Move D3DCompliationRequest struct to d3d folder
So it can be shared between D3D11 and D3D12 backends. Bug: dawn:1705 Change-Id: Iafd2a1d66a9989229892f86a61a0d4df26f3d672 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124881 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
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@ -401,6 +401,7 @@ source_set("sources") {
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"d3d/BackendD3D.h",
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"d3d/BlobD3D.cpp",
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"d3d/BlobD3D.h",
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"d3d/D3DCompilationRequest.h",
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"d3d/D3DError.cpp",
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"d3d/D3DError.h",
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"d3d/DeviceD3D.cpp",
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@ -259,6 +259,7 @@ if (DAWN_ENABLE_D3D12)
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"d3d/BackendD3D.h"
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"d3d/BlobD3D.cpp"
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"d3d/BlobD3D.h"
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"d3d/D3DCompilationRequest.h"
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"d3d/D3DError.cpp"
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"d3d/D3DError.h"
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"d3d/DeviceD3D.cpp"
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@ -0,0 +1,104 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D_D3DCOMPILATIONREQUEST_H_
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#define SRC_DAWN_NATIVE_D3D_D3DCOMPILATIONREQUEST_H_
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#include <d3dcompiler.h>
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#include <string>
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#include "dawn/native/CacheRequest.h"
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#include "dawn/native/Serializable.h"
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#include "dawn/native/d3d/d3d_platform.h"
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#include "tint/tint.h"
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namespace dawn::native::stream {
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// Define no-op serializations for pD3DCompile, IDxcLibrary, and IDxcCompiler.
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// These are output-only interfaces used to generate bytecode.
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template <>
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inline void Stream<IDxcLibrary*>::Write(Sink*, IDxcLibrary* const&) {}
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template <>
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inline void Stream<IDxcCompiler*>::Write(Sink*, IDxcCompiler* const&) {}
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template <>
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inline void Stream<pD3DCompile>::Write(Sink*, pD3DCompile const&) {}
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} // namespace dawn::native::stream
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namespace dawn::native::d3d {
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enum class Compiler { FXC, DXC };
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#define HLSL_COMPILATION_REQUEST_MEMBERS(X) \
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X(const tint::Program*, inputProgram) \
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X(std::string_view, entryPointName) \
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X(SingleShaderStage, stage) \
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X(uint32_t, shaderModel) \
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X(uint32_t, compileFlags) \
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X(Compiler, compiler) \
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X(uint64_t, compilerVersion) \
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X(std::wstring_view, dxcShaderProfile) \
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X(std::string_view, fxcShaderProfile) \
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X(pD3DCompile, d3dCompile) \
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X(IDxcLibrary*, dxcLibrary) \
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X(IDxcCompiler*, dxcCompiler) \
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X(uint32_t, firstIndexOffsetShaderRegister) \
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X(uint32_t, firstIndexOffsetRegisterSpace) \
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X(bool, usesNumWorkgroups) \
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X(uint32_t, numWorkgroupsShaderRegister) \
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X(uint32_t, numWorkgroupsRegisterSpace) \
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X(tint::writer::ExternalTextureOptions, externalTextureOptions) \
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X(tint::writer::ArrayLengthFromUniformOptions, arrayLengthFromUniform) \
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X(tint::writer::BindingRemapperOptions, bindingRemapper) \
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X(std::optional<tint::transform::SubstituteOverride::Config>, substituteOverrideConfig) \
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X(std::bitset<kMaxInterStageShaderVariables>, interstageLocations) \
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X(LimitsForCompilationRequest, limits) \
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X(bool, disableSymbolRenaming) \
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X(bool, isRobustnessEnabled) \
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X(bool, disableWorkgroupInit) \
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X(bool, polyfillReflectVec2F32) \
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X(bool, dumpShaders)
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#define D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS(X) \
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X(bool, hasShaderF16Feature) \
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X(uint32_t, compileFlags) \
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X(Compiler, compiler) \
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X(uint64_t, compilerVersion) \
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X(std::wstring_view, dxcShaderProfile) \
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X(std::string_view, fxcShaderProfile) \
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X(pD3DCompile, d3dCompile) \
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X(IDxcLibrary*, dxcLibrary) \
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X(IDxcCompiler*, dxcCompiler)
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DAWN_SERIALIZABLE(struct, HlslCompilationRequest, HLSL_COMPILATION_REQUEST_MEMBERS){};
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#undef HLSL_COMPILATION_REQUEST_MEMBERS
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DAWN_SERIALIZABLE(struct,
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D3DBytecodeCompilationRequest,
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D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS){};
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#undef D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS
