Expand coverage of NonzeroTextureCreationTests

Expand coverage for these tests by using combinatorial test
parameterization. Covers more cases and expands coverage to
compressed textures. This caught a bug on Vulkan where only the
first region for multi-layer compressed texture copies was cleared.
It also caught a driver bug on some Intel platforms, where clearing
the non-zero mip of a depth texture does not work.

Bug: dawn:780
Change-Id: Ic601bae111c1c2dd150f569d7e02759ca765201e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2021-06-01 20:43:53 +00:00 committed by Dawn LUCI CQ
parent 88097989d0
commit ff70f98545
4 changed files with 292 additions and 240 deletions

View File

@ -1072,7 +1072,7 @@ namespace dawn_native { namespace vulkan {
device->fn.CmdCopyBufferToImage(
recordingContext->commandBuffer,
ToBackend(uploadHandle.stagingBuffer)->GetBufferHandle(), GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, regions.data());
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions.size(), regions.data());
} else {
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {

View File

@ -39,6 +39,13 @@
#define EXPECT_BUFFER(buffer, offset, size, expectation) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, size, expectation)
#define EXPECT_BUFFER_U8_EQ(expected, buffer, offset) \
EXPECT_BUFFER(buffer, offset, sizeof(uint8_t), new ::detail::ExpectEq<uint8_t>(expected))
#define EXPECT_BUFFER_U8_RANGE_EQ(expected, buffer, offset, count) \
EXPECT_BUFFER(buffer, offset, sizeof(uint8_t) * (count), \
new ::detail::ExpectEq<uint8_t>(expected, count))
#define EXPECT_BUFFER_U16_EQ(expected, buffer, offset) \
EXPECT_BUFFER(buffer, offset, sizeof(uint16_t), new ::detail::ExpectEq<uint16_t>(expected))
@ -174,6 +181,7 @@ namespace utils {
namespace detail {
class Expectation;
class CustomTextureExpectation;
template <typename T>
class ExpectEq;
@ -361,6 +369,22 @@ class DawnTestBase {
origin, {1, 1}, level, aspect, sizeof(T), bytesPerRow);
}
template <typename E,
typename = typename std::enable_if<
std::is_base_of<detail::CustomTextureExpectation, E>::value>::type>
std::ostringstream& AddTextureExpectation(const char* file,
int line,
E* expectation,
const wgpu::Texture& texture,
wgpu::Origin3D origin,
wgpu::Extent3D extent,
uint32_t level = 0,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All,
uint32_t bytesPerRow = 0) {
return AddTextureExpectationImpl(file, line, expectation, texture, origin, extent, level,
aspect, expectation->DataSize(), bytesPerRow);
}
template <typename T>
std::ostringstream& AddTextureBetweenColorsExpectation(
const char* file,
@ -634,6 +658,13 @@ namespace detail {
// each counterparts. It doesn't matter which value is higher or lower. Essentially color =
// lerp(color0, color1, t) where t is [0,1]. But I don't want to be too strict here.
extern template class ExpectBetweenColors<RGBA8>;
class CustomTextureExpectation : public Expectation {
public:
virtual ~CustomTextureExpectation() = default;
virtual uint32_t DataSize() = 0;
};
} // namespace detail
#endif // TESTS_DAWNTEST_H_

