10 Commits

Author SHA1 Message Date
Austin Eng
1063439d5d Refactor DepthStencilState. TODO: add validation tests
- defaults to depth and stencil tests off
- whether or not depth and stencil tests are enabled is inferred from the comparison functions and stencil operations
- only one stencil reference. D3D12 does not support separate references
- change SetDepthWriteMode to SetDepthWriteEnabled and use a bool instead of enum
- Create PersistentPipelineState class for OpenGL backend with simple state tracking
- Add validation so DepthStencilState properties are only set once
- Update API usage in HelloDepthStencil
- refactor tracking of the DepthStencilState in the Metal backend
- validate that compute pipeline does not have a depth stencil state
2017-06-02 12:13:39 -07:00
Austin Eng
f51be34864 Use explicit front and back stencil state.
Previously stencil states were stored in array. This commit changes the
DepthStencilState to explicitly store a front and back stencil.
2017-06-02 12:13:39 -07:00
Austin Eng
376f1c6a8e fix formatting 2017-06-02 12:13:39 -07:00
Austin Eng
084346bd5f Fix OpenGL stencil clear hack. Improve example stencil reflection 2017-06-02 12:13:39 -07:00
Austin Eng
4f5521e440 Remove StencilReferenceMode. Add SetStencilReference.
This moves the application of the stencil reference from the
DepthStencilState to Command::SetStencilReference
2017-06-02 12:13:39 -07:00
Austin Eng
3efcf2172d Add DepthStencilState
Add depth and stencil tests. This is currently only implemented for the
OpenGL API. HelloDepthStencil is a test using the depth and stencil
buffers to do reflections. Currently clearing / stencil clearing is not
working properly.
2017-06-02 12:13:39 -07:00
Kai Ninomiya
68df8b0a3a Introduce render passes
* First API design (many features missing, including input attachments)
* Metal implementation (no OpenGL yet)
* Render-to-texture demo (a little broken until we have depth buffers)
* Update examples to use render passes
2017-05-22 10:53:19 -07:00
Corentin Wallez
36cf2dd54b Make autogenerated validation produce device or builder errors 2017-05-11 11:31:54 +02:00
Corentin Wallez
7f433a5b52 Add bufferOffset to CopyBufferToTexture. 2017-05-10 19:49:52 +02:00
Corentin Wallez
f07e3bd4c9 Initial commit of all the NXT integration.
More like squashed history, contributors were:
 - Kai Ninomiya
 - Corentin Wallez
2017-04-20 14:38:20 -04:00