wgsl: Suppress all VertexFormatTests when using FXC
Disabling the one test clearly wasn't enough Bug: tint:904 Change-Id: I23f448d2f3028fff13e4eb406b08a7175166ea9d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55100 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com> Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
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@ -52,6 +52,9 @@ class VertexFormatTest : public DawnTest {
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// TODO(crbug.com/dawn/259): Failing because of a SPIRV-Cross issue.
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel());
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// TODO(crbug.com/tint/904): FXC emits bad output for this test
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && !IsDXC());
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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}
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@ -692,9 +695,6 @@ TEST_P(VertexFormatTest, Float16x2) {
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// Fails on NVIDIA's Vulkan drivers on CQ but passes locally.
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DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia());
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// TODO(crbug.com/tint/904): FXC emits bad output for this test
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && !IsDXC());
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std::vector<uint16_t> vertexData =
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Float32ToFloat16(std::vector<float>({14.8f, -0.0f, 22.5f, 1.3f, +0.0f, -24.8f}));
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