function %9
%10 = OpVariable %6 Function %9
%11 = OpVariable %12 Function %13
%14 = OpVariable %12 Function %13
%16 = OpLoad %7 %5
%17 = OpLoad %7 %10
%18 = OpLoad %8 %11
%19 = OpLoad %8 %14
%15 = OpBitFieldInsert %7 %16 %17 %18 %19
OpReturn
OpFunctionEnd
)");
}
} // namespace } // namespace
} // namespace spirv } // namespace spirv
} // namespace writer } // namespace writer

View File

@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(vec<2, u32>, vec<2, u32>, u32, u32) -> vec<2, u32>
fn insertBits_3c7ba5() {
var res: vec2<u32> = insertBits(vec2<u32>(), vec2<u32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_3c7ba5();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_3c7ba5();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_3c7ba5();
}

View File

@ -0,0 +1,66 @@
#version 310 es
uvec2 tint_insert_bits(uvec2 v, uvec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_3c7ba5() {
uvec2 res = tint_insert_bits(uvec2(0u, 0u), uvec2(0u, 0u), 1u, 1u);
}
vec4 vertex_main() {
insertBits_3c7ba5();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec2 tint_insert_bits(uvec2 v, uvec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_3c7ba5() {
uvec2 res = tint_insert_bits(uvec2(0u, 0u), uvec2(0u, 0u), 1u, 1u);
}
void fragment_main() {
insertBits_3c7ba5();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec2 tint_insert_bits(uvec2 v, uvec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_3c7ba5() {
uvec2 res = tint_insert_bits(uvec2(0u, 0u), uvec2(0u, 0u), 1u, 1u);
}
void compute_main() {
insertBits_3c7ba5();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,37 @@
uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint2((s).xx)) & uint2((mask).xx)) | (v & uint2((~(mask)).xx)));
}
void insertBits_3c7ba5() {
uint2 res = tint_insert_bits(uint2(0u, 0u), uint2(0u, 0u), 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_3c7ba5();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_3c7ba5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_3c7ba5();
return;
}

View File

@ -0,0 +1,39 @@
#include <metal_stdlib>
using namespace metal;
uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_3c7ba5() {
uint2 res = tint_insert_bits(uint2(), uint2(), 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_3c7ba5();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_3c7ba5();
return;
}
kernel void compute_main() {
insertBits_3c7ba5();
return;
}

View File

@ -0,0 +1,89 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 48
; Schema: 0
OpCapability Shader
%19 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %insertBits_3c7ba5 "insertBits_3c7ba5"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%9 = OpTypeFunction %v2uint %v2uint %v2uint %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%25 = OpTypeFunction %void
%30 = OpConstantNull %v2uint
%uint_1 = OpConstant %uint 1
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
%34 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_insert_bits = OpFunction %v2uint None %9
%v = OpFunctionParameter %v2uint
%n = OpFunctionParameter %v2uint
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%17 = OpLabel
%18 = OpExtInst %uint %19 UMin %offset %uint_32
%22 = OpIAdd %uint %18 %count
%21 = OpExtInst %uint %19 UMin %uint_32 %22
%24 = OpISub %uint %21 %18
%23 = OpBitFieldInsert %v2uint %v %n %18 %24
OpReturnValue %23
OpFunctionEnd
%insertBits_3c7ba5 = OpFunction %void None %25
%28 = OpLabel
%res = OpVariable %_ptr_Function_v2uint Function %30
%29 = OpFunctionCall %v2uint %tint_insert_bits %30 %30 %uint_1 %uint_1
OpStore %res %29
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %34
%36 = OpLabel
%37 = OpFunctionCall %void %insertBits_3c7ba5
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %25
%39 = OpLabel
%40 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %40
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %25
%43 = OpLabel
%44 = OpFunctionCall %void %insertBits_3c7ba5
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %25
%46 = OpLabel
%47 = OpFunctionCall %void %insertBits_3c7ba5
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn insertBits_3c7ba5() {
var res : vec2<u32> = insertBits(vec2<u32>(), vec2<u32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_3c7ba5();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_3c7ba5();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_3c7ba5();
}

View File

@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(vec<3, i32>, vec<3, i32>, u32, u32) -> vec<3, i32>
fn insertBits_428b0b() {
var res: vec3<i32> = insertBits(vec3<i32>(), vec3<i32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_428b0b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_428b0b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_428b0b();
}

View File

@ -0,0 +1,66 @@
#version 310 es
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_428b0b() {
ivec3 res = tint_insert_bits(ivec3(0, 0, 0), ivec3(0, 0, 0), 1u, 1u);
}
vec4 vertex_main() {
insertBits_428b0b();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_428b0b() {
ivec3 res = tint_insert_bits(ivec3(0, 0, 0), ivec3(0, 0, 0), 1u, 1u);
}
void fragment_main() {
insertBits_428b0b();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_428b0b() {
ivec3 res = tint_insert_bits(ivec3(0, 0, 0), ivec3(0, 0, 0), 1u, 1u);
}
void compute_main() {
insertBits_428b0b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void insertBits_428b0b() {
int3 res = tint_insert_bits(int3(0, 0, 0), int3(0, 0, 0), 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_428b0b();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_428b0b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_428b0b();
return;
}