View File

@ -15,251 +15,211 @@
#include "tests/DawnTest.h"
#include "common/Constants.h"
#include "common/Math.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/TestUtils.h"
#include "utils/WGPUHelpers.h"
class NonzeroTextureCreationTests : public DawnTest {
namespace {
using Format = wgpu::TextureFormat;
using Usage = wgpu::TextureUsage;
using Dimension = wgpu::TextureDimension;
using DepthOrArrayLayers = uint32_t;
using Mip = uint32_t;
DAWN_TEST_PARAM_STRUCT(Params, Format, Usage, Dimension, DepthOrArrayLayers, Mip)
template <typename T>
class ExpectNonZero : public detail::CustomTextureExpectation {
public:
uint32_t DataSize() override {
return sizeof(T);
}
testing::AssertionResult Check(const void* data, size_t size) override {
ASSERT(size % DataSize() == 0 && size > 0);
const T* actual = static_cast<const T*>(data);
T value = *actual;
if (value == T(0)) {
return testing::AssertionFailure()
<< "Expected data to be non-zero, was " << value << std::endl;
}
for (size_t i = 0; i < size / DataSize(); ++i) {
if (actual[i] != value) {
return testing::AssertionFailure()
<< "Expected data[" << i << "] to be " << value << ", actual "
<< actual[i] << std::endl;
}
}
return testing::AssertionSuccess();
}
};
#define EXPECT_TEXTURE_NONZERO(T, ...) \
AddTextureExpectation(__FILE__, __LINE__, new ExpectNonZero<T>(), __VA_ARGS__)
class NonzeroTextureCreationTests : public DawnTestWithParams<Params> {
protected:
constexpr static uint32_t kSize = 128;
constexpr static uint32_t kDepthOrArrayLayers = 7;
};
constexpr static uint32_t kMipLevelCount = 4;
// Test that texture clears 0xFF because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, TextureCreationClears) {
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
// 2D
{
wgpu::Texture texture = device.CreateTexture(&descriptor);
std::vector<RGBA8> expected(kSize * kSize, RGBA8(255, 255, 255, 255));
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0}, {kSize, kSize});
std::vector<const char*> GetRequiredExtensions() override {
if (GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
SupportsExtensions({"texture_compression_bc"})) {
return {"texture_compression_bc"};
}
return {};
}
// 2D Array
{
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.depthOrArrayLayers = kDepthOrArrayLayers;
wgpu::Texture texture = device.CreateTexture(&descriptor);
void Run() {
DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
!SupportsExtensions({"texture_compression_bc"}));
std::vector<RGBA8> expected(kSize * kSize * kDepthOrArrayLayers, RGBA8(255, 255, 255, 255));
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0, 0}, {kSize, kSize, kDepthOrArrayLayers});
}
}
// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support
// reading from Snorm textures.
DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::RGBA8Snorm &&
HasToggleEnabled("disable_snorm_read"));
// Test that 3D texture clears to nonzero because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, Texture3DCreationClears) {
// TODO(crbug.com/dawn/547): 3D texture copies not fully implemented on D3D12.
// TODO(crbug.com/angleproject/5967): This texture readback hits an assert in ANGLE.
DAWN_TEST_UNSUPPORTED_IF(IsD3D12());
DAWN_SUPPRESS_TEST_IF(IsANGLE());
DAWN_SUPPRESS_TEST_IF(GetParam().mDimension == wgpu::TextureDimension::e3D &&
(IsANGLE() || IsD3D12()));
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e3D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depthOrArrayLayers = kDepthOrArrayLayers;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
wgpu::Texture texture = device.CreateTexture(&descriptor);
// TODO(crbug.com/dawn/791): Determine Intel specific platforms this occurs on, and
// implement a workaround on all backends (happens on Windows too, but not on our test
// machines).
DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth32Float &&
IsMetal() && IsIntel() && GetParam().mMip != 0);