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#define D3D_COMPILATION_REQUEST_MEMBERS(X) \
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X(HlslCompilationRequest, hlsl) \
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X(D3DBytecodeCompilationRequest, bytecode) \
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X(CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*>, tracePlatform)
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DAWN_MAKE_CACHE_REQUEST(D3DCompilationRequest, D3D_COMPILATION_REQUEST_MEMBERS);
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#undef D3D_COMPILATION_REQUEST_MEMBERS
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} // namespace dawn::native::d3d
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#endif // SRC_DAWN_NATIVE_D3D_D3DCOMPILATIONREQUEST_H_
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@ -14,8 +14,6 @@
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#include "dawn/native/d3d12/ShaderModuleD3D12.h"
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#include <d3dcompiler.h>
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#include <map>
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#include <sstream>
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#include <string>
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@ -29,10 +27,10 @@
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#include "dawn/common/Log.h"
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#include "dawn/common/WindowsUtils.h"
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#include "dawn/native/CacheKey.h"
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#include "dawn/native/CacheRequest.h"
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#include "dawn/native/Pipeline.h"
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#include "dawn/native/TintUtils.h"
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#include "dawn/native/d3d/BlobD3D.h"
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#include "dawn/native/d3d/D3DCompilationRequest.h"
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d12/AdapterD3D12.h"
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#include "dawn/native/d3d12/BackendD3D12.h"
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@ -48,82 +46,10 @@
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#include "tint/tint.h"
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namespace dawn::native::stream {
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// Define no-op serializations for pD3DCompile, IDxcLibrary, and IDxcCompiler.
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// These are output-only interfaces used to generate bytecode.
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template <>
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void Stream<IDxcLibrary*>::Write(Sink*, IDxcLibrary* const&) {}
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template <>
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void Stream<IDxcCompiler*>::Write(Sink*, IDxcCompiler* const&) {}
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template <>
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void Stream<pD3DCompile>::Write(Sink*, pD3DCompile const&) {}
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} // namespace dawn::native::stream
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namespace dawn::native::d3d12 {
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namespace {
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enum class Compiler { FXC, DXC };
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#define HLSL_COMPILATION_REQUEST_MEMBERS(X) \
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X(const tint::Program*, inputProgram) \
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X(std::string_view, entryPointName) \
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X(SingleShaderStage, stage) \
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X(uint32_t, shaderModel) \
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X(uint32_t, compileFlags) \
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X(Compiler, compiler) \
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X(uint64_t, compilerVersion) \
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X(std::wstring_view, dxcShaderProfile) \
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X(std::string_view, fxcShaderProfile) \
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X(pD3DCompile, d3dCompile) \
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X(IDxcLibrary*, dxcLibrary) \
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X(IDxcCompiler*, dxcCompiler) \
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X(uint32_t, firstIndexOffsetShaderRegister) \
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X(uint32_t, firstIndexOffsetRegisterSpace) \
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X(bool, usesNumWorkgroups) \
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X(uint32_t, numWorkgroupsShaderRegister) \
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X(uint32_t, numWorkgroupsRegisterSpace) \
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X(tint::writer::ExternalTextureOptions, externalTextureOptions) \
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X(tint::writer::ArrayLengthFromUniformOptions, arrayLengthFromUniform) \
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X(tint::writer::BindingRemapperOptions, bindingRemapper) \
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X(std::optional<tint::transform::SubstituteOverride::Config>, substituteOverrideConfig) \
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X(std::bitset<kMaxInterStageShaderVariables>, interstageLocations) \
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X(LimitsForCompilationRequest, limits) \
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X(bool, disableSymbolRenaming) \
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X(bool, isRobustnessEnabled) \
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X(bool, disableWorkgroupInit) \
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X(bool, polyfillReflectVec2F32) \
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X(bool, dumpShaders)
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#define D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS(X) \
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X(bool, hasShaderF16Feature) \
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X(uint32_t, compileFlags) \
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X(Compiler, compiler) \
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X(uint64_t, compilerVersion) \
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X(std::wstring_view, dxcShaderProfile) \
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X(std::string_view, fxcShaderProfile) \
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X(pD3DCompile, d3dCompile) \
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X(IDxcLibrary*, dxcLibrary) \
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X(IDxcCompiler*, dxcCompiler)
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DAWN_SERIALIZABLE(struct, HlslCompilationRequest, HLSL_COMPILATION_REQUEST_MEMBERS){};
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#undef HLSL_COMPILATION_REQUEST_MEMBERS
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DAWN_SERIALIZABLE(struct,
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D3DBytecodeCompilationRequest,
