Port BindGroupValidationTests to WGSL
Bug: dawn:572 Change-Id: Ifccb349e756c5b2ca9f8ce2ab64f431d53856e6f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33823 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
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@ -1063,29 +1063,21 @@ class SetBindGroupValidationTest : public ValidationTest {
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wgpu::BindGroupLayout mBindGroupLayout;
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wgpu::BindGroupLayout mBindGroupLayout;
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wgpu::RenderPipeline CreateRenderPipeline() {
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wgpu::RenderPipeline CreateRenderPipeline() {
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wgpu::ShaderModule vsModule =
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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[[stage(vertex)]] fn main() -> void {
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#version 450
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void main() {
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})");
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})");
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wgpu::ShaderModule fsModule =
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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[[block]] struct S {
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#version 450
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[[offset(0)]] value : vec2<f32>;
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layout(std140, set = 0, binding = 0) uniform uBufferDynamic {
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vec2 value0;
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};
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};
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layout(std140, set = 0, binding = 1) uniform uBuffer {
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vec2 value1;
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[[set(0), binding(0)]] var<uniform> uBufferDynamic : S;
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};
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[[set(0), binding(1)]] var<uniform> uBuffer : S;
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layout(std140, set = 0, binding = 2) buffer SBufferDynamic {
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[[set(0), binding(2)]] var<storage_buffer> sBufferDynamic : [[access(read_write)]] S;
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vec2 value2;
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[[set(0), binding(3)]] var<storage_buffer> sReadonlyBufferDynamic : [[access(read)]] S;
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} sBuffer;
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layout(std140, set = 0, binding = 3) readonly buffer RBufferDynamic {
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[[stage(fragment)]] fn main() -> void {
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vec2 value3;
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} rBuffer;
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layout(location = 0) out vec4 fragColor;
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void main() {
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})");
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})");
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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@ -1098,26 +1090,17 @@ class SetBindGroupValidationTest : public ValidationTest {
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}
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}
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wgpu::ComputePipeline CreateComputePipeline() {
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wgpu::ComputePipeline CreateComputePipeline() {
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wgpu::ShaderModule csModule =
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wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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[[block]] struct S {
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#version 450
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[[offset(0)]] value : vec2<f32>;
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const uint kTileSize = 4;
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};
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const uint kInstances = 11;
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layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in;
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[[set(0), binding(0)]] var<uniform> uBufferDynamic : S;
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layout(std140, set = 0, binding = 0) uniform UniformBufferDynamic {
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[[set(0), binding(1)]] var<uniform> uBuffer : S;
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float value0;
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[[set(0), binding(2)]] var<storage_buffer> sBufferDynamic : [[access(read_write)]] S;
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};
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[[set(0), binding(3)]] var<storage_buffer> sReadonlyBufferDynamic : [[access(read)]] S;
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layout(std140, set = 0, binding = 1) uniform UniformBuffer {
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float value1;
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[[stage(compute), workgroup_size(4, 4, 1)]] fn main() -> void {
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};
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layout(std140, set = 0, binding = 2) buffer SBufferDynamic {
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float value2;
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} dst;
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layout(std140, set = 0, binding = 3) readonly buffer RBufferDynamic {
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readonly float value3;
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} rdst;
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void main() {
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})");
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})");
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wgpu::PipelineLayout pipelineLayout =
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wgpu::PipelineLayout pipelineLayout =
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@ -1483,10 +1466,9 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
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void SetUp() override {
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void SetUp() override {
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ValidationTest::SetUp();
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ValidationTest::SetUp();
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mVsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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mVsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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#version 450
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[[stage(vertex)]] fn main() -> void {
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void main() {
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})");
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})");
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}
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}
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wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) {
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wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) {
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@ -1529,7 +1511,7 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
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device.CreatePipelineLayout(&pipelineLayoutDescriptor);
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device.CreatePipelineLayout(&pipelineLayoutDescriptor);
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std::stringstream ss;
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std::stringstream ss;
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ss << "#version 450\n";
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ss << "[[block]] struct S { [[offset(0)]] value : vec2<f32>; };";
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// Build a shader which has bindings that match the pipeline layout.