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#include <metal_stdlib>
using namespace metal;
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_428b0b() {
int3 res = tint_insert_bits(int3(), int3(), 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_428b0b();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_428b0b();
return;
}
kernel void compute_main() {
insertBits_428b0b();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 49
; Schema: 0
OpCapability Shader
%20 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %insertBits_428b0b "insertBits_428b0b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%uint = OpTypeInt 32 0
%9 = OpTypeFunction %v3int %v3int %v3int %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%26 = OpTypeFunction %void
%31 = OpConstantNull %v3int
%uint_1 = OpConstant %uint 1
%_ptr_Function_v3int = OpTypePointer Function %v3int
%35 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_insert_bits = OpFunction %v3int None %9
%v = OpFunctionParameter %v3int
%n = OpFunctionParameter %v3int
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%18 = OpLabel
%19 = OpExtInst %uint %20 UMin %offset %uint_32
%23 = OpIAdd %uint %19 %count
%22 = OpExtInst %uint %20 UMin %uint_32 %23
%25 = OpISub %uint %22 %19
%24 = OpBitFieldInsert %v3int %v %n %19 %25
OpReturnValue %24
OpFunctionEnd
%insertBits_428b0b = OpFunction %void None %26
%29 = OpLabel
%res = OpVariable %_ptr_Function_v3int Function %31
%30 = OpFunctionCall %v3int %tint_insert_bits %31 %31 %uint_1 %uint_1
OpStore %res %30
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %35
%37 = OpLabel
%38 = OpFunctionCall %void %insertBits_428b0b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %26
%40 = OpLabel
%41 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %41
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %26
%44 = OpLabel
%45 = OpFunctionCall %void %insertBits_428b0b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %26
%47 = OpLabel
%48 = OpFunctionCall %void %insertBits_428b0b
OpReturn
OpFunctionEnd

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fn insertBits_428b0b() {
var res : vec3<i32> = insertBits(vec3<i32>(), vec3<i32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_428b0b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_428b0b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_428b0b();
}

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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(vec<4, u32>, vec<4, u32>, u32, u32) -> vec<4, u32>
fn insertBits_51ede1() {
var res: vec4<u32> = insertBits(vec4<u32>(), vec4<u32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_51ede1();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_51ede1();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_51ede1();
}

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#version 310 es
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_51ede1() {
uvec4 res = tint_insert_bits(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), 1u, 1u);
}
vec4 vertex_main() {
insertBits_51ede1();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_51ede1() {
uvec4 res = tint_insert_bits(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), 1u, 1u);
}
void fragment_main() {
insertBits_51ede1();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_51ede1() {
uvec4 res = tint_insert_bits(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), 1u, 1u);
}
void compute_main() {
insertBits_51ede1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint4 tint_insert_bits(uint4 v, uint4 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint4((s).xxxx)) & uint4((mask).xxxx)) | (v & uint4((~(mask)).xxxx)));
}
void insertBits_51ede1() {
uint4 res = tint_insert_bits(uint4(0u, 0u, 0u, 0u), uint4(0u, 0u, 0u, 0u), 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_51ede1();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_51ede1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_51ede1();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint4 tint_insert_bits(uint4 v, uint4 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_51ede1() {
uint4 res = tint_insert_bits(uint4(), uint4(), 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_51ede1();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_51ede1();
return;
}
kernel void compute_main() {
insertBits_51ede1();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 48
; Schema: 0
OpCapability Shader
%19 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %insertBits_51ede1 "insertBits_51ede1"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v4uint = OpTypeVector %uint 4
%9 = OpTypeFunction %v4uint %v4uint %v4uint %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%25 = OpTypeFunction %void
%30 = OpConstantNull %v4uint
%uint_1 = OpConstant %uint 1
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%34 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_insert_bits = OpFunction %v4uint None %9
%v = OpFunctionParameter %v4uint
%n = OpFunctionParameter %v4uint
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%17 = OpLabel
%18 = OpExtInst %uint %19 UMin %offset %uint_32
%22 = OpIAdd %uint %18 %count
%21 = OpExtInst %uint %19 UMin %uint_32 %22
%24 = OpISub %uint %21 %18
%23 = OpBitFieldInsert %v4uint %v %n %18 %24
OpReturnValue %23
OpFunctionEnd
%insertBits_51ede1 = OpFunction %void None %25
%28 = OpLabel
%res = OpVariable %_ptr_Function_v4uint Function %30
%29 = OpFunctionCall %v4uint %tint_insert_bits %30 %30 %uint_1 %uint_1
OpStore %res %29
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %34
%36 = OpLabel
%37 = OpFunctionCall %void %insertBits_51ede1
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %25
%39 = OpLabel
%40 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %40
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %25
%43 = OpLabel
%44 = OpFunctionCall %void %insertBits_51ede1
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %25
%46 = OpLabel
%47 = OpFunctionCall %void %insertBits_51ede1
OpReturn
OpFunctionEnd

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fn insertBits_51ede1() {
var res : vec4<u32> = insertBits(vec4<u32>(), vec4<u32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_51ede1();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_51ede1();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_51ede1();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(i32, i32, u32, u32) -> i32
fn insertBits_65468b() {
var res: i32 = insertBits(1, 1, 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_65468b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_65468b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_65468b();
}

