Generate and validate all entry points individually.
This is required since GLSL has separate shader files, and
can only have a single "main" entry point.
Bug: tint:1217
Change-Id: Ie5cb510aaef3b7c8a7573f5fa9446815284afecb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61920
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Performs output validation with spirv-val for SPIR-V (as before), HLSL
validation with DXC, and MSL validation with the Metal Shader Compiler.
Disable HLSL tests that fail to validate
Bug: tint:812
Change-Id: If78c351b4e23c7fb50d333eacf9ee7cc81d18564
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/51280
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This will allow Tint's dependent to depend on libtint without GN
discovering Tint's test and try to build them. In particular it will
help use Tint in Dawn in Skia's standalone build which doesn't have
//testing.
Bug: dawn:706
Change-Id: Idd28662b89aa75df7704eaae205328dce0b96fef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/44540
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>