std::vector<RGBA8> expected(kSize * kSize * kDepthOrArrayLayers, RGBA8(255, 255, 255, 255));
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0, 0}, {kSize, kSize, kDepthOrArrayLayers});
}
// Test that a depth texture clears 0xFF because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, Depth32TextureCreationDepthClears) {
// Copies from depth textures not fully supported on the OpenGL backend right now.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGL() || IsOpenGLES());
DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth32Float &&
(IsOpenGL() || IsOpenGLES()));
// GL may support the extension, but reading data back is not implemented.
DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
(IsOpenGL() || IsOpenGLES()));
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.dimension = GetParam().mDimension;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depthOrArrayLayers = 1;
descriptor.size.depthOrArrayLayers = GetParam().mDepthOrArrayLayers;
descriptor.sampleCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
descriptor.format = wgpu::TextureFormat::Depth32Float;
descriptor.format = GetParam().mFormat;
descriptor.usage = GetParam().mUsage;
descriptor.mipLevelCount = kMipLevelCount;
// We can only really test Depth32Float here because Depth24Plus(Stencil8)? may be in an unknown
// format.
// TODO(crbug.com/dawn/145): Test other formats via sampling.
// 2D
{
wgpu::Texture texture = device.CreateTexture(&descriptor);
std::vector<float> expected(kSize * kSize, 1.f);
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0}, {kSize, kSize});
uint32_t mip = GetParam().mMip;
uint32_t mipSize = std::max(kSize >> mip, 1u);
uint32_t depthOrArrayLayers = GetParam().mDimension == wgpu::TextureDimension::e3D
? std::max(GetParam().mDepthOrArrayLayers >> mip, 1u)
: GetParam().mDepthOrArrayLayers;
switch (GetParam().mFormat) {
case wgpu::TextureFormat::R8Unorm: {
EXPECT_TEXTURE_EQ(new ExpectNonZero<uint8_t>(), texture, {0, 0, 0},
{mipSize, mipSize, depthOrArrayLayers}, mip);
break;
}
// 2D Array
{
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.depthOrArrayLayers = kDepthOrArrayLayers;
wgpu::Texture texture = device.CreateTexture(&descriptor);
std::vector<float> expected(kSize * kSize * kDepthOrArrayLayers, 1.f);
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0, 0}, {kSize, kSize, kDepthOrArrayLayers});
case wgpu::TextureFormat::RG8Unorm: {
EXPECT_TEXTURE_EQ(new ExpectNonZero<uint16_t>(), texture, {0, 0, 0},
{mipSize, mipSize, depthOrArrayLayers}, mip);
break;
}
}
// Test that non-zero mip level clears 0xFF because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, MipMapClears) {
constexpr uint32_t mipLevels = 4;
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = mipLevels;
descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
// 2D
{
wgpu::Texture texture = device.CreateTexture(&descriptor);
uint32_t mipSize = kSize >> 2;
std::vector<RGBA8> expected(mipSize * mipSize, RGBA8(255, 255, 255, 255));
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0}, {mipSize, mipSize}, 2);
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8Snorm: {
EXPECT_TEXTURE_EQ(new ExpectNonZero<uint32_t>(), texture, {0, 0, 0},
{mipSize, mipSize, depthOrArrayLayers}, mip);
break;
}
// 2D Array
{
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.depthOrArrayLayers = kDepthOrArrayLayers;
wgpu::Texture texture = device.CreateTexture(&descriptor);
uint32_t mipSize = kSize >> 2;
std::vector<RGBA8> expected(mipSize * mipSize * kDepthOrArrayLayers,
RGBA8(255, 255, 255, 255));
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0, 0},
{mipSize, mipSize, kDepthOrArrayLayers}, 2);
case wgpu::TextureFormat::Depth32Float: {
EXPECT_TEXTURE_EQ(new ExpectNonZero<float>(), texture, {0, 0, 0},
{mipSize, mipSize, depthOrArrayLayers}, mip);
break;
}
case wgpu::TextureFormat::BC1RGBAUnorm: {
