Reland: Vulkan: Enforce fixed subgroup size for compute shaders.
Reland after a refactor of how the extension handling work in the Vulkan backend. The original author is David Turner <david.turner.dev@gmail.com>. This CL ensures that, on architectures with a varying subgroup size, compute shaders are always compiled with a fixed subgroup size to avoid consistency issues when one shader writes data in a subgroup-size dependent layout to GPU memory, to be read by another shader in a future dispatch. At the moment, only Intel ICDs are known to implement this [1], and the code uses a heuristics to chose the size of 16, which seems to be the sweet spot according to Intel engineers. + Update the PNextChainBuilder class to deal with the fact that VkComputePipelineCreateInfo::pNext is defined as a const void*, which created compiler errors in the previous implementation. [1] https://bugs.freedesktop.org/show_bug.cgi?id=108875 Bug: dawn:464 Change-Id: I035ee06084fcc964742f0bff4c54cff257c742ae Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23202 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
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@ -18,6 +18,7 @@
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/PipelineLayoutVk.h"
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#include "dawn_native/vulkan/ShaderModuleVk.h"
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#include "dawn_native/vulkan/UtilsVulkan.h"
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#include "dawn_native/vulkan/VulkanError.h"
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namespace dawn_native { namespace vulkan {
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@ -49,6 +50,19 @@ namespace dawn_native { namespace vulkan {
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createInfo.stage.pSpecializationInfo = nullptr;
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Device* device = ToBackend(GetDevice());
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PNextChainBuilder extChain(&createInfo);
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VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroupSizeInfo = {};
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uint32_t computeSubgroupSize = device->GetComputeSubgroupSize();
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if (computeSubgroupSize != 0u) {
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ASSERT(device->GetDeviceInfo().HasExt(DeviceExt::SubgroupSizeControl));
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subgroupSizeInfo.requiredSubgroupSize = computeSubgroupSize;
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extChain.Add(
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&subgroupSizeInfo,
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT);
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}
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return CheckVkSuccess(
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device->fn.CreateComputePipelines(device->GetVkDevice(), ::VK_NULL_HANDLE, 1,
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&createInfo, nullptr, &*mHandle),
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@ -305,6 +305,8 @@ namespace dawn_native { namespace vulkan {
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// Always request all the features from VK_EXT_subgroup_size_control when available.
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usedKnobs.subgroupSizeControlFeatures = mDeviceInfo.subgroupSizeControlFeatures;
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featuresChain.Add(&usedKnobs.subgroupSizeControlFeatures);
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mComputeSubgroupSize = FindComputeSubgroupSize();
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}
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if (IsExtensionEnabled(Extension::TextureCompressionBC)) {
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@ -386,6 +388,32 @@ namespace dawn_native { namespace vulkan {
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return usedKnobs;
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}
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uint32_t Device::FindComputeSubgroupSize() const {
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if (!mDeviceInfo.HasExt(DeviceExt::SubgroupSizeControl)) {
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return 0;
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}
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const VkPhysicalDeviceSubgroupSizeControlPropertiesEXT& ext =
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mDeviceInfo.subgroupSizeControlProperties;
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if (ext.minSubgroupSize == ext.maxSubgroupSize) {
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return 0;
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}
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// At the moment, only Intel devices support varying subgroup sizes and 16, which is the
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// next value after the minimum of 8, is the sweet spot according to [1]. Hence the
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// following heuristics, which may need to be adjusted in the future for other
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// architectures, or if a specific API is added to let client code select the size..
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//
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// [1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
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uint32_t subgroupSize = ext.minSubgroupSize * 2;
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if (subgroupSize <= ext.maxSubgroupSize) {
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return subgroupSize;
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} else {
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return ext.minSubgroupSize;
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}
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}
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void Device::GatherQueueFromDevice() {
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fn.GetDeviceQueue(mVkDevice, mQueueFamily, 0, &mQueue);
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}
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@ -712,6 +740,10 @@ namespace dawn_native { namespace vulkan {
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return mResourceMemoryAllocator.get();
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}
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uint32_t Device::GetComputeSubgroupSize() const {
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return mComputeSubgroupSize;
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}
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MaybeError Device::WaitForIdleForDestruction() {
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// Immediately tag the recording context as unused so we don't try to submit it in Tick.
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// Move the mRecordingContext.used to mUnusedCommands so it can be cleaned up in
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@ -96,6 +96,10 @@ namespace dawn_native { namespace vulkan {
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ResourceMemoryAllocator* GetResourceMemoryAllocatorForTesting() const;
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// Return the fixed subgroup size to use for compute shaders on this device or 0 if none
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// needs to be set.
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uint32_t GetComputeSubgroupSize() const;
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private:
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Device(Adapter* adapter, const DeviceDescriptor* descriptor);
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@ -130,6 +134,7 @@ namespace dawn_native { namespace vulkan {
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ResultOrError<VulkanDeviceKnobs> CreateDevice(VkPhysicalDevice physicalDevice);
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void GatherQueueFromDevice();
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uint32_t FindComputeSubgroupSize() const;
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void InitTogglesFromDriver();
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void ApplyDepth24PlusS8Toggle();
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@ -144,6 +149,7 @@ namespace dawn_native { namespace vulkan {
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VkDevice mVkDevice = VK_NULL_HANDLE;
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uint32_t mQueueFamily = 0;
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VkQueue mQueue = VK_NULL_HANDLE;
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uint32_t mComputeSubgroupSize = 0;
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SerialQueue<Ref<BindGroupLayout>> mBindGroupLayoutsPendingDeallocation;
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std::unique_ptr<FencedDeleter> mDeleter;
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