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// Build a shader which has bindings that match the pipeline layout.
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for (uint32_t l = 0; l < layouts.size(); ++l) {
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for (uint32_t l = 0; l < layouts.size(); ++l) {
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@ -1537,26 +1519,24 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
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for (uint32_t b = 0; b < layout.size(); ++b) {
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for (uint32_t b = 0; b < layout.size(); ++b) {
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wgpu::BindingType binding = layout[b];
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wgpu::BindingType binding = layout[b];
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ss << "layout(std140, set = " << l << ", binding = " << b << ") ";
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ss << "[[set(" << l << "), binding(" << b << ")]] ";
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switch (binding) {
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switch (binding) {
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::StorageBuffer:
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ss << "buffer SBuffer";
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ss << "var<storage_buffer> set" << l << "_binding" << b
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<< " : [[access(read_write)]] S;";
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break;
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break;
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case wgpu::BindingType::UniformBuffer:
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case wgpu::BindingType::UniformBuffer:
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ss << "uniform UBuffer";
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ss << "var<uniform> set" << l << "_binding" << b << " : S;";
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break;
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break;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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ss << l << "_" << b << " { vec2 set" << l << "_binding" << b << "; };\n";
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}
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}
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}
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}
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ss << "layout(location = 0) out vec4 fragColor;\n";
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ss << "[[stage(fragment)]] fn main() -> void {}";
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ss << "void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); }\n";
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wgpu::ShaderModule fsModule =
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, ss.str().c_str());
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, ss.str().c_str());
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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pipelineDescriptor.vertexStage.module = mVsModule;
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pipelineDescriptor.vertexStage.module = mVsModule;
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@ -1687,14 +1667,11 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
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wgpu::RenderPipeline CreateFSRenderPipeline(
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wgpu::RenderPipeline CreateFSRenderPipeline(
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const char* fsShader,
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const char* fsShader,
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std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
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std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
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wgpu::ShaderModule vsModule =
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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[[stage(vertex)]] fn main() -> void {
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#version 450
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void main() {
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})");
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})");
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wgpu::ShaderModule fsModule =
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, fsShader);
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsShader);
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wgpu::PipelineLayoutDescriptor descriptor;
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wgpu::PipelineLayoutDescriptor descriptor;
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descriptor.bindGroupLayoutCount = bindGroupLayout.size();
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descriptor.bindGroupLayoutCount = bindGroupLayout.size();
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@ -1707,26 +1684,24 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
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return device.CreateRenderPipeline(&pipelineDescriptor);
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return device.CreateRenderPipeline(&pipelineDescriptor);
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}
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}
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wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
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wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayouts) {
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return CreateFSRenderPipeline(R"(
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return CreateFSRenderPipeline(R"(
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#version 450
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[[block]] struct S {
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layout(std140, set = 0, binding = 0) buffer SBuffer {
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[[offset(0)]] value : vec2<f32>;
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vec2 value2;
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};
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} sBuffer;
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layout(std140, set = 1, binding = 0) readonly buffer RBuffer {
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[[set(0), binding(0)]] var<storage_buffer> sBufferDynamic : [[access(read_write)]] S;
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vec2 value3;
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[[set(1), binding(0)]] var<storage_buffer> sReadonlyBufferDynamic : [[access(read)]] S;
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} rBuffer;
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layout(location = 0) out vec4 fragColor;
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[[stage(fragment)]] fn main() -> void {
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void main() {
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})",
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})",
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std::move(bindGroupLayouts));
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std::move(bindGroupLayout));
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}
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}
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wgpu::ComputePipeline CreateComputePipeline(
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wgpu::ComputePipeline CreateComputePipeline(