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#version 310 es
int tint_insert_bits(int v, int n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_65468b() {
int res = tint_insert_bits(1, 1, 1u, 1u);
}
vec4 vertex_main() {
insertBits_65468b();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
int tint_insert_bits(int v, int n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_65468b() {
int res = tint_insert_bits(1, 1, 1u, 1u);
}
void fragment_main() {
insertBits_65468b();
}
void main() {
fragment_main();
return;
}
#version 310 es
int tint_insert_bits(int v, int n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_65468b() {
int res = tint_insert_bits(1, 1, 1u, 1u);
}
void compute_main() {
insertBits_65468b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int tint_insert_bits(int v, int n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & int(mask)) | (v & int(~(mask))));
}
void insertBits_65468b() {
int res = tint_insert_bits(1, 1, 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_65468b();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_65468b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_65468b();
return;
}

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@ -0,0 +1,39 @@
#include <metal_stdlib>
using namespace metal;
int tint_insert_bits(int v, int n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_65468b() {
int res = tint_insert_bits(1, 1, 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_65468b();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_65468b();
return;
}
kernel void compute_main() {
insertBits_65468b();
return;
}

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@ -0,0 +1,90 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 49
; Schema: 0
OpCapability Shader
%19 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %insertBits_65468b "insertBits_65468b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%9 = OpTypeFunction %int %int %int %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%25 = OpTypeFunction %void
%int_1 = OpConstant %int 1
%uint_1 = OpConstant %uint 1
%_ptr_Function_int = OpTypePointer Function %int
%34 = OpConstantNull %int
%35 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_insert_bits = OpFunction %int None %9
%v = OpFunctionParameter %int
%n = OpFunctionParameter %int
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%17 = OpLabel
%18 = OpExtInst %uint %19 UMin %offset %uint_32
%22 = OpIAdd %uint %18 %count
%21 = OpExtInst %uint %19 UMin %uint_32 %22
%24 = OpISub %uint %21 %18
%23 = OpBitFieldInsert %int %v %n %18 %24
OpReturnValue %23
OpFunctionEnd
%insertBits_65468b = OpFunction %void None %25
%28 = OpLabel
%res = OpVariable %_ptr_Function_int Function %34
%29 = OpFunctionCall %int %tint_insert_bits %int_1 %int_1 %uint_1 %uint_1
OpStore %res %29
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %35
%37 = OpLabel
%38 = OpFunctionCall %void %insertBits_65468b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %25
%40 = OpLabel
%41 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %41
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %25
%44 = OpLabel
%45 = OpFunctionCall %void %insertBits_65468b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %25
%47 = OpLabel
%48 = OpFunctionCall %void %insertBits_65468b
OpReturn
OpFunctionEnd

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fn insertBits_65468b() {
var res : i32 = insertBits(1, 1, 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_65468b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_65468b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_65468b();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(vec<3, u32>, vec<3, u32>, u32, u32) -> vec<3, u32>
fn insertBits_87826b() {
var res: vec3<u32> = insertBits(vec3<u32>(), vec3<u32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_87826b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_87826b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_87826b();
}

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#version 310 es
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_87826b() {
uvec3 res = tint_insert_bits(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), 1u, 1u);
}
vec4 vertex_main() {
insertBits_87826b();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_87826b() {
uvec3 res = tint_insert_bits(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), 1u, 1u);
}
void fragment_main() {
insertBits_87826b();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_87826b() {
uvec3 res = tint_insert_bits(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), 1u, 1u);
}
void compute_main() {
insertBits_87826b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
}
void insertBits_87826b() {
uint3 res = tint_insert_bits(uint3(0u, 0u, 0u), uint3(0u, 0u, 0u), 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_87826b();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_87826b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_87826b();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_87826b() {
uint3 res = tint_insert_bits(uint3(), uint3(), 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_87826b();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_87826b();
return;
}
kernel void compute_main() {
insertBits_87826b();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 48
; Schema: 0
OpCapability Shader
%19 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %insertBits_87826b "insertBits_87826b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%9 = OpTypeFunction %v3uint %v3uint %v3uint %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%25 = OpTypeFunction %void
%30 = OpConstantNull %v3uint
%uint_1 = OpConstant %uint 1
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%34 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_insert_bits = OpFunction %v3uint None %9
%v = OpFunctionParameter %v3uint
%n = OpFunctionParameter %v3uint
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%17 = OpLabel
%18 = OpExtInst %uint %19 UMin %offset %uint_32
%22 = OpIAdd %uint %18 %count
%21 = OpExtInst %uint %19 UMin %uint_32 %22
%24 = OpISub %uint %21 %18
%23 = OpBitFieldInsert %v3uint %v %n %18 %24
OpReturnValue %23
OpFunctionEnd
%insertBits_87826b = OpFunction %void None %25
%28 = OpLabel
%res = OpVariable %_ptr_Function_v3uint Function %30
%29 = OpFunctionCall %v3uint %tint_insert_bits %30 %30 %uint_1 %uint_1
OpStore %res %29
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %34
%36 = OpLabel
%37 = OpFunctionCall %void %insertBits_87826b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %25
%39 = OpLabel
%40 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %40
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %25
%43 = OpLabel
%44 = OpFunctionCall %void %insertBits_87826b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %25
%46 = OpLabel
%47 = OpFunctionCall %void %insertBits_87826b
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn insertBits_87826b() {
var res : vec3<u32> = insertBits(vec3<u32>(), vec3<u32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_87826b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_87826b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_87826b();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(vec<4, i32>, vec<4, i32>, u32, u32) -> vec<4, i32>
fn insertBits_d86978() {
var res: vec4<i32> = insertBits(vec4<i32>(), vec4<i32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_d86978();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_d86978();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_d86978();
}