// Set buffer with dirty data so we know it is cleared by the lazy cleared
// texture copy
uint32_t blockWidth = utils::GetTextureFormatBlockWidth(GetParam().mFormat);
uint32_t blockHeight = utils::GetTextureFormatBlockHeight(GetParam().mFormat);
wgpu::Extent3D copySize = {Align(mipSize, blockWidth),
Align(mipSize, blockHeight), depthOrArrayLayers};
// 3D
{
descriptor.dimension = wgpu::TextureDimension::e3D;
descriptor.size.depthOrArrayLayers = kDepthOrArrayLayers;
wgpu::Texture texture = device.CreateTexture(&descriptor);
uint32_t mipSize = kSize >> 2;
uint32_t mipDepth = kDepthOrArrayLayers >> 2;
std::vector<RGBA8> expected(mipSize * mipSize * mipDepth, RGBA8(255, 255, 255, 255));
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0, 0}, {mipSize, mipSize, mipDepth}, 2);
}
}
uint32_t bytesPerRow =
utils::GetMinimumBytesPerRow(GetParam().mFormat, copySize.width);
uint32_t rowsPerImage = copySize.height / blockHeight;
// Test that nonrenderable texture formats clear 0x01 because toggle is enabled
TEST_P(NonzeroTextureCreationTests, NonrenderableTextureFormat) {
// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support reading
// from Snorm textures.
DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_snorm_read"));
uint64_t bufferSize = utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage,
copySize, GetParam().mFormat);
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Snorm;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::CopySrc;
// 2D
{
wgpu::Texture texture = device.CreateTexture(&descriptor);
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
uint32_t bufferSize = kSize * kSize;
std::vector<uint8_t> data(sizeof(uint32_t) * bufferSize, 100);
std::vector<uint8_t> data(bufferSize, 100);
wgpu::Buffer bufferDst = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
device, data.data(), bufferSize, wgpu::BufferUsage::CopySrc);
wgpu::ImageCopyBuffer imageCopyBuffer =
utils::CreateImageCopyBuffer(bufferDst, 0, kSize * 4);
utils::CreateImageCopyBuffer(bufferDst, 0, bytesPerRow, rowsPerImage);
wgpu::ImageCopyTexture imageCopyTexture =
utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
wgpu::Extent3D copySize = {kSize, kSize, 1};
utils::CreateImageCopyTexture(texture, mip, {0, 0, 0});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint32_t expectedBytes = IsVulkan() ? 0x7F7F7F7F : 0x01010101;
std::vector<uint32_t> expected(bufferSize, expectedBytes);
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), bufferDst, 0, expected.size());
uint32_t copiedWidthInBytes =
utils::GetTexelBlockSizeInBytes(GetParam().mFormat) * copySize.width /
blockWidth;
uint8_t* d = data.data();
for (uint32_t z = 0; z < depthOrArrayLayers; ++z) {
for (uint32_t row = 0; row < copySize.height / blockHeight; ++row) {
std::fill_n(d, copiedWidthInBytes, 1);
d += bytesPerRow;
}
// 2D Array
{
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.depthOrArrayLayers = kDepthOrArrayLayers;
wgpu::Texture texture = device.CreateTexture(&descriptor);
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
uint32_t bufferSize = kSize * kSize * kDepthOrArrayLayers;
std::vector<uint8_t> data(sizeof(uint32_t) * bufferSize, 100);
wgpu::Buffer bufferDst = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
wgpu::ImageCopyBuffer imageCopyBuffer =
utils::CreateImageCopyBuffer(bufferDst, 0, kSize * 4, kSize);
wgpu::ImageCopyTexture imageCopyTexture =
utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
wgpu::Extent3D copySize = {kSize, kSize, kDepthOrArrayLayers};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint32_t expectedBytes = IsVulkan() ? 0x7F7F7F7F : 0x01010101;
std::vector<uint32_t> expected(bufferSize, expectedBytes);
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), bufferDst, 0, expected.size());
}
// 3D
{
descriptor.dimension = wgpu::TextureDimension::e3D;
