tint: const eval of faceForward builtin

Bug: tint:1581
Change-Id: Ia50b4ec4d494face5e7f438037a092cd1f839849
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111840
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano 2022-11-25 23:35:53 +00:00 committed by Dawn LUCI CQ
parent 643d1d29f6
commit ffeae7aa50
75 changed files with 1891 additions and 150 deletions

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@ -466,7 +466,7 @@ fn dot4U8Packed(u32, u32) -> u32
@const fn exp2<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
@const fn extractBits<T: iu32>(T, u32, u32) -> T
@const fn extractBits<N: num, T: iu32>(vec<N, T>, u32, u32) -> vec<N, T>
fn faceForward<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn faceForward<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn firstLeadingBit<T: iu32>(T) -> T
@const fn firstLeadingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
@const fn firstTrailingBit<T: iu32>(T) -> T

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@ -2367,6 +2367,25 @@ ConstEval::Result ConstEval::extractBits(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::faceForward(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
// Returns e1 if dot(e2, e3) is negative, and -e1 otherwise.
auto* e1 = args[0];
auto* e2 = args[1];
auto* e3 = args[2];
auto r = Dot(source, e2, e3);
if (!r) {
AddNote("when calculating faceForward", source);
return utils::Failure;
}
auto is_negative = [](auto v) { return v < 0; };
if (Dispatch_fa_f32_f16(is_negative, r.Get())) {
return e1;
}
return OpUnaryMinus(ty, utils::Vector{e1}, source);
}
ConstEval::Result ConstEval::firstLeadingBit(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {

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@ -602,6 +602,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// faceForward builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location
/// @return the result value, or null if the value cannot be calculated
Result faceForward(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// firstLeadingBit builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -953,6 +953,88 @@ INSTANTIATE_TEST_SUITE_P( //
DeterminantCases<f32>(), //
DeterminantCases<f16>()))));
template <typename T>
std::vector<Case> FaceForwardCases() {
// Rotate v by degs around Z axis
auto rotate = [&](const Value& v, float degs) {
auto x = builder::As<T>(v.args[0]);
auto y = builder::As<T>(v.args[1]);
auto z = builder::As<T>(v.args[2]);
auto rads = T(degs) * kPi<T> / T(180);
auto x2 = T(x * std::cos(rads) - y * std::sin(rads));
auto y2 = T(x * std::sin(rads) + y * std::cos(rads));
return Vec(x2, y2, z);
};
// An arbitrary input vector and its negation, used for e1 args to FaceForward
auto pos_vec = Vec(T(1), T(2), T(3));
auto neg_vec = Vec(-T(1), -T(2), -T(3));
// An arbitrary vector in the xy plane, used for e2 and e3 args to FaceForward.
auto fwd_xy = Vec(T(1.23), T(4.56), T(0));
std::vector<Case> r = {
C({pos_vec, fwd_xy, rotate(fwd_xy, 85)}, neg_vec),
C({pos_vec, fwd_xy, rotate(fwd_xy, 85)}, neg_vec),
C({pos_vec, fwd_xy, rotate(fwd_xy, 95)}, pos_vec),
C({pos_vec, fwd_xy, rotate(fwd_xy, -95)}, pos_vec),
C({pos_vec, fwd_xy, rotate(fwd_xy, 180)}, pos_vec),
C({pos_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 + 85)}, neg_vec),
C({pos_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 - 85)}, neg_vec),
C({pos_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 + 95)}, pos_vec),
C({pos_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 - 95)}, pos_vec),
C({pos_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 + 180)}, pos_vec),
C({pos_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 + 85)}, neg_vec),
C({pos_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 - 85)}, neg_vec),
C({pos_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 + 95)}, pos_vec),
C({pos_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 - 95)}, pos_vec),
C({pos_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 + 180)}, pos_vec),
// Same, but swap input and result vectors
C({neg_vec, fwd_xy, rotate(fwd_xy, 85)}, pos_vec),
C({neg_vec, fwd_xy, rotate(fwd_xy, 85)}, pos_vec),
C({neg_vec, fwd_xy, rotate(fwd_xy, 95)}, neg_vec),
C({neg_vec, fwd_xy, rotate(fwd_xy, -95)}, neg_vec),
C({neg_vec, fwd_xy, rotate(fwd_xy, 180)}, neg_vec),
C({neg_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 + 85)}, pos_vec),
C({neg_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 - 85)}, pos_vec),
C({neg_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 + 95)}, neg_vec),
C({neg_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 - 95)}, neg_vec),
C({neg_vec, rotate(fwd_xy, 33), rotate(fwd_xy, 33 + 180)}, neg_vec),
C({neg_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 + 85)}, pos_vec),
C({neg_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 - 85)}, pos_vec),
C({neg_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 + 95)}, neg_vec),
C({neg_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 - 95)}, neg_vec),
C({neg_vec, rotate(fwd_xy, 234), rotate(fwd_xy, 234 + 180)}, neg_vec),
};
auto error_msg = [](auto a, const char* op, auto b) {
return "12:34 error: " + OverflowErrorMessage(a, op, b) + R"(
12:34 note: when calculating faceForward)";
};
ConcatInto( //
r, std::vector<Case>{
// Overflow the dot product operation
E({pos_vec, Vec(T::Highest(), T::Highest(), T(0)), Vec(T(1), T(1), T(0))},
error_msg(T::Highest(), "+", T::Highest())),
E({pos_vec, Vec(T::Lowest(), T::Lowest(), T(0)), Vec(T(1), T(1), T(0))},
error_msg(T::Lowest(), "+", T::Lowest())),
});
return r;
}
INSTANTIATE_TEST_SUITE_P( //
FaceForward,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kFaceForward),
testing::ValuesIn(Concat(FaceForwardCases<AFloat>(), //
FaceForwardCases<f32>(), //
FaceForwardCases<f16>()))));
template <typename T>
std::vector<Case> FirstLeadingBitCases() {
using B = BitValues<T>;

