Disable ArbitraryBindingNumbers on D3D12 + WARP
Bug: dawn:736 Change-Id: I3402dee42c71a88160667ea8ea00b43734441741 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46361 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -948,6 +948,9 @@ TEST_P(BindGroupTests, DynamicBindingNoneVisibility) {
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// Test that bind group bindings may have unbounded and arbitrary binding numbers
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TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
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// TODO(crbug.com/dawn/736): Test output is wrong with D3D12 + WARP.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
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