Commit Graph

2 Commits

Author SHA1 Message Date
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00
Ben Clayton 58e2fb1253 intrinsics: textureSampleCompareLevel()
Fixed: tint:862
Change-Id: If85fd589a500afe2c59ba581fcd0124d4b87dfde
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54181
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-14 15:29:34 +00:00