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@ -13614,12 +13614,12 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 3,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[26],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[4],
/* parameters */ &kParameters[459],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::faceForward,
},
{
/* [442] */
@ -14218,7 +14218,7 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [34] */
/* fn faceForward<N : num, T : f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> */
/* fn faceForward<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> */
/* num overloads */ 1,
/* overloads */ &kOverloads[441],
},

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@ -185,7 +185,7 @@ using Scalar = std::variant<i32, u32, f32, f16, AInt, AFloat, bool>;
/// Returns current variant value in `s` cast to type `T`
template <typename T>
T As(Scalar& s) {
T As(const Scalar& s) {
return std::visit([](auto&& v) { return static_cast<T>(v); }, s);
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn faceForward(vec<4, fa>, vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn faceForward_2c4d14() {
var res = faceForward(vec4(1.), vec4(1.), vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_2c4d14();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_2c4d14();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_2c4d14();
}

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@ -0,0 +1,30 @@
void faceForward_2c4d14() {
float4 res = (-1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_2c4d14();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_2c4d14();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_2c4d14();
return;
}

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@ -0,0 +1,30 @@
void faceForward_2c4d14() {
float4 res = (-1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_2c4d14();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_2c4d14();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_2c4d14();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void faceForward_2c4d14() {
vec4 res = vec4(-1.0f);
}
vec4 vertex_main() {
faceForward_2c4d14();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void faceForward_2c4d14() {
vec4 res = vec4(-1.0f);
}
void fragment_main() {
faceForward_2c4d14();
}
void main() {
fragment_main();
return;
}
#version 310 es
void faceForward_2c4d14() {
vec4 res = vec4(-1.0f);
}
void compute_main() {
faceForward_2c4d14();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void faceForward_2c4d14() {
float4 res = float4(-1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
faceForward_2c4d14();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
faceForward_2c4d14();
return;
}
kernel void compute_main() {
faceForward_2c4d14();
return;
}

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %faceForward_2c4d14 "faceForward_2c4d14"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_n1 = OpConstant %float -1
%14 = OpConstantComposite %v4float %float_n1 %float_n1 %float_n1 %float_n1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_2c4d14 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %faceForward_2c4d14
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %faceForward_2c4d14
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %faceForward_2c4d14
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn faceForward_2c4d14() {
var res = faceForward(vec4(1.0), vec4(1.0), vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_2c4d14();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_2c4d14();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_2c4d14();
}

