builtins: Add insertBits
CTS tests: https://github.com/gpuweb/cts/pull/1012 Bug: tint:1371 Change-Id: Idd55c0bc9dad1dffb558d0bc57d744f65e9041b5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81701 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com>
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@ -336,6 +336,8 @@ fn frexp<N: num>(vec<N, f32>) -> __frexp_result_vec<N>
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[[stage("fragment")]] fn fwidthCoarse<N: num>(vec<N, f32>) -> vec<N, f32>
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[[stage("fragment")]] fn fwidthFine(f32) -> f32
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[[stage("fragment")]] fn fwidthFine<N: num>(vec<N, f32>) -> vec<N, f32>
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fn insertBits<T: iu32>(T, T, u32, u32) -> T
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fn insertBits<N: num, T: iu32>(vec<N, T>, vec<N, T>, u32, u32) -> vec<N, T>
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fn inverseSqrt(f32) -> f32
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fn inverseSqrt<N: num>(vec<N, f32>) -> vec<N, f32>
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[[deprecated]] fn isFinite(f32) -> bool
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@ -1760,6 +1760,16 @@ class ProgramBuilder {
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Expr(std::forward<RHS>(rhs)));
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}
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/// @param lhs the left hand argument to the xor operation
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/// @param rhs the right hand argument to the xor operation
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/// @returns a `ast::BinaryExpression` bitwise xor-ing `lhs` and `rhs`
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template <typename LHS, typename RHS>
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const ast::BinaryExpression* Xor(LHS&& lhs, RHS&& rhs) {
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return create<ast::BinaryExpression>(ast::BinaryOp::kXor,
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Expr(std::forward<LHS>(lhs)),
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Expr(std::forward<RHS>(rhs)));
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}
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/// @param lhs the left hand argument to the greater than operation
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/// @param rhs the right hand argument to the greater than operation
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/// @returns a `ast::BinaryExpression` of `lhs` > `rhs`
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@ -443,6 +443,11 @@ sem::BuiltinType GetBuiltin(SpvOp opcode) {
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switch (opcode) {
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case SpvOpBitCount:
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return sem::BuiltinType::kCountOneBits;
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case SpvOpBitFieldInsert:
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return sem::BuiltinType::kInsertBits;
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case SpvOpBitFieldSExtract:
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case SpvOpBitFieldUExtract:
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return sem::BuiltinType::kExtractBits;
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case SpvOpBitReverse:
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return sem::BuiltinType::kReverseBits;
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case SpvOpDot:
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@ -463,9 +468,6 @@ sem::BuiltinType GetBuiltin(SpvOp opcode) {
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return sem::BuiltinType::kDpdxCoarse;
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case SpvOpDPdyCoarse:
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return sem::BuiltinType::kDpdyCoarse;
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case SpvOpBitFieldSExtract:
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case SpvOpBitFieldUExtract:
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return sem::BuiltinType::kExtractBits;
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case SpvOpFwidthCoarse:
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return sem::BuiltinType::kFwidthCoarse;
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default:
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@ -901,6 +901,78 @@ TEST_F(SpvUnaryBitTest, BitReverse_IntVector_IntVector) {
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<< body;
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}
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TEST_F(SpvUnaryBitTest, InsertBits_Int) {
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const auto assembly = BitTestPreamble() + R"(
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%1 = OpBitFieldInsert %v2int %int_30 %int_40 %uint_10 %uint_20
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OpReturn
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OpFunctionEnd
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)";
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auto p = parser(test::Assemble(assembly));
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ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
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auto fe = p->function_emitter(100);
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EXPECT_TRUE(fe.EmitBody()) << p->error();
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auto ast_body = fe.ast_body();
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auto body = test::ToString(p->program(), ast_body);
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EXPECT_THAT(body,
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HasSubstr("let x_1 : vec2<i32> = insertBits(30, 40, 10u, 20u);"))
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<< body;
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}
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TEST_F(SpvUnaryBitTest, InsertBits_IntVector) {
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const auto assembly = BitTestPreamble() + R"(
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%1 = OpBitFieldInsert %v2int %v2int_30_40 %v2int_40_30 %uint_10 %uint_20
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OpReturn
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OpFunctionEnd
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)";
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auto p = parser(test::Assemble(assembly));
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ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
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auto fe = p->function_emitter(100);
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EXPECT_TRUE(fe.EmitBody()) << p->error();
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auto ast_body = fe.ast_body();
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auto body = test::ToString(p->program(), ast_body);
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EXPECT_THAT(
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body,
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HasSubstr(
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R"(let x_1 : vec2<i32> = insertBits(vec2<i32>(30, 40), vec2<i32>(40, 30), 10u, 20u);)"))
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<< body;
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}
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TEST_F(SpvUnaryBitTest, InsertBits_Uint) {
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const auto assembly = BitTestPreamble() + R"(
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%1 = OpBitFieldInsert %v2uint %uint_20 %uint_10 %uint_10 %uint_20
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OpReturn
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OpFunctionEnd
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)";
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auto p = parser(test::Assemble(assembly));
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ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
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auto fe = p->function_emitter(100);
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EXPECT_TRUE(fe.EmitBody()) << p->error();
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auto ast_body = fe.ast_body();
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auto body = test::ToString(p->program(), ast_body);
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EXPECT_THAT(
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body, HasSubstr("let x_1 : vec2<u32> = insertBits(20u, 10u, 10u, 20u);"))
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<< body;
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}
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TEST_F(SpvUnaryBitTest, InsertBits_UintVector) {
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const auto assembly = BitTestPreamble() + R"(
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%1 = OpBitFieldInsert %v2uint %v2uint_10_20 %v2uint_20_10 %uint_10 %uint_20
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OpReturn
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OpFunctionEnd
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)";
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auto p = parser(test::Assemble(assembly));
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ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
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auto fe = p->function_emitter(100);
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EXPECT_TRUE(fe.EmitBody()) << p->error();
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auto ast_body = fe.ast_body();
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auto body = test::ToString(p->program(), ast_body);
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EXPECT_THAT(
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body,
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HasSubstr(
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R"(let x_1 : vec2<u32> = insertBits(vec2<u32>(10u, 20u), vec2<u32>(20u, 10u), 10u, 20u);)"))
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<< body;
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}
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TEST_F(SpvUnaryBitTest, ExtractBits_Int) {
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const auto assembly = BitTestPreamble() + R"(
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%1 = OpBitFieldSExtract %v2int %int_30 %uint_10 %uint_20
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@ -973,8 +1045,6 @@ TEST_F(SpvUnaryBitTest, ExtractBits_UintVector) {
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<< body;
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}
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// TODO(dneto): OpBitFieldInsert
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} // namespace
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} // namespace spirv
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} // namespace reader
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@ -147,6 +147,9 @@ BuiltinType ParseBuiltinType(const std::string& name) {
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if (name == "fwidthFine") {
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return BuiltinType::kFwidthFine;
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}
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if (name == "insertBits") {
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return BuiltinType::kInsertBits;
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}
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if (name == "inverseSqrt") {
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return BuiltinType::kInverseSqrt;
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}
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@ -436,6 +439,8 @@ const char* str(BuiltinType i) {
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return "fwidthCoarse";
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case BuiltinType::kFwidthFine:
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return "fwidthFine";
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case BuiltinType::kInsertBits:
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return "insertBits";
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case BuiltinType::kInverseSqrt:
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return "inverseSqrt";
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case BuiltinType::kIsFinite:
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@ -73,6 +73,7 @@ enum class BuiltinType {
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kFwidth,
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kFwidthCoarse,
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kFwidthFine,
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kInsertBits,
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kInverseSqrt,
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kIsFinite,
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kIsInf,
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@ -55,7 +55,7 @@ struct BuiltinPolyfill::State {
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if (width == 1) {
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return b.ty.u32();
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}
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return b.ty.vec<ProgramBuilder::u32>(width);
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return b.ty.vec<u32>(width);
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};
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auto V = [&](uint32_t value) -> const ast::Expression* {
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return ScalarOrVector(width, value);
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@ -117,7 +117,7 @@ struct BuiltinPolyfill::State {
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if (width == 1) {
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return b.ty.u32();
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}
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return b.ty.vec<ProgramBuilder::u32>(width);
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return b.ty.vec<u32>(width);
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};
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auto V = [&](uint32_t value) -> const ast::Expression* {
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return ScalarOrVector(width, value);
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@ -187,7 +187,7 @@ struct BuiltinPolyfill::State {
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if (width == 1) {
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return value;
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}
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return b.Construct(b.ty.vec<ProgramBuilder::u32>(width), value);
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return b.Construct(b.ty.vec<u32>(width), value);
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};
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ast::StatementList body = {
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@ -236,7 +236,7 @@ struct BuiltinPolyfill::State {
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if (width == 1) {
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return b.ty.u32();
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}
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return b.ty.vec<ProgramBuilder::u32>(width);
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return b.ty.vec<u32>(width);
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};
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auto V = [&](uint32_t value) -> const ast::Expression* {
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return ScalarOrVector(width, value);
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@ -317,7 +317,7 @@ struct BuiltinPolyfill::State {
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if (width == 1) {
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return b.ty.u32();
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}
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return b.ty.vec<ProgramBuilder::u32>(width);
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return b.ty.vec<u32>(width);
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};
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auto V = [&](uint32_t value) -> const ast::Expression* {
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return ScalarOrVector(width, value);
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@ -373,16 +373,90 @@ struct BuiltinPolyfill::State {
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return name;
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}
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/// Builds the polyfill function for the `insertBits` builtin
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/// @param ty the parameter and return type for the function
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/// @return the polyfill function name
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Symbol insertBits(const sem::Type* ty) {
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auto name = b.Symbols().New("tint_insert_bits");
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uint32_t width = WidthOf(ty);
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constexpr uint32_t W = 32u; // 32-bit
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auto V = [&](auto value) -> const ast::Expression* {
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const ast::Expression* expr = b.Expr(value);
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if (!ty->is_unsigned_scalar_or_vector()) {
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expr = b.Construct<i32>(expr);
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}
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if (ty->Is<sem::Vector>()) {
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expr = b.Construct(T(ty), expr);
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}
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return expr;
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};
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auto U = [&](auto value) -> const ast::Expression* {
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if (width == 1) {
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return b.Expr(value);
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}
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return b.vec(b.ty.u32(), width, value);
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};
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ast::StatementList body = {
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b.Decl(b.Const("s", nullptr, b.Call("min", "offset", W))),
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b.Decl(b.Const("e", nullptr, b.Call("min", W, b.Add("s", "count")))),
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};
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switch (polyfill.insert_bits) {
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case Level::kFull:
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// let mask = ((1 << s) - 1) ^ ((1 << e) - 1)
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body.emplace_back(b.Decl(b.Const(
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"mask", nullptr,
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b.Xor(b.Sub(b.Shl(1u, "s"), 1u), b.Sub(b.Shl(1u, "e"), 1u)))));
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// return ((n << s) & mask) | (v & ~mask)
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body.emplace_back(b.Return(b.Or(b.And(b.Shl("n", U("s")), V("mask")),
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b.And("v", V(b.Complement("mask"))))));
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break;
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case Level::kClampParameters:
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body.emplace_back(
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b.Return(b.Call("insertBits", "v", "n", "s", b.Sub("e", "s"))));
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break;
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default:
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TINT_ICE(Transform, b.Diagnostics())
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<< "unhandled polyfill level: "
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<< static_cast<int>(polyfill.insert_bits);
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return {};
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}
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b.Func(name,
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{
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b.Param("v", T(ty)),
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b.Param("n", T(ty)),
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b.Param("offset", b.ty.u32()),
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b.Param("count", b.ty.u32()),
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},
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T(ty), body);
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return name;
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}
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private:
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/// Aliases
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using u32 = ProgramBuilder::u32;
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using i32 = ProgramBuilder::i32;
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/// @returns the AST type for the given sem type
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const ast::Type* T(const sem::Type* ty) const {
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return CreateASTTypeFor(ctx, ty);
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}
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/// @returns 1 if `ty` is not a vector, otherwise the vector width
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uint32_t WidthOf(const sem::Type* ty) const {
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if (auto* v = ty->As<sem::Vector>()) {
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return v->Width();
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}
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return 1;
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}
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/// @returns a scalar or vector with the given width, with each element with
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/// the given value.