descriptor.size.depthOrArrayLayers = kDepthOrArrayLayers;
wgpu::Texture texture = device.CreateTexture(&descriptor);
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
uint32_t bufferSize = kSize * kSize * kDepthOrArrayLayers;
std::vector<uint8_t> data(sizeof(uint32_t) * bufferSize, 100);
wgpu::Buffer bufferDst = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
wgpu::ImageCopyBuffer imageCopyBuffer =
utils::CreateImageCopyBuffer(bufferDst, 0, kSize * 4, kSize);
wgpu::ImageCopyTexture imageCopyTexture =
utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
wgpu::Extent3D copySize = {kSize, kSize, kDepthOrArrayLayers};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint32_t expectedBytes = IsVulkan() ? 0x7F7F7F7F : 0x01010101;
std::vector<uint32_t> expected(bufferSize, expectedBytes);
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), bufferDst, 0, expected.size());
EXPECT_BUFFER_U8_RANGE_EQ(data.data(), bufferDst, 0, bufferSize);
break;
}
default:
UNREACHABLE();
}
}
};
class NonzeroNonrenderableTextureCreationTests : public NonzeroTextureCreationTests {};
class NonzeroCompressedTextureCreationTests : public NonzeroTextureCreationTests {};
class NonzeroDepthTextureCreationTests : public NonzeroTextureCreationTests {};
} // anonymous namespace
// Test that texture clears to a non-zero value because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, TextureCreationClears) {
Run();
}
DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
// Test that texture clears to a non-zero value because toggle is enabled.
TEST_P(NonzeroNonrenderableTextureCreationTests, TextureCreationClears) {
Run();
}
// Test that texture clears to a non-zero value because toggle is enabled.
TEST_P(NonzeroCompressedTextureCreationTests, TextureCreationClears) {
Run();
}
// Test that texture clears to a non-zero value because toggle is enabled.
TEST_P(NonzeroDepthTextureCreationTests, TextureCreationClears) {
Run();
}
// TODO(crbug.com/794): Test/implement texture initialization for multisampled textures.
DAWN_INSTANTIATE_TEST_P(
NonzeroTextureCreationTests,
{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
@ -268,4 +228,63 @@ DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}));
{"lazy_clear_resource_on_first_use"})},
{wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA8Unorm},
{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc),
wgpu::TextureUsage::CopySrc},
{wgpu::TextureDimension::e2D, wgpu::TextureDimension::e3D},
{1u, 7u},
{0u, 1u, 2u, 3u});
DAWN_INSTANTIATE_TEST_P(NonzeroNonrenderableTextureCreationTests,
{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"})},
{wgpu::TextureFormat::RGBA8Snorm},
{wgpu::TextureUsage::CopySrc},
{wgpu::TextureDimension::e2D, wgpu::TextureDimension::e3D},
{1u, 7u},
{0u, 1u, 2u, 3u});
DAWN_INSTANTIATE_TEST_P(NonzeroCompressedTextureCreationTests,
{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"})},
{wgpu::TextureFormat::BC1RGBAUnorm},
{wgpu::TextureUsage::CopySrc},
{wgpu::TextureDimension::e2D},
{1u, 7u},
{0u, 1u, 2u, 3u});
DAWN_INSTANTIATE_TEST_P(NonzeroDepthTextureCreationTests,
{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"})},
{wgpu::TextureFormat::Depth32Float},
{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment |
wgpu::TextureUsage::CopySrc),
wgpu::TextureUsage::CopySrc},
{wgpu::TextureDimension::e2D},
{1u, 7u},
{0u, 1u, 2u, 3u});

View File

@ -26,7 +26,9 @@ namespace utils {
uint32_t GetMinimumBytesPerRow(wgpu::TextureFormat format, uint32_t width) {
const uint32_t bytesPerBlock = utils::GetTexelBlockSizeInBytes(format);
return Align(bytesPerBlock * width, kTextureBytesPerRowAlignment);
const uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format);
ASSERT(width % blockWidth == 0);
return Align(bytesPerBlock * (width / blockWidth), kTextureBytesPerRowAlignment);
}
TextureDataCopyLayout GetTextureDataCopyLayoutForTexture2DAtLevel(