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@ -1,5 +1,5 @@
void faceForward_524986() {
vector<float16_t, 3> res = faceforward((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(-1.0h)).xxx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void faceForward_524986() {
f16vec3 res = faceforward(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(-1.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void faceForward_524986() {
f16vec3 res = faceforward(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(-1.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void faceForward_524986() {
f16vec3 res = faceforward(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(-1.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void faceForward_524986() {
half3 res = faceforward(half3(1.0h), half3(1.0h), half3(1.0h));
half3 res = half3(-1.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_n0x1p_0 = OpConstant %half -0x1p+0
%16 = OpConstantComposite %v3half %half_n0x1p_0 %half_n0x1p_0 %half_n0x1p_0
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_524986 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 FaceForward %18 %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %faceForward_524986
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %faceForward_524986
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_524986
%29 = OpLabel
%30 = OpFunctionCall %void %faceForward_524986
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %faceForward_524986
%32 = OpLabel
%33 = OpFunctionCall %void %faceForward_524986
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void faceForward_5afbd5() {
float3 res = faceforward((1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
float3 res = (-1.0f).xxx;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void faceForward_5afbd5() {
float3 res = faceforward((1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
float3 res = (-1.0f).xxx;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void faceForward_5afbd5() {
vec3 res = faceforward(vec3(1.0f), vec3(1.0f), vec3(1.0f));
vec3 res = vec3(-1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void faceForward_5afbd5() {
vec3 res = faceforward(vec3(1.0f), vec3(1.0f), vec3(1.0f));
vec3 res = vec3(-1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void faceForward_5afbd5() {
vec3 res = faceforward(vec3(1.0f), vec3(1.0f), vec3(1.0f));
vec3 res = vec3(-1.0f);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void faceForward_5afbd5() {
float3 res = faceforward(float3(1.0f), float3(1.0f), float3(1.0f));
float3 res = float3(-1.0f);
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_n1 = OpConstant %float -1
%15 = OpConstantComposite %v3float %float_n1 %float_n1 %float_n1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_5afbd5 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 FaceForward %17 %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %faceForward_5afbd5
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %faceForward_5afbd5
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %faceForward_5afbd5
%28 = OpLabel
%29 = OpFunctionCall %void %faceForward_5afbd5
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %faceForward_5afbd5
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_5afbd5
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void faceForward_b316e5() {
float4 res = faceforward((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx);
float4 res = (-1.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void faceForward_b316e5() {
float4 res = faceforward((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx);
float4 res = (-1.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void faceForward_b316e5() {
vec4 res = faceforward(vec4(1.0f), vec4(1.0f), vec4(1.0f));
vec4 res = vec4(-1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void faceForward_b316e5() {
vec4 res = faceforward(vec4(1.0f), vec4(1.0f), vec4(1.0f));
vec4 res = vec4(-1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void faceForward_b316e5() {
vec4 res = faceforward(vec4(1.0f), vec4(1.0f), vec4(1.0f));
vec4 res = vec4(-1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void faceForward_b316e5() {
float4 res = faceforward(float4(1.0f), float4(1.0f), float4(1.0f));
float4 res = float4(-1.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_n1 = OpConstant %float -1
%14 = OpConstantComposite %v4float %float_n1 %float_n1 %float_n1 %float_n1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_b316e5 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 FaceForward %16 %16 %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %faceForward_b316e5
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %faceForward_b316e5
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %faceForward_b316e5
%26 = OpLabel
%27 = OpFunctionCall %void %faceForward_b316e5
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %faceForward_b316e5
%29 = OpLabel
%30 = OpFunctionCall %void %faceForward_b316e5
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn faceForward(vec<2, fa>, vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn faceForward_b42ef3() {
var res = faceForward(vec2(1.), vec2(1.), vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_b42ef3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_b42ef3();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_b42ef3();
}

View File

@ -0,0 +1,30 @@
void faceForward_b42ef3() {
float2 res = (-1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_b42ef3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_b42ef3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_b42ef3();
return;
}