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template <typename T>
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const ast::Expression* ScalarOrVector(uint32_t width, T value) const {
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if (width == 1) {
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@ -430,6 +504,11 @@ bool BuiltinPolyfill::ShouldRun(const Program* program,
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return true;
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}
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break;
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case sem::BuiltinType::kInsertBits:
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if (builtins.insert_bits != Level::kNone) {
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return true;
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}
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break;
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default:
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break;
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}
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@ -494,6 +573,13 @@ void BuiltinPolyfill::Run(CloneContext& ctx,
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});
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}
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break;
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case sem::BuiltinType::kInsertBits:
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if (builtins.insert_bits != Level::kNone) {
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polyfill = utils::GetOrCreate(polyfills, builtin, [&] {
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return s.insertBits(builtin->ReturnType());
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});
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}
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break;
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default:
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break;
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}
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@ -50,6 +50,8 @@ class BuiltinPolyfill : public Castable<BuiltinPolyfill, Transform> {
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bool first_leading_bit = false;
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/// Should `firstTrailingBit()` be polyfilled?
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bool first_trailing_bit = false;
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/// Should `insertBits()` be polyfilled?
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Level insert_bits = Level::kNone;
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};
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/// Config is consumed by the BuiltinPolyfill transform.
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@ -889,6 +889,233 @@ fn f() {
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EXPECT_EQ(expect, str(got));
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}
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////////////////////////////////////////////////////////////////////////////////
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// insertBits
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////////////////////////////////////////////////////////////////////////////////
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DataMap polyfillInsertBits(Level level) {
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BuiltinPolyfill::Builtins builtins;
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builtins.insert_bits = level;
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DataMap data;
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data.Add<BuiltinPolyfill::Config>(builtins);
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return data;
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}
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TEST_F(BuiltinPolyfillTest, ShouldRunInsertBits) {
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auto* src = R"(
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fn f() {
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insertBits(1234, 5678, 5u, 6u);
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}
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)";
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EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
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EXPECT_FALSE(
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ShouldRun<BuiltinPolyfill>(src, polyfillInsertBits(Level::kNone)));
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EXPECT_TRUE(ShouldRun<BuiltinPolyfill>(
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src, polyfillInsertBits(Level::kClampParameters)));
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EXPECT_TRUE(
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ShouldRun<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull)));
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}
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TEST_F(BuiltinPolyfillTest, InsertBits_Full_i32) {
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auto* src = R"(
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fn f() {
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let r : i32 = insertBits(1234, 5678, 5u, 6u);
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}
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)";
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auto* expect = R"(
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fn tint_insert_bits(v : i32, n : i32, offset : u32, count : u32) -> i32 {
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let s = min(offset, 32u);
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let e = min(32u, (s + count));
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let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
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return (((n << s) & i32(mask)) | (v & i32(~(mask))));
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}
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fn f() {
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let r : i32 = tint_insert_bits(1234, 5678, 5u, 6u);
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}
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)";
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auto got = Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull));
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(BuiltinPolyfillTest, InsertBits_Full_u32) {
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auto* src = R"(
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fn f() {
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let r : u32 = insertBits(1234u, 5678u, 5u, 6u);
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}
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)";
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auto* expect = R"(
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fn tint_insert_bits(v : u32, n : u32, offset : u32, count : u32) -> u32 {
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let s = min(offset, 32u);
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let e = min(32u, (s + count));
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let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
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return (((n << s) & mask) | (v & ~(mask)));
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}
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fn f() {
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let r : u32 = tint_insert_bits(1234u, 5678u, 5u, 6u);
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}
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)";
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auto got = Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull));
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(BuiltinPolyfillTest, InsertBits_Full_vec3_i32) {
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auto* src = R"(
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fn f() {
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let r : vec3<i32> = insertBits(vec3<i32>(1234), vec3<i32>(5678), 5u, 6u);
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}
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)";
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auto* expect = R"(
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fn tint_insert_bits(v : vec3<i32>, n : vec3<i32>, offset : u32, count : u32) -> vec3<i32> {
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let s = min(offset, 32u);
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let e = min(32u, (s + count));
|
||||
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << vec3<u32>(s)) & vec3<i32>(i32(mask))) | (v & vec3<i32>(i32(~(mask)))));
|
||||
}
|
||||
|
||||
fn f() {
|
||||
let r : vec3<i32> = tint_insert_bits(vec3<i32>(1234), vec3<i32>(5678), 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto got = Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull));
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(BuiltinPolyfillTest, InsertBits_Full_vec3_u32) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
let r : vec3<u32> = insertBits(vec3<u32>(1234u), vec3<u32>(5678u), 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
fn tint_insert_bits(v : vec3<u32>, n : vec3<u32>, offset : u32, count : u32) -> vec3<u32> {
|
||||
let s = min(offset, 32u);
|
||||
let e = min(32u, (s + count));
|
||||
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << vec3<u32>(s)) & vec3<u32>(mask)) | (v & vec3<u32>(~(mask))));
|
||||
}
|
||||
|
||||
fn f() {
|
||||
let r : vec3<u32> = tint_insert_bits(vec3<u32>(1234u), vec3<u32>(5678u), 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto got = Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kFull));
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(BuiltinPolyfillTest, InsertBits_Clamp_i32) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
let r : i32 = insertBits(1234, 5678, 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
fn tint_insert_bits(v : i32, n : i32, offset : u32, count : u32) -> i32 {
|
||||
let s = min(offset, 32u);
|
||||
let e = min(32u, (s + count));
|
||||
return insertBits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
fn f() {
|
||||
let r : i32 = tint_insert_bits(1234, 5678, 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto got =
|
||||
Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kClampParameters));
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(BuiltinPolyfillTest, InsertBits_Clamp_u32) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