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@ -0,0 +1,66 @@
#version 310 es
ivec4 tint_insert_bits(ivec4 v, ivec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_d86978() {
ivec4 res = tint_insert_bits(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), 1u, 1u);
}
vec4 vertex_main() {
insertBits_d86978();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec4 tint_insert_bits(ivec4 v, ivec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_d86978() {
ivec4 res = tint_insert_bits(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), 1u, 1u);
}
void fragment_main() {
insertBits_d86978();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec4 tint_insert_bits(ivec4 v, ivec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_d86978() {
ivec4 res = tint_insert_bits(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), 1u, 1u);
}
void compute_main() {
insertBits_d86978();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int4 tint_insert_bits(int4 v, int4 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint4((s).xxxx)) & int4((int(mask)).xxxx)) | (v & int4((int(~(mask))).xxxx)));
}
void insertBits_d86978() {
int4 res = tint_insert_bits(int4(0, 0, 0, 0), int4(0, 0, 0, 0), 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_d86978();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_d86978();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_d86978();
return;
}

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#include <metal_stdlib>
using namespace metal;
int4 tint_insert_bits(int4 v, int4 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_d86978() {
int4 res = tint_insert_bits(int4(), int4(), 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_d86978();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_d86978();
return;
}
kernel void compute_main() {
insertBits_d86978();
return;
}

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@ -0,0 +1,90 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 49
; Schema: 0
OpCapability Shader
%20 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %insertBits_d86978 "insertBits_d86978"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%uint = OpTypeInt 32 0
%9 = OpTypeFunction %v4int %v4int %v4int %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%26 = OpTypeFunction %void
%31 = OpConstantNull %v4int
%uint_1 = OpConstant %uint 1
%_ptr_Function_v4int = OpTypePointer Function %v4int
%35 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_insert_bits = OpFunction %v4int None %9
%v = OpFunctionParameter %v4int
%n = OpFunctionParameter %v4int
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%18 = OpLabel
%19 = OpExtInst %uint %20 UMin %offset %uint_32
%23 = OpIAdd %uint %19 %count
%22 = OpExtInst %uint %20 UMin %uint_32 %23
%25 = OpISub %uint %22 %19
%24 = OpBitFieldInsert %v4int %v %n %19 %25
OpReturnValue %24
OpFunctionEnd
%insertBits_d86978 = OpFunction %void None %26
%29 = OpLabel
%res = OpVariable %_ptr_Function_v4int Function %31
%30 = OpFunctionCall %v4int %tint_insert_bits %31 %31 %uint_1 %uint_1
OpStore %res %30
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %35
%37 = OpLabel
%38 = OpFunctionCall %void %insertBits_d86978
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %26
%40 = OpLabel
%41 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %41
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %26
%44 = OpLabel
%45 = OpFunctionCall %void %insertBits_d86978
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %26
%47 = OpLabel
%48 = OpFunctionCall %void %insertBits_d86978
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn insertBits_d86978() {
var res : vec4<i32> = insertBits(vec4<i32>(), vec4<i32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_d86978();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_d86978();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_d86978();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(u32, u32, u32, u32) -> u32
fn insertBits_e3e3a2() {
var res: u32 = insertBits(1u, 1u, 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_e3e3a2();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_e3e3a2();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_e3e3a2();
}

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#version 310 es
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_e3e3a2() {
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
}
vec4 vertex_main() {
insertBits_e3e3a2();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_e3e3a2() {
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
}
void fragment_main() {
insertBits_e3e3a2();
}
void main() {
fragment_main();
return;
}
#version 310 es
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_e3e3a2() {
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
}
void compute_main() {
insertBits_e3e3a2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
}
void insertBits_e3e3a2() {
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_e3e3a2();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_e3e3a2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_e3e3a2();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_e3e3a2() {
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_e3e3a2();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_e3e3a2();
return;
}
kernel void compute_main() {
insertBits_e3e3a2();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 47
; Schema: 0
OpCapability Shader
%18 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %insertBits_e3e3a2 "insertBits_e3e3a2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%9 = OpTypeFunction %uint %uint %uint %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%24 = OpTypeFunction %void
%uint_1 = OpConstant %uint 1
%_ptr_Function_uint = OpTypePointer Function %uint
%32 = OpConstantNull %uint
%33 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_insert_bits = OpFunction %uint None %9
%v = OpFunctionParameter %uint
%n = OpFunctionParameter %uint
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%16 = OpLabel
%17 = OpExtInst %uint %18 UMin %offset %uint_32
%21 = OpIAdd %uint %17 %count
%20 = OpExtInst %uint %18 UMin %uint_32 %21
%23 = OpISub %uint %20 %17
%22 = OpBitFieldInsert %uint %v %n %17 %23
OpReturnValue %22
OpFunctionEnd
%insertBits_e3e3a2 = OpFunction %void None %24
%27 = OpLabel
%res = OpVariable %_ptr_Function_uint Function %32
%28 = OpFunctionCall %uint %tint_insert_bits %uint_1 %uint_1 %uint_1 %uint_1
OpStore %res %28
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %33
%35 = OpLabel
%36 = OpFunctionCall %void %insertBits_e3e3a2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %24
%38 = OpLabel
%39 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %39
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %24
%42 = OpLabel
%43 = OpFunctionCall %void %insertBits_e3e3a2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %24
%45 = OpLabel
%46 = OpFunctionCall %void %insertBits_e3e3a2
OpReturn
OpFunctionEnd