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D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS){};
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#undef D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS
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#define D3D_COMPILATION_REQUEST_MEMBERS(X) \
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X(HlslCompilationRequest, hlsl) \
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X(D3DBytecodeCompilationRequest, bytecode) \
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X(CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*>, tracePlatform)
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DAWN_MAKE_CACHE_REQUEST(D3DCompilationRequest, D3D_COMPILATION_REQUEST_MEMBERS);
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#undef D3D_COMPILATION_REQUEST_MEMBERS
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std::vector<const wchar_t*> GetDXCArguments(uint32_t compileFlags, bool enable16BitTypes) {
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std::vector<const wchar_t*> arguments;
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if (compileFlags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY) {
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return arguments;
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}
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ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(const D3DBytecodeCompilationRequest& r,
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ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(const d3d::D3DBytecodeCompilationRequest& r,
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const std::string& entryPointName,
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const std::string& hlslSource) {
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ComPtr<IDxcBlobEncoding> sourceBlob;
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return result;
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}
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ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(const D3DBytecodeCompilationRequest& r,
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ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(const d3d::D3DBytecodeCompilationRequest& r,
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const std::string& entryPointName,
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const std::string& hlslSource) {
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ComPtr<ID3DBlob> compiledShader;
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}
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ResultOrError<std::string> TranslateToHLSL(
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HlslCompilationRequest r,
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d3d::HlslCompilationRequest r,
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CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*> tracePlatform,
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std::string* remappedEntryPointName,
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bool* usesVertexOrInstanceIndex) {
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return std::move(result.hlsl);
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}
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ResultOrError<CompiledShader> CompileShader(D3DCompilationRequest r) {
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ResultOrError<CompiledShader> CompileShader(d3d::D3DCompilationRequest r) {
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CompiledShader compiledShader;
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// Compile the source shader to HLSL.
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std::string remappedEntryPoint;
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&compiledShader.usesVertexOrInstanceIndex));
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switch (r.bytecode.compiler) {
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case Compiler::DXC: {
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case d3d::Compiler::DXC: {
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TRACE_EVENT0(r.tracePlatform.UnsafeGetValue(), General, "CompileShaderDXC");
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ComPtr<IDxcBlob> compiledDXCShader;
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DAWN_TRY_ASSIGN(compiledDXCShader, CompileShaderDXC(r.bytecode, remappedEntryPoint,
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compiledShader.shaderBlob = CreateBlob(std::move(compiledDXCShader));
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break;
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}
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case Compiler::FXC: {
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case d3d::Compiler::FXC: {
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TRACE_EVENT0(r.tracePlatform.UnsafeGetValue(), General, "CompileShaderFXC");
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ComPtr<ID3DBlob> compiledFXCShader;
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DAWN_TRY_ASSIGN(compiledFXCShader, CompileShaderFXC(r.bytecode, remappedEntryPoint,
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ScopedTintICEHandler scopedICEHandler(device);
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const EntryPointMetadata& entryPoint = GetEntryPoint(programmableStage.entryPoint);
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D3DCompilationRequest req = {};
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d3d::D3DCompilationRequest req = {};
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req.tracePlatform = UnsafeUnkeyedValue(device->GetPlatform());
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req.hlsl.shaderModel = device->GetDeviceInfo().shaderModel;
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req.hlsl.disableSymbolRenaming = device->IsToggleEnabled(Toggle::DisableSymbolRenaming);
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@ -488,13 +414,13 @@ ResultOrError<CompiledShader> ShaderModule::Compile(
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d3d::DxcVersionInfo dxcVersionInfo =
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ToBackend(device->GetAdapter())->GetBackend()->GetDxcVersion();
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req.bytecode.compiler = Compiler::DXC;
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req.bytecode.compiler = d3d::Compiler::DXC;
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req.bytecode.dxcLibrary = device->GetDxcLibrary().Get();
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req.bytecode.dxcCompiler = device->GetDxcCompiler().Get();
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req.bytecode.compilerVersion = dxcVersionInfo.DxcCompilerVersion;
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req.bytecode.dxcShaderProfile = device->GetDeviceInfo().shaderProfiles[stage];
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} else {
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req.bytecode.compiler = Compiler::FXC;
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req.bytecode.compiler = d3d::Compiler::FXC;
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req.bytecode.d3dCompile = device->GetFunctions()->d3dCompile;
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req.bytecode.compilerVersion = D3D_COMPILER_VERSION;
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switch (stage) {
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