expectations.txt: Remove rules for passing tests

The following are now all passing:
• webgpu:shader,execution,expression,call,builtin,ceil:*
• webgpu:shader,execution,expression,call,builtin,floor:*
• webgpu:shader,execution,expression,call,builtin,fract:*

Remove the `KEEP` for the bulk of the shader execution failures.
This will enable the chunk to remove rules for tests when they start passing.

Bug: dawn:1546
Change-Id: I927804b81192efaed00b95aeebd268ec15f358c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2022-05-18 09:26:51 +00:00 committed by Dawn LUCI CQ
parent 7097437e21
commit ff192cee35
1 changed files with 6 additions and 11 deletions

View File

@ -265,10 +265,14 @@ crbug.com/dawn/1357 webgpu:api,operation,shader_module,compilation_info:offset_a
crbug.com/dawn/0000 webgpu:api,validation,buffer,create:createBuffer_invalid_and_oom: [ Failure ] crbug.com/dawn/0000 webgpu:api,validation,buffer,create:createBuffer_invalid_and_oom: [ Failure ]
################################################################################ ################################################################################
# shader execution failures # atan2 shader execution failures
# KEEP # Very slow, many failing. Skip for now.
################################################################################ ################################################################################
crbug.com/tint/1524 [ win ] webgpu:shader,execution,expression,call,builtin,atan2:* [ Skip ] crbug.com/tint/1524 [ win ] webgpu:shader,execution,expression,call,builtin,atan2:* [ Skip ]
################################################################################
# shader execution failures
################################################################################
crbug.com/dawn/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,countTrailingZeros:* [ Failure ] crbug.com/dawn/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,countTrailingZeros:* [ Failure ]
crbug.com/dawn/0000 [ win ] webgpu:shader,execution,expression,call,builtin,extractBits:* [ Failure ] crbug.com/dawn/0000 [ win ] webgpu:shader,execution,expression,call,builtin,extractBits:* [ Failure ]
crbug.com/dawn/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,firstTrailingBit:* [ Failure ] crbug.com/dawn/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,firstTrailingBit:* [ Failure ]
@ -298,15 +302,6 @@ crbug.com/tint/1525 webgpu:shader,validation,parse,literal:u32:val="0x3f" [ Fail
crbug.com/tint/1525 webgpu:shader,validation,parse,literal:u32:val="123" [ Failure ] crbug.com/tint/1525 webgpu:shader,validation,parse,literal:u32:val="123" [ Failure ]
crbug.com/tint/1525 webgpu:shader,validation,parse,literal:u32:val="2147483647" [ Failure ] crbug.com/tint/1525 webgpu:shader,validation,parse,literal:u32:val="2147483647" [ Failure ]
crbug.com/tint/1525 webgpu:shader,validation,parse,literal:u32:val="4294967295" [ Failure ] crbug.com/tint/1525 webgpu:shader,validation,parse,literal:u32:val="4294967295" [ Failure ]
crbug.com/dawn/1546 [ monterey ] webgpu:shader,execution,expression,call,builtin,ceil:* [ Failure ]
crbug.com/dawn/1546 [ ubuntu ] webgpu:shader,execution,expression,call,builtin,ceil:* [ Failure ]
crbug.com/dawn/1546 [ win10 ] webgpu:shader,execution,expression,call,builtin,ceil:* [ Failure ]
crbug.com/dawn/1546 [ monterey ] webgpu:shader,execution,expression,call,builtin,floor:* [ Failure ]
crbug.com/dawn/1546 [ ubuntu ] webgpu:shader,execution,expression,call,builtin,floor:* [ Failure ]
crbug.com/dawn/1546 [ win10 ] webgpu:shader,execution,expression,call,builtin,floor:* [ Failure ]
crbug.com/dawn/1546 [ monterey ] webgpu:shader,execution,expression,call,builtin,fract:* [ Failure ]
crbug.com/dawn/1546 [ ubuntu ] webgpu:shader,execution,expression,call,builtin,fract:* [ Failure ]
crbug.com/dawn/1546 [ win10 ] webgpu:shader,execution,expression,call,builtin,fract:* [ Failure ]
################################################################################ ################################################################################
# crbug.com/dawn/1325 render pass/bundle and render pipeline depth/stencil read only and write states validation # crbug.com/dawn/1325 render pass/bundle and render pipeline depth/stencil read only and write states validation