OpenGL: Fix rendered textures being flipped.

This was because the clip space of OpenGL has an inverted Y compared to
other APIs. This commit:
 - Updates SPIRV-Cross to the latest version
 - Uses the new vertex.flip_vert_y option in ShaderModuleGL
 - Enables tests that are now passing in GL.
This commit is contained in:
Corentin Wallez
2017-11-13 12:05:18 -08:00
committed by Corentin Wallez
parent f280e87f36
commit ff57ccbcf1
5 changed files with 11 additions and 8 deletions

View File

@@ -57,6 +57,7 @@ namespace opengl {
#else
options.version = 440;
#endif
options.vertex.flip_vert_y = true;
compiler.set_options(options);
// Rename the push constant block to be prefixed with the shader stage type so that uniform names