let r : u32 = insertBits(1234u, 5678u, 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
fn tint_insert_bits(v : u32, n : u32, offset : u32, count : u32) -> u32 {
|
||||
let s = min(offset, 32u);
|
||||
let e = min(32u, (s + count));
|
||||
return insertBits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
fn f() {
|
||||
let r : u32 = tint_insert_bits(1234u, 5678u, 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto got =
|
||||
Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kClampParameters));
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(BuiltinPolyfillTest, InsertBits_Clamp_vec3_i32) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
let r : vec3<i32> = insertBits(vec3<i32>(1234), vec3<i32>(5678), 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
fn tint_insert_bits(v : vec3<i32>, n : vec3<i32>, offset : u32, count : u32) -> vec3<i32> {
|
||||
let s = min(offset, 32u);
|
||||
let e = min(32u, (s + count));
|
||||
return insertBits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
fn f() {
|
||||
let r : vec3<i32> = tint_insert_bits(vec3<i32>(1234), vec3<i32>(5678), 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto got =
|
||||
Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kClampParameters));
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(BuiltinPolyfillTest, InsertBits_Clamp_vec3_u32) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
let r : vec3<u32> = insertBits(vec3<u32>(1234u), vec3<u32>(5678u), 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
fn tint_insert_bits(v : vec3<u32>, n : vec3<u32>, offset : u32, count : u32) -> vec3<u32> {
|
||||
let s = min(offset, 32u);
|
||||
let e = min(32u, (s + count));
|
||||
return insertBits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
fn f() {
|
||||
let r : vec3<u32> = tint_insert_bits(vec3<u32>(1234u), vec3<u32>(5678u), 5u, 6u);
|
||||
}
|
||||
)";
|
||||
|
||||
auto got =
|
||||
Run<BuiltinPolyfill>(src, polyfillInsertBits(Level::kClampParameters));
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace transform
|
||||
} // namespace tint
|
||||
|
|
|
@ -59,6 +59,7 @@ Output Glsl::Run(const Program* in, const DataMap& inputs) const {
|
|||
polyfills.extract_bits = BuiltinPolyfill::Level::kClampParameters;
|
||||
polyfills.first_leading_bit = true;
|
||||
polyfills.first_trailing_bit = true;
|
||||
polyfills.insert_bits = BuiltinPolyfill::Level::kClampParameters;
|
||||
data.Add<BuiltinPolyfill::Config>(polyfills);
|
||||
manager.Add<BuiltinPolyfill>();
|
||||
}
|
||||
|
|
|
@ -607,6 +607,9 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
|
|||
if (builtin->Type() == sem::BuiltinType::kExtractBits) {
|
||||
return EmitExtractBits(out, expr);
|
||||
}
|
||||
if (builtin->Type() == sem::BuiltinType::kInsertBits) {
|
||||
return EmitInsertBits(out, expr);
|
||||
}
|
||||
if (builtin->IsDataPacking()) {
|
||||
return EmitDataPackingCall(out, expr, builtin);
|
||||
}
|
||||
|
@ -834,6 +837,28 @@ bool GeneratorImpl::EmitExtractBits(std::ostream& out,
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GeneratorImpl::EmitInsertBits(std::ostream& out,
|
||||
const ast::CallExpression* expr) {
|
||||
out << "bitfieldInsert(";
|
||||
if (!EmitExpression(out, expr->args[0])) {
|
||||
return false;
|
||||
}
|
||||
out << ", ";
|
||||
if (!EmitExpression(out, expr->args[1])) {
|
||||
return false;
|
||||
}
|
||||
out << ", int(";
|
||||
if (!EmitExpression(out, expr->args[2])) {
|
||||
return false;
|
||||
}
|
||||
out << "), int(";
|
||||
if (!EmitExpression(out, expr->args[3])) {
|
||||
return false;
|
||||
}
|
||||
out << "))";
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GeneratorImpl::EmitSelectCall(std::ostream& out,
|
||||
const ast::CallExpression* expr) {
|
||||
auto* expr_false = expr->args[0];
|
||||
|
|
|
@ -176,6 +176,11 @@ class GeneratorImpl : public TextGenerator {
|
|||
/// @param expr the call expression
|
||||
/// @returns true if the expression is emitted
|
||||
bool EmitExtractBits(std::ostream& out, const ast::CallExpression* expr);
|
||||
/// Handles generating a call to `bitfieldInsert`
|
||||
/// @param out the output of the expression stream
|
||||
/// @param expr the call expression
|
||||
/// @returns true if the expression is emitted
|
||||
bool EmitInsertBits(std::ostream& out, const ast::CallExpression* expr);
|
||||
/// Handles generating a call to a texture function (`textureSample`,
|
||||
/// `textureSampleGrad`, etc)
|
||||
/// @param out the output of the expression stream
|
||||
|
|
|
@ -615,6 +615,42 @@ void main() {
|
|||
}
|
||||
)");
|
||||
}
|
||||
|
||||
TEST_F(GlslGeneratorImplTest_Builtin, InsertBits) {
|
||||
auto* v = Var("v", ty.vec3<u32>());
|
||||
auto* n = Var("n", ty.vec3<u32>());
|
||||
auto* offset = Var("offset", ty.u32());
|
||||
auto* count = Var("count", ty.u32());
|
||||
auto* call = Call("insertBits", v, n, offset, count);
|
||||
WrapInFunction(v, n, offset, count, call);
|
||||
|
||||
GeneratorImpl& gen = SanitizeAndBuild();
|
||||
|
||||
ASSERT_TRUE(gen.Generate()) << gen.error();
|
||||
EXPECT_EQ(gen.result(), R"(#version 310 es
|
||||
|
||||
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void test_function() {
|
||||
uvec3 v = uvec3(0u, 0u, 0u);
|
||||
uvec3 n = uvec3(0u, 0u, 0u);
|
||||
uint offset = 0u;
|
||||
uint count = 0u;
|
||||
uvec3 tint_symbol = tint_insert_bits(v, n, offset, count);
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
test_function();
|
||||
return;
|
||||
}
|
||||
)");
|
||||
}
|
||||
|
||||
#if 0
|
||||
TEST_F(GlslGeneratorImplTest_Builtin, Pack4x8Snorm) {
|
||||
auto* call = Call("pack4x8snorm", "p1");
|
||||
|
|
|
@ -150,6 +150,7 @@ SanitizedResult Sanitize(
|
|||
polyfills.extract_bits = transform::BuiltinPolyfill::Level::kFull;
|
||||
polyfills.first_leading_bit = true;
|
||||
polyfills.first_trailing_bit = true;
|
||||
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kFull;
|
||||
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
|
||||
manager.Add<transform::BuiltinPolyfill>();
|
||||
}
|
||||
|
|
|
@ -134,6 +134,7 @@ SanitizedResult Sanitize(
|
|||
transform::BuiltinPolyfill::Level::kClampParameters;
|
||||
polyfills.first_leading_bit = true;
|
||||
polyfills.first_trailing_bit = true;
|
||||
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kClampParameters;
|
||||
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
|
||||
manager.Add<transform::BuiltinPolyfill>();
|
||||
}
|
||||
|
@ -1378,6 +1379,9 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
|
|||
case sem::BuiltinType::kExtractBits:
|
||||
out += "extract_bits";
|
||||
break;
|
||||
case sem::BuiltinType::kInsertBits:
|
||||
out += "insert_bits";
|
||||
break;
|
||||
case sem::BuiltinType::kFwidth:
|
||||
case sem::BuiltinType::kFwidthCoarse:
|
||||
case sem::BuiltinType::kFwidthFine:
|
||||
|
|
|
@ -131,6 +131,8 @@ const ast::CallExpression* GenerateCall(BuiltinType builtin,
|
|||
return builder->Call(str.str(), "u2");
|
||||
case BuiltinType::kExtractBits:
|
||||
return builder->Call(str.str(), "u2", "u1", "u1");
|
||||
case BuiltinType::kInsertBits:
|
||||
return builder->Call(str.str(), "u2", "u2", "u1", "u1");
|
||||
case BuiltinType::kMax:
|
||||
case BuiltinType::kMin:
|
||||
if (type == ParamType::kF32) {
|
||||
|
@ -239,6 +241,7 @@ INSTANTIATE_TEST_SUITE_P(
|
|||
BuiltinData{BuiltinType::kFwidth, ParamType::kF32, "fwidth"},
|
||||
BuiltinData{BuiltinType::kFwidthCoarse, ParamType::kF32, "fwidth"},
|
||||
BuiltinData{BuiltinType::kFwidthFine, ParamType::kF32, "fwidth"},
|
||||
BuiltinData{BuiltinType::kInsertBits, ParamType::kU32, "insert_bits"},
|
||||
BuiltinData{BuiltinType::kInverseSqrt, ParamType::kF32, "rsqrt"},
|
||||
BuiltinData{BuiltinType::kIsFinite, ParamType::kF32, "isfinite"},
|
||||
BuiltinData{BuiltinType::kIsInf, ParamType::kF32, "isinf"},
|
||||
|
|
|
@ -267,6 +267,7 @@ SanitizedResult Sanitize(const Program* in,
|
|||
transform::BuiltinPolyfill::Level::kClampParameters;
|
||||
polyfills.first_leading_bit = true;
|
||||
polyfills.first_trailing_bit = true;
|
||||
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kClampParameters;
|
||||
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
|
||||
manager.Add<transform::BuiltinPolyfill>();
|
||||
}
|
||||
|
@ -2520,6 +2521,9 @@ uint32_t Builder::GenerateBuiltinCall(const sem::Call* call,
|
|||
case BuiltinType::kFwidthFine:
|
||||
op = spv::Op::OpFwidthFine;
|
||||
break;
|
||||
case BuiltinType::kInsertBits:
|
||||
op = spv::Op::OpBitFieldInsert;
|
||||
break;
|
||||
case BuiltinType::kIsInf:
|
||||
op = spv::Op::OpIsInf;
|
||||
break;
|
||||
|
|
|
@ -2708,6 +2708,176 @@ OpFunctionEnd
|
|||
)");
|
||||
}
|
||||
|
||||
TEST_F(BuiltinBuilderTest, Call_InsertBits_i32) {
|
||||
auto* v = Var("v", ty.i32());
|
||||
auto* n = Var("n", ty.i32());
|
||||
auto* offset = Var("offset", ty.u32());
|
||||
auto* count = Var("count", ty.u32());
|
||||
auto* call = Call("insertBits", v, n, offset, count);
|
||||
auto* func = WrapInFunction(v, n, offset, count, call);
|
||||
|
||||
spirv::Builder& b = Build();
|
||||
|
||||
ASSERT_TRUE(b.GenerateFunction(func)) << b.error();
|
||||
|
||||
EXPECT_EQ(DumpBuilder(b), R"(OpEntryPoint GLCompute %3 "test_function"
|
||||
OpExecutionMode %3 LocalSize 1 1 1
|
||||
OpName %3 "test_function"
|
||||
OpName %5 "v"
|
||||
OpName %9 "n"
|
||||
OpName %10 "offset"
|
||||
OpName %14 "count"
|
||||
%2 = OpTypeVoid
|
||||
%1 = OpTypeFunction %2
|
||||
%7 = OpTypeInt 32 1
|
||||
%6 = OpTypePointer Function %7
|
||||
%8 = OpConstantNull %7
|
||||
%12 = OpTypeInt 32 0
|
||||
%11 = OpTypePointer Function %12
|
||||
%13 = OpConstantNull %12
|
||||
%3 = OpFunction %2 None %1
|
||||
%4 = OpLabel
|
||||
%5 = OpVariable %6 Function %8
|
||||
%9 = OpVariable %6 Function %8
|
||||
%10 = OpVariable %11 Function %13
|
||||
%14 = OpVariable %11 Function %13
|
||||
%16 = OpLoad %7 %5
|
||||
%17 = OpLoad %7 %9
|
||||
%18 = OpLoad %12 %10
|
||||
%19 = OpLoad %12 %14
|
||||
%15 = OpBitFieldInsert %7 %16 %17 %18 %19
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
)");
|
||||
}
|
||||
|
||||
TEST_F(BuiltinBuilderTest, Call_InsertBits_u32) {
|
||||
auto* v = Var("v", ty.u32());
|
||||
auto* n = Var("n", ty.u32());
|
||||
auto* offset = Var("offset", ty.u32());
|
||||
auto* count = Var("count", ty.u32());
|
||||
auto* call = Call("insertBits", v, n, offset, count);
|
||||
auto* func = WrapInFunction(v, n, offset, count, call);
|
||||
|
||||
spirv::Builder& b = Build();
|
||||
|
||||
ASSERT_TRUE(b.GenerateFunction(func)) << b.error();
|
||||
|
||||
EXPECT_EQ(DumpBuilder(b), R"(OpEntryPoint GLCompute %3 "test_function"
|
||||
OpExecutionMode %3 LocalSize 1 1 1
|
||||
OpName %3 "test_function"
|
||||
OpName %5 "v"
|
||||
OpName %9 "n"
|
||||
OpName %10 "offset"
|
||||
OpName %11 "count"
|
||||
%2 = OpTypeVoid
|
||||
%1 = OpTypeFunction %2
|
||||
%7 = OpTypeInt 32 0
|
||||
%6 = OpTypePointer Function %7
|
||||
%8 = OpConstantNull %7
|
||||
%3 = OpFunction %2 None %1
|
||||
%4 = OpLabel
|
||||
