Split backend/common in backend/ and common/

This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
This commit is contained in:
Corentin Wallez
2017-07-06 14:41:13 -04:00
committed by Corentin Wallez
parent a9b2a9871c
commit fffe6dfa16
161 changed files with 673 additions and 599 deletions

235
src/backend/Texture.cpp Normal file
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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/Texture.h"
#include "backend/Device.h"
namespace backend {
size_t TextureFormatPixelSize(nxt::TextureFormat format) {
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return 4;
}
}
// TextureBase
TextureBase::TextureBase(TextureBuilder* builder)
: device(builder->device), dimension(builder->dimension), format(builder->format), width(builder->width),
height(builder->height), depth(builder->depth), numMipLevels(builder->numMipLevels),
allowedUsage(builder->allowedUsage), currentUsage(builder->currentUsage) {
}
DeviceBase* TextureBase::GetDevice() {
return device;
}
nxt::TextureDimension TextureBase::GetDimension() const {
return dimension;
}
nxt::TextureFormat TextureBase::GetFormat() const {
return format;
}
uint32_t TextureBase::GetWidth() const {
return width;
}
uint32_t TextureBase::GetHeight() const {
return height;
}
uint32_t TextureBase::GetDepth() const {
return depth;
}
uint32_t TextureBase::GetNumMipLevels() const {
return numMipLevels;
}
nxt::TextureUsageBit TextureBase::GetAllowedUsage() const {
return allowedUsage;
}
nxt::TextureUsageBit TextureBase::GetUsage() const {
return currentUsage;
}
TextureViewBuilder* TextureBase::CreateTextureViewBuilder() {
return new TextureViewBuilder(device, this);
}
bool TextureBase::IsFrozen() const {
return frozen;
}
bool TextureBase::HasFrozenUsage(nxt::TextureUsageBit usage) const {
return frozen && (usage & allowedUsage);
}
bool TextureBase::IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage) {
bool allowed = (usage & allowedUsage) == usage;
bool singleUse = nxt::HasZeroOrOneBits(usage);
return allowed && singleUse;
}
bool TextureBase::IsTransitionPossible(nxt::TextureUsageBit usage) const {
if (frozen) {
return false;
}
return IsUsagePossible(allowedUsage, usage);
}
void TextureBase::UpdateUsageInternal(nxt::TextureUsageBit usage) {
assert(IsTransitionPossible(usage));
currentUsage = usage;
}
void TextureBase::TransitionUsage(nxt::TextureUsageBit usage) {
if (!IsTransitionPossible(usage)) {
device->HandleError("Texture frozen or usage not allowed");
return;
}
TransitionUsageImpl(currentUsage, usage);
currentUsage = usage;
}
void TextureBase::FreezeUsage(nxt::TextureUsageBit usage) {
if (!IsTransitionPossible(usage)) {
device->HandleError("Texture frozen or usage not allowed");
return;
}
allowedUsage = usage;
TransitionUsageImpl(currentUsage, usage);
currentUsage = usage;
frozen = true;
}
// TextureBuilder
enum TextureSetProperties {
TEXTURE_PROPERTY_DIMENSION = 0x1,
TEXTURE_PROPERTY_EXTENT = 0x2,
TEXTURE_PROPERTY_FORMAT = 0x4,
TEXTURE_PROPERTY_MIP_LEVELS = 0x8,
TEXTURE_PROPERTY_ALLOWED_USAGE = 0x10,
TEXTURE_PROPERTY_INITIAL_USAGE = 0x20,
};
TextureBuilder::TextureBuilder(DeviceBase* device)
: Builder(device) {
}
TextureBase* TextureBuilder::GetResultImpl() {
constexpr int allProperties = TEXTURE_PROPERTY_DIMENSION | TEXTURE_PROPERTY_EXTENT |
TEXTURE_PROPERTY_FORMAT | TEXTURE_PROPERTY_MIP_LEVELS | TEXTURE_PROPERTY_ALLOWED_USAGE;
if ((propertiesSet & allProperties) != allProperties) {
HandleError("Texture missing properties");
return nullptr;
}
if (!TextureBase::IsUsagePossible(allowedUsage, currentUsage)) {
HandleError("Initial texture usage is not allowed");
return nullptr;
}
// TODO(cwallez@chromium.org): check stuff based on the dimension
return device->CreateTexture(this);
}
void TextureBuilder::SetDimension(nxt::TextureDimension dimension) {
if ((propertiesSet & TEXTURE_PROPERTY_DIMENSION) != 0) {
HandleError("Texture dimension property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_DIMENSION;
this->dimension = dimension;
}
void TextureBuilder::SetExtent(uint32_t width, uint32_t height, uint32_t depth) {
if ((propertiesSet & TEXTURE_PROPERTY_EXTENT) != 0) {
HandleError("Texture extent property set multiple times");
return;
}
if (width == 0 || height == 0 || depth == 0) {
HandleError("Cannot create an empty texture");
return;
}
propertiesSet |= TEXTURE_PROPERTY_EXTENT;
this->width = width;
this->height = height;
this->depth = depth;
}
void TextureBuilder::SetFormat(nxt::TextureFormat format) {
if ((propertiesSet & TEXTURE_PROPERTY_FORMAT) != 0) {
HandleError("Texture format property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_FORMAT;
this->format = format;
}
void TextureBuilder::SetMipLevels(uint32_t numMipLevels) {
if ((propertiesSet & TEXTURE_PROPERTY_MIP_LEVELS) != 0) {
HandleError("Texture mip levels property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_MIP_LEVELS;
this->numMipLevels = numMipLevels;
}
void TextureBuilder::SetAllowedUsage(nxt::TextureUsageBit usage) {
if ((propertiesSet & TEXTURE_PROPERTY_ALLOWED_USAGE) != 0) {
HandleError("Texture allowed usage property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_ALLOWED_USAGE;
this->allowedUsage = usage;
}
void TextureBuilder::SetInitialUsage(nxt::TextureUsageBit usage) {
if ((propertiesSet & TEXTURE_PROPERTY_INITIAL_USAGE) != 0) {
HandleError("Texture initial usage property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_INITIAL_USAGE;
this->currentUsage = usage;
}
// TextureViewBase
TextureViewBase::TextureViewBase(TextureViewBuilder* builder)
: texture(builder->texture) {
}
TextureBase* TextureViewBase::GetTexture() {
return texture.Get();
}
// TextureViewBuilder
TextureViewBuilder::TextureViewBuilder(DeviceBase* device, TextureBase* texture)
: Builder(device), texture(texture) {
}
TextureViewBase* TextureViewBuilder::GetResultImpl() {
return device->CreateTextureView(this);
}
}