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const char* shader,
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const char* shader,
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std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
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std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
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wgpu::ShaderModule csModule =
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wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, shader);
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
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wgpu::PipelineLayoutDescriptor descriptor;
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wgpu::PipelineLayoutDescriptor descriptor;
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descriptor.bindGroupLayoutCount = bindGroupLayout.size();
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descriptor.bindGroupLayoutCount = bindGroupLayout.size();
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@ -1742,22 +1717,18 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
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}
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}
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wgpu::ComputePipeline CreateComputePipeline(
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wgpu::ComputePipeline CreateComputePipeline(
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std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
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std::vector<wgpu::BindGroupLayout> bindGroupLayouts) {
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return CreateComputePipeline(R"(
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return CreateComputePipeline(R"(
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#version 450
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[[block]] struct S {
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const uint kTileSize = 4;
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[[offset(0)]] value : vec2<f32>;
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const uint kInstances = 11;
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};
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layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in;
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[[set(0), binding(0)]] var<storage_buffer> sBufferDynamic : [[access(read_write)]] S;
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layout(std140, set = 0, binding = 0) buffer SBuffer {
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[[set(1), binding(0)]] var<storage_buffer> sReadonlyBufferDynamic : [[access(read)]] S;
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float value2;
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} dst;
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[[stage(compute), workgroup_size(4, 4, 1)]] fn main() -> void {
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layout(std140, set = 1, binding = 0) readonly buffer RBuffer {
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})",
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readonly float value3;
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std::move(bindGroupLayouts));
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} rdst;
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void main() {
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})",
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std::move(bindGroupLayout));
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}
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}
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};
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};
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@ -1794,70 +1765,76 @@ TEST_F(BindGroupLayoutCompatibilityTest, ROStorageInBGLWithRWStorageInShader) {
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}
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}
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TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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constexpr char kTexture2DShader[] = R"(
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constexpr char kTexture2DShaderFS[] = R"(
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#version 450
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[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
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layout(set = 0, binding = 0) uniform texture2D texture;
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[[stage(fragment)]] fn main() -> void {
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void main() {
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})";
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constexpr char kTexture2DShaderCS[] = R"(
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[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
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[[stage(compute)]] fn main() -> void {
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})";
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})";
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// Render: Test that 2D texture with 2D view dimension works
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// Render: Test that 2D texture with 2D view dimension works
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CreateFSRenderPipeline(
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CreateFSRenderPipeline(
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kTexture2DShader,
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kTexture2DShaderFS,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D}})});
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wgpu::TextureViewDimension::e2D}})});
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// Render: Test that 2D texture with 2D array view dimension is invalid
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// Render: Test that 2D texture with 2D array view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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kTexture2DShader,
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kTexture2DShaderFS,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2DArray}})}));
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wgpu::TextureViewDimension::e2DArray}})}));
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// Compute: Test that 2D texture with 2D view dimension works
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// Compute: Test that 2D texture with 2D view dimension works
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CreateComputePipeline(
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CreateComputePipeline(
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kTexture2DShader,
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kTexture2DShaderCS,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D}})});
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wgpu::TextureViewDimension::e2D}})});
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// Compute: Test that 2D texture with 2D array view dimension is invalid
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// Compute: Test that 2D texture with 2D array view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateComputePipeline(
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ASSERT_DEVICE_ERROR(CreateComputePipeline(
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kTexture2DShader,
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kTexture2DShaderCS,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2DArray}})}));
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wgpu::TextureViewDimension::e2DArray}})}));