%5 = OpVariable %6 Function %8
|
||||
%9 = OpVariable %6 Function %8
|
||||
%10 = OpVariable %6 Function %8
|
||||
%11 = OpVariable %6 Function %8
|
||||
%13 = OpLoad %7 %5
|
||||
%14 = OpLoad %7 %9
|
||||
%15 = OpLoad %7 %10
|
||||
%16 = OpLoad %7 %11
|
||||
%12 = OpBitFieldInsert %7 %13 %14 %15 %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
)");
|
||||
}
|
||||
|
||||
TEST_F(BuiltinBuilderTest, Call_InsertBits_vec3_i32) {
|
||||
auto* v = Var("v", ty.vec3<i32>());
|
||||
auto* n = Var("n", ty.vec3<i32>());
|
||||
auto* offset = Var("offset", ty.u32());
|
||||
auto* count = Var("count", ty.u32());
|
||||
auto* call = Call("insertBits", v, n, offset, count);
|
||||
auto* func = WrapInFunction(v, n, offset, count, call);
|
||||
|
||||
spirv::Builder& b = Build();
|
||||
|
||||
ASSERT_TRUE(b.GenerateFunction(func)) << b.error();
|
||||
|
||||
EXPECT_EQ(DumpBuilder(b), R"(OpEntryPoint GLCompute %3 "test_function"
|
||||
OpExecutionMode %3 LocalSize 1 1 1
|
||||
OpName %3 "test_function"
|
||||
OpName %5 "v"
|
||||
OpName %10 "n"
|
||||
OpName %11 "offset"
|
||||
OpName %15 "count"
|
||||
%2 = OpTypeVoid
|
||||
%1 = OpTypeFunction %2
|
||||
%8 = OpTypeInt 32 1
|
||||
%7 = OpTypeVector %8 3
|
||||
%6 = OpTypePointer Function %7
|
||||
%9 = OpConstantNull %7
|
||||
%13 = OpTypeInt 32 0
|
||||
%12 = OpTypePointer Function %13
|
||||
%14 = OpConstantNull %13
|
||||
%3 = OpFunction %2 None %1
|
||||
%4 = OpLabel
|
||||
%5 = OpVariable %6 Function %9
|
||||
%10 = OpVariable %6 Function %9
|
||||
%11 = OpVariable %12 Function %14
|
||||
%15 = OpVariable %12 Function %14
|
||||
%17 = OpLoad %7 %5
|
||||
%18 = OpLoad %7 %10
|
||||
%19 = OpLoad %13 %11
|
||||
%20 = OpLoad %13 %15
|
||||
%16 = OpBitFieldInsert %7 %17 %18 %19 %20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
)");
|
||||
}
|
||||
|
||||
TEST_F(BuiltinBuilderTest, Call_InsertBits_vec3_u32) {
|
||||
auto* v = Var("v", ty.vec3<u32>());
|
||||
auto* n = Var("n", ty.vec3<u32>());
|
||||
auto* offset = Var("offset", ty.u32());
|
||||
auto* count = Var("count", ty.u32());
|
||||
auto* call = Call("insertBits", v, n, offset, count);
|
||||
auto* func = WrapInFunction(v, n, offset, count, call);
|
||||
|
||||
spirv::Builder& b = Build();
|
||||
|
||||
ASSERT_TRUE(b.GenerateFunction(func)) << b.error();
|
||||
|
||||
EXPECT_EQ(DumpBuilder(b), R"(OpEntryPoint GLCompute %3 "test_function"
|
||||
OpExecutionMode %3 LocalSize 1 1 1
|
||||
OpName %3 "test_function"
|
||||
OpName %5 "v"
|
||||
OpName %10 "n"
|
||||
OpName %11 "offset"
|
||||
OpName %14 "count"
|
||||
%2 = OpTypeVoid
|
||||
%1 = OpTypeFunction %2
|
||||
%8 = OpTypeInt 32 0
|
||||
%7 = OpTypeVector %8 3
|
||||
%6 = OpTypePointer Function %7
|
||||
%9 = OpConstantNull %7
|
||||
%12 = OpTypePointer Function %8
|
||||
%13 = OpConstantNull %8
|
||||
%3 = OpFunction %2 None %1
|
||||
%4 = OpLabel
|
||||
%5 = OpVariable %6 Function %9
|
||||
%10 = OpVariable %6 Function %9
|
||||
%11 = OpVariable %12 Function %13
|
||||
%14 = OpVariable %12 Function %13
|
||||
%16 = OpLoad %7 %5
|
||||
%17 = OpLoad %7 %10
|
||||
%18 = OpLoad %8 %11
|
||||
%19 = OpLoad %8 %14
|
||||
%15 = OpBitFieldInsert %7 %16 %17 %18 %19
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
)");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace spirv
|
||||
} // namespace writer
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn insertBits(vec<2, u32>, vec<2, u32>, u32, u32) -> vec<2, u32>
|
||||
fn insertBits_3c7ba5() {
|
||||
var res: vec2<u32> = insertBits(vec2<u32>(), vec2<u32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_3c7ba5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_3c7ba5();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_3c7ba5();
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
#version 310 es
|
||||
|
||||
uvec2 tint_insert_bits(uvec2 v, uvec2 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_3c7ba5() {
|
||||
uvec2 res = tint_insert_bits(uvec2(0u, 0u), uvec2(0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
insertBits_3c7ba5();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uvec2 tint_insert_bits(uvec2 v, uvec2 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_3c7ba5() {
|
||||
uvec2 res = tint_insert_bits(uvec2(0u, 0u), uvec2(0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_3c7ba5();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
uvec2 tint_insert_bits(uvec2 v, uvec2 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_3c7ba5() {
|
||||
uvec2 res = tint_insert_bits(uvec2(0u, 0u), uvec2(0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
insertBits_3c7ba5();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << uint2((s).xx)) & uint2((mask).xx)) | (v & uint2((~(mask)).xx)));
|
||||
}
|
||||
|
||||
void insertBits_3c7ba5() {
|
||||
uint2 res = tint_insert_bits(uint2(0u, 0u), uint2(0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_3c7ba5();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_3c7ba5();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
insertBits_3c7ba5();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void insertBits_3c7ba5() {
|
||||
uint2 res = tint_insert_bits(uint2(), uint2(), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_3c7ba5();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
insertBits_3c7ba5();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
insertBits_3c7ba5();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,89 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 48
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%19 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %insertBits_3c7ba5 "insertBits_3c7ba5"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%uint = OpTypeInt 32 0
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%9 = OpTypeFunction %v2uint %v2uint %v2uint %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%25 = OpTypeFunction %void
|
||||
%30 = OpConstantNull %v2uint
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
|
||||
%34 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%tint_insert_bits = OpFunction %v2uint None %9
|
||||
%v = OpFunctionParameter %v2uint
|
||||
%n = OpFunctionParameter %v2uint
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%17 = OpLabel
|
||||
%18 = OpExtInst %uint %19 UMin %offset %uint_32
|
||||
%22 = OpIAdd %uint %18 %count
|
||||
%21 = OpExtInst %uint %19 UMin %uint_32 %22
|
||||
%24 = OpISub %uint %21 %18
|
||||
%23 = OpBitFieldInsert %v2uint %v %n %18 %24
|
||||
OpReturnValue %23
|
||||
OpFunctionEnd
|
||||
%insertBits_3c7ba5 = OpFunction %void None %25
|
||||
%28 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2uint Function %30
|
||||
%29 = OpFunctionCall %v2uint %tint_insert_bits %30 %30 %uint_1 %uint_1
|
||||
OpStore %res %29
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %34
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %insertBits_3c7ba5
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %25
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %40
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %25
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %insertBits_3c7ba5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %25
|
||||
%46 = OpLabel
|
||||
%47 = OpFunctionCall %void %insertBits_3c7ba5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn insertBits_3c7ba5() {
|
||||
var res : vec2<u32> = insertBits(vec2<u32>(), vec2<u32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_3c7ba5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_3c7ba5();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_3c7ba5();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn insertBits(vec<3, i32>, vec<3, i32>, u32, u32) -> vec<3, i32>
|
||||
fn insertBits_428b0b() {
|
||||
var res: vec3<i32> = insertBits(vec3<i32>(), vec3<i32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_428b0b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_428b0b();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_428b0b();
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
#version 310 es
|
||||
|
||||
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_428b0b() {
|
||||
ivec3 res = tint_insert_bits(ivec3(0, 0, 0), ivec3(0, 0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
insertBits_428b0b();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_428b0b() {
|
||||
ivec3 res = tint_insert_bits(ivec3(0, 0, 0), ivec3(0, 0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_428b0b();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_428b0b() {
|
||||
ivec3 res = tint_insert_bits(ivec3(0, 0, 0), ivec3(0, 0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
insertBits_428b0b();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
|
||||
}
|
||||
|
||||
void insertBits_428b0b() {
|
||||
int3 res = tint_insert_bits(int3(0, 0, 0), int3(0, 0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_428b0b();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_428b0b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
insertBits_428b0b();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void insertBits_428b0b() {
|
||||
int3 res = tint_insert_bits(int3(), int3(), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_428b0b();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
insertBits_428b0b();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
insertBits_428b0b();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 49
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%20 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %insertBits_428b0b "insertBits_428b0b"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%int = OpTypeInt 32 1
|
||||
%v3int = OpTypeVector %int 3
|
||||
%uint = OpTypeInt 32 0
|
||||
%9 = OpTypeFunction %v3int %v3int %v3int %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%26 = OpTypeFunction %void
|
||||
%31 = OpConstantNull %v3int
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v3int = OpTypePointer Function %v3int
|
||||
%35 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%tint_insert_bits = OpFunction %v3int None %9
|
||||
%v = OpFunctionParameter %v3int
|
||||
%n = OpFunctionParameter %v3int
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%18 = OpLabel
|
||||
%19 = OpExtInst %uint %20 UMin %offset %uint_32
|
||||
%23 = OpIAdd %uint %19 %count
|
||||
%22 = OpExtInst %uint %20 UMin %uint_32 %23
|
||||
%25 = OpISub %uint %22 %19
|
||||
%24 = OpBitFieldInsert %v3int %v %n %19 %25
|
||||
OpReturnValue %24
|
||||
OpFunctionEnd
|
||||
%insertBits_428b0b = OpFunction %void None %26
|
||||
%29 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3int Function %31
|
||||
%30 = OpFunctionCall %v3int %tint_insert_bits %31 %31 %uint_1 %uint_1
|
||||
OpStore %res %30
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %35
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %insertBits_428b0b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %26
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %41
