Implement 'baseVertex' in drawIndexed() on D3D12, Metal and Vulkan
This patch adds the support of the parameter 'baseVertex' of drawIndexed on D3D12, Metal and Vulkan back-ends. BUG=dawn:51 TEST=dawn_end2end_tests Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b Reviewed-on: https://dawn-review.googlesource.com/c/3221 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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8d08d23a66
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2
BUILD.gn
2
BUILD.gn
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@ -884,7 +884,7 @@ test("dawn_end2end_tests") {
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"src/tests/end2end/ComputeCopyStorageBufferTests.cpp",
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"src/tests/end2end/CopyTests.cpp",
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"src/tests/end2end/DepthStencilStateTests.cpp",
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"src/tests/end2end/DrawElementsTests.cpp",
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"src/tests/end2end/DrawIndexedTests.cpp",
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"src/tests/end2end/FenceTests.cpp",
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"src/tests/end2end/IndexFormatTests.cpp",
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"src/tests/end2end/InputStateTests.cpp",
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@ -839,6 +839,7 @@
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{"name": "index count", "type": "uint32_t"},
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{"name": "instance count", "type": "uint32_t"},
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{"name": "first index", "type": "uint32_t"},
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{"name": "base vertex", "type": "uint32_t"},
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{"name": "first instance", "type": "uint32_t"}
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]
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},
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@ -164,7 +164,7 @@ void frame() {
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pass.SetBindGroup(0, bindGroup);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(3, 1, 0, 0);
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pass.DrawIndexed(3, 1, 0, 0, 0);
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pass.EndPass();
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}
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@ -278,18 +278,18 @@ void frame() {
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(36, 1, 0, 0);
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pass.DrawIndexed(36, 1, 0, 0, 0);
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pass.SetStencilReference(0x1);
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pass.SetRenderPipeline(planePipeline);
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets);
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pass.DrawIndexed(6, 1, 0, 0);
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pass.DrawIndexed(6, 1, 0, 0, 0);
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pass.SetRenderPipeline(reflectionPipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetBindGroup(0, bindGroup[1]);
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pass.DrawIndexed(36, 1, 0, 0);
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pass.DrawIndexed(36, 1, 0, 0, 0);
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pass.EndPass();
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}
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@ -537,7 +537,7 @@ namespace {
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}
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const auto& oIndicesBuffer = buffers.at(iIndices.bufferView);
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pass.SetIndexBuffer(oIndicesBuffer, static_cast<uint32_t>(iIndices.byteOffset));
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pass.DrawIndexed(static_cast<uint32_t>(iIndices.count), 1, 0, 0);
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pass.DrawIndexed(static_cast<uint32_t>(iIndices.count), 1, 0, 0, 0);
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} else {
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// DrawArrays
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pass.Draw(vertexCount, 1, 0, 0);
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@ -103,6 +103,7 @@ namespace dawn_native {
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uint32_t indexCount;
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uint32_t instanceCount;
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uint32_t firstIndex;
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uint32_t baseVertex;
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uint32_t firstInstance;
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};
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@ -48,6 +48,7 @@ namespace dawn_native {
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void RenderPassEncoderBase::DrawIndexed(uint32_t indexCount,
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uint32_t instanceCount,
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uint32_t firstIndex,
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uint32_t baseVertex,
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uint32_t firstInstance) {
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if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
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return;
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@ -58,6 +59,7 @@ namespace dawn_native {
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draw->indexCount = indexCount;
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draw->instanceCount = instanceCount;
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draw->firstIndex = firstIndex;
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draw->baseVertex = baseVertex;
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draw->firstInstance = firstInstance;
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}
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@ -37,6 +37,7 @@ namespace dawn_native {
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void DrawIndexed(uint32_t vertexCount,
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uint32_t instanceCount,
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uint32_t firstIndex,
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uint32_t baseVertex,
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uint32_t firstInstance);
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void SetRenderPipeline(RenderPipelineBase* pipeline);
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@ -550,7 +550,8 @@ namespace dawn_native { namespace d3d12 {
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case Command::DrawIndexed: {
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DrawIndexedCmd* draw = mCommands.NextCommand<DrawIndexedCmd>();
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commandList->DrawIndexedInstanced(draw->indexCount, draw->instanceCount,
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draw->firstIndex, 0, draw->firstInstance);
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draw->firstIndex, draw->baseVertex,
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draw->firstInstance);
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} break;
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case Command::SetRenderPipeline: {
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@ -424,7 +424,7 @@ namespace dawn_native { namespace metal {
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indexBuffer:indexBuffer
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indexBufferOffset:indexBufferBaseOffset + draw->firstIndex * formatSize
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instanceCount:draw->instanceCount
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baseVertex:0
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baseVertex:draw->baseVertex
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baseInstance:draw->firstInstance];
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} break;
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@ -332,9 +332,9 @@ namespace dawn_native { namespace vulkan {
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DrawIndexedCmd* draw = mCommands.NextCommand<DrawIndexedCmd>();
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descriptorSets.Flush(device, commands, VK_PIPELINE_BIND_POINT_GRAPHICS);
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uint32_t vertexOffset = 0;
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device->fn.CmdDrawIndexed(commands, draw->indexCount, draw->instanceCount,
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draw->firstIndex, vertexOffset, draw->firstInstance);
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draw->firstIndex, draw->baseVertex,
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draw->firstInstance);
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} break;
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case Command::SetBindGroup: {
