Disable ArbitraryBindingNumbers on D3D12 + WARP

Bug: dawn:736
Change-Id: I3402dee42c71a88160667ea8ea00b43734441741
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46361
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2021-03-30 13:15:27 +00:00 committed by Commit Bot service account
parent 47a8cf3410
commit fed33fa18a
1 changed files with 3 additions and 0 deletions

View File

@ -948,6 +948,9 @@ TEST_P(BindGroupTests, DynamicBindingNoneVisibility) {
// Test that bind group bindings may have unbounded and arbitrary binding numbers
TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
// TODO(crbug.com/dawn/736): Test output is wrong with D3D12 + WARP.
DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(