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fn insertBits_e3e3a2() {
var res : u32 = insertBits(1u, 1u, 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_e3e3a2();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_e3e3a2();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_e3e3a2();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(vec<2, i32>, vec<2, i32>, u32, u32) -> vec<2, i32>
fn insertBits_fe6ba6() {
var res: vec2<i32> = insertBits(vec2<i32>(), vec2<i32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_fe6ba6();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_fe6ba6();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_fe6ba6();
}

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#version 310 es
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_fe6ba6() {
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
}
vec4 vertex_main() {
insertBits_fe6ba6();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_fe6ba6() {
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
}
void fragment_main() {
insertBits_fe6ba6();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_fe6ba6() {
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
}
void compute_main() {
insertBits_fe6ba6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint2((s).xx)) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
}
void insertBits_fe6ba6() {
int2 res = tint_insert_bits(int2(0, 0), int2(0, 0), 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_fe6ba6();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_fe6ba6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_fe6ba6();
return;
}

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#include <metal_stdlib>
using namespace metal;
int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_fe6ba6() {
int2 res = tint_insert_bits(int2(), int2(), 1u, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_fe6ba6();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_fe6ba6();
return;
}
kernel void compute_main() {
insertBits_fe6ba6();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 49
; Schema: 0
OpCapability Shader
%20 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %insertBits_fe6ba6 "insertBits_fe6ba6"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%uint = OpTypeInt 32 0
%9 = OpTypeFunction %v2int %v2int %v2int %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%26 = OpTypeFunction %void
%31 = OpConstantNull %v2int
%uint_1 = OpConstant %uint 1
%_ptr_Function_v2int = OpTypePointer Function %v2int
%35 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_insert_bits = OpFunction %v2int None %9
%v = OpFunctionParameter %v2int
%n = OpFunctionParameter %v2int
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%18 = OpLabel
%19 = OpExtInst %uint %20 UMin %offset %uint_32
%23 = OpIAdd %uint %19 %count
%22 = OpExtInst %uint %20 UMin %uint_32 %23
%25 = OpISub %uint %22 %19
%24 = OpBitFieldInsert %v2int %v %n %19 %25
OpReturnValue %24
OpFunctionEnd
%insertBits_fe6ba6 = OpFunction %void None %26
%29 = OpLabel
%res = OpVariable %_ptr_Function_v2int Function %31
%30 = OpFunctionCall %v2int %tint_insert_bits %31 %31 %uint_1 %uint_1
OpStore %res %30
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %35
%37 = OpLabel
%38 = OpFunctionCall %void %insertBits_fe6ba6
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %26
%40 = OpLabel
%41 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %41
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %26
%44 = OpLabel
%45 = OpFunctionCall %void %insertBits_fe6ba6
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %26
%47 = OpLabel
%48 = OpFunctionCall %void %insertBits_fe6ba6
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn insertBits_fe6ba6() {
var res : vec2<i32> = insertBits(vec2<i32>(), vec2<i32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_fe6ba6();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_fe6ba6();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_fe6ba6();
}

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OpCapability Shader
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%8 = OpConstantNull %int
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%13 = OpConstantNull %uint
%uint_31 = OpConstant %uint 31
%uint_32 = OpConstant %uint 32
%f = OpFunction %void None %1
%4 = OpLabel
%v = OpVariable %_ptr_Function_int Function %8
%n = OpVariable %_ptr_Function_int Function %8
%offset = OpVariable %_ptr_Function_uint Function %13
%count = OpVariable %_ptr_Function_uint Function %13
%17 = OpLoad %int %v
%18 = OpLoad %int %n
%19 = OpLoad %uint %offset
%20 = OpLoad %uint %count
%15 = OpBitFieldInsert %int %17 %18 %19 %20
OpReturn
OpFunctionEnd

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@ -0,0 +1,26 @@
#version 310 es
int tint_insert_bits(int v, int n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void f_1() {
int v = 0;
int n = 0;
uint offset_1 = 0u;
uint count = 0u;
int x_15 = tint_insert_bits(v, n, offset_1, count);
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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int tint_insert_bits(int v, int n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & int(mask)) | (v & int(~(mask))));
}
void f_1() {
int v = 0;
int n = 0;
uint offset_1 = 0u;
uint count = 0u;
const int x_15 = tint_insert_bits(v, n, offset_1, count);
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}

