Tint automatically infers a storage class of `handle` for these types
of variable, as per the WGSL spec. Explicitly specifying a storage
class for them will soon become an error.
Bug: tint:332
Change-Id: Ib67e44a5afcdd364470488fd4b456a2b42304daa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41402
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This Cl updates the `vertex_idx` to the new `vertex_index` decoration
name.
Change-Id: Ic3688e1af87ed0d570b00ccb72d0e84ac920831b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38142
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This Cl updates the WGSL used by Dawn to use the new `group` decoration
instead of the deprecated `set` decoration.
Change-Id: I145aaff7721dfafff986ddc429c9cdc9389c2110
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38141
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This CL updates the tests with WGSL sources to use // for comments
instead of #. This matches the current WGSL spec.
Change-Id: I04e1a18630a16b794955cace7e55a89221c964fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37520
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This CL enable CopyTextureForBrowser to accept options. The first
supported option is flipY, which can be implemented through scale and
offset uniforms.
BUG=dawn:465
Change-Id: Ia90153ee63a50e0e40beb1c13c63764d19a0b809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34402
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In previous internal shader, we draw a just fit-in rectangle to do the
copy. But there is arithmetic precision issues in border pixels when
copy from a large texture.
ANGLE handle the same issue by drawing a large triangle. Dawn adopte the
same idea here
BUG=dawn:465
Change-Id: I2366e28b1e96e7a33116a170023a5138d8c9f770
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33900
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use
internal pipeline to do the GPU uploading. But Dawn doesn't support
internal pipeline now.
This patch adds the first internal pipeline for Dawn and add the API
CopyTextureForBrowser to use internal pipeline to do gpu uploading.
The patch integrates very simple wgsl vertex/fragment shaders to do
simple direct blit to verify the whole system works.
BUG=dawn:465
Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>