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %26
|
||||
%44 = OpLabel
|
||||
%45 = OpFunctionCall %void %insertBits_428b0b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %26
|
||||
%47 = OpLabel
|
||||
%48 = OpFunctionCall %void %insertBits_428b0b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn insertBits_428b0b() {
|
||||
var res : vec3<i32> = insertBits(vec3<i32>(), vec3<i32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_428b0b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_428b0b();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_428b0b();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn insertBits(vec<4, u32>, vec<4, u32>, u32, u32) -> vec<4, u32>
|
||||
fn insertBits_51ede1() {
|
||||
var res: vec4<u32> = insertBits(vec4<u32>(), vec4<u32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_51ede1();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_51ede1();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_51ede1();
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
#version 310 es
|
||||
|
||||
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_51ede1() {
|
||||
uvec4 res = tint_insert_bits(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
insertBits_51ede1();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_51ede1() {
|
||||
uvec4 res = tint_insert_bits(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_51ede1();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_51ede1() {
|
||||
uvec4 res = tint_insert_bits(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
insertBits_51ede1();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
uint4 tint_insert_bits(uint4 v, uint4 n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << uint4((s).xxxx)) & uint4((mask).xxxx)) | (v & uint4((~(mask)).xxxx)));
|
||||
}
|
||||
|
||||
void insertBits_51ede1() {
|
||||
uint4 res = tint_insert_bits(uint4(0u, 0u, 0u, 0u), uint4(0u, 0u, 0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_51ede1();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_51ede1();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
insertBits_51ede1();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
uint4 tint_insert_bits(uint4 v, uint4 n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void insertBits_51ede1() {
|
||||
uint4 res = tint_insert_bits(uint4(), uint4(), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_51ede1();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
insertBits_51ede1();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
insertBits_51ede1();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,89 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 48
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%19 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %insertBits_51ede1 "insertBits_51ede1"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%uint = OpTypeInt 32 0
|
||||
%v4uint = OpTypeVector %uint 4
|
||||
%9 = OpTypeFunction %v4uint %v4uint %v4uint %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%25 = OpTypeFunction %void
|
||||
%30 = OpConstantNull %v4uint
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
|
||||
%34 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%tint_insert_bits = OpFunction %v4uint None %9
|
||||
%v = OpFunctionParameter %v4uint
|
||||
%n = OpFunctionParameter %v4uint
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%17 = OpLabel
|
||||
%18 = OpExtInst %uint %19 UMin %offset %uint_32
|
||||
%22 = OpIAdd %uint %18 %count
|
||||
%21 = OpExtInst %uint %19 UMin %uint_32 %22
|
||||
%24 = OpISub %uint %21 %18
|
||||
%23 = OpBitFieldInsert %v4uint %v %n %18 %24
|
||||
OpReturnValue %23
|
||||
OpFunctionEnd
|
||||
%insertBits_51ede1 = OpFunction %void None %25
|
||||
%28 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4uint Function %30
|
||||
%29 = OpFunctionCall %v4uint %tint_insert_bits %30 %30 %uint_1 %uint_1
|
||||
OpStore %res %29
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %34
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %insertBits_51ede1
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %25
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %40
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %25
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %insertBits_51ede1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %25
|
||||
%46 = OpLabel
|
||||
%47 = OpFunctionCall %void %insertBits_51ede1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn insertBits_51ede1() {
|
||||
var res : vec4<u32> = insertBits(vec4<u32>(), vec4<u32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_51ede1();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_51ede1();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_51ede1();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn insertBits(i32, i32, u32, u32) -> i32
|
||||
fn insertBits_65468b() {
|
||||
var res: i32 = insertBits(1, 1, 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_65468b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_65468b();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_65468b();
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
#version 310 es
|
||||
|
||||
int tint_insert_bits(int v, int n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_65468b() {
|
||||
int res = tint_insert_bits(1, 1, 1u, 1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
insertBits_65468b();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
int tint_insert_bits(int v, int n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_65468b() {
|
||||
int res = tint_insert_bits(1, 1, 1u, 1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_65468b();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
int tint_insert_bits(int v, int n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_65468b() {
|
||||
int res = tint_insert_bits(1, 1, 1u, 1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
insertBits_65468b();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
int tint_insert_bits(int v, int n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << s) & int(mask)) | (v & int(~(mask))));
|
||||
}
|
||||
|
||||
void insertBits_65468b() {
|
||||
int res = tint_insert_bits(1, 1, 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_65468b();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_65468b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
insertBits_65468b();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
int tint_insert_bits(int v, int n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void insertBits_65468b() {
|
||||
int res = tint_insert_bits(1, 1, 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_65468b();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
insertBits_65468b();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
insertBits_65468b();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 49
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%19 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %insertBits_65468b "insertBits_65468b"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%int = OpTypeInt 32 1
|
||||
%uint = OpTypeInt 32 0
|
||||
%9 = OpTypeFunction %int %int %int %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%25 = OpTypeFunction %void
|
||||
%int_1 = OpConstant %int 1
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%34 = OpConstantNull %int
|
||||
%35 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%tint_insert_bits = OpFunction %int None %9
|
||||
%v = OpFunctionParameter %int
|
||||
%n = OpFunctionParameter %int
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%17 = OpLabel
|
||||
%18 = OpExtInst %uint %19 UMin %offset %uint_32
|
||||
%22 = OpIAdd %uint %18 %count
|
||||
%21 = OpExtInst %uint %19 UMin %uint_32 %22
|
||||
%24 = OpISub %uint %21 %18
|
||||
%23 = OpBitFieldInsert %int %v %n %18 %24
|
||||
OpReturnValue %23
|
||||
OpFunctionEnd
|
||||
%insertBits_65468b = OpFunction %void None %25
|
||||
%28 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_int Function %34
|
||||
%29 = OpFunctionCall %int %tint_insert_bits %int_1 %int_1 %uint_1 %uint_1
|
||||
OpStore %res %29
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %35
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %insertBits_65468b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %25
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %41
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %25
|
||||
%44 = OpLabel
|
||||
%45 = OpFunctionCall %void %insertBits_65468b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %25
|
||||
%47 = OpLabel
|
||||
%48 = OpFunctionCall %void %insertBits_65468b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn insertBits_65468b() {
|
||||
var res : i32 = insertBits(1, 1, 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_65468b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_65468b();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_65468b();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn insertBits(vec<3, u32>, vec<3, u32>, u32, u32) -> vec<3, u32>
|
||||
fn insertBits_87826b() {
|
||||
var res: vec3<u32> = insertBits(vec3<u32>(), vec3<u32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_87826b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_87826b();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_87826b();
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
#version 310 es
|
||||
|
||||
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_87826b() {
|
||||
uvec3 res = tint_insert_bits(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
insertBits_87826b();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_87826b() {
|
||||
uvec3 res = tint_insert_bits(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_87826b();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_87826b() {
|
||||
uvec3 res = tint_insert_bits(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
insertBits_87826b();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
|
||||
}
|
||||
|
||||
void insertBits_87826b() {
|
||||
uint3 res = tint_insert_bits(uint3(0u, 0u, 0u), uint3(0u, 0u, 0u), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_87826b();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_87826b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
insertBits_87826b();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void insertBits_87826b() {
|
||||
uint3 res = tint_insert_bits(uint3(), uint3(), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_87826b();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
insertBits_87826b();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
insertBits_87826b();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,89 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 48
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%19 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %insertBits_87826b "insertBits_87826b"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%9 = OpTypeFunction %v3uint %v3uint %v3uint %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%25 = OpTypeFunction %void