View File

@ -0,0 +1,30 @@
void faceForward_b42ef3() {
float2 res = (-1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_b42ef3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_b42ef3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_b42ef3();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void faceForward_b42ef3() {
vec2 res = vec2(-1.0f);
}
vec4 vertex_main() {
faceForward_b42ef3();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void faceForward_b42ef3() {
vec2 res = vec2(-1.0f);
}
void fragment_main() {
faceForward_b42ef3();
}
void main() {
fragment_main();
return;
}
#version 310 es
void faceForward_b42ef3() {
vec2 res = vec2(-1.0f);
}
void compute_main() {
faceForward_b42ef3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void faceForward_b42ef3() {
float2 res = float2(-1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
faceForward_b42ef3();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
faceForward_b42ef3();
return;
}
kernel void compute_main() {
faceForward_b42ef3();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %faceForward_b42ef3 "faceForward_b42ef3"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_n1 = OpConstant %float -1
%15 = OpConstantComposite %v2float %float_n1 %float_n1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_b42ef3 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %faceForward_b42ef3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %faceForward_b42ef3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_b42ef3
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn faceForward_b42ef3() {
var res = faceForward(vec2(1.0), vec2(1.0), vec2(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_b42ef3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_b42ef3();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_b42ef3();
}

View File

@ -1,5 +1,5 @@
void faceForward_cc63dc() {
vector<float16_t, 4> res = faceforward((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(-1.0h)).xxxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void faceForward_cc63dc() {
f16vec4 res = faceforward(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
f16vec4 res = f16vec4(-1.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void faceForward_cc63dc() {
f16vec4 res = faceforward(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
f16vec4 res = f16vec4(-1.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void faceForward_cc63dc() {
f16vec4 res = faceforward(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
f16vec4 res = f16vec4(-1.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void faceForward_cc63dc() {
half4 res = faceforward(half4(1.0h), half4(1.0h), half4(1.0h));
half4 res = half4(-1.0h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_n0x1p_0 = OpConstant %half -0x1p+0
%16 = OpConstantComposite %v4half %half_n0x1p_0 %half_n0x1p_0 %half_n0x1p_0 %half_n0x1p_0
%_ptr_Function_v4half = OpTypePointer Function %v4half
%21 = OpConstantNull %v4half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_cc63dc = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %21
%13 = OpExtInst %v4half %16 FaceForward %18 %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %faceForward_cc63dc
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %faceForward_cc63dc
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_cc63dc
%29 = OpLabel
%30 = OpFunctionCall %void %faceForward_cc63dc
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %faceForward_cc63dc
%32 = OpLabel
%33 = OpFunctionCall %void %faceForward_cc63dc
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void faceForward_e6908b() {
float2 res = faceforward((1.0f).xx, (1.0f).xx, (1.0f).xx);
float2 res = (-1.0f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void faceForward_e6908b() {
float2 res = faceforward((1.0f).xx, (1.0f).xx, (1.0f).xx);
float2 res = (-1.0f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void faceForward_e6908b() {
vec2 res = faceforward(vec2(1.0f), vec2(1.0f), vec2(1.0f));
vec2 res = vec2(-1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void faceForward_e6908b() {
vec2 res = faceforward(vec2(1.0f), vec2(1.0f), vec2(1.0f));
vec2 res = vec2(-1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void faceForward_e6908b() {
vec2 res = faceforward(vec2(1.0f), vec2(1.0f), vec2(1.0f));
vec2 res = vec2(-1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void faceForward_e6908b() {
float2 res = faceforward(float2(1.0f), float2(1.0f), float2(1.0f));
float2 res = float2(-1.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_n1 = OpConstant %float -1
%15 = OpConstantComposite %v2float %float_n1 %float_n1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_e6908b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 FaceForward %17 %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %faceForward_e6908b
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %faceForward_e6908b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %faceForward_e6908b
%28 = OpLabel
%29 = OpFunctionCall %void %faceForward_e6908b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %faceForward_e6908b
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_e6908b
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void faceForward_fb0f2e() {
vector<float16_t, 2> res = faceforward((float16_t(1.0h)).xx, (float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
vector<float16_t, 2> res = (float16_t(-1.0h)).xx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void faceForward_fb0f2e() {
f16vec2 res = faceforward(f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(-1.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void faceForward_fb0f2e() {
f16vec2 res = faceforward(f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(-1.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void faceForward_fb0f2e() {
f16vec2 res = faceforward(f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(-1.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void faceForward_fb0f2e() {
half2 res = faceforward(half2(1.0h), half2(1.0h), half2(1.0h));
half2 res = half2(-1.0h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%half_n0x1p_0 = OpConstant %half -0x1p+0
%16 = OpConstantComposite %v2half %half_n0x1p_0 %half_n0x1p_0
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_fb0f2e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 FaceForward %18 %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %faceForward_fb0f2e
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %faceForward_fb0f2e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_fb0f2e
%29 = OpLabel
%30 = OpFunctionCall %void %faceForward_fb0f2e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %faceForward_fb0f2e
%32 = OpLabel
%33 = OpFunctionCall %void %faceForward_fb0f2e
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn faceForward(vec<3, fa>, vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn faceForward_fe522b() {
var res = faceForward(vec3(1.), vec3(1.), vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_fe522b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_fe522b();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_fe522b();
}