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#include <metal_stdlib>
using namespace metal;
int tint_insert_bits(int v, int n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void f_1() {
int v = 0;
int n = 0;
uint offset_1 = 0u;
uint count = 0u;
int const x_17 = v;
int const x_18 = n;
uint const x_19 = offset_1;
uint const x_20 = count;
int const x_15 = tint_insert_bits(x_17, x_18, x_19, x_20);
return;
}
kernel void f() {
f_1();
return;
}

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@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 39
; Schema: 0
OpCapability Shader
%11 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %f_1 "f_1"
OpName %v_0 "v"
OpName %n_0 "n"
OpName %offset_1 "offset_1"
OpName %count_0 "count"
OpName %f "f"
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%1 = OpTypeFunction %int %int %int %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%17 = OpTypeFunction %void
%int_0 = OpConstant %int 0
%_ptr_Function_int = OpTypePointer Function %int
%24 = OpConstantNull %int
%uint_0 = OpConstant %uint 0
%_ptr_Function_uint = OpTypePointer Function %uint
%29 = OpConstantNull %uint
%tint_insert_bits = OpFunction %int None %1
%v = OpFunctionParameter %int
%n = OpFunctionParameter %int
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%9 = OpLabel
%10 = OpExtInst %uint %11 UMin %offset %uint_32
%14 = OpIAdd %uint %10 %count
%13 = OpExtInst %uint %11 UMin %uint_32 %14
%16 = OpISub %uint %13 %10
%15 = OpBitFieldInsert %int %v %n %10 %16
OpReturnValue %15
OpFunctionEnd
%f_1 = OpFunction %void None %17
%20 = OpLabel
%v_0 = OpVariable %_ptr_Function_int Function %24
%n_0 = OpVariable %_ptr_Function_int Function %24
%offset_1 = OpVariable %_ptr_Function_uint Function %29
%count_0 = OpVariable %_ptr_Function_uint Function %29
OpStore %v_0 %int_0
OpStore %n_0 %int_0
OpStore %offset_1 %uint_0
OpStore %count_0 %uint_0
%31 = OpLoad %int %v_0
%32 = OpLoad %int %n_0
%33 = OpLoad %uint %offset_1
%34 = OpLoad %uint %count_0
%35 = OpFunctionCall %int %tint_insert_bits %31 %32 %33 %34
OpReturn
OpFunctionEnd
%f = OpFunction %void None %17
%37 = OpLabel
%38 = OpFunctionCall %void %f_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,17 @@
fn f_1() {
var v : i32 = 0;
var n : i32 = 0;
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_17 : i32 = v;
let x_18 : i32 = n;
let x_19 : u32 = offset_1;
let x_20 : u32 = count;
let x_15 : i32 = insertBits(x_17, x_18, x_19, x_20);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn f() {
f_1();
}

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@ -0,0 +1,30 @@
OpCapability Shader
%13 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%8 = OpConstantNull %uint
%uint_31 = OpConstant %uint 31
%uint_32 = OpConstant %uint 32
%f = OpFunction %void None %1
%4 = OpLabel
%v = OpVariable %_ptr_Function_uint Function %8
%n = OpVariable %_ptr_Function_uint Function %8
%offset = OpVariable %_ptr_Function_uint Function %8
%count = OpVariable %_ptr_Function_uint Function %8
%14 = OpLoad %uint %v
%15 = OpLoad %uint %n
%16 = OpLoad %uint %offset
%17 = OpLoad %uint %count
%12 = OpBitFieldInsert %uint %14 %15 %16 %17
OpReturn
OpFunctionEnd

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@ -0,0 +1,26 @@
#version 310 es
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void f_1() {
uint v = 0u;
uint n = 0u;
uint offset_1 = 0u;
uint count = 0u;
uint x_12 = tint_insert_bits(v, n, offset_1, count);
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
}
void f_1() {
uint v = 0u;
uint n = 0u;
uint offset_1 = 0u;
uint count = 0u;
const uint x_12 = tint_insert_bits(v, n, offset_1, count);
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void f_1() {
uint v = 0u;
uint n = 0u;
uint offset_1 = 0u;
uint count = 0u;
uint const x_14 = v;
uint const x_15 = n;
uint const x_16 = offset_1;
uint const x_17 = count;
uint const x_12 = tint_insert_bits(x_14, x_15, x_16, x_17);
return;
}
kernel void f() {
f_1();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 35
; Schema: 0
OpCapability Shader
%10 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %f_1 "f_1"
OpName %v_0 "v"
OpName %n_0 "n"
OpName %offset_1 "offset_1"
OpName %count_0 "count"
OpName %f "f"
%uint = OpTypeInt 32 0
%1 = OpTypeFunction %uint %uint %uint %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%16 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Function_uint = OpTypePointer Function %uint
%23 = OpConstantNull %uint
%tint_insert_bits = OpFunction %uint None %1
%v = OpFunctionParameter %uint
%n = OpFunctionParameter %uint
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%8 = OpLabel
%9 = OpExtInst %uint %10 UMin %offset %uint_32
%13 = OpIAdd %uint %9 %count
%12 = OpExtInst %uint %10 UMin %uint_32 %13
%15 = OpISub %uint %12 %9
%14 = OpBitFieldInsert %uint %v %n %9 %15
OpReturnValue %14
OpFunctionEnd
%f_1 = OpFunction %void None %16
%19 = OpLabel
%v_0 = OpVariable %_ptr_Function_uint Function %23
%n_0 = OpVariable %_ptr_Function_uint Function %23
%offset_1 = OpVariable %_ptr_Function_uint Function %23
%count_0 = OpVariable %_ptr_Function_uint Function %23
OpStore %v_0 %uint_0
OpStore %n_0 %uint_0
OpStore %offset_1 %uint_0
OpStore %count_0 %uint_0
%27 = OpLoad %uint %v_0
%28 = OpLoad %uint %n_0
%29 = OpLoad %uint %offset_1
%30 = OpLoad %uint %count_0
%31 = OpFunctionCall %uint %tint_insert_bits %27 %28 %29 %30
OpReturn
OpFunctionEnd
%f = OpFunction %void None %16
%33 = OpLabel
%34 = OpFunctionCall %void %f_1
OpReturn
OpFunctionEnd