|
||||
%30 = OpConstantNull %v3uint
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
|
||||
%34 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%tint_insert_bits = OpFunction %v3uint None %9
|
||||
%v = OpFunctionParameter %v3uint
|
||||
%n = OpFunctionParameter %v3uint
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%17 = OpLabel
|
||||
%18 = OpExtInst %uint %19 UMin %offset %uint_32
|
||||
%22 = OpIAdd %uint %18 %count
|
||||
%21 = OpExtInst %uint %19 UMin %uint_32 %22
|
||||
%24 = OpISub %uint %21 %18
|
||||
%23 = OpBitFieldInsert %v3uint %v %n %18 %24
|
||||
OpReturnValue %23
|
||||
OpFunctionEnd
|
||||
%insertBits_87826b = OpFunction %void None %25
|
||||
%28 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3uint Function %30
|
||||
%29 = OpFunctionCall %v3uint %tint_insert_bits %30 %30 %uint_1 %uint_1
|
||||
OpStore %res %29
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %34
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %insertBits_87826b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %25
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %40
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %25
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %insertBits_87826b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %25
|
||||
%46 = OpLabel
|
||||
%47 = OpFunctionCall %void %insertBits_87826b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn insertBits_87826b() {
|
||||
var res : vec3<u32> = insertBits(vec3<u32>(), vec3<u32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_87826b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_87826b();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_87826b();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn insertBits(vec<4, i32>, vec<4, i32>, u32, u32) -> vec<4, i32>
|
||||
fn insertBits_d86978() {
|
||||
var res: vec4<i32> = insertBits(vec4<i32>(), vec4<i32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_d86978();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_d86978();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_d86978();
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
#version 310 es
|
||||
|
||||
ivec4 tint_insert_bits(ivec4 v, ivec4 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_d86978() {
|
||||
ivec4 res = tint_insert_bits(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
insertBits_d86978();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
ivec4 tint_insert_bits(ivec4 v, ivec4 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_d86978() {
|
||||
ivec4 res = tint_insert_bits(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_d86978();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
ivec4 tint_insert_bits(ivec4 v, ivec4 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_d86978() {
|
||||
ivec4 res = tint_insert_bits(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
insertBits_d86978();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
int4 tint_insert_bits(int4 v, int4 n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << uint4((s).xxxx)) & int4((int(mask)).xxxx)) | (v & int4((int(~(mask))).xxxx)));
|
||||
}
|
||||
|
||||
void insertBits_d86978() {
|
||||
int4 res = tint_insert_bits(int4(0, 0, 0, 0), int4(0, 0, 0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_d86978();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_d86978();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
insertBits_d86978();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
int4 tint_insert_bits(int4 v, int4 n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void insertBits_d86978() {
|
||||
int4 res = tint_insert_bits(int4(), int4(), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_d86978();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
insertBits_d86978();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
insertBits_d86978();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 49
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%20 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %insertBits_d86978 "insertBits_d86978"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%int = OpTypeInt 32 1
|
||||
%v4int = OpTypeVector %int 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%9 = OpTypeFunction %v4int %v4int %v4int %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%26 = OpTypeFunction %void
|
||||
%31 = OpConstantNull %v4int
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v4int = OpTypePointer Function %v4int
|
||||
%35 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%tint_insert_bits = OpFunction %v4int None %9
|
||||
%v = OpFunctionParameter %v4int
|
||||
%n = OpFunctionParameter %v4int
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%18 = OpLabel
|
||||
%19 = OpExtInst %uint %20 UMin %offset %uint_32
|
||||
%23 = OpIAdd %uint %19 %count
|
||||
%22 = OpExtInst %uint %20 UMin %uint_32 %23
|
||||
%25 = OpISub %uint %22 %19
|
||||
%24 = OpBitFieldInsert %v4int %v %n %19 %25
|
||||
OpReturnValue %24
|
||||
OpFunctionEnd
|
||||
%insertBits_d86978 = OpFunction %void None %26
|
||||
%29 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4int Function %31
|
||||
%30 = OpFunctionCall %v4int %tint_insert_bits %31 %31 %uint_1 %uint_1
|
||||
OpStore %res %30
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %35
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %insertBits_d86978
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %26
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %41
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %26
|
||||
%44 = OpLabel
|
||||
%45 = OpFunctionCall %void %insertBits_d86978
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %26
|
||||
%47 = OpLabel
|
||||
%48 = OpFunctionCall %void %insertBits_d86978
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn insertBits_d86978() {
|
||||
var res : vec4<i32> = insertBits(vec4<i32>(), vec4<i32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_d86978();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_d86978();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_d86978();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn insertBits(u32, u32, u32, u32) -> u32
|
||||
fn insertBits_e3e3a2() {
|
||||
var res: u32 = insertBits(1u, 1u, 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_e3e3a2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_e3e3a2();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_e3e3a2();
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
#version 310 es
|
||||
|
||||
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_e3e3a2() {
|
||||
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
insertBits_e3e3a2();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_e3e3a2() {
|
||||
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_e3e3a2();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_e3e3a2() {
|
||||
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
insertBits_e3e3a2();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << s) & mask) | (v & ~(mask)));
|
||||
}
|
||||
|
||||
void insertBits_e3e3a2() {
|
||||
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_e3e3a2();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_e3e3a2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
insertBits_e3e3a2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void insertBits_e3e3a2() {
|
||||
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_e3e3a2();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
insertBits_e3e3a2();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
insertBits_e3e3a2();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,88 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 47
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%18 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %insertBits_e3e3a2 "insertBits_e3e3a2"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%uint = OpTypeInt 32 0
|
||||
%9 = OpTypeFunction %uint %uint %uint %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%24 = OpTypeFunction %void
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%32 = OpConstantNull %uint
|
||||
%33 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%tint_insert_bits = OpFunction %uint None %9
|
||||
%v = OpFunctionParameter %uint
|
||||
%n = OpFunctionParameter %uint
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%16 = OpLabel
|
||||
%17 = OpExtInst %uint %18 UMin %offset %uint_32
|
||||
%21 = OpIAdd %uint %17 %count
|
||||
%20 = OpExtInst %uint %18 UMin %uint_32 %21
|
||||
%23 = OpISub %uint %20 %17
|
||||
%22 = OpBitFieldInsert %uint %v %n %17 %23
|
||||
OpReturnValue %22
|
||||
OpFunctionEnd
|
||||
%insertBits_e3e3a2 = OpFunction %void None %24
|
||||
%27 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %32
|
||||
%28 = OpFunctionCall %uint %tint_insert_bits %uint_1 %uint_1 %uint_1 %uint_1
|
||||
OpStore %res %28
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %33
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %insertBits_e3e3a2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %24
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %39
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %24
|
||||
%42 = OpLabel
|
||||
%43 = OpFunctionCall %void %insertBits_e3e3a2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %24
|
||||
%45 = OpLabel
|
||||
%46 = OpFunctionCall %void %insertBits_e3e3a2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn insertBits_e3e3a2() {
|
||||
var res : u32 = insertBits(1u, 1u, 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_e3e3a2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_e3e3a2();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_e3e3a2();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn insertBits(vec<2, i32>, vec<2, i32>, u32, u32) -> vec<2, i32>
|
||||
fn insertBits_fe6ba6() {
|
||||
var res: vec2<i32> = insertBits(vec2<i32>(), vec2<i32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_fe6ba6();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_fe6ba6();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_fe6ba6();
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
#version 310 es
|
||||
|
||||
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_fe6ba6() {
|
||||
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
insertBits_fe6ba6();
|
||||
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_fe6ba6() {
|
||||
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_fe6ba6();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void insertBits_fe6ba6() {
|
||||
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
insertBits_fe6ba6();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << uint2((s).xx)) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
|
||||
}
|
||||
|
||||
void insertBits_fe6ba6() {
|
||||
int2 res = tint_insert_bits(int2(0, 0), int2(0, 0), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_fe6ba6();
