dawn_node: Add binding/GPUCommandEncoder.cpp

Bug: dawn:1123
Change-Id: Iadc53f1e5629fb58f12c5305cba965b1ef38ffea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64915
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Ben Clayton 2021-09-28 16:46:12 +00:00 committed by Dawn LUCI CQ
parent 334714b312
commit ffcebe8c2c
2 changed files with 197 additions and 0 deletions

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@ -29,6 +29,7 @@ add_library(dawn_node_binding STATIC
"GPUBuffer.h"
"GPUCommandBuffer.cpp"
"GPUCommandBuffer.h"
"GPUCommandEncoder.cpp"
"GPUCommandEncoder.h"
"GPUComputePassEncoder.cpp"
"GPUComputePassEncoder.h"

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@ -0,0 +1,196 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn_node/binding/GPUCommandEncoder.h"
#include "src/dawn_node/binding/Converter.h"
#include "src/dawn_node/binding/GPU.h"
#include "src/dawn_node/binding/GPUBuffer.h"
#include "src/dawn_node/binding/GPUCommandBuffer.h"
#include "src/dawn_node/binding/GPUComputePassEncoder.h"
#include "src/dawn_node/binding/GPUQuerySet.h"
#include "src/dawn_node/binding/GPURenderPassEncoder.h"
#include "src/dawn_node/binding/GPUTexture.h"
#include "src/dawn_node/utils/Debug.h"
namespace wgpu { namespace binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUCommandEncoder
////////////////////////////////////////////////////////////////////////////////
GPUCommandEncoder::GPUCommandEncoder(wgpu::CommandEncoder enc) : enc_(std::move(enc)) {
}
interop::Interface<interop::GPURenderPassEncoder> GPUCommandEncoder::beginRenderPass(
Napi::Env env,
interop::GPURenderPassDescriptor descriptor) {
Converter conv(env);
wgpu::RenderPassDescriptor desc{};
if (!conv(desc.colorAttachments, desc.colorAttachmentCount, descriptor.colorAttachments) ||
!conv(desc.depthStencilAttachment, descriptor.depthStencilAttachment) ||
!conv(desc.label, descriptor.label) ||
!conv(desc.occlusionQuerySet, descriptor.occlusionQuerySet)) {
return {};
}
return interop::GPURenderPassEncoder::Create<GPURenderPassEncoder>(
env, enc_.BeginRenderPass(&desc));
}
interop::Interface<interop::GPUComputePassEncoder> GPUCommandEncoder::beginComputePass(
Napi::Env env,
std::optional<interop::GPUComputePassDescriptor> descriptor) {
wgpu::ComputePassDescriptor desc{};
return interop::GPUComputePassEncoder::Create<GPUComputePassEncoder>(
env, enc_.BeginComputePass(&desc));
}
void GPUCommandEncoder::copyBufferToBuffer(Napi::Env env,
interop::Interface<interop::GPUBuffer> source,
interop::GPUSize64 sourceOffset,
interop::Interface<interop::GPUBuffer> destination,
interop::GPUSize64 destinationOffset,
interop::GPUSize64 size) {
Converter conv(env);
wgpu::Buffer src{};
wgpu::Buffer dst{};
if (!conv(src, source) || //
!conv(dst, destination)) {
return;
}
enc_.CopyBufferToBuffer(src, sourceOffset, dst, destinationOffset, size);
}
void GPUCommandEncoder::copyBufferToTexture(Napi::Env env,
interop::GPUImageCopyBuffer source,
interop::GPUImageCopyTexture destination,
interop::GPUExtent3D copySize) {
Converter conv(env);
wgpu::ImageCopyBuffer src{};
wgpu::ImageCopyTexture dst{};
wgpu::Extent3D size{};
if (!conv(src, source) || //
!conv(dst, destination) || //
!conv(size, copySize)) {
return;
}
enc_.CopyBufferToTexture(&src, &dst, &size);
}
void GPUCommandEncoder::copyTextureToBuffer(Napi::Env env,
interop::GPUImageCopyTexture source,
interop::GPUImageCopyBuffer destination,
interop::GPUExtent3D copySize) {
Converter conv(env);
wgpu::ImageCopyTexture src{};
wgpu::ImageCopyBuffer dst{};
wgpu::Extent3D size{};
if (!conv(src, source) || //
!conv(dst, destination) || //
!conv(size, copySize)) {
return;
}
enc_.CopyTextureToBuffer(&src, &dst, &size);
}
void GPUCommandEncoder::copyTextureToTexture(Napi::Env env,
interop::GPUImageCopyTexture source,
interop::GPUImageCopyTexture destination,
interop::GPUExtent3D copySize) {
Converter conv(env);
wgpu::ImageCopyTexture src{};
wgpu::ImageCopyTexture dst{};
wgpu::Extent3D size{};
if (!conv(src, source) || //
!conv(dst, destination) || //
!conv(size, copySize)) {
return;
}
enc_.CopyTextureToTexture(&src, &dst, &size);
}
void GPUCommandEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) {
enc_.PushDebugGroup(groupLabel.c_str());
}
void GPUCommandEncoder::popDebugGroup(Napi::Env) {
enc_.PopDebugGroup();
}
void GPUCommandEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) {
enc_.InsertDebugMarker(markerLabel.c_str());
}
void GPUCommandEncoder::writeTimestamp(Napi::Env env,
interop::Interface<interop::GPUQuerySet> querySet,
interop::GPUSize32 queryIndex) {
Converter conv(env);
wgpu::QuerySet q{};
if (!conv(q, querySet)) {
return;
}
enc_.WriteTimestamp(q, queryIndex);
}
void GPUCommandEncoder::resolveQuerySet(Napi::Env env,
interop::Interface<interop::GPUQuerySet> querySet,
interop::GPUSize32 firstQuery,
interop::GPUSize32 queryCount,
interop::Interface<interop::GPUBuffer> destination,
interop::GPUSize64 destinationOffset) {
Converter conv(env);
wgpu::QuerySet q{};
uint32_t f = 0;
uint32_t c = 0;
wgpu::Buffer b{};
uint64_t o = 0;
if (!conv(q, querySet) || //
!conv(f, firstQuery) || //
!conv(c, queryCount) || //
!conv(b, destination) || //
!conv(o, destinationOffset)) {
return;
}
enc_.ResolveQuerySet(q, f, c, b, o);
}
interop::Interface<interop::GPUCommandBuffer> GPUCommandEncoder::finish(
Napi::Env env,
std::optional<interop::GPUCommandBufferDescriptor> descriptor) {
wgpu::CommandBufferDescriptor desc{};
return interop::GPUCommandBuffer::Create<GPUCommandBuffer>(env, enc_.Finish(&desc));
}
std::optional<std::string> GPUCommandEncoder::getLabel(Napi::Env) {
UNIMPLEMENTED();
}
void GPUCommandEncoder::setLabel(Napi::Env, std::optional<std::string> value) {
UNIMPLEMENTED();
}
}} // namespace wgpu::binding