OpenGL: Fix rendered textures being flipped.

This was because the clip space of OpenGL has an inverted Y compared to
other APIs. This commit:
 - Updates SPIRV-Cross to the latest version
 - Uses the new vertex.flip_vert_y option in ShaderModuleGL
 - Enables tests that are now passing in GL.
This commit is contained in:
Corentin Wallez
2017-11-13 12:05:18 -08:00
committed by Corentin Wallez
parent f280e87f36
commit ff57ccbcf1
5 changed files with 11 additions and 8 deletions