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@ -0,0 +1,30 @@
void faceForward_fe522b() {
float3 res = (-1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_fe522b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_fe522b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_fe522b();
return;
}

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@ -0,0 +1,30 @@
void faceForward_fe522b() {
float3 res = (-1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_fe522b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_fe522b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_fe522b();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void faceForward_fe522b() {
vec3 res = vec3(-1.0f);
}
vec4 vertex_main() {
faceForward_fe522b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void faceForward_fe522b() {
vec3 res = vec3(-1.0f);
}
void fragment_main() {
faceForward_fe522b();
}
void main() {
fragment_main();
return;
}
#version 310 es
void faceForward_fe522b() {
vec3 res = vec3(-1.0f);
}
void compute_main() {
faceForward_fe522b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void faceForward_fe522b() {
float3 res = float3(-1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
faceForward_fe522b();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
faceForward_fe522b();
return;
}
kernel void compute_main() {
faceForward_fe522b();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %faceForward_fe522b "faceForward_fe522b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_n1 = OpConstant %float -1
%15 = OpConstantComposite %v3float %float_n1 %float_n1 %float_n1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_fe522b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %faceForward_fe522b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %faceForward_fe522b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_fe522b
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn faceForward_fe522b() {
var res = faceForward(vec3(1.0), vec3(1.0), vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_fe522b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_fe522b();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_fe522b();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn faceForward(vec<4, fa>, vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn faceForward_2c4d14() {
const arg_0 = vec4(1.);
const arg_1 = vec4(1.);
const arg_2 = vec4(1.);
var res = faceForward(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_2c4d14();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_2c4d14();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_2c4d14();
}

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@ -0,0 +1,30 @@
void faceForward_2c4d14() {
float4 res = (-1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_2c4d14();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_2c4d14();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_2c4d14();
return;
}

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@ -0,0 +1,30 @@
void faceForward_2c4d14() {
float4 res = (-1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_2c4d14();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_2c4d14();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_2c4d14();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void faceForward_2c4d14() {
vec4 res = vec4(-1.0f);
}
vec4 vertex_main() {
faceForward_2c4d14();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void faceForward_2c4d14() {
vec4 res = vec4(-1.0f);
}
void fragment_main() {
faceForward_2c4d14();
}
void main() {
fragment_main();
return;
}
#version 310 es
void faceForward_2c4d14() {
vec4 res = vec4(-1.0f);
}
void compute_main() {
faceForward_2c4d14();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void faceForward_2c4d14() {
float4 res = float4(-1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
faceForward_2c4d14();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
faceForward_2c4d14();
return;
}
kernel void compute_main() {
faceForward_2c4d14();
return;
}

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %faceForward_2c4d14 "faceForward_2c4d14"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_n1 = OpConstant %float -1
%14 = OpConstantComposite %v4float %float_n1 %float_n1 %float_n1 %float_n1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_2c4d14 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %faceForward_2c4d14
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %faceForward_2c4d14
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %faceForward_2c4d14
OpReturn
OpFunctionEnd