|
||||
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
insertBits_fe6ba6();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
insertBits_fe6ba6();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void insertBits_fe6ba6() {
|
||||
int2 res = tint_insert_bits(int2(), int2(), 1u, 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
insertBits_fe6ba6();
|
||||
return float4();
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
insertBits_fe6ba6();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
insertBits_fe6ba6();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 49
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%20 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %insertBits_fe6ba6 "insertBits_fe6ba6"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%uint = OpTypeInt 32 0
|
||||
%9 = OpTypeFunction %v2int %v2int %v2int %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%26 = OpTypeFunction %void
|
||||
%31 = OpConstantNull %v2int
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%35 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%tint_insert_bits = OpFunction %v2int None %9
|
||||
%v = OpFunctionParameter %v2int
|
||||
%n = OpFunctionParameter %v2int
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%18 = OpLabel
|
||||
%19 = OpExtInst %uint %20 UMin %offset %uint_32
|
||||
%23 = OpIAdd %uint %19 %count
|
||||
%22 = OpExtInst %uint %20 UMin %uint_32 %23
|
||||
%25 = OpISub %uint %22 %19
|
||||
%24 = OpBitFieldInsert %v2int %v %n %19 %25
|
||||
OpReturnValue %24
|
||||
OpFunctionEnd
|
||||
%insertBits_fe6ba6 = OpFunction %void None %26
|
||||
%29 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %31
|
||||
%30 = OpFunctionCall %v2int %tint_insert_bits %31 %31 %uint_1 %uint_1
|
||||
OpStore %res %30
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %35
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %insertBits_fe6ba6
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %26
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %41
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %26
|
||||
%44 = OpLabel
|
||||
%45 = OpFunctionCall %void %insertBits_fe6ba6
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %26
|
||||
%47 = OpLabel
|
||||
%48 = OpFunctionCall %void %insertBits_fe6ba6
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn insertBits_fe6ba6() {
|
||||
var res : vec2<i32> = insertBits(vec2<i32>(), vec2<i32>(), 1u, 1u);
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
insertBits_fe6ba6();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
insertBits_fe6ba6();
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
insertBits_fe6ba6();
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
OpCapability Shader
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %f "f"
|
||||
OpExecutionMode %f LocalSize 1 1 1
|
||||
OpName %f "f"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
%void = OpTypeVoid
|
||||
%1 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%8 = OpConstantNull %int
|
||||
%uint = OpTypeInt 32 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%13 = OpConstantNull %uint
|
||||
%uint_31 = OpConstant %uint 31
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%f = OpFunction %void None %1
|
||||
%4 = OpLabel
|
||||
%v = OpVariable %_ptr_Function_int Function %8
|
||||
%n = OpVariable %_ptr_Function_int Function %8
|
||||
%offset = OpVariable %_ptr_Function_uint Function %13
|
||||
%count = OpVariable %_ptr_Function_uint Function %13
|
||||
%17 = OpLoad %int %v
|
||||
%18 = OpLoad %int %n
|
||||
%19 = OpLoad %uint %offset
|
||||
%20 = OpLoad %uint %count
|
||||
%15 = OpBitFieldInsert %int %17 %18 %19 %20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,26 @@
|
|||
#version 310 es
|
||||
|
||||
int tint_insert_bits(int v, int n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
int v = 0;
|
||||
int n = 0;
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
int x_15 = tint_insert_bits(v, n, offset_1, count);
|
||||
return;
|
||||
}
|
||||
|
||||
void f() {
|
||||
f_1();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
int tint_insert_bits(int v, int n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << s) & int(mask)) | (v & int(~(mask))));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
int v = 0;
|
||||
int n = 0;
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
const int x_15 = tint_insert_bits(v, n, offset_1, count);
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
f_1();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
int tint_insert_bits(int v, int n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
int v = 0;
|
||||
int n = 0;
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
int const x_17 = v;
|
||||
int const x_18 = n;
|
||||
uint const x_19 = offset_1;
|
||||
uint const x_20 = count;
|
||||
int const x_15 = tint_insert_bits(x_17, x_18, x_19, x_20);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void f() {
|
||||
f_1();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 39
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%11 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %f "f"
|
||||
OpExecutionMode %f LocalSize 1 1 1
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %f_1 "f_1"
|
||||
OpName %v_0 "v"
|
||||
OpName %n_0 "n"
|
||||
OpName %offset_1 "offset_1"
|
||||
OpName %count_0 "count"
|
||||
OpName %f "f"
|
||||
%int = OpTypeInt 32 1
|
||||
%uint = OpTypeInt 32 0
|
||||
%1 = OpTypeFunction %int %int %int %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%17 = OpTypeFunction %void
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%24 = OpConstantNull %int
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%29 = OpConstantNull %uint
|
||||
%tint_insert_bits = OpFunction %int None %1
|
||||
%v = OpFunctionParameter %int
|
||||
%n = OpFunctionParameter %int
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%9 = OpLabel
|
||||
%10 = OpExtInst %uint %11 UMin %offset %uint_32
|
||||
%14 = OpIAdd %uint %10 %count
|
||||
%13 = OpExtInst %uint %11 UMin %uint_32 %14
|
||||
%16 = OpISub %uint %13 %10
|
||||
%15 = OpBitFieldInsert %int %v %n %10 %16
|
||||
OpReturnValue %15
|
||||
OpFunctionEnd
|
||||
%f_1 = OpFunction %void None %17
|
||||
%20 = OpLabel
|
||||
%v_0 = OpVariable %_ptr_Function_int Function %24
|
||||
%n_0 = OpVariable %_ptr_Function_int Function %24
|
||||
%offset_1 = OpVariable %_ptr_Function_uint Function %29
|
||||
%count_0 = OpVariable %_ptr_Function_uint Function %29
|
||||
OpStore %v_0 %int_0
|
||||
OpStore %n_0 %int_0
|
||||
OpStore %offset_1 %uint_0
|
||||
OpStore %count_0 %uint_0
|
||||
%31 = OpLoad %int %v_0
|
||||
%32 = OpLoad %int %n_0
|
||||
%33 = OpLoad %uint %offset_1
|
||||
%34 = OpLoad %uint %count_0
|
||||
%35 = OpFunctionCall %int %tint_insert_bits %31 %32 %33 %34
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%f = OpFunction %void None %17
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %f_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,17 @@
|
|||
fn f_1() {
|
||||
var v : i32 = 0;
|
||||
var n : i32 = 0;
|
||||
var offset_1 : u32 = 0u;
|
||||
var count : u32 = 0u;
|
||||
let x_17 : i32 = v;
|
||||
let x_18 : i32 = n;
|
||||
let x_19 : u32 = offset_1;
|
||||
let x_20 : u32 = count;
|
||||
let x_15 : i32 = insertBits(x_17, x_18, x_19, x_20);
|
||||
return;
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1, 1, 1)
|
||||
fn f() {
|
||||
f_1();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
OpCapability Shader
|
||||
%13 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %f "f"
|
||||
OpExecutionMode %f LocalSize 1 1 1
|
||||
OpName %f "f"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
%void = OpTypeVoid
|
||||
%1 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%8 = OpConstantNull %uint
|
||||
%uint_31 = OpConstant %uint 31
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%f = OpFunction %void None %1
|
||||
%4 = OpLabel
|
||||
%v = OpVariable %_ptr_Function_uint Function %8
|
||||
%n = OpVariable %_ptr_Function_uint Function %8
|
||||
%offset = OpVariable %_ptr_Function_uint Function %8
|
||||
%count = OpVariable %_ptr_Function_uint Function %8
|
||||
%14 = OpLoad %uint %v
|
||||
%15 = OpLoad %uint %n
|
||||
%16 = OpLoad %uint %offset
|
||||
%17 = OpLoad %uint %count
|
||||
%12 = OpBitFieldInsert %uint %14 %15 %16 %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,26 @@
|
|||
#version 310 es
|
||||
|
||||
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
uint v = 0u;
|
||||
uint n = 0u;
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
uint x_12 = tint_insert_bits(v, n, offset_1, count);
|
||||
return;
|
||||
}
|
||||
|
||||
void f() {
|
||||
f_1();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << s) & mask) | (v & ~(mask)));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
uint v = 0u;
|
||||
uint n = 0u;
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
const uint x_12 = tint_insert_bits(v, n, offset_1, count);
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
f_1();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
uint v = 0u;
|
||||
uint n = 0u;
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
uint const x_14 = v;
|
||||
uint const x_15 = n;
|
||||
uint const x_16 = offset_1;
|
||||
uint const x_17 = count;
|
||||
uint const x_12 = tint_insert_bits(x_14, x_15, x_16, x_17);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void f() {
|
||||
f_1();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 35
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%10 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %f "f"
|
||||
OpExecutionMode %f LocalSize 1 1 1
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %f_1 "f_1"
|
||||
OpName %v_0 "v"
|
||||
OpName %n_0 "n"
|
||||
OpName %offset_1 "offset_1"
|
||||
OpName %count_0 "count"
|
||||
OpName %f "f"
|
||||
%uint = OpTypeInt 32 0
|
||||
%1 = OpTypeFunction %uint %uint %uint %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%16 = OpTypeFunction %void
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%23 = OpConstantNull %uint
|
||||
%tint_insert_bits = OpFunction %uint None %1
|
||||
%v = OpFunctionParameter %uint
|
||||
%n = OpFunctionParameter %uint
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%8 = OpLabel
|
||||
%9 = OpExtInst %uint %10 UMin %offset %uint_32
|
||||
%13 = OpIAdd %uint %9 %count
|
||||
%12 = OpExtInst %uint %10 UMin %uint_32 %13
|
||||
%15 = OpISub %uint %12 %9
|
||||
%14 = OpBitFieldInsert %uint %v %n %9 %15
|
||||
OpReturnValue %14
|
||||
OpFunctionEnd
|
||||
%f_1 = OpFunction %void None %16
|
||||
%19 = OpLabel
|
||||
%v_0 = OpVariable %_ptr_Function_uint Function %23
|
||||
%n_0 = OpVariable %_ptr_Function_uint Function %23
|
||||
%offset_1 = OpVariable %_ptr_Function_uint Function %23
|
||||
%count_0 = OpVariable %_ptr_Function_uint Function %23
|
||||
OpStore %v_0 %uint_0
|
||||
OpStore %n_0 %uint_0
|
||||
OpStore %offset_1 %uint_0
|
||||