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constexpr char kTexture2DArrayShader[] = R"(
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constexpr char kTexture2DArrayShaderFS[] = R"(
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#version 450
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[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d_array<f32>;
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layout(set = 0, binding = 0) uniform texture2DArray texture;
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[[stage(fragment)]] fn main() -> void {
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void main() {
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})";
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constexpr char kTexture2DArrayShaderCS[] = R"(
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[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d_array<f32>;
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[[stage(compute)]] fn main() -> void {
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})";
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})";
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// Render: Test that 2D texture array with 2D array view dimension works
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// Render: Test that 2D texture array with 2D array view dimension works
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CreateFSRenderPipeline(
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CreateFSRenderPipeline(
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kTexture2DArrayShader,
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kTexture2DArrayShaderFS,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2DArray}})});
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wgpu::TextureViewDimension::e2DArray}})});
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// Render: Test that 2D texture array with 2D view dimension is invalid
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// Render: Test that 2D texture array with 2D view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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kTexture2DArrayShader,
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kTexture2DArrayShaderFS,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D}})}));
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wgpu::TextureViewDimension::e2D}})}));
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// Compute: Test that 2D texture array with 2D array view dimension works
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// Compute: Test that 2D texture array with 2D array view dimension works
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CreateComputePipeline(
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CreateComputePipeline(
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kTexture2DArrayShader,
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kTexture2DArrayShaderCS,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2DArray}})});
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wgpu::TextureViewDimension::e2DArray}})});
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// Compute: Test that 2D texture array with 2D view dimension is invalid
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// Compute: Test that 2D texture array with 2D view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateComputePipeline(
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ASSERT_DEVICE_ERROR(CreateComputePipeline(
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kTexture2DArrayShader,
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kTexture2DArrayShaderCS,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D}})}));
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wgpu::TextureViewDimension::e2D}})}));
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@ -2054,14 +2031,11 @@ class ComparisonSamplerBindingTest : public ValidationTest {
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protected:
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protected:
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wgpu::RenderPipeline CreateFragmentPipeline(wgpu::BindGroupLayout* bindGroupLayout,
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wgpu::RenderPipeline CreateFragmentPipeline(wgpu::BindGroupLayout* bindGroupLayout,
|
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const char* fragmentSource) {
|
const char* fragmentSource) {
|
||||||
wgpu::ShaderModule vsModule =
|
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
||||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
[[stage(vertex)]] fn main() -> void {
|
||||||
#version 450
|
})");
|
||||||
void main() {
|
|
||||||
})");
|
|
||||||
|
|
||||||
wgpu::ShaderModule fsModule =
|
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, fragmentSource);
|
||||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentSource);
|
|
||||||
|
|
||||||
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
||||||
pipelineDescriptor.vertexStage.module = vsModule;
|
pipelineDescriptor.vertexStage.module = vsModule;
|
||||||
|
@ -2082,11 +2056,9 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
|
||||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||||
|
|
||||||
CreateFragmentPipeline(&bindGroupLayout, R"(
|
CreateFragmentPipeline(&bindGroupLayout, R"(
|
||||||
#version 450
|
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler;
|
||||||
layout(set = 0, binding = 0) uniform sampler samp;
|
[[stage(fragment)]] fn main() -> void {
|
||||||
|
})");
|
||||||
void main() {
|
|
||||||
})");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test that comparison sampler binding works with shadow sampler in the shader.
|
// Test that comparison sampler binding works with shadow sampler in the shader.
|
||||||
|
@ -2095,11 +2067,9 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
|
||||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
|
||||||
|
|
||||||
CreateFragmentPipeline(&bindGroupLayout, R"(
|
CreateFragmentPipeline(&bindGroupLayout, R"(
|
||||||
#version 450
|
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler_comparison;
|
||||||
layout(set = 0, binding = 0) uniform samplerShadow samp;
|
[[stage(fragment)]] fn main() -> void {
|
||||||
|
})");
|
||||||
void main() {
|
|
||||||
})");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test that sampler binding does not work with comparison sampler in the shader.
|
// Test that sampler binding does not work with comparison sampler in the shader.
|
||||||
|
@ -2108,11 +2078,9 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
|
||||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||||
|
|
||||||
ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
|
ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
|
||||||
#version 450
|
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler_comparison;
|
||||||
layout(set = 0, binding = 0) uniform samplerShadow samp;
|
[[stage(fragment)]] fn main() -> void {
|
||||||
|
})"));
|
||||||
void main() {
|
|
||||||
})"));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test that comparison sampler binding does not work with normal sampler in the shader.
|
// Test that comparison sampler binding does not work with normal sampler in the shader.
|
||||||
|
@ -2121,11 +2089,9 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
|
||||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
|
||||||
|
|
||||||
ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
|
ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
|
||||||
#version 450
|
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler;
|
||||||
layout(set = 0, binding = 0) uniform sampler samp;
|
[[stage(fragment)]] fn main() -> void {
|
||||||
|
})"));
|
||||||
void main() {
|
|
||||||
})"));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue