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OpenGL: Fix rendered textures being flipped.
This was because the clip space of OpenGL has an inverted Y compared to other APIs. This commit: - Updates SPIRV-Cross to the latest version - Uses the new vertex.flip_vert_y option in ShaderModuleGL - Enables tests that are now passing in GL.
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Corentin Wallez
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f280e87f36
commit
ff57ccbcf1
2
third_party/spirv-cross
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2
third_party/spirv-cross
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Submodule third_party/spirv-cross updated: e8eae4d7dd...694cad5332
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