14 Commits

Author SHA1 Message Date
Brandon Jones
112b7fd856 Allow device lost callback to be passed at creation
This change updates the Device descriptor to allow a device lost
callback to be passed in at device creation time. This will be
important for allowing the API to return devices which have
already been lost in a future CL, which is the behavior required
by the spec.

This change does not yet deprecate the old method for setting the
callback, as there's still some tricky scenarios that will need to
be worked around to enable that and this CL is already fairly
large. (The uses in question pass the device or a value created
from the device as the userdata.)

Bug: chromium:1234617
Change-Id: I1adea5ceffdfdcfedff9fff4960f12303abba29c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121041
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2023-05-17 01:52:30 +00:00
Corentin Wallez
1eb6d2dd02 Convert a few remaining DAWN_VALIDATION_ERROR.
There are still DAWN_VALIDATION_ERROR occurences left but they don't use
any format string so it is fine to merge DAWN_FORMAT_VALIDATION_ERROR
into DAWN_VALIDATION_ERROR in follow-up CLs.

Bug: dawn:563
Change-Id: Ic1ba1de44216b36ef6a972712b957685e0ee193e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100467
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-08-30 13:33:37 +00:00
Brandon Jones
6d48f573af Remove support for depth24unorm-stencil8
It was removed from the spec after determining it didn't provide any
additional capabilities beyond depth24plus-stencil8.

Bug: dawn:1454
Change-Id: Ifba62f22cd38bea88866c849c8d1754a2aa683e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-06-14 22:48:31 +00:00
Jiawei Shao
d527ffa3c0 Disallow creating multisampled textures without RenderAttachment usage
Bug: dawn:1450
Test: dawn_unittests
Change-Id: I9b8d3ce0cdfc557bd1ac0be8f0ab0f1acac88718
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-09 00:10:42 +00:00
Austin Eng
81b97656bc Update Dawn tests and fuzzers to create adapters/devices on the wire
Previously, the device/adapter were all created on the service-side
of a test, and then injected into the client side. Injected devices
and adapters do not support querying limits and features.

This CL changes setup so that adapter and device creation is always
initiated by the client - and the implementation on the service side
may be overridden for test fixture-specific behavior.

It also adds more fuzzing coverage since the fuzzers can now also
create adapters and devices.

Bug: dawn:689
Change-Id: Ief7faa1908ceae973dcb2f600bf4dd1cf5417704
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91680
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-05-28 01:31:07 +00:00
Brandon Jones
7aeac5e67f Update createView default logic to match spec
Textures with more than one arrayLayer will now default to 2DArray
rather than 2D.

Change-Id: I34dd58aae27c4add65166343641777b3ac4dabcb
Bug: dawn:1380
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-05-24 14:57:43 +00:00
dan sinclair
41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00
dan sinclair
b02535557e Fixup build/include_order issues in src/dawn.
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.

A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.

Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-04-19 20:38:44 +00:00
Austin Eng
f02bf9e76d Make texture view default format robust against invalid aspects
Computation of the default depends on the aspect, but the aspect
may be invalid. Make the default computation robust such that it
picks some valid aspect if a valid one is not provided. This will
make computing the default OK, but still fail validation of the
aspect later.

Bug: chromium:1314049
Change-Id: I2dcfe7962c7e30ac627605b6d0f1c269b3a6af6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86020
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-07 20:20:14 +00:00
Austin Eng
e8498e7f04 Validate texture view format is supported
Fixed: chromium:1312780
Change-Id: I29f13a2df3ef1db6961a5760a6c1bb05ab3fa89b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85680
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-04-04 20:28:37 +00:00
Austin Eng
42e76ba82a TextureView defaults and validation updates
Spec PR: https://github.com/gpuweb/gpuweb/pull/2687

Fixed: dawn:682
Bug: dawn:1276
Change-Id: Ifa8f94fa4c1a27fb40d0ccfb9f032ca4a28ed24e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84520
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-01 23:04:50 +00:00
Austin Eng
8e02ebf6c6 Implement WGPUTextureDescriptor.viewFormats and sampling reinterpretation
Reinterpretation for render/resolve attachments not yet implemented.

Bug: dawn:1276
Change-Id: I43d73ce5c943c4ba49df06c6865867f378f2de25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-31 03:53:04 +00:00
Austin Eng
10ec4ee7ef Disallow creating a 2D-array view on a multisampled texture
Spec issue: https://github.com/gpuweb/gpuweb/issues/2715
Spec PR: https://github.com/gpuweb/gpuweb/pull/2716

This is invalid in the Metal API because MTLTextureType2DArray is
imcompatible with MTLTextureType2DMultisample, even if the layer
count is 1.

MTLTextureType2DMultisampleArray is not supported until macOS 10.14
and iOS 14.0.

Further, the view type must match between the API and the shader.
a 2D view array requires texture2d_array in MSL.
It would be inconsistent to allow 1-layer 2D arrays which internally
get translated as (non-array) MTLTextureType2DMultisample. You would
expect to need to use texture2d_ms_array in the shader.

Change-Id: Ib9268c1276d3d31e90d6c61118e27fa2afd0617d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85200
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-31 01:26:49 +00:00
Austin Eng
189b0cec37 tint->dawn: Move src/dawn_tests -> src/dawn/tests
Bug: dawn:1275
Change-Id: I79f2aeb0c54a74dd5becd90c46792705a28e87da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-02-09 14:54:31 +00:00