d3d11: set object labels
Change-Id: I26b7accf973b03cef7ba113b0ee3672b99e41338 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126861 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
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@ -21,6 +21,7 @@
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d11/DeviceD3D11.h"
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#include "dawn/native/d3d11/ShaderModuleD3D11.h"
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#include "dawn/native/d3d11/UtilsD3D11.h"
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namespace dawn::native::d3d11 {
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@ -33,10 +34,6 @@ Ref<ComputePipeline> ComputePipeline::CreateUninitialized(
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ComputePipeline::~ComputePipeline() = default;
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void ComputePipeline::DestroyImpl() {
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ComputePipelineBase::DestroyImpl();
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}
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MaybeError ComputePipeline::Initialize() {
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Device* device = ToBackend(GetDevice());
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uint32_t compileFlags = 0;
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@ -68,9 +65,15 @@ MaybeError ComputePipeline::Initialize() {
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nullptr, &mComputeShader),
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"D3D11 create compute shader"));
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SetLabelImpl();
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return {};
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}
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void ComputePipeline::SetLabelImpl() {
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SetDebugName(ToBackend(GetDevice()), mComputeShader.Get(), "Dawn_ComputePipeline", GetLabel());
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}
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void ComputePipeline::ApplyNow(CommandRecordingContext* commandContext) {
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ID3D11DeviceContext1* d3dDeviceContext1 = commandContext->GetD3D11DeviceContext1();
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d3dDeviceContext1->CSSetShader(mComputeShader.Get(), nullptr, 0);
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@ -39,7 +39,7 @@ class ComputePipeline final : public ComputePipelineBase {
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private:
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using ComputePipelineBase::ComputePipelineBase;
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~ComputePipeline() override;
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void DestroyImpl() override;
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void SetLabelImpl() override;
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ComPtr<ID3D11ComputeShader> mComputeShader;
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};
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@ -183,6 +183,7 @@ MaybeError RenderPipeline::Initialize() {
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DAWN_TRY(InitializeShaders());
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DAWN_TRY(InitializeDepthStencilState());
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SetLabelImpl();
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return {};
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}
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@ -207,8 +208,14 @@ bool RenderPipeline::GetUsesVertexOrInstanceIndex() const {
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return mUsesVertexOrInstanceIndex;
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}
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void RenderPipeline::DestroyImpl() {
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RenderPipelineBase::DestroyImpl();
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void RenderPipeline::SetLabelImpl() {
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SetDebugName(ToBackend(GetDevice()), mRasterizerState.Get(), "Dawn_RenderPipeline", GetLabel());
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SetDebugName(ToBackend(GetDevice()), mInputLayout.Get(), "Dawn_RenderPipeline", GetLabel());
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SetDebugName(ToBackend(GetDevice()), mVertexShader.Get(), "Dawn_RenderPipeline", GetLabel());
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SetDebugName(ToBackend(GetDevice()), mPixelShader.Get(), "Dawn_RenderPipeline", GetLabel());
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SetDebugName(ToBackend(GetDevice()), mBlendState.Get(), "Dawn_RenderPipeline", GetLabel());
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SetDebugName(ToBackend(GetDevice()), mDepthStencilState.Get(), "Dawn_RenderPipeline",
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GetLabel());
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}
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MaybeError RenderPipeline::InitializeRasterizerState() {
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@ -47,7 +47,7 @@ class RenderPipeline final : public RenderPipelineBase {
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~RenderPipeline() override;
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MaybeError Initialize() override;
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void DestroyImpl() override;
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void SetLabelImpl() override;
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MaybeError InitializeRasterizerState();
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MaybeError InitializeInputLayout(const Blob& vertexShader);
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@ -92,6 +92,7 @@ MaybeError Sampler::Initialize(const SamplerDescriptor* descriptor) {
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->CreateSamplerState(&samplerDesc, &mD3d11SamplerState),
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"ID3D11Device::CreateSamplerState"));
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SetLabelImpl();
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return {};
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}
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@ -99,4 +100,8 @@ ID3D11SamplerState* Sampler::GetD3D11SamplerState() const {
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return mD3d11SamplerState.Get();
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}
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void Sampler::SetLabelImpl() {
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SetDebugName(ToBackend(GetDevice()), mD3d11SamplerState.Get(), "Dawn_Sampler", GetLabel());
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}
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} // namespace dawn::native::d3d11
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@ -29,6 +29,8 @@ class Sampler final : public SamplerBase {
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ID3D11SamplerState* GetD3D11SamplerState() const;
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void SetLabelImpl() override;
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private:
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using SamplerBase::SamplerBase;
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@ -134,20 +134,21 @@ MaybeError Texture::InitializeAsInternalTexture() {
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}
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}
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SetLabelImpl();
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if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
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CommandRecordingContext* commandContext = device->GetPendingCommandContext();
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DAWN_TRY(
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ClearTexture(commandContext, GetAllSubresources(), TextureBase::ClearValue::NonZero));
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}
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SetLabelImpl();
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return {};
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}
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MaybeError Texture::InitializeAsSwapChainTexture(ComPtr<ID3D11Resource> d3d11Texture) {
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mD3d11Resource = std::move(d3d11Texture);
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SetLabelHelper("Dawn_SwapChainTexture");
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return {};
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}
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@ -499,6 +500,9 @@ ResultOrError<ComPtr<ID3D11UnorderedAccessView>> TextureView::GetD3D11UnorderedA
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->CreateUnorderedAccessView(
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ToBackend(GetTexture())->GetD3D11Resource(), &uavDesc, &uav),
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"CreateUnorderedAccessView"));
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SetDebugName(ToBackend(GetDevice()), uav.Get(), "Dawn_TextureView", GetLabel());
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return uav;
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}
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