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Deprecate ShaderModuleDescriptor.code in favor of chained descriptor
This also adds the definition of the WGSL sub descriptor but forbids using it for now. Bug: dawn:22 Change-Id: I0514eec95bbcda28911547d6bda4d5257b62432b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -96,7 +96,6 @@ TEST_F(WireArgumentTests, ValueArrayArgument) {
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TEST_F(WireArgumentTests, CStringArgument) {
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// Create shader module
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WGPUShaderModuleDescriptor vertexDescriptor = {};
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vertexDescriptor.codeSize = 0;
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WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
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WGPUShaderModule apiVsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
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@@ -66,7 +66,6 @@ TEST_F(WireOptionalTests, OptionalObjectValue) {
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TEST_F(WireOptionalTests, OptionalStructPointer) {
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// Create shader module
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WGPUShaderModuleDescriptor vertexDescriptor = {};
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vertexDescriptor.codeSize = 0;
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WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
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WGPUShaderModule apiVsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
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