6 Commits

Author SHA1 Message Date
Corentin Wallez
110bc7918f Validate EndPass isn't called more than once.
BUG=chromium:918254

Change-Id: I24db2f459bae7c0644a54472e56159ff8f5ab955
Reviewed-on: https://dawn-review.googlesource.com/c/3621
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-04 12:01:44 +00:00
Corentin Wallez
c3ecb5a77c Temporarily add nullptr checks in frontend
The fuzzer is able to trigger nullptr reads by failing to create objects
and then using the resulting nullptr in other operations. The proper fix
is to implement WebGPU error handling where creation failure returns a
valid but "error" object.

However implementing this error handling is a lot of work, so in the
meantime we use nullptr checks in relevant places to fix the fuzzer
issue. These checks will be removed once the error handling is changed.

BUG=dawn:8

Change-Id: I6777a7fa40383b3d2235e071c3f0109de7605a22
Reviewed-on: https://dawn-review.googlesource.com/c/2565
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-10 10:03:08 +00:00
Stephen White
d758e32610 Add some missing #includes.
MSC needs <string.h> for memcpy().

Change-Id: I1987ae29af32abe3d9e23a0a3cfd373aca22095d
Reviewed-on: https://dawn-review.googlesource.com/c/2820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-12-03 14:28:04 +00:00
Corentin Wallez
a14a070de0 CommandBuffer/PassEncoders: Correctly validate we can record
BUG=

Change-Id: I2e2567942544d6c28ad5d948f5f7c5962790341e
Reviewed-on: https://dawn-review.googlesource.com/c/2564
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-21 11:19:36 +00:00
Corentin Wallez
9e4518b57e Put the reference to DeviceBase in a new ObjectBase
ObjectBase will contain data that all WebGPU objects have such as a
pointer back to the device, a refcount (via inheriting from RefCounted),
a name, an error status etc.

BUG=dawn:24

Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528
Reviewed-on: https://dawn-review.googlesource.com/c/1620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-15 12:54:30 +00:00
Corentin Wallez
82fbccbd78 Introduce [Render|Compute]PassEncoder.
This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-21 00:24:37 +00:00