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@ -19,7 +19,7 @@
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constexpr uint32_t kRTSize = 4;
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class DrawElementsTest : public DawnTest {
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class DrawIndexedTest : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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@ -59,10 +59,17 @@ class DrawElementsTest : public DawnTest {
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pipeline = device.CreateRenderPipeline(&descriptor);
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vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
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// First quad: the first 3 vertices represent the bottom left triangle
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-1.0f, -1.0f, 0.0f, 1.0f,
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1.0f, 1.0f, 0.0f, 1.0f,
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-1.0f, 1.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 0.0f, 1.0f
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1.0f, -1.0f, 0.0f, 1.0f,
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// Second quad: the first 3 vertices represent the top right triangle
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-1.0f, -1.0f, 0.0f, 1.0f,
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1.0f, 1.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 0.0f, 1.0f,
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-1.0f, 1.0f, 0.0f, 1.0f
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});
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indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, {
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0, 1, 2, 0, 3, 1
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@ -75,7 +82,8 @@ class DrawElementsTest : public DawnTest {
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dawn::Buffer indexBuffer;
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void Test(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex,
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uint32_t firstInstance, RGBA8 bottomLeftExpected, RGBA8 topRightExpected) {
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uint32_t baseVertex, uint32_t firstInstance, RGBA8 bottomLeftExpected,
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RGBA8 topRightExpected) {
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uint32_t zeroOffset = 0;
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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@ -83,7 +91,7 @@ class DrawElementsTest : public DawnTest {
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pass.SetRenderPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(indexCount, instanceCount, firstIndex, firstInstance);
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pass.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
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pass.EndPass();
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}
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@ -95,20 +103,34 @@ class DrawElementsTest : public DawnTest {
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}
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};
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// The most basic DrawElements triangle draw.
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TEST_P(DrawElementsTest, Uint32) {
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// The most basic DrawIndexed triangle draw.
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TEST_P(DrawIndexedTest, Uint32) {
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RGBA8 filled(0, 255, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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// Test a draw with no indices.
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Test(0, 0, 0, 0, notFilled, notFilled);
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// Test a draw with only the first 3 indices (bottom left triangle)
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Test(3, 1, 0, 0, filled, notFilled);
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// Test a draw with only the last 3 indices (top right triangle)
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Test(3, 1, 3, 0, notFilled, filled);
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Test(0, 0, 0, 0, 0, notFilled, notFilled);
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// Test a draw with only the first 3 indices of the first quad (bottom left triangle)
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Test(3, 1, 0, 0, 0, filled, notFilled);
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// Test a draw with only the last 3 indices of the first quad (top right triangle)
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Test(3, 1, 3, 0, 0, notFilled, filled);
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// Test a draw with all 6 indices (both triangles).
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Test(6, 1, 0, 0, filled, filled);
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Test(6, 1, 0, 0, 0, filled, filled);
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}
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DAWN_INSTANTIATE_TEST(DrawElementsTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)
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// Test the parameter 'baseVertex' of DrawIndexed() works.
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TEST_P(DrawIndexedTest, BaseVertex) {
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// TODO(jiawei.shao@intel.com): enable 'baseVertex' on OpenGL back-ends
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DAWN_SKIP_TEST_IF(IsOpenGL());
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RGBA8 filled(0, 255, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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// Test a draw with only the first 3 indices of the second quad (top right triangle)
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Test(3, 1, 0, 4, 0, notFilled, filled);
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// Test a draw with only the last 3 indices of the second quad (bottom left triangle)
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Test(3, 1, 3, 4, 0, filled, notFilled);
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}
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DAWN_INSTANTIATE_TEST(DrawIndexedTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)
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@ -87,7 +87,7 @@ TEST_P(IndexFormatTest, Uint32) {
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pass.SetRenderPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(3, 1, 0, 0);
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pass.DrawIndexed(3, 1, 0, 0, 0);
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pass.EndPass();
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}
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@ -118,7 +118,7 @@ TEST_P(IndexFormatTest, Uint16) {
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pass.SetRenderPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(3, 1, 0, 0);
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pass.DrawIndexed(3, 1, 0, 0, 0);
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pass.EndPass();
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}
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@ -162,7 +162,7 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
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pass.SetRenderPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(7, 1, 0, 0);
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pass.DrawIndexed(7, 1, 0, 0, 0);
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pass.EndPass();
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}
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@ -196,7 +196,7 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
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pass.SetRenderPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(7, 1, 0, 0);
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pass.DrawIndexed(7, 1, 0, 0, 0);
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pass.EndPass();
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}
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@ -236,7 +236,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.SetRenderPipeline(pipeline32);
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pass.DrawIndexed(3, 1, 0, 0);
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pass.DrawIndexed(3, 1, 0, 0, 0);
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pass.EndPass();
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}
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@ -270,7 +270,7 @@ TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.SetRenderPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.DrawIndexed(3, 1, 0, 0);
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pass.DrawIndexed(3, 1, 0, 0, 0);
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pass.EndPass();
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}
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