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fn f_1() {
var v : u32 = 0u;
var n : u32 = 0u;
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_14 : u32 = v;
let x_15 : u32 = n;
let x_16 : u32 = offset_1;
let x_17 : u32 = count;
let x_12 : u32 = insertBits(x_14, x_15, x_16, x_17);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn f() {
f_1();
}

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@ -0,0 +1,34 @@
OpCapability Shader
%17 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%_ptr_Function_v3int = OpTypePointer Function %v3int
%9 = OpConstantNull %v3int
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%14 = OpConstantNull %uint
%uint_31 = OpConstant %uint 31
%uint_32 = OpConstant %uint 32
%f = OpFunction %void None %1
%4 = OpLabel
%v = OpVariable %_ptr_Function_v3int Function %9
%n = OpVariable %_ptr_Function_v3int Function %9
%offset = OpVariable %_ptr_Function_uint Function %14
%count = OpVariable %_ptr_Function_uint Function %14
%18 = OpLoad %v3int %v
%19 = OpLoad %v3int %n
%20 = OpLoad %uint %offset
%21 = OpLoad %uint %count
%16 = OpBitFieldInsert %v3int %18 %19 %20 %21
OpReturn
OpFunctionEnd

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#version 310 es
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void f_1() {
ivec3 v = ivec3(0, 0, 0);
ivec3 n = ivec3(0, 0, 0);
uint offset_1 = 0u;
uint count = 0u;
ivec3 x_16 = tint_insert_bits(v, n, offset_1, count);
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void f_1() {
int3 v = int3(0, 0, 0);
int3 n = int3(0, 0, 0);
uint offset_1 = 0u;
uint count = 0u;
const int3 x_16 = tint_insert_bits(v, n, offset_1, count);
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}

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#include <metal_stdlib>
using namespace metal;
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void f_1() {
int3 v = int3();
int3 n = int3();
uint offset_1 = 0u;
uint count = 0u;
int3 const x_18 = v;
int3 const x_19 = n;
uint const x_20 = offset_1;
uint const x_21 = count;
int3 const x_16 = tint_insert_bits(x_18, x_19, x_20, x_21);
return;
}
kernel void f() {
f_1();
return;
}

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@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 39
; Schema: 0
OpCapability Shader
%12 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %f_1 "f_1"
OpName %v_0 "v"
OpName %n_0 "n"
OpName %offset_1 "offset_1"
OpName %count_0 "count"
OpName %f "f"
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%uint = OpTypeInt 32 0
%1 = OpTypeFunction %v3int %v3int %v3int %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%18 = OpTypeFunction %void
%22 = OpConstantNull %v3int
%_ptr_Function_v3int = OpTypePointer Function %v3int
%uint_0 = OpConstant %uint 0
%_ptr_Function_uint = OpTypePointer Function %uint
%29 = OpConstantNull %uint
%tint_insert_bits = OpFunction %v3int None %1
%v = OpFunctionParameter %v3int
%n = OpFunctionParameter %v3int
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%10 = OpLabel
%11 = OpExtInst %uint %12 UMin %offset %uint_32
%15 = OpIAdd %uint %11 %count
%14 = OpExtInst %uint %12 UMin %uint_32 %15
%17 = OpISub %uint %14 %11
%16 = OpBitFieldInsert %v3int %v %n %11 %17
OpReturnValue %16
OpFunctionEnd
%f_1 = OpFunction %void None %18
%21 = OpLabel
%v_0 = OpVariable %_ptr_Function_v3int Function %22
%n_0 = OpVariable %_ptr_Function_v3int Function %22
%offset_1 = OpVariable %_ptr_Function_uint Function %29
%count_0 = OpVariable %_ptr_Function_uint Function %29
OpStore %v_0 %22
OpStore %n_0 %22
OpStore %offset_1 %uint_0
OpStore %count_0 %uint_0
%31 = OpLoad %v3int %v_0
%32 = OpLoad %v3int %n_0
%33 = OpLoad %uint %offset_1
%34 = OpLoad %uint %count_0
%35 = OpFunctionCall %v3int %tint_insert_bits %31 %32 %33 %34
OpReturn
OpFunctionEnd
%f = OpFunction %void None %18
%37 = OpLabel
%38 = OpFunctionCall %void %f_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,17 @@
fn f_1() {
var v : vec3<i32> = vec3<i32>();
var n : vec3<i32> = vec3<i32>();
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_18 : vec3<i32> = v;
let x_19 : vec3<i32> = n;
let x_20 : u32 = offset_1;
let x_21 : u32 = count;
let x_16 : vec3<i32> = insertBits(x_18, x_19, x_20, x_21);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn f() {
f_1();
}