OpStore %count_0 %uint_0
|
||||
%27 = OpLoad %uint %v_0
|
||||
%28 = OpLoad %uint %n_0
|
||||
%29 = OpLoad %uint %offset_1
|
||||
%30 = OpLoad %uint %count_0
|
||||
%31 = OpFunctionCall %uint %tint_insert_bits %27 %28 %29 %30
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%f = OpFunction %void None %16
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %f_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,17 @@
|
|||
fn f_1() {
|
||||
var v : u32 = 0u;
|
||||
var n : u32 = 0u;
|
||||
var offset_1 : u32 = 0u;
|
||||
var count : u32 = 0u;
|
||||
let x_14 : u32 = v;
|
||||
let x_15 : u32 = n;
|
||||
let x_16 : u32 = offset_1;
|
||||
let x_17 : u32 = count;
|
||||
let x_12 : u32 = insertBits(x_14, x_15, x_16, x_17);
|
||||
return;
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1, 1, 1)
|
||||
fn f() {
|
||||
f_1();
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
OpCapability Shader
|
||||
%17 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %f "f"
|
||||
OpExecutionMode %f LocalSize 1 1 1
|
||||
OpName %f "f"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
%void = OpTypeVoid
|
||||
%1 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%v3int = OpTypeVector %int 3
|
||||
%_ptr_Function_v3int = OpTypePointer Function %v3int
|
||||
%9 = OpConstantNull %v3int
|
||||
%uint = OpTypeInt 32 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%14 = OpConstantNull %uint
|
||||
%uint_31 = OpConstant %uint 31
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%f = OpFunction %void None %1
|
||||
%4 = OpLabel
|
||||
%v = OpVariable %_ptr_Function_v3int Function %9
|
||||
%n = OpVariable %_ptr_Function_v3int Function %9
|
||||
%offset = OpVariable %_ptr_Function_uint Function %14
|
||||
%count = OpVariable %_ptr_Function_uint Function %14
|
||||
%18 = OpLoad %v3int %v
|
||||
%19 = OpLoad %v3int %n
|
||||
%20 = OpLoad %uint %offset
|
||||
%21 = OpLoad %uint %count
|
||||
%16 = OpBitFieldInsert %v3int %18 %19 %20 %21
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,26 @@
|
|||
#version 310 es
|
||||
|
||||
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
ivec3 v = ivec3(0, 0, 0);
|
||||
ivec3 n = ivec3(0, 0, 0);
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
ivec3 x_16 = tint_insert_bits(v, n, offset_1, count);
|
||||
return;
|
||||
}
|
||||
|
||||
void f() {
|
||||
f_1();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
int3 v = int3(0, 0, 0);
|
||||
int3 n = int3(0, 0, 0);
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
const int3 x_16 = tint_insert_bits(v, n, offset_1, count);
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
f_1();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
int3 v = int3();
|
||||
int3 n = int3();
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
int3 const x_18 = v;
|
||||
int3 const x_19 = n;
|
||||
uint const x_20 = offset_1;
|
||||
uint const x_21 = count;
|
||||
int3 const x_16 = tint_insert_bits(x_18, x_19, x_20, x_21);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void f() {
|
||||
f_1();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 39
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%12 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %f "f"
|
||||
OpExecutionMode %f LocalSize 1 1 1
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %f_1 "f_1"
|
||||
OpName %v_0 "v"
|
||||
OpName %n_0 "n"
|
||||
OpName %offset_1 "offset_1"
|
||||
OpName %count_0 "count"
|
||||
OpName %f "f"
|
||||
%int = OpTypeInt 32 1
|
||||
%v3int = OpTypeVector %int 3
|
||||
%uint = OpTypeInt 32 0
|
||||
%1 = OpTypeFunction %v3int %v3int %v3int %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%18 = OpTypeFunction %void
|
||||
%22 = OpConstantNull %v3int
|
||||
%_ptr_Function_v3int = OpTypePointer Function %v3int
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%29 = OpConstantNull %uint
|
||||
%tint_insert_bits = OpFunction %v3int None %1
|
||||
%v = OpFunctionParameter %v3int
|
||||
%n = OpFunctionParameter %v3int
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%10 = OpLabel
|
||||
%11 = OpExtInst %uint %12 UMin %offset %uint_32
|
||||
%15 = OpIAdd %uint %11 %count
|
||||
%14 = OpExtInst %uint %12 UMin %uint_32 %15
|
||||
%17 = OpISub %uint %14 %11
|
||||
%16 = OpBitFieldInsert %v3int %v %n %11 %17
|
||||
OpReturnValue %16
|
||||
OpFunctionEnd
|
||||
%f_1 = OpFunction %void None %18
|
||||
%21 = OpLabel
|
||||
%v_0 = OpVariable %_ptr_Function_v3int Function %22
|
||||
%n_0 = OpVariable %_ptr_Function_v3int Function %22
|
||||
%offset_1 = OpVariable %_ptr_Function_uint Function %29
|
||||
%count_0 = OpVariable %_ptr_Function_uint Function %29
|
||||
OpStore %v_0 %22
|
||||
OpStore %n_0 %22
|
||||
OpStore %offset_1 %uint_0
|
||||
OpStore %count_0 %uint_0
|
||||
%31 = OpLoad %v3int %v_0
|
||||
%32 = OpLoad %v3int %n_0
|
||||
%33 = OpLoad %uint %offset_1
|
||||
%34 = OpLoad %uint %count_0
|
||||
%35 = OpFunctionCall %v3int %tint_insert_bits %31 %32 %33 %34
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%f = OpFunction %void None %18
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %f_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,17 @@
|
|||
fn f_1() {
|
||||
var v : vec3<i32> = vec3<i32>();
|
||||
var n : vec3<i32> = vec3<i32>();
|
||||
var offset_1 : u32 = 0u;
|
||||
var count : u32 = 0u;
|
||||
let x_18 : vec3<i32> = v;
|
||||
let x_19 : vec3<i32> = n;
|
||||
let x_20 : u32 = offset_1;
|
||||
let x_21 : u32 = count;
|
||||
let x_16 : vec3<i32> = insertBits(x_18, x_19, x_20, x_21);
|
||||
return;
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1, 1, 1)
|
||||
fn f() {
|
||||
f_1();
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
OpCapability Shader
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %f "f"
|
||||
OpExecutionMode %f LocalSize 1 1 1
|
||||
OpName %f "f"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
%void = OpTypeVoid
|
||||
%1 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
|
||||
%9 = OpConstantNull %v3uint
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%13 = OpConstantNull %uint
|
||||
%uint_31 = OpConstant %uint 31
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%f = OpFunction %void None %1
|
||||
%4 = OpLabel
|
||||
%v = OpVariable %_ptr_Function_v3uint Function %9
|
||||
%n = OpVariable %_ptr_Function_v3uint Function %9
|
||||
%offset = OpVariable %_ptr_Function_uint Function %13
|
||||
%count = OpVariable %_ptr_Function_uint Function %13
|
||||
%17 = OpLoad %v3uint %v
|
||||
%18 = OpLoad %v3uint %n
|
||||
%19 = OpLoad %uint %offset
|
||||
%20 = OpLoad %uint %count
|
||||
%15 = OpBitFieldInsert %v3uint %17 %18 %19 %20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,26 @@
|
|||
#version 310 es
|
||||
|
||||
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
|
||||
uint s = min(offset, 32u);
|
||||
uint e = min(32u, (s + count));
|
||||
return bitfieldInsert(v, n, int(s), int((e - s)));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
uvec3 v = uvec3(0u, 0u, 0u);
|
||||
uvec3 n = uvec3(0u, 0u, 0u);
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
uvec3 x_15 = tint_insert_bits(v, n, offset_1, count);
|
||||
return;
|
||||
}
|
||||
|
||||
void f() {
|
||||
f_1();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
|
||||
const uint s = min(offset, 32u);
|
||||
const uint e = min(32u, (s + count));
|
||||
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
||||
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
uint3 v = uint3(0u, 0u, 0u);
|
||||
uint3 n = uint3(0u, 0u, 0u);
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
const uint3 x_15 = tint_insert_bits(v, n, offset_1, count);
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
f_1();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
|
||||
uint const s = min(offset, 32u);
|
||||
uint const e = min(32u, (s + count));
|
||||
return insert_bits(v, n, s, (e - s));
|
||||
}
|
||||
|
||||
void f_1() {
|
||||
uint3 v = uint3();
|
||||
uint3 n = uint3();
|
||||
uint offset_1 = 0u;
|
||||
uint count = 0u;
|
||||
uint3 const x_17 = v;
|
||||
uint3 const x_18 = n;
|
||||
uint const x_19 = offset_1;
|
||||
uint const x_20 = count;
|
||||
uint3 const x_15 = tint_insert_bits(x_17, x_18, x_19, x_20);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void f() {
|
||||
f_1();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 38
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%11 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %f "f"
|
||||
OpExecutionMode %f LocalSize 1 1 1
|
||||
OpName %tint_insert_bits "tint_insert_bits"
|
||||
OpName %v "v"
|
||||
OpName %n "n"
|
||||
OpName %offset "offset"
|
||||
OpName %count "count"
|
||||
OpName %f_1 "f_1"
|
||||
OpName %v_0 "v"
|
||||
OpName %n_0 "n"
|
||||
OpName %offset_1 "offset_1"
|
||||
OpName %count_0 "count"
|
||||
OpName %f "f"
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%1 = OpTypeFunction %v3uint %v3uint %v3uint %uint %uint
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%void = OpTypeVoid
|
||||
%17 = OpTypeFunction %void
|
||||
%21 = OpConstantNull %v3uint
|
||||
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%28 = OpConstantNull %uint
|
||||
%tint_insert_bits = OpFunction %v3uint None %1
|
||||
%v = OpFunctionParameter %v3uint
|
||||
%n = OpFunctionParameter %v3uint
|
||||
%offset = OpFunctionParameter %uint
|
||||
%count = OpFunctionParameter %uint
|
||||
%9 = OpLabel
|
||||
%10 = OpExtInst %uint %11 UMin %offset %uint_32
|
||||
%14 = OpIAdd %uint %10 %count
|
||||
%13 = OpExtInst %uint %11 UMin %uint_32 %14
|
||||
%16 = OpISub %uint %13 %10
|
||||
%15 = OpBitFieldInsert %v3uint %v %n %10 %16
|
||||
OpReturnValue %15
|
||||
OpFunctionEnd
|
||||
%f_1 = OpFunction %void None %17
|
||||
%20 = OpLabel
|
||||
%v_0 = OpVariable %_ptr_Function_v3uint Function %21
|
||||
%n_0 = OpVariable %_ptr_Function_v3uint Function %21
|
||||
%offset_1 = OpVariable %_ptr_Function_uint Function %28
|
||||
%count_0 = OpVariable %_ptr_Function_uint Function %28
|
||||
OpStore %v_0 %21
|
||||
OpStore %n_0 %21
|
||||
OpStore %offset_1 %uint_0
|
||||
OpStore %count_0 %uint_0
|
||||
%30 = OpLoad %v3uint %v_0
|
||||
%31 = OpLoad %v3uint %n_0
|
||||
%32 = OpLoad %uint %offset_1
|
||||
%33 = OpLoad %uint %count_0
|
||||
%34 = OpFunctionCall %v3uint %tint_insert_bits %30 %31 %32 %33
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%f = OpFunction %void None %17
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %f_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,17 @@
|
|||
fn f_1() {
|
||||
var v : vec3<u32> = vec3<u32>();
|
||||
var n : vec3<u32> = vec3<u32>();
|
||||
var offset_1 : u32 = 0u;
|
||||
var count : u32 = 0u;
|
||||
let x_17 : vec3<u32> = v;
|
||||
let x_18 : vec3<u32> = n;
|
||||
let x_19 : u32 = offset_1;
|
||||
let x_20 : u32 = count;
|
||||
let x_15 : vec3<u32> = insertBits(x_17, x_18, x_19, x_20);
|
||||
return;
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(1, 1, 1)
|
||||
fn f() {
|
||||
f_1();
|
||||
}
|
Loading…
Reference in New Issue