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@ -0,0 +1,22 @@
fn faceForward_2c4d14() {
const arg_0 = vec4(1.0);
const arg_1 = vec4(1.0);
const arg_2 = vec4(1.0);
var res = faceForward(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_2c4d14();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_2c4d14();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_2c4d14();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn faceForward(vec<2, fa>, vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn faceForward_b42ef3() {
const arg_0 = vec2(1.);
const arg_1 = vec2(1.);
const arg_2 = vec2(1.);
var res = faceForward(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_b42ef3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_b42ef3();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_b42ef3();
}

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@ -0,0 +1,30 @@
void faceForward_b42ef3() {
float2 res = (-1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_b42ef3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_b42ef3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_b42ef3();
return;
}

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@ -0,0 +1,30 @@
void faceForward_b42ef3() {
float2 res = (-1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_b42ef3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_b42ef3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_b42ef3();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void faceForward_b42ef3() {
vec2 res = vec2(-1.0f);
}
vec4 vertex_main() {
faceForward_b42ef3();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void faceForward_b42ef3() {
vec2 res = vec2(-1.0f);
}
void fragment_main() {
faceForward_b42ef3();
}
void main() {
fragment_main();
return;
}
#version 310 es
void faceForward_b42ef3() {
vec2 res = vec2(-1.0f);
}
void compute_main() {
faceForward_b42ef3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void faceForward_b42ef3() {
float2 res = float2(-1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
faceForward_b42ef3();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
faceForward_b42ef3();
return;
}
kernel void compute_main() {
faceForward_b42ef3();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %faceForward_b42ef3 "faceForward_b42ef3"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_n1 = OpConstant %float -1
%15 = OpConstantComposite %v2float %float_n1 %float_n1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_b42ef3 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %faceForward_b42ef3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %faceForward_b42ef3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_b42ef3
OpReturn
OpFunctionEnd

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@ -0,0 +1,22 @@
fn faceForward_b42ef3() {
const arg_0 = vec2(1.0);
const arg_1 = vec2(1.0);
const arg_2 = vec2(1.0);
var res = faceForward(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_b42ef3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_b42ef3();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_b42ef3();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn faceForward(vec<3, fa>, vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn faceForward_fe522b() {
const arg_0 = vec3(1.);
const arg_1 = vec3(1.);
const arg_2 = vec3(1.);
var res = faceForward(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_fe522b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_fe522b();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_fe522b();
}

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@ -0,0 +1,30 @@
void faceForward_fe522b() {
float3 res = (-1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_fe522b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_fe522b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_fe522b();
return;
}

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@ -0,0 +1,30 @@
void faceForward_fe522b() {
float3 res = (-1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
faceForward_fe522b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
faceForward_fe522b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
faceForward_fe522b();
return;
}

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#version 310 es
void faceForward_fe522b() {
vec3 res = vec3(-1.0f);
}
vec4 vertex_main() {
faceForward_fe522b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void faceForward_fe522b() {
vec3 res = vec3(-1.0f);
}
void fragment_main() {
faceForward_fe522b();
}
void main() {
fragment_main();
return;
}
#version 310 es
void faceForward_fe522b() {
vec3 res = vec3(-1.0f);
}
void compute_main() {
faceForward_fe522b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void faceForward_fe522b() {
float3 res = float3(-1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
faceForward_fe522b();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
faceForward_fe522b();
return;
}
kernel void compute_main() {
faceForward_fe522b();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %faceForward_fe522b "faceForward_fe522b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_n1 = OpConstant %float -1
%15 = OpConstantComposite %v3float %float_n1 %float_n1 %float_n1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%faceForward_fe522b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %faceForward_fe522b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %faceForward_fe522b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %faceForward_fe522b
OpReturn
OpFunctionEnd

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fn faceForward_fe522b() {
const arg_0 = vec3(1.0);
const arg_1 = vec3(1.0);
const arg_2 = vec3(1.0);
var res = faceForward(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_fe522b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_fe522b();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_fe522b();
}