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@ -0,0 +1,33 @@
OpCapability Shader
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%9 = OpConstantNull %v3uint
%_ptr_Function_uint = OpTypePointer Function %uint
%13 = OpConstantNull %uint
%uint_31 = OpConstant %uint 31
%uint_32 = OpConstant %uint 32
%f = OpFunction %void None %1
%4 = OpLabel
%v = OpVariable %_ptr_Function_v3uint Function %9
%n = OpVariable %_ptr_Function_v3uint Function %9
%offset = OpVariable %_ptr_Function_uint Function %13
%count = OpVariable %_ptr_Function_uint Function %13
%17 = OpLoad %v3uint %v
%18 = OpLoad %v3uint %n
%19 = OpLoad %uint %offset
%20 = OpLoad %uint %count
%15 = OpBitFieldInsert %v3uint %17 %18 %19 %20
OpReturn
OpFunctionEnd

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@ -0,0 +1,26 @@
#version 310 es
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void f_1() {
uvec3 v = uvec3(0u, 0u, 0u);
uvec3 n = uvec3(0u, 0u, 0u);
uint offset_1 = 0u;
uint count = 0u;
uvec3 x_15 = tint_insert_bits(v, n, offset_1, count);
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@ -0,0 +1,21 @@
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
}
void f_1() {
uint3 v = uint3(0u, 0u, 0u);
uint3 n = uint3(0u, 0u, 0u);
uint offset_1 = 0u;
uint count = 0u;
const uint3 x_15 = tint_insert_bits(v, n, offset_1, count);
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}

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@ -0,0 +1,27 @@
#include <metal_stdlib>
using namespace metal;
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void f_1() {
uint3 v = uint3();
uint3 n = uint3();
uint offset_1 = 0u;
uint count = 0u;
uint3 const x_17 = v;
uint3 const x_18 = n;
uint const x_19 = offset_1;
uint const x_20 = count;
uint3 const x_15 = tint_insert_bits(x_17, x_18, x_19, x_20);
return;
}
kernel void f() {
f_1();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 38
; Schema: 0
OpCapability Shader
%11 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %tint_insert_bits "tint_insert_bits"
OpName %v "v"
OpName %n "n"
OpName %offset "offset"
OpName %count "count"
OpName %f_1 "f_1"
OpName %v_0 "v"
OpName %n_0 "n"
OpName %offset_1 "offset_1"
OpName %count_0 "count"
OpName %f "f"
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%1 = OpTypeFunction %v3uint %v3uint %v3uint %uint %uint
%uint_32 = OpConstant %uint 32
%void = OpTypeVoid
%17 = OpTypeFunction %void
%21 = OpConstantNull %v3uint
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%uint_0 = OpConstant %uint 0
%_ptr_Function_uint = OpTypePointer Function %uint
%28 = OpConstantNull %uint
%tint_insert_bits = OpFunction %v3uint None %1
%v = OpFunctionParameter %v3uint
%n = OpFunctionParameter %v3uint
%offset = OpFunctionParameter %uint
%count = OpFunctionParameter %uint
%9 = OpLabel
%10 = OpExtInst %uint %11 UMin %offset %uint_32
%14 = OpIAdd %uint %10 %count
%13 = OpExtInst %uint %11 UMin %uint_32 %14
%16 = OpISub %uint %13 %10
%15 = OpBitFieldInsert %v3uint %v %n %10 %16
OpReturnValue %15
OpFunctionEnd
%f_1 = OpFunction %void None %17
%20 = OpLabel
%v_0 = OpVariable %_ptr_Function_v3uint Function %21
%n_0 = OpVariable %_ptr_Function_v3uint Function %21
%offset_1 = OpVariable %_ptr_Function_uint Function %28
%count_0 = OpVariable %_ptr_Function_uint Function %28
OpStore %v_0 %21
OpStore %n_0 %21
OpStore %offset_1 %uint_0
OpStore %count_0 %uint_0
%30 = OpLoad %v3uint %v_0
%31 = OpLoad %v3uint %n_0
%32 = OpLoad %uint %offset_1
%33 = OpLoad %uint %count_0
%34 = OpFunctionCall %v3uint %tint_insert_bits %30 %31 %32 %33
OpReturn
OpFunctionEnd
%f = OpFunction %void None %17
%36 = OpLabel
%37 = OpFunctionCall %void %f_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,17 @@
fn f_1() {
var v : vec3<u32> = vec3<u32>();
var n : vec3<u32> = vec3<u32>();
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_17 : vec3<u32> = v;
let x_18 : vec3<u32> = n;
let x_19 : u32 = offset_1;
let x_20 : u32 = count;
let x_15 : vec3<u32> = insertBits(x_17, x_18, x_19, x_20